Originally posted by phoboz
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The size of the particles still seems to change somewhat as the main viewport gets closer. And when the points are outside the main viewport frustum, everything still goes nuts (point density becomes minimal, and point sizes go from miniscule to huge, depending on how/where my main camera is positioned).
While it would be ideal to get this resolved as well, what I've got is certainly sufficient for the demo we are trying to produce. Thank you so much for your help!!
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