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[OpenRPG] : Free Unreal Engine 4 RPG Systems!

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    [OpenRPG] : Free Unreal Engine 4 RPG Systems!

    Hi everyone, my name is Angel, im 20 years old and im studying computer engineering in Spain. I have decided to create a library to support beginners who want to create their own RPG game in Unreal Engine 4. Im going to implement a few systems, and i have just finished the first one, an Inventory System.

    Edit 15/05/2018: I have implement a simple multislot equipment system attached to the inventory. Check it in the repository!

    I will be updating it as long as you give me your feedback and advices, im not an expert in blueprints but i think it has been very well structured. I will post the github link with all the information and some photos below. Enjoy!

















    https://github.com/angelhodar/OpenRPG_Inventory

    Contact e-mail: angelhodar76@gmail.com
    Last edited by angelhodar; 05-15-2018, 07:24 AM.

    #2
    I just finshed my inventory system yesterday!!! Does your system base on C++ or BP?

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      #3
      At the moment its in blueprints, but i will try to implement each system in C++ when every system has the blueprint implementation finished.

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        #4
        Thanks Angel

        what other systems do you plan to add to the project?
        Last edited by Viking0077; 05-10-2018, 11:21 AM.

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          #5
          A few hours ago i have implemented an equipment system attached to the inventory, i need to review the blueprints and comment them. I have also finished a stats system, that im going to rework too. I will implement a quest system, ability system, little combat system, crafting, and a hotbar system (that will accept inventory items and skills, like in many mmorpg). Its my final objective, it will take a while hahaha. I will also put each one in different repositorys to make them as much modular as possible, and then i will put all of them working together in another repo.

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            #6
            Awesome!!!

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              #7
              Does it multiplayer capable?

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                #8
                Good job, looking for expansion of this

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                  #9
                  Not at the moment because i think including the multiplayer layer would make it less friendly for beginners to understand the whole system, but everything is structured to be compatible with mp very easily. However, i have to give a deeper look to the multiplayer framework before i start to implement it

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                    #10
                    Originally posted by angelhodar View Post
                    Not at the moment because i think including the multiplayer layer would make it less friendly for beginners to understand the whole system, but everything is structured to be compatible with mp very easily. However, i have to give a deeper look to the multiplayer framework before i start to implement it
                    Just a bit of a heads up on Multiplayer. Unreal Engine 4 Binaries has a built in Dedicated server that you can launch from the editor. Just thought I would give you that heads up

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                      #11
                      Hey! Just discovered this and it looks pretty good! Right now I'm trying to implement a random encounter feature into my turn based JRPG and I was wondering if you're planning on covering anything like this? I've spent weeks trying to find a way to make a random battle encounters and transition between one level and another (overworld to battle system) but to no avail and there doesn't seem to be any tutorials online for a random encounter feature of JRPGs in general (especially on youtube. Not sure if I should follow the Virtus RPG building playlist since it's real time, more Western RPG than JRPG)

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                        #12
                        Originally posted by HeadClot View Post

                        Just a bit of a heads up on Multiplayer. Unreal Engine 4 Binaries has a built in Dedicated server that you can launch from the editor. Just thought I would give you that heads up
                        I already played with it when i was working on a chat and private messages system, by now im just implementing single player BUT designing them to make it very easy to implement the multiplayer layer till i have enough time to do it.

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                          #13
                          Originally posted by DanF2000 View Post
                          Hey! Just discovered this and it looks pretty good! Right now I'm trying to implement a random encounter feature into my turn based JRPG and I was wondering if you're planning on covering anything like this? I've spent weeks trying to find a way to make a random battle encounters and transition between one level and another (overworld to battle system) but to no avail and there doesn't seem to be any tutorials online for a random encounter feature of JRPGs in general (especially on youtube. Not sure if I should follow the Virtus RPG building playlist since it's real time, more Western RPG than JRPG)
                          JRPG isnt in my plans, i will make a simple combat system with enemies and stuff like that, but not turn based as you said! Sorry dude ):

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                            #14
                            In screnshots there is inventory window but in project we can not open it . Why ?

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                              #15
                              Voxlord, press the (I) key....works fine here

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