Hi, my team and I while working on our upcoming game WarriOrb has developed yet another Dialogue plugin, because we thought the current Dialogue plugins on the market did not fit our needs. So here we are today releasing this awesome (we hope so) Plugin to everyone who wants to use it.
Features:
License: MIT
Plugin Source Code repository: Here
Example project that uses the Plugin: Here
Plugin Wiki/Documentation: Here
Patch Notes: Here
Discord: Here
Current Version: v10
Marketplace (binaries are paid): CLICK HERE
Contribution, feedback and constructive criticism are appreciated and we would be really happy to hear about your game using our tool.
Should it prove useful to you, the best way to say thanks is to mention us and our game to your own audience.
Feature showcase Here:
- Easy to use graph editor:

- Local and global search and jump to node functionality:
- Customized details panel where your FName identifiers are cached for auto-completion:

- Dialogue Browser to have an overview of the system related data:

- Preferences panel to change editor layout and behavior:

- The feature we always missed from the animation state machine
Features:
- 100% open source, source code included
- Full Blueprint and C++ support
- Events and conditions
- Branching based on different node types and conditions
- Well structured runtime and editor modules
- Full editor support including:
- Graph Editor
- Search window
- Dialogue Browser to get a good overview of all the dialogues
- Customized blueprint nodes to handle certain events and conditions in Blueprint easily
- Settings panel in Editor Preferences to modify the layout
- Option to import from and export to plain text formats (e.g. json)
- Real time display/edit functionality of the Dialogue runtime data.
License: MIT
Plugin Source Code repository: Here
Example project that uses the Plugin: Here
Plugin Wiki/Documentation: Here
Patch Notes: Here
Discord: Here
Current Version: v10
Marketplace (binaries are paid): CLICK HERE
Contribution, feedback and constructive criticism are appreciated and we would be really happy to hear about your game using our tool.
Should it prove useful to you, the best way to say thanks is to mention us and our game to your own audience.
Feature showcase Here:
- Easy to use graph editor:

- Local and global search and jump to node functionality:

- Customized details panel where your FName identifiers are cached for auto-completion:

- Dialogue Browser to have an overview of the system related data:

- Preferences panel to change editor layout and behavior:

- The feature we always missed from the animation state machine


Comment