Announcement

Collapse
No announcement yet.

Point Cloud Plugin

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I don't use any other Plugins. In the project there is nothing else that the Template Content and a cloud point asset that I've imported.

    I've just tried to launch the packaged application without connected the HMD and same issue occurs. And no I don't have any other peripherals connected.

    Hope the log file can help you !
    Attached Files

    Leave a comment:


  • replied
    Originally posted by S.Pontadit View Post
    I use the Unreal Studio Product Viewer template that supports VR.

    When you launch the project you have a main screen where you can select either Desktop or either VR. However the error occurs before anything else so I never reached this main screen in packaged application.
    As LegendreVR said, this might be an issue he run into some time ago, which I never successfully replicated. Hopefully I'll manage to find it this time

    Please send me your log file if possible.
    Are you using any other Plugins?
    ​​​​​​​Any other peripherals connected?​ (outside of HMD)

    Leave a comment:


  • replied
    Originally posted by S.Pontadit View Post
    I use the Unreal Studio Product Viewer template that supports VR.

    When you launch the project you have a main screen where you can select either Desktop or either VR. However the error occurs before anything else so I never reached this main screen in packaged application.
    You are not alone, it seems an awful lot like a problem we talked about with Phoboz a few weeks ago !

    Leave a comment:


  • replied
    I use the Unreal Studio Product Viewer template that supports VR.

    When you launch the project you have a main screen where you can select either Desktop or either VR. However the error occurs before anything else so I never reached this main screen in packaged application.

    Leave a comment:


  • replied
    Originally posted by S.Pontadit View Post
    So I just tried to build the plugin from source but it doesn't change anything. The same error occurs.
    Thanks for letting me know!
    I'll have a look as soon as I have some time.

    Forgot to ask before, are you using VR?

    Leave a comment:


  • replied
    So I just tried to build the plugin from source but it doesn't change anything. The same error occurs.

    Leave a comment:


  • replied
    I use a binary version of the plugin.

    Do you think that compiling the plugin from code with Preview 4 can solve this issue ? I will try this.

    Leave a comment:


  • replied
    Originally posted by S.Pontadit View Post
    Hi phoboz,

    First, I want to thank you, your plugin is awesome!

    I actually run an issue when I try to launch my packaged application. I've got a Serialization Error pop-up with Corrupt data found error (screen1) and after that a more detailed error with an assertion failed (screen 2).

    I use the latest version (0.5) of your plugin with UE 4.21 Preview 4 on an Unreal Studio Template project.

    I don't know if you aware about this error or if the error comes from me, but I wanted to let you know about that.

    Have a good day !
    Thanks!

    Are you using a binary version of the plugin or compiling it from code?
    The binaries were built for Preview 3 - this could potentially be the cause of your issue - will investigate!

    Leave a comment:


  • replied
    Hi phoboz,

    First, I want to thank you, your plugin is awesome!

    I actually run an issue when I try to launch my packaged application. I've got a Serialization Error pop-up with Corrupt data found error (screen1) and after that a more detailed error with an assertion failed (screen 2).

    I use the latest version (0.5) of your plugin with UE 4.21 Preview 4 on an Unreal Studio Template project.

    I don't know if you aware about this error or if the error comes from me, but I wanted to let you know about that.

    Have a good day !
    Attached Files

    Leave a comment:


  • replied
    Originally posted by Rosium View Post
    Hello Phoboz,

    I shall check your road map but do you have any future ideas of adding the ability to go mobile?

    I tried building but, I received errors within you runtime scripts.
    Hi Rosium !

    To be honest, I wasn't planning on supporting mobile as a platform, at least not in the near future. Current usage statistics show interest in mobile to be under 3%, and since this is an after-hours project, I would like to divert the resources to more urgent issues.

    With that said, once the streaming functionality is fully implemented and stable I might see if mobile build is within reach without large changes.

    Out of curiosity, what kind of project would you envision for mobile? What sort of cloud size and density?

    Leave a comment:


  • replied
    Hello Phoboz,

    I shall check your road map but do you have any future ideas of adding the ability to go mobile?

    I tried building but, I received errors within you runtime scripts.

    Leave a comment:


  • replied
    Originally posted by phoboz View Post
    Good news - I fixed the crashes related to scaling issues and few others.

    Bad news - when trying to build plugin binaries my 4.21 installation gets corrupted for some reason - for the time being you would need to use the git version (code-based projects)
    With the release of 4.21-preview3, Epic fixed the bug stopping the plugin from packaging
    Binaries for v0.5 (4.20 and 4.21) have now be updated - I advise you to download the newer version.

    Leave a comment:


  • replied
    Good news - I fixed the crashes related to scaling issues and few others.

    Bad news - when trying to build plugin binaries my 4.21 installation gets corrupted for some reason - for the time being you would need to use the git version (code-based projects)

    Leave a comment:


  • replied
    Originally posted by CG_Creator View Post
    Hi everyone, just want to contribute to this thread and great plugin. Very early stage for me trying it so far, I still need to read this 15 pages to start with.
    But just want to point out what happened for me so far and I m sure I ll find answers about it in this thread, when dragging the point cloud in my scene it crashes unless I save it first and restart my project, also when I re-open my project sometimes the PC is not displayed.
    Anyway no big deal so far, I just want to test a few things first to be sure I could integrate it in a project I am working on at the moment.
    So I m using a pretty bad PC for now to test if it would work with some bleuprint options, and if it will package well etc...
    Hi there!

    Sorry, I missed your post!

    To help diagnose the issue, please answer some questions:
    - Which version of the Engine and Plugin are you using?
    - How large is the cloud (number of points and rough physical area coverage)?
    - How much RAM do you have in the machine?
    - What GPU are you running?

    Also, if possible, could you send me the log file after crash (via PM or Discord if you prefer)?

    The blueprint exposure has been in rework for the v0.5, and should offer better overall experience.

    Leave a comment:


  • replied
    Originally posted by CG_Creator View Post
    Hi everyone, just want to contribute to this thread and great plugin. Very early stage for me trying it so far, I still need to read this 15 pages to start with.
    But just want to point out what happened for me so far and I m sure I ll find answers about it in this thread, when dragging the point cloud in my scene it crashes unless I save it first and restart my project, also when I re-open my project sometimes the PC is not displayed.
    Anyway no big deal so far, I just want to test a few things first to be sure I could integrate it in a project I am working on at the moment.
    So I m using a pretty bad PC for now to test if it would work with some bleuprint options, and if it will package well etc...
    From the looks of your photo, that's a very large point cloud. I don't know for sure but that might be your issue here. What type of GPU are you running on your machine?

    Leave a comment:

Working...
X