phoboz
Awesome job on this plugin. It's going to be a huge help to our project, so thank you for sharing.
I just thought I would share with you that I was actually able to compile and run 0.4.2 as an engine plugin by doing a clean build of the full UE 4.18.3 source using the Unreal Automation Tool. However, there was one compiler error that was resolved by changing the #include on line 8 of PointCloudFactory.h from "PointCloudRuntime/Public/PointCloud.h" to just "PointCloud.h".
Also, when using the non-unity build to compile our game (this time with the Point Cloud as a project plugin rather than an engine plugin), there are a few compiler errors due to missing #includes:
Awesome job on this plugin. It's going to be a huge help to our project, so thank you for sharing.
Originally posted by phoboz
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Also, when using the non-unity build to compile our game (this time with the Point Cloud as a project plugin rather than an engine plugin), there are a few compiler errors due to missing #includes:
- PointCloudStatics.cpp needs "FileHelper.h" and "Runtime/Core/Public/Misc/Paths.h"
- PointCloudStatics.h needs "PointCloudShared.h"
- PointCloudSection.h needs "PointCloud.h" and "Runtime/Core/Public/Math/UnrealMathUtility.h"
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