Announcement

Collapse
No announcement yet.

Point Cloud Plugin

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • started a topic [PLUGIN] Point Cloud Plugin

    Point Cloud Plugin

    Hello Community!

    Just wanted to share my creation. Hope you enjoy it
    This plugin has been developed to help with importing, processing and rendering of point clouds.

    Current Version: 0.5.2b

    Visit the official website: http://pointcloudplugin.com







    Click image for larger version  Name:	UnrealDevGrant_Award_Icon_01.png Views:	2 Size:	32.8 KB ID:	1495181
    Last edited by phoboz; 01-14-2019, 05:30 PM.

  • replied
    Click image for larger version

Name:	0.5.3.png
Views:	1
Size:	31.7 KB
ID:	1581683
    Point Cloud Plugin v0.5.3

    Release Notes

    Fixes
    • Fixed crash when rendering in VR

    Leave a comment:


  • replied
    Originally posted by samdax View Post
    Hi!

    i'm trying to download the plugin but the download links doesn't work. Any idea?

    THX!!
    Hi,

    Strange, I've just tested all of them, and they appear to work correctly.
    Can you tell me which one doesn't work for you? ​​​​

    Leave a comment:


  • replied
    Hi!

    i'm trying to download the plugin but the download links doesn't work. Any idea?

    THX!!

    Leave a comment:


  • replied
    Originally posted by joakberndt View Post
    Hello phoboz. Fantastic work with the plugin. Would you give me your thoughts about the current recommended point count / scan file size for the plugin? We have some gigantic monsters that do not seem to play nice. Would you say the sweet spot is 20 million points files? Can it go 400 million? It is rather awesome to see the scans inside Unreal.
    Hi and thanks for the feedback

    The current limitation of v0.5 is its necessity to pre-allocate data into VRAM, hence once you hit that cap it will refuse to render more or even crash. Data is being loaded while the cloud is set as visible, therefore splitting one large cloud into many small ones will not work around that limitation (unless you can manually toggle the visibility of irrelevant clouds - but that may cause momentary stuttering).

    Using sprites as render mode requires 64 bytes per point, hence, for example, 100M cloud will require ~6GB VRAM for the cloud alone. You can enable Low Precision mode to effectively reduce the space requirement by half, at the cost of precision (the larger the cloud's bounds, the more notable it will be).

    There shouldn't be any noticeable performance difference between, say, 100x 1M clouds and 1x 100M cloud (there will be more draw calls, but should still be well within acceptable range).

    I've implemented GPU data streaming for the v0.6, but it's not optimized yet. You can load significantly larger clouds (I've tested it with one 200M+), but expect the performance to be around 2/3 of the v0.5.

    Hope that helps a little

    Leave a comment:


  • replied
    Click image for larger version

Name:	0.5.2.png
Views:	1
Size:	31.3 KB
ID:	1572449
    Point Cloud Plugin v0.5.2
    Release Notes

    Fixes
    • Changing processing parameters will now also re-calculate transformations
    • Fixed interference with LODs when applying scale to component
    • Import All now checks for an inconsistent header and column definitions
    • Fixed crash when selecting the same column multiple times during import
    • Setting the offset method to FirstPoint will no longer select disabled points

    Leave a comment:


  • replied
    Hello phoboz. Fantastic work with the plugin. Would you give me your thoughts about the current recommended point count / scan file size for the plugin? We have some gigantic monsters that do not seem to play nice. Would you say the sweet spot is 20 million points files? Can it go 400 million? It is rather awesome to see the scans inside Unreal.

    Leave a comment:


  • replied
    Originally posted by YuliEzhik View Post
    testing it now! but what point cloud format to drag to the content? Doesn't really show in the description
    Hi!

    Did you get my email with instructions? If so, did you manage to solve your problem?

    Leave a comment:


  • replied
    testing it now! but what point cloud format to drag to the content? Doesn't really show in the description

    Leave a comment:


  • replied
    Click image for larger version

Name:	0.5.1.png
Views:	1
Size:	30.4 KB
ID:	1560115
    Point Cloud Plugin v0.5.1

    Release Notes

    New Features / Improvements
    • Optimized LOD performance
    Fixes
    • Fixed the Plugin preventing reimporting of other asset types
    • Fixed weird results from setting the LOD Distribution too low

    Leave a comment:


  • replied
    Copy that. Will be following closely! Collision will be a very useful feature. That and .e57 support are the two I'm most excited about.

    Leave a comment:


  • replied
    Originally posted by johnson5jr View Post
    hi phoboz, stellar job on the plugin! Very easy to set up and use. I'm testing the early access of v0.6. The road map would lead me to believe that Collision is working in this version, but if it is, I'm not sure how to set it up. Can you confirm if collision is working in v0.6 early access and if so, how to set it up? Thanks!
    Hey and thanks for the feedback!

    Collision is NOT included within the v0.6 yet, still too early in development. It was originally meant for 0.5 but was postponed due to re-prioritization.

    As for the roadmap: any completed feature will be flagged with orange "Testing" and/or green "Done" labels. Note that fully released versions have no labels.

    Leave a comment:


  • replied
    hi phoboz, stellar job on the plugin! Very easy to set up and use. I'm testing the early access of v0.6. The road map would lead me to believe that Collision is working in this version, but if it is, I'm not sure how to set it up. Can you confirm if collision is working in v0.6 early access and if so, how to set it up? Thanks!

    Leave a comment:


  • replied
    Originally posted by agmcroberts View Post
    Good Afternoon. I just want to say well done with the Plugin and i can see it being of great use to me in the future!

    I do seem to be having a small issue, i have tried a few different clouds and consistantly get a 'Lined' point cloud rather than the standard distribution. I can see others have had similar problems that were resolved by shifting the origin of the cloud in say Cloud Compare to 0. Unfortunatley i have had no luck and have ran out of ideas.

    Any idea on how to fix this issue?
    Hi there, and thanks for your feedback!
    It does look like lack of precision, most likely due to coordinates having too high values (which is why resetting the origin tends to help). The only real way to fix it would be to use double-precision as internal data types, unfortunately it's not that simple.

    Is it still the outcome if you reset the origin to 0?
    If so, could you send me small samples of original and reset clouds (~100 lines should be just fine).

    Also, you didn't enable Low Precision under Performance group, did you?

    Leave a comment:


  • replied
    Good Afternoon. I just want to say well done with the Plugin and i can see it being of great use to me in the future!

    I do seem to be having a small issue, i have tried a few different clouds and consistantly get a 'Lined' point cloud rather than the standard distribution. I can see others have had similar problems that were resolved by shifting the origin of the cloud in say Cloud Compare to 0. Unfortunatley i have had no luck and have ran out of ideas.

    Any idea on how to fix this issue?

    Leave a comment:

Working...
X