Originally posted by Derek Hunter
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Originally posted by Derek Hunter View PostThis from a customer who is using 0.3: "The Point Cloud is fantastic!"
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Derek Hunter Are you still experiencing crashes?
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Point Cloud Plugin v0.4.2
Release Notes
Fixes- Fixed an issue with point clouds not loading at startup sometimes.
- Changing Render Method at runtime should be much more robust now.
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Hey,
I have a feature request: the plugin currently only imports the RGB channels for the vertex colours. Would it be possible to get the 4th channel too (alpha)?
It would be really useful to be able to have a fourth data channel in there, because it could be used to drive certain effects in the material. Just a thought.
Thanks!
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Originally posted by localstarlight View PostHey,
I have a feature request: the plugin currently only imports the RGB channels for the vertex colours. Would it be possible to get the 4th channel too (alpha)?
It would be really useful to be able to have a fourth data channel in there, because it could be used to drive certain effects in the material. Just a thought.
Thanks!
I'm experimenting with something that might end up using the alpha channel for other purpose but if not, then It's certainly possible and I will add it to the next release
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Originally posted by localstarlight View PostAwesome!
Or perhaps there is an alternative / better way to get different amounts of rotation for each point that you can think of?
For random you can use things like world position / color component etc.
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Originally posted by localstarlight View PostAh, you're right, I can actually achieve what I want by just using/combining the RGB colour channels - oops! Thanks!Glad I could help.
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Hey guys just out of curiosity, what would you use to export a point cloud that has information stored in an alpha channel? This is in regard to localstarlight earlier question for phoboz.
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Originally posted by J.Kimberley View PostHey guys just out of curiosity, what would you use to export a point cloud that has information stored in an alpha channel? This is in regard to localstarlight earlier question for phoboz.
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phoboz I'm occasionally getting errors when trying to build a project using this plugin. Here is the relevant bit from the log:
Code:UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: === UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: MyOwnerWorld [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1030] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D5A42786 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D57E123A UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D57FB906 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000BB0B0F58 UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000AF2FA31A UE4Editor-PointCloudRuntime.dll!APointCloudActor::RebuildComponents() [c:\users\steve\documents\unreal projects\cosmosis\plugins\pointcloudplugin\source\pointcloudruntime\private\pointcloudactor.cpp:143] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000AF2EFE2F UE4Editor-PointCloudRuntime.dll!TBaseUObjectMethodDelegateInstance<0,APointCloudActor,void __cdecl(void)>::ExecuteIfSafe() [c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000AF2EB5BC UE4Editor-PointCloudRuntime.dll!TBaseMulticastDelegate<void>::Broadcast() [c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000AF2F9E4D UE4Editor-PointCloudRuntime.dll!UPointCloud::Rebuild() [c:\users\steve\documents\unreal projects\cosmosis\plugins\pointcloudplugin\source\pointcloudruntime\private\pointcloud.cpp:516] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000BE32E8FD UE4Editor-CoreUObject.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000BE3EDABC UE4Editor-CoreUObject.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000BE405259 UE4Editor-CoreUObject.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000BE404774 UE4Editor-CoreUObject.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000B96568B3 UE4Editor-UnrealEd.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000B968D7BB UE4Editor-UnrealEd.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000B9527D61 UE4Editor-UnrealEd.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000B954F391 UE4Editor-UnrealEd.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000008844D25F UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000008844525A UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000884454AA UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000088452379 UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000088453193 UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000007823034 KERNEL32.DLL!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000008401551 ntdll.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
If I remove the point cloud plugin (and all point clouds from the project), I don't get this error and the project packages fine.
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Originally posted by localstarlight View PostI'm occasionally getting errors when trying to build a project using this plugin. Here is the relevant bit from the log:
Any idea what's going on here?
If I remove the point cloud plugin (and all point clouds from the project), I don't get this error and the project packages fine.
You mentioned it only happening occasionally - as in, the same project will sometimes build without problems or that only some projects suffer from it?
Some control questions:
- Are you using the v0.4.2?
- Is the issue reproducible in fresh, empty project with just the PC in question?
- Are you using binary version of 4.18?
- Is it a code or content-only project?
Thanks for the feedback
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