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[FREE] Melee Weapon Tracing System with multiplayer support

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    [ASSETS] [FREE] Melee Weapon Tracing System with multiplayer support

    Hello.

    I want to share with you my project - Melee Weapon Tracing System



    You can download it here - https://mega.nz/#!UywmyD5Y!feo0nYhJ3...7bIDICtNVpYm68

    DESCRIPTION

    Simple and easy to use melee tracing system with multiplayer support.

    FEATURES
    • 100% blueprint
    • Ability to pick up and drop weapon
    • Easy configurable weapon settings - attack animation, damage, melee traces quantity, name.
    • Multiplayer support
    TECHNICAL DETAILS
    • Engine Compatibility: 4.18+
    • Supported Platforms – Windows


    This is a part from my main project - Multiplayer Shooter Template v2

    I'm still working on my multiplayer template. In april or may 2018 will be released big update.
    Last edited by bv01d; 02-17-2018, 06:50 AM.
    [MARKETPLACE] RPMSF - Flexible Multiplayer Shooter Framework - 7 game modes + Battle Royale (solo, duo, squad x4, 50x50).

    [FREE]- Melee Weapon Tracing System (multiplayer support)

    #2
    Awesome! Thanks for sharing Alex =)
    voxel plugin™ https://voxelplugin.com/

    Comment


      #3
      Absolutely awesome thank you very much!

      Comment


        #4
        Thanks a lot for this gift !

        Comment


          #5
          Thank you for this! Something that totally works with my spell system!!!!

          Comment


            #6
            Great system thanks man! I do have a question though, how would I get a Basic AI to use a weapon that I spawn to its rhand slot at the start of play? At the moment its just a child of the main BP class with some pawn sensing thrown in and a spawn actor from class node coming of the event begin play node. Thanks again man!

            Comment

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