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Realistic drone simulation (completely Blueprint based)

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    Realistic drone simulation (completely Blueprint based)

    Hi everyone!

    I just finished working an a realistic drone simulation with UE4. The drone is fully physics based and uses three simulated PID (Proportional - Integral - Derivative) controllers to maintain altitude, pitch and roll. It behaves and flies very much like a real drone in angle mode, but if you crash it there are no expensive damages whatsoever! ;-)

    Click image for larger version  Name:	hqdefault.jpg Views:	1 Size:	8.1 KB ID:	1367983
    Other features:
    - The reaction of the Pitch PID controller is shown through the on-screen diagnostic.
    - The drone has an on-board camera which can be displayed through the player's viewer.
    - Works also in VR and it is actually pretty cool to fly the drone around (and also to shoot at it!)
    - Fully Blueprint based. No C++ (not even for the PID controllers).

    Watch the demo here: https://www.youtube.com/watch?v=6SF1LQ98YGw

    If anyone is interested I could make a tutorial on how to create your own realistic drone simulation from scratch.

    Ciao,
    Marco,
    Last edited by vr_marco; 10-11-2017, 02:59 PM.
    CTO | Head of VR Development - Visit us at http://humanxr.com
    My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

    #2
    Originally posted by vr_marco View Post
    If anyone is interested I could make a tutorial on how to create your own realistic drone simulation from scratch.
    Definitely interested.... Love to see sample project w/ weapons too... Cheers!

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      #3
      yep definitively !

      Comment


        #4
        Please do this I would really love to a add this flight method to a gunship project I have lying about . Physics flight control system Please
        Artstation

        Comment


          #5
          Please do the tutorial!

          Comment


            #6
            I'm very interested in how you did the PID controllers! I'm trying to make an acro drone setup in UE4 and some actual simulation would be lovely to use instead of the pseudo physics I'm attempting at the moment.

            Comment

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