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[OPEN SOURCE] Not Yet: Dialogue System

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  • replied
    Another tutorial that shows you one way you can setup the dialogue variables for events/conditions.

    The advantage of using this approach is that once you are done, you can create and manage variables from the dialogue assets without modifying any blueprint! They will also persist between different dialogues. This is a powerful tool you can give your writers/scripters.

    Disadvantage is a slightly more complicated setup (however you only need to do that once).

    Leave a comment:


  • replied
    Hi we have another video tutorial .

    The tutorial shows you how to:
    - Branch in the dialogue based on whether a node was already visited or not
    - Save/Load the dialogue history
    - Branch in the dialogue based on class variables
    - Include variables in the dialogue text using text arguments
    - Use Events in a dialogue to modify variables inside your actor
    - Use the Dialogue Data Display window to see and modify the dialogue related variables runtime

    Leave a comment:


  • replied
    We created a video tutorial on how to use the project from start to finish.

    Leave a comment:


  • replied
    Hey everyone, I would like to make a list of showcased games that uses our Dialogue Plugin.
    If you have a game that is published somewhere or a game that is upcoming on some store front tell me and I will add it to our list (marketplace, repository).

    Leave a comment:


  • replied
    I updated the Example Tutorial wiki entry to match the new example project

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  • replied
    We have a NEW Example project, which uses the custom conditions/events and has simpler setup.
    Check it HERE

    Leave a comment:


  • replied
    Update v12 is up on the marketplace

    Patch Notes: https://gitlab.com/NotYetGames/DlgSystem/-/tags/v12

    The new example project and new Docs/Wiki will be based on this version!

    Leave a comment:


  • replied
    Update v11 (alongside hotfix v11.1) is up on the marketplace

    Patch Notes:
    - https://gitlab.com/NotYetGames/DlgSystem/-/tags/v11
    - https://gitlab.com/NotYetGames/DlgSystem/-/tags/v11.1

    Leave a comment:


  • replied
    Update v10 is up on the marketplace

    Patch Notes: https://gitlab.com/NotYetGames/DlgSystem/-/tags/v10
    Last edited by vampy_ro; 10-01-2020, 02:41 PM.

    Leave a comment:


  • replied
    Originally posted by rainor91 View Post
    Hello I bought the plugin yesterday but I am not sure I understand how can we do to make appear the dialogue / launch it Otherwise is it possible to make choices and how

    thank you for your understanding
    Hi, have you tried looking at the Wiki? There are also some video tutorials there.
    If you have any questions, it would be much faster to answer them in our Discord server in the #support channel.

    Leave a comment:


  • replied

    Hello I bought the plugin yesterday but I am not sure I understand how can we do to make appear the dialogue / launch it Otherwise is it possible to make choices and how

    thank you for your understanding

    Leave a comment:


  • replied
    Originally posted by GTOokami View Post
    I wanted to ask, is anyone aware of any tutorials?
    I followed an Ispheria tutorial, it was very useful for me to start ..

    But now I have to implement multiple dialogues in the same person in different phases of the game, and I'm confused on how to proceed ..

    So,
    is it advisable to use only one dialogue asset per character,
    or to divide several dialogue files one for each occasion in the story process even if the character is only one?
    Make more dialogues for the same character, we do that as well for our game WarriOrb

    Leave a comment:


  • replied
    I wanted to ask, is anyone aware of any tutorials?
    I followed an Ispheria tutorial, it was very useful for me to start ..

    But now I have to implement multiple dialogues in the same person in different phases of the game, and I'm confused on how to proceed ..

    So,
    is it advisable to use only one dialogue asset per character,
    or to divide several dialogue files one for each occasion in the story process even if the character is only one?

    Leave a comment:


  • replied
    Originally posted by vampy_ro View Post

    You are using the plugin for another version of the engine (4.22), please use the the correct plugin version
    Strange, only that I had found, now I try to double check, thanks.

    Leave a comment:


  • replied
    Originally posted by BodaMat View Post
    Awesome plugin! But I catch issue. Can help me plaease!
    ERROR: Missing precompiled manifest for 'DlgSystem'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DlgSystem.build.cs to override.
    This error appear, when I package to Linux.
    This was fixed in our discord

    You were trying to cross compile to linux from windows with a BP project
    So the steps you used to make it worked were:
    - moved the marketplace version of the plugin into your project Plugins directory. This could have worked also with the gitlab version inside your project too.
    - installed the required toolchain https://docs.unrealengine.com/en-US/...ted/index.html
    -
    downloaded the linux dependencies from the launcher for your engine
    - installed visual studio https://docs.unrealengine.com/en-US/...tup/index.html
    - converted the Blueprint Project into a C++ project by adding an empty C++ class from the Editor

    Leave a comment:

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