Hello I bought the plugin yesterday but I am not sure I understand how can we do to make appear the dialogue / launch it Otherwise is it possible to make choices and how
Hello I bought the plugin yesterday but I am not sure I understand how can we do to make appear the dialogue / launch it Otherwise is it possible to make choices and how
thank you for your understanding
Hi, have you tried looking at the Wiki? There are also some video tutorials there.
If you have any questions, it would be much faster to answer them in our Discord server in the #support channel.
Hey everyone, I would like to make a list of showcased games that uses our Dialogue Plugin.
If you have a game that is published somewhere or a game that is upcoming on some store front tell me and I will add it to our list (marketplace, repository).
The tutorial shows you how to:
- Branch in the dialogue based on whether a node was already visited or not
- Save/Load the dialogue history
- Branch in the dialogue based on class variables
- Include variables in the dialogue text using text arguments
- Use Events in a dialogue to modify variables inside your actor
- Use the Dialogue Data Display window to see and modify the dialogue related variables runtime
Another tutorial that shows you one way you can setup the dialogue variables for events/conditions.
The advantage of using this approach is that once you are done, you can create and manage variables from the dialogue assets without modifying any blueprint! They will also persist between different dialogues. This is a powerful tool you can give your writers/scripters.
Disadvantage is a slightly more complicated setup (however you only need to do that once).
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