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Designer Editor Mode Plugin v1.0.0 Released with 4.25 support

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    #31
    This is a fantastic plugin!
    Discord: OP #5992

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      #32
      Hi, I just discovered this plugin. Looks good. Is it still being updated?

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        #33
        Turns out the plugin compiles just fine for 4.22 and 4.23, so I took the liberty bestowed upon me by the MIT license to fork the project and release plugin compiled for 4.23:

        DOWNLOAD

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          #34
          Originally posted by Angius View Post
          Turns out the plugin compiles just fine for 4.22 and 4.23, so I took the liberty bestowed upon me by the MIT license to fork the project and release plugin compiled for 4.23:

          DOWNLOAD
          Give an Updatet ?

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            #35
            Originally posted by Ino89Tv View Post
            Give an Updatet ?
            What do you mean? Yes, it's been updated to 4.23 if that's what you're asking.

            Also, now it's updated to 4.24 as well:

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              #36
              You could as well submit to epic store - and updates would download to everyone automatically.

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                #37
                Bonjour, j'ai installer le plugin sur la version 4.24 mais il appara├«t pas dans le r├ępertoire ... comment je peux faire ?

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                  #38
                  Thank you for updating this plugin to 4.24
                  Discord: OP #5992

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                    #39
                    Hey! Love this plugin!
                    Any chance to bump it to 4.25 anytime soon?

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                      #40
                      Originally posted by Ronald Soelkner View Post
                      Hey! Love this plugin!
                      Any chance to bump it to 4.25 anytime soon?
                      4.25 version is now live, including some new features, like a preview of the actor being shown before you spawn it!
                      http://unrealengineer.com/designer



                      Originally posted by Angius View Post
                      Turns out the plugin compiles just fine for 4.22 and 4.23, so I took the liberty bestowed upon me by the MIT license to fork the project and release plugin compiled for 4.23:
                      Thanks for keeping the plugin up to date

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                        #41
                        Sweetness! You're the man! :-)
                        Thank you!

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                          #42
                          Thank you so much! This was the only reason why I hadn't shifted my project over to 4.25.

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                            #43
                            why not post it free on the marketplace?

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                              #44
                              that looks fantastic!! is there a way to keep the scale locked, and just do the place and rotate? there are some items that shouldn't be scaled, like chairs for a big round table.. thanks

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                                #45
                                For those who want this on macOS, here are the steps:
                                For everyone who needs to compile plugins on a Mac you need:

                                1. Mac with Unreal Engine 4 installed.
                                2. Blank C++ project ( or your current one ).
                                3. Create a folder named "Plugins" inside your project.
                                4. Inside "Plugins" folder create your actual plugin folder with the Source folder and .uplugin file.
                                5. Delete Intermediate and Build folder from your actual plugin folder.
                                6. Generate XCode Project by right-clicking your .uproject file, the option will be all the way at the bottom under Services.
                                7. Double click the .uproject file to open UE4.
                                8. Compile.


                                Sadly there seems to be some issue running the designer plugin under macOS.
                                When in the Designer mode, I can select an object in the Content Browser, and I can press crtl, and the left mouse button in the viewport, but I get my object in a blue shade shrinking and growing, but if I pretty the left button it acts like nothing happened, when I move my mouse with crtl held down, my mouse starts to act funny, moving in extreme ways like it has been taken over. I have included a video to show the behavior.

                                Last edited by Institute Games; 06-14-2020, 10:06 PM.

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