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Point Cloud Plugin

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  • replied
    phoboz

    Awesome, thank you!

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  • replied
    Originally posted by phoboz View Post
    duke22 I had it successfully load files 25gb+, it shouldn't crash. What file are you loading and how much RAM do you have? Don't suppose this file is available somewhere for download to test?

    LegendreVR Haven't tested this with Unreal Studio, but can't see why it wouldn't work. Version 0.1 was code only, 0.2 has all necessary binaries included so should start and deploy with content-only projects too. Are you using 4.18 or 4.19? Were there any errors? Could you send me your log file?
    Hello Phoboz, your plugin sounds really interesting! Any chance of a small sample project showing how to use it? I may be missing something, I just found the comments in the source code but no other documentation

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  • replied
    stojke-y
    MIT, free for all
    I have few videos and screenshots, but the scans are not my data, so just waiting for a go-ahead from the owners to publish them here

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  • replied
    This plugin sounds great, I may try it at some point. What license is it under currently and what are your licensing plans when you fully release it.

    If I may suggest, you should probably make some demo videos, so people can see how it looks and works without of installing it.

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  • replied
    duke22 As for point size - you can't change them, points are just pixels. If you want something that can be scaled, you need to switch to sprites, then you have Min/Max and ScaleDistance parameters to adjust their size.

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  • replied
    duke22 I had it successfully load files 25gb+, it shouldn't crash. What file are you loading and how much RAM do you have? Don't suppose this file is available somewhere for download to test?

    LegendreVR Haven't tested this with Unreal Studio, but can't see why it wouldn't work. Version 0.1 was code only, 0.2 has all necessary binaries included so should start and deploy with content-only projects too. Are you using 4.18 or 4.19? Were there any errors? Could you send me your log file?

    Leave a comment:


  • replied
    Dang this looks like an awesome plugin on the paper but... I can't even get it to run, it crashes the editor as soon as I start a new BP or Unreal Studio project with the plugin enabled.

    Only way I could make it worked was by creating a C++ project, is it a requirement ?

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  • replied
    Also, where do I change the point size?

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  • replied
    Nice job! The import is much more stable now, it read most of my 3.25gb file before it crashed due to being out of memory.

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  • replied
    I have just released version 0.2 with several improvements and bug fixes. It now contains all files required to build content-only projects too.
    Unfortunately I couldn't fit the E57 support in it just yet.

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  • replied
    Sorry for lack of replies, I didn't get notifications for some reason.

    antinook The plugin is provided with just source code and requires source-based project. With that said, I might take the time to compile it for a number of version for peoples convenience. It will have to wait until version 0.2 release, tho.

    duke22 I'll try to add e57 support for v0.2.

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  • replied
    Any chance of supporting e57? I can't get XYZ out of Recap

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  • replied
    Hi phoboz, This asks for Binaries. I'm a newbie, what should i do? thanks

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  • replied
    Version 0.1 beta is live. Give it a go and let me know what you think

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  • replied
    this is awesome! cant wait to try it, iv been doing lots of photogrammetry projects over the past 8 months, quite eager to see what some of my clouds look like rendered in ue4

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