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gFur, free shell based fur plugin

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    Max = 5.0. Useful for some brushes.

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      I think i made a mistake, i installed gfur pro v2 and then installed gfur free version, now i don't get gfur pro grooming tools xD is there a way to repair that ?

      Edit : (nvm i solved it myself)

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        ax448 Thank you very much for the information and sorry for late reply

        I do have an other question : How is it possible to change the min screen size value to increase the distance of fur disappearance ?

        Right now even with min screen size to 0.0, the fur disappears quickly when I get some distance between character and furry mesh. Which line/value in the plugin would allow the fur to remain visible with most details possible at greater distance ? (regardless of performances)

        Thanks

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          hey i'm getting a crash on gfur pro

          Unhandled exception

          UE4Editor_GFur!FFurMorphObject::Update_RenderThread() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\gfur\source\gfur\private\furmorphobject.cpp:98]
          UE4Editor_GFur!UGFurComponent::UpdateFur_RenderThread() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\gfur\source\gfur\private\furcomponent.cpp:908]
          UE4Editor_GFur!TGraphTask<TEnqueueUniqueRenderCommandType<`UGFurComponent::updateFur'::`2'::SkelMeshObjectUpdateDataCommandName,<lambda_225572b41f6fe970c4285d8305547670> > >::ExecuteTask() [d:\rocketsync\4.22.0-5660361+++ue4+release-4.22\working\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842]
          UE4Editor_Core
          UE4Editor_Core
          UE4Editor_RenderCore
          UE4Editor_RenderCore
          UE4Editor_Core
          UE4Editor_Core
          kernel32
          ntdll

          Any help?

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