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gFur, free shell based fur plugin

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    [PLUGIN] gFur, free shell based fur plugin

    Hey everybody,

    we have released our free shell based fur plugin called gFur - https://www.unrealengine.com/marketplace/gfur


    Have fun


    PS:
    - There is one crucial step (that's mentioned in the installation guide) - you have to manually (for now) copy the shader file "GFurFactory.ush" to "Epic Games\UE_4.18\Engine\Shaders\Private" or any similar path you may have on your system.
    - sample content and the standard gFur shader can be found in the Plugin folder, e.g. "C:\Program Files (x86)\Epic Games\UE_4.18\Engine\Plugins\Marketplace\GFur\Content"

    #2
    When is support for Static Meshes coming, I want to make Carpets for Archviz

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      #3
      Great plugin, thanks for this!
      Michaell Bakalars
      Creative Director
      Sprout Concept
      www.sproutconcept.com

      Comment


        #4
        Originally posted by jojo8026 View Post
        When is support for Static Meshes coming, I want to make Carpets for Archviz
        Not sure at the moment, will let you know.

        Comment


          #5
          Thanks for that nice plugin. I'm trying to get it work with a source build of 4.18.2 Version of Unreal engine.
          It says, there are binaries missing or the version is incompatible. Do I have to build the plugin from the source and change something in the shader files? Maybe in the "Version.h", but I'm not sure how to do that.

          edit: I already tested it with the standard installation of unreal. Everything is fine there. So it must be only a small version conflict.
          edit2: Managed to get it work by regenerating project files and rebuilding the source =)
          Last edited by Zhentouk; 12-18-2017, 09:25 AM.

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            #6
            Great you got it working
            Also thanks for the info how you did it.

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              #7
              No Problem. I'm currently making a toony character and adjusting the shader settings to a simple but fluffy way
              I like the physics, making the tail really fluffy. It only needs some more toony simple shaped noise file I think. Gonna do some testing with textures.
              Shrinking down ambient occlusion made it look a lot more toony.

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                #8
                Would you mind posting some screenshots when you are done?
                Thanks

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                  #9
                  Sure, give me a day or two for prototyping.

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                    #10
                    I'll give it a try, thanks.

                    Comment


                      #11
                      SilentAndAsleep - what about the name tho?

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                        #12
                        Here's a small Vid of what I'm trying to achieve. It's just real quick example, recorded inside the unreal editor, so the fps are sometimes a little lower. The performance of the physics itself are quite good.


                        I changed the original gFur shader a little, making the fur at the tip longer (more fluffy =D).
                        Last edited by Zhentouk; 12-18-2017, 04:06 PM.

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                          #13
                          Shader looks good.

                          I guess you will figure it out by yourself, but one of the things you could try for different fluffy effect is to have "Stiffness" and "Damping" going a bit wild and then limit them with lower "Max Force" and "Max Force Torque Factor". I'm starting to think we have set those max forces a bit too high for the defaults.

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                            #14
                            Ah yes, my max force is set to 1. But I will play a little more with "Stiffness" and "Damping".
                            Originally, I tried to make a more subtle effect, like in this anime fox tail -> https://static.zerochan.net/Gon.%28G...ll.1575464.jpg
                            But that's kinda hard to make. Or maybe it's so easy, that I overlook the how it's done =)
                            But I'm pretty satisfied with the current results.

                            edit: I just reckognized the outlines around the fur. Maybe it looks better if I disabling those, just for the gFur stuff.
                            edit2: I'm gonna upload a 2nd video, with semi-toonish look. Look way more fluffy without those noisy outlines. Just a minute
                            Last edited by Zhentouk; 12-18-2017, 04:57 PM.

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                              #15
                              Here again without outlines and a little AO.

                              Need to find this guide, disabling post processing for certain objects via custom stencil.

                              btw: is it the normal direction of the vertices/faces, that controls the furs initial direction? Maybe, the direction interpolates between each, so I can control the "hairstyle" a little more.
                              Last edited by Zhentouk; 12-18-2017, 05:13 PM.

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