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FREE Responsive 3D Water with render Targets

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    [ASSETS] FREE Responsive 3D Water with render Targets

    Based on the UE4 Render Target Liquid System I created a Blueprint to increase its size
    Comments are welcome.



    Download:
    https://goo.gl/2g4Mct

    V1



    V2



    V3




    How to migrate to your project V2 (OLD)
    Attached Files
    Last edited by marvelmaster; 01-27-2019, 02:28 PM.

    #2
    nice work!!!

    Comment


      #3
      Thank you. You do good work always !!!

      Comment


        #4
        Version 2.0 of the UE4 dynamic water is on the way with many bugfixes and features for example:

        - tiling working

        - multiple water instances with multiple materials and settings

        - framerate independence simulation

        - improved performance

        - better blueprint communication

        - better material and blueprint layout


        Comment


          #5
          amazing job !!!

          Thank you brother

          Comment


            #6
            Updated to final version 2.0

            Comment


              #7
              Wow, I did not expect that huge of a performance increase! That’s seriously impressive!

              Comment


                #8
                wow, that really looks impressive. i tried to download it but the zip. archive seems to be korrupt ...
                www.ofpawnsandkings.de

                Comment


                  #9
                  Tutorial how to implement

                  Comment


                    #10
                    Thanks mate. Works pretty well now. The only thing I notice is the system seems to hang up from the collision checks or something.

                    The guy who made the $350 marketplace water system revealed a little today how his system works.
                    He's using scene depth to check for any object/collision.
                    https://80.lv/articles/unified-inter...system-for-ue/

                    Comment


                      #11
                      Jeah I have already finished implementing scene depth for V3... releasing it soon^^

                      Comment


                        #12
                        Originally posted by marvelmaster View Post
                        Jeah I have already finished implementing scene depth for V3... releasing it soon^^
                        Great job marvelmaster! I really appreciate your contribution.

                        Comment


                          #13
                          hi. I was using your water to make an ocean for my island but the water kills the fps...can i use this for ocean, or only small lakes?

                          Comment


                            #14
                            Increase the tile scale to lets say 6 or 8 or 10 and if waves are too big then also increase render target resolution

                            Comment


                              #15
                              Updated to V3


                              V3

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