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[Tool] DebugWidget - 3D Widget to help debugging (VR)

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    #76
    Originally posted by Thunder_Owl View Post
    Hello. 4.24 version of plugin says that current UE 4.24 version is "different". Probably needs to be updated to current UE4 4.24.3 ? Thank you.
    Weired. You sure you run the project for 4.24? And realy have the right plugin installed to the correct engine? Do you have the plugin installed to the engine but also added the plugin to the project manually? (project takes precedence).

    The fix version number (3rd part) did never matter for any plugin.
    NodePrefabs | PluginBuilder | NotificationBackbone | WidgetBox | RuntimeMeshImportExport | DebugWidget | SteamWorkshopAccessor

    Comment


      #77
      Originally posted by Rumbleball View Post

      Weired. You sure you run the project for 4.24? And realy have the right plugin installed to the correct engine? Do you have the plugin installed to the engine but also added the plugin to the project manually? (project takes precedence).

      The fix version number (3rd part) did never matter for any plugin.
      Maybe i grabbed wrong download? But it says inside .uplugin file that it is for 4.24. Tried to put this time this plugin in engine plugins (previously i tried in project), but it is the same, wants to rebuild. Project is 4.24.

      Comment


        #78
        Originally posted by Thunder_Owl View Post

        Maybe i grabbed wrong download? But it says inside .uplugin file that it is for 4.24. Tried to put this time this plugin in engine plugins (previously i tried in project), but it is the same, wants to rebuild. Project is 4.24.
        Ok, I get the same message. I compiled it from home, so maybe I do not have 4.24.3 installed and that realy is the issue. Though you should be able to just compile it.
        NodePrefabs | PluginBuilder | NotificationBackbone | WidgetBox | RuntimeMeshImportExport | DebugWidget | SteamWorkshopAccessor

        Comment


          #79
          Originally posted by Thunder_Owl View Post

          Maybe i grabbed wrong download? But it says inside .uplugin file that it is for 4.24. Tried to put this time this plugin in engine plugins (previously i tried in project), but it is the same, wants to rebuild. Project is 4.24.
          I uploaded a new version which I can open without unreal complaining in a 4.24(.3) project. But it realy should not matter if you were able to compile it.
          NodePrefabs | PluginBuilder | NotificationBackbone | WidgetBox | RuntimeMeshImportExport | DebugWidget | SteamWorkshopAccessor

          Comment


            #80
            Just grabbed the 4.25 version. Works perfectly. Thanks a ton, Rumbleball!

            If it helps anyone else that just wanted a more readable debug output, on a Vive, attach a DebugWidget as a child of your VR Camera component, rotate it 180 degrees on the Z axis, and set the location to about 309, 160, -180, and it'll show up in the middle of your view no matter where you look, very easy to read.

            Comment


              #81
              FYI, this plugin crashes on Oculus Quest when attempting to call a DebugString BP node.

              Comment


                #82
                Originally posted by ITNoetic View Post
                FYI, this plugin crashes on Oculus Quest when attempting to call a DebugString BP node.
                What Node exactly? Do you have a log you can send me? Screenshot of the CrashReporter (Debug Symbols downloaded)?
                NodePrefabs | PluginBuilder | NotificationBackbone | WidgetBox | RuntimeMeshImportExport | DebugWidget | SteamWorkshopAccessor

                Comment


                  #83
                  Originally posted by Rumbleball View Post

                  What Node exactly? Do you have a log you can send me? Screenshot of the CrashReporter (Debug Symbols downloaded)?
                  Can you link some documentation on how to do this on Quest? I did a quick
                  Code:
                  adb logcat > crash.log
                  , but it didn't really turn up anything I think will be of any use.

                  Code:
                  --------- beginning of crash
                  05-26 04:14:41.174 25993 26018 F libc : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x18 in tid 26018 (Thread-2)
                  05-26 04:14:43.041 26078 26078 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
                  05-26 04:14:43.041 26078 26078 F DEBUG : Build fingerprint: 'oculus/vr_monterey/monterey:7.1.1/NGI77B/555180.22570.0:user/release-keys'
                  05-26 04:14:43.041 26078 26078 F DEBUG : Revision: '0'
                  05-26 04:14:43.041 26078 26078 F DEBUG : ABI: 'arm'
                  05-26 04:14:43.041 26078 26078 F DEBUG : pid: 25993, tid: 26018, name: Thread-2 >>> com.YourCompany.UntitledVRPrototype <<<
                  05-26 04:14:43.041 26078 26078 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x18
                  05-26 04:14:43.041 26078 26078 F DEBUG : r0 c4f5d9ae r1 d8fe82c4 r2 d8fe8220 r3 d20d76fc
                  05-26 04:14:43.041 26078 26078 F DEBUG : r4 d8fe8220 r5 c6083be0 r6 00000000 r7 d8fe8440
                  05-26 04:14:43.041 26078 26078 F DEBUG : r8 d73c11b0 r9 d8fe82c4 sl f54cc008 fp d8fe81a8
                  05-26 04:14:43.041 26078 26078 F DEBUG : ip d73ab2f0 sp d8fe8140 lr d20da358 pc d20d7730 cpsr 60070010
                  05-26 04:14:43.246 26078 26078 F DEBUG :
                  05-26 04:14:43.246 26078 26078 F DEBUG : backtrace:
                  05-26 04:14:43.249 26078 26078 F DEBUG : #00 pc 06b8d730 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN7UObject20execCallMathFunctionEPS_R6FFramePv+52)
                  05-26 04:14:43.249 26078 26078 F DEBUG : #01 pc 06b90354 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_Z26ProcessLocalScriptFunctionP7UObjectR6FFramePv+572)
                  05-26 04:14:43.249 26078 26078 F DEBUG : #02 pc 06b8fd5c /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_Z21ProcessScriptFunctionIPFvP7UObjectR6FFramePvEEvS1_P9UFunctionS3_S4_T_+1268)
                  05-26 04:14:43.249 26078 26078 F DEBUG : #03 pc 06b91810 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_Z20ProcessLocalFunctionP7UObjectP9UFunctionR6FFramePv+1568)
                  05-26 04:14:43.249 26078 26078 F DEBUG : #04 pc 06b90354 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_Z26ProcessLocalScriptFunctionP7UObjectR6FFramePv+572)
                  05-26 04:14:43.249 26078 26078 F DEBUG : #05 pc 069d9b6c /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN9UFunction6InvokeEP7UObjectR6FFramePv+116)
                  05-26 04:14:43.249 26078 26078 F DEBUG : #06 pc 06b96714 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN7UObject12ProcessEventEP9UFunctionPv+4720)
                  05-26 04:14:43.249 26078 26078 F DEBUG : #07 pc 094c1bf8 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN6AActor12ProcessEventEP9UFunctionPv+228)
                  05-26 04:14:43.249 26078 26078 F DEBUG : #08 pc 05461a24 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZNK15TScriptDelegateI14FWeakObjectPtrE15ProcessDelegateI7UObjectEEvPv+152)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #09 pc 0a5a046c /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZNK27FInputActionUnifiedDelegate7ExecuteE4FKey+1104)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #10 pc 0a59de14 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN12UPlayerInput17ProcessInputStackERK6TArrayIP15UInputComponent22TSizedDefaultAllocatorILi32EEEfb+14200)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #11 pc 0a09baec /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN17APlayerController18ProcessPlayerInputEfb+1956)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #12 pc 0a099ec0 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN17APlayerController15TickPlayerInputEfb+1312)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #13 pc 0a09985c /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN17APlayerController10PlayerTickEf+76)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #14 pc 0a0a4690 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN17APlayerController9TickActorEf10ELevelTickR18FActorTickFunction+2044)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #15 pc 094be6ec /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN18FActorTickFunction11ExecuteTickEf10ELevelTickN13ENamedThreads4TypeERK12TRefCountPtrI11FGraphEventE+1004)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #16 pc 0a47d2f4 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN17FTickFunctionTask6DoTaskEN13ENamedThreads4TypeERK12TRefCountPtrI11FGraphEventE+564)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #17 pc 0a47cb84 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN10TGraphTaskI17FTickFunctionTaskE11ExecuteTaskER6TArrayIP14FBaseGraphTask22TSizedDefaultAllocatorILi32EEEN13ENamedThreads4TypeE+700)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #18 pc 0635c924 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN16FNamedTaskThread23ProcessTasksNamedThreadEib+2144)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #19 pc 06350f98 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN16FNamedTaskThread21ProcessTasksUntilQuitEi+108)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #20 pc 0634e31c /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN24FTaskGraphImplementation22WaitUntilTasksCompleteERK6TArrayI12TRefCountPtrI11FGraphEventE16TInlineAllocatorILj4E22TSizedDefaultAllocatorILi32EEEEN13ENamedThreads4TypeE+1072)
                  05-26 04:14:43.250 26078 26078 F DEBUG : #21 pc 0a475bd8 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN18FTickTaskSequencer16ReleaseTickGroupE13ETickingGroupb+2412)
                  05-26 04:14:43.252 26078 26078 F DEBUG : #22 pc 0a4703b4 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN16FTickTaskManager12RunTickGroupE13ETickingGroupb+92)
                  05-26 04:14:43.253 26078 26078 F DEBUG : #23 pc 09c8ce54 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN6UWorld4TickE10ELevelTickf+9448)
                  05-26 04:14:43.253 26078 26078 F DEBUG : #24 pc 09a989b8 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN11UGameEngine4TickEfb+4040)
                  05-26 04:14:43.253 26078 26078 F DEBUG : #25 pc 05399168 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_ZN11FEngineLoop4TickEv+26432)
                  05-26 04:14:43.253 26078 26078 F DEBUG : #26 pc 05391264 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (_Z11AndroidMainP11android_app+3736)
                  05-26 04:14:43.253 26078 26078 F DEBUG : #27 pc 053a09c8 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000) (android_main+152)
                  05-26 04:14:43.253 26078 26078 F DEBUG : #28 pc 053cfad4 /data/app/com.YourCompany.UntitledVRPrototype-1/lib/arm/libUE4.so (offset 0x5382000)
                  05-26 04:14:43.253 26078 26078 F DEBUG : #29 pc 00047d83 /system/lib/libc.so (_ZL15__pthread_startPv+22)
                  05-26 04:14:43.253 26078 26078 F DEBUG : #30 pc 0001a035 /system/lib/libc.so (__start_thread+6)

                  Comment


                    #84
                    Originally posted by ITNoetic View Post

                    Can you link some documentation on how to do this on Quest? I did a quick
                    Code:
                    adb logcat > crash.log
                    , but it didn't really turn up anything I think will be of any use.
                    I don't know, do not use Quest. A quick search brought up this: https://forums.oculusvr.com/develope...-logs-at-least
                    NodePrefabs | PluginBuilder | NotificationBackbone | WidgetBox | RuntimeMeshImportExport | DebugWidget | SteamWorkshopAccessor

                    Comment

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