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Point Cloud Plugin

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  • replied
    Originally posted by "Kratos_88 ;n1596376"
    Do you have plans create pointcloud from pictures in unreal ? that would be big thing to do, it is relatively easy to manage programs for point cloud but it is difficult to have quality point clouds from pictures. Anyway great work, keep on
    Hi Kratos_88

    If you mean photogrammetry, then possibly, at some point. However, the immediate roadmap has some other priorities, so it might be a while before I get around to it though

    Leave a comment:


  • replied
    Do you have plans create pointcloud from pictures in unreal ? that would be big thing to do, it is relatively easy to manage programs for point cloud but it is difficult to have quality point clouds from pictures. Anyway great work, keep on

    Leave a comment:


  • replied
    Originally posted by RjMelter View Post
    Do you have any intention to bring this to Unity, or are you specifically Unreal based? The company that I work for is looking into different software like this for Unity, specifically and only because Unreal wants too much for what we would use it for which is Point-cloud visualization around 3D Meshes that we create (because we would charge a little extra for this service but not as a profit generator... and because the company makes a lot of money in other areas, its not an acceptable %).

    Regardless it looks pretty cool. Nice work!
    Hi RjMelter! Thanks for the feedback. There are currently no plans for porting the plugin to Unity.

    Leave a comment:


  • replied
    Originally posted by RjMelter View Post
    Do you have any intention to bring this to Unity, or are you specifically Unreal based? The company that I work for is looking into different software like this for Unity, specifically and only because Unreal wants too much for what we would use it for which is Point-cloud visualization around 3D Meshes that we create (because we would charge a little extra for this service but not as a profit generator... and because the company makes a lot of money in other areas, its not an acceptable %).

    Regardless it looks pretty cool. Nice work!
    Have a look at Unreal Studio, it is currently for free till the end of the year and they don't charge a percentage for industrial applications.

    Leave a comment:


  • replied
    Do you have any intention to bring this to Unity, or are you specifically Unreal based? The company that I work for is looking into different software like this for Unity, specifically and only because Unreal wants too much for what we would use it for which is Point-cloud visualization around 3D Meshes that we create (because we would charge a little extra for this service but not as a profit generator... and because the company makes a lot of money in other areas, its not an acceptable %).

    Regardless it looks pretty cool. Nice work!

    Leave a comment:


  • replied
    Click image for larger version

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    Point Cloud Plugin v0.5.3

    Release Notes

    Fixes
    • Fixed crash when rendering in VR

    Leave a comment:


  • replied
    Originally posted by samdax View Post
    Hi!

    i'm trying to download the plugin but the download links doesn't work. Any idea?

    THX!!
    Hi,

    Strange, I've just tested all of them, and they appear to work correctly.
    Can you tell me which one doesn't work for you? ​​​​

    Leave a comment:


  • replied
    Hi!

    i'm trying to download the plugin but the download links doesn't work. Any idea?

    THX!!

    Leave a comment:


  • replied
    Originally posted by joakberndt View Post
    Hello phoboz. Fantastic work with the plugin. Would you give me your thoughts about the current recommended point count / scan file size for the plugin? We have some gigantic monsters that do not seem to play nice. Would you say the sweet spot is 20 million points files? Can it go 400 million? It is rather awesome to see the scans inside Unreal.
    Hi and thanks for the feedback

    The current limitation of v0.5 is its necessity to pre-allocate data into VRAM, hence once you hit that cap it will refuse to render more or even crash. Data is being loaded while the cloud is set as visible, therefore splitting one large cloud into many small ones will not work around that limitation (unless you can manually toggle the visibility of irrelevant clouds - but that may cause momentary stuttering).

    Using sprites as render mode requires 64 bytes per point, hence, for example, 100M cloud will require ~6GB VRAM for the cloud alone. You can enable Low Precision mode to effectively reduce the space requirement by half, at the cost of precision (the larger the cloud's bounds, the more notable it will be).

    There shouldn't be any noticeable performance difference between, say, 100x 1M clouds and 1x 100M cloud (there will be more draw calls, but should still be well within acceptable range).

    I've implemented GPU data streaming for the v0.6, but it's not optimized yet. You can load significantly larger clouds (I've tested it with one 200M+), but expect the performance to be around 2/3 of the v0.5.

    Hope that helps a little

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  • replied
    Click image for larger version

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ID:	1572449
    Point Cloud Plugin v0.5.2
    Release Notes

    Fixes
    • Changing processing parameters will now also re-calculate transformations
    • Fixed interference with LODs when applying scale to component
    • Import All now checks for an inconsistent header and column definitions
    • Fixed crash when selecting the same column multiple times during import
    • Setting the offset method to FirstPoint will no longer select disabled points

    Leave a comment:


  • replied
    Hello phoboz. Fantastic work with the plugin. Would you give me your thoughts about the current recommended point count / scan file size for the plugin? We have some gigantic monsters that do not seem to play nice. Would you say the sweet spot is 20 million points files? Can it go 400 million? It is rather awesome to see the scans inside Unreal.

    Leave a comment:


  • replied
    Originally posted by YuliEzhik View Post
    testing it now! but what point cloud format to drag to the content? Doesn't really show in the description
    Hi!

    Did you get my email with instructions? If so, did you manage to solve your problem?

    Leave a comment:


  • replied
    testing it now! but what point cloud format to drag to the content? Doesn't really show in the description

    Leave a comment:


  • replied
    Click image for larger version

Name:	0.5.1.png
Views:	1
Size:	30.4 KB
ID:	1560115
    Point Cloud Plugin v0.5.1

    Release Notes

    New Features / Improvements
    • Optimized LOD performance
    Fixes
    • Fixed the Plugin preventing reimporting of other asset types
    • Fixed weird results from setting the LOD Distribution too low

    Leave a comment:


  • replied
    Copy that. Will be following closely! Collision will be a very useful feature. That and .e57 support are the two I'm most excited about.

    Leave a comment:

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