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[FREE] Modular Road Tool

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    #16
    Hey guys,

    Just wanted to share this awesome free pack that goes great with the Modular Road Tool - Its a free download!



    Download HERE

    Note - this isn't my pack, but a fellow dev who was nice enough to give this away!
    Last edited by CoquiGames; 07-10-2018, 09:26 AM.
    [WIP] Animal Behavior Kit | Procedural City Generator
    [MARKETPLACE] Space Shooter Template | Procedural Foliage Tool
    [FREE] Modular Road Tool | Action Platformer Template | Radar BP
    Join our Discord

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      #17
      Oh, right! I did see that pack before. But thanks for reminding about it, now when we have "MRT", this looks more valuable :-)

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        #18
        Who hasn't downloaded yet this free (!) MRT (Modular Road Tool), let me show you what example maps are already included there by Author, you got these ready pieces by not doing anything at all! ;-D :-) (but, seriously - Thanks a lot for this, Coqui Games!)
        Attached Files

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          #19
          Thanks Thunder_Owl!
          [WIP] Animal Behavior Kit | Procedural City Generator
          [MARKETPLACE] Space Shooter Template | Procedural Foliage Tool
          [FREE] Modular Road Tool | Action Platformer Template | Radar BP
          Join our Discord

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            #20
            I really love this! this made it so much easier for me to make some roads!
            Just a small question... is it also possible to replace/make my own intersections instead of the default ones ? and is it also possible to make my own rail road crossing ?

            PS: It sometimes lags a bit when I place the road (?)
            Last edited by Blackwidow144; 07-11-2018, 11:56 AM.

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              #21
              Originally posted by Blackwidow144 View Post
              I really love this! this made it so much easier for me to make some roads!
              Just a small question... is it also possible to replace/make my own intersections instead of the default ones ? and is it also possible to make my own rail road crossing ?

              PS: It sometimes lags a bit when I place the road (?)
              Hey there,

              Glad you found this useful . Yes, you can add your own custom meshes for the intersections and road. In the case of the road, simply change the 'pavement' mesh with your rails mesh under the 1 Lane Defaults and/or 2 Lane Defaults. You can also change the pavement mesh on a segment basis - open the segment and change the mesh with your rail road mesh.

              As far as performance - make sure you make the edits with Edit Mode turned on! If you are still having some issues, you can use Spline-Only mode, or simply create multiple Roads and connect them (instead of one very long road). The second option is probably better. Create your first road and then press 'Spawn Actor' to spawn another road at the end. This should help with performance.

              Hope this helps!
              [WIP] Animal Behavior Kit | Procedural City Generator
              [MARKETPLACE] Space Shooter Template | Procedural Foliage Tool
              [FREE] Modular Road Tool | Action Platformer Template | Radar BP
              Join our Discord

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                #22
                Hey guys,

                I made a quick tutorial about adding your own meshes / materials to MRT



                Enjoy!
                [WIP] Animal Behavior Kit | Procedural City Generator
                [MARKETPLACE] Space Shooter Template | Procedural Foliage Tool
                [FREE] Modular Road Tool | Action Platformer Template | Radar BP
                Join our Discord

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                  #23
                  Originally posted by CoquiGames View Post
                  Hey guys,

                  I made a quick tutorial about adding your own meshes / materials to MRT

                  *video*
                  Enjoy!
                  thank you so much! You are a true hero

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                    #24
                    Originally posted by Blackwidow144 View Post

                    thank you so much! You are a true hero
                    You're welcome
                    [WIP] Animal Behavior Kit | Procedural City Generator
                    [MARKETPLACE] Space Shooter Template | Procedural Foliage Tool
                    [FREE] Modular Road Tool | Action Platformer Template | Radar BP
                    Join our Discord

                    Comment


                      #25
                      You know one way you could really improve this and I have not found a tool to help in this yet is creating roads and pathways for RPG and adventure games. As of right now the only way that exist is to fuss around with spline details or use a layered material approach and expose the pathway with the brush which both are equally tedious. Otherwise this is an awesome tool and I'm glad you are contributing something so powerful to the community!

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                        #26
                        Originally posted by The Gugaru View Post
                        You know one way you could really improve this and I have not found a tool to help in this yet is creating roads and pathways for RPG and adventure games. As of right now the only way that exist is to fuss around with spline details or use a layered material approach and expose the pathway with the brush which both are equally tedious. Otherwise this is an awesome tool and I'm glad you are contributing something so powerful to the community!
                        Hey The Gugaru ,

                        Thanks for the suggestion . Currently you can use your own mesh or custom material. So for example, you can change the road material to dirt or gravel and use that in an RPG. Take a look at the tutorial I posted above on adding a custom mesh.Is that what you mean? Or are you thinking something else?
                        [WIP] Animal Behavior Kit | Procedural City Generator
                        [MARKETPLACE] Space Shooter Template | Procedural Foliage Tool
                        [FREE] Modular Road Tool | Action Platformer Template | Radar BP
                        Join our Discord

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                          #27
                          I am getting errors when trying to use it. Unreal 4.19

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                            #28
                            Sorry I forgot to provide the error
                            The following member variables in blueprint 'Blueprint /Game/Blueprints/Tools/MRT/Blueprints/BP_ModularRoadTool.BP_ModularRoadTool' have invalid type. Would you like to remove them?

                            Road Defaults
                            Defaults 1 Lane
                            Defaults 2 Lanes
                            Road Segments

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                              #29
                              Originally posted by The Gugaru View Post
                              Sorry I forgot to provide the error
                              The following member variables in blueprint 'Blueprint /Game/Blueprints/Tools/MRT/Blueprints/BP_ModularRoadTool.BP_ModularRoadTool' have invalid type. Would you like to remove them?

                              Road Defaults
                              Defaults 1 Lane
                              Defaults 2 Lanes
                              Road Segments
                              Hey The Gugaru ,

                              I got your message, but rather reply here so others can see in case they have the same issue. Those are the Structs created for MRT. How did you migrate MRT to your 4.19 project? Did you click on folder 'MRT' and Migrate the entire folder? From the error it looks like you are simply missing those files in your project.

                              Can you try to migrate the entire folder to your game? Let me know if that fixes the issue.

                              ​​​​​​​Thanks!
                              [WIP] Animal Behavior Kit | Procedural City Generator
                              [MARKETPLACE] Space Shooter Template | Procedural Foliage Tool
                              [FREE] Modular Road Tool | Action Platformer Template | Radar BP
                              Join our Discord

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                                #30
                                Do you think I could port this over to 4.15? Would it be possible? It would be perfect my game.

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