Episode #01:
In this very first part of my new tutorial series, we create the project for our map system, import some assets, design a basic jumping parcours, define the borders of the world and already create the map component with some of its functions and events. Later we attach the component to the player character and test our new functions using debug messages.
In this very first part of my new tutorial series, we create the project for our map system, import some assets, design a basic jumping parcours, define the borders of the world and already create the map component with some of its functions and events. Later we attach the component to the player character and test our new functions using debug messages.
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