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[TOOL] Quake 3 Assets (maps) converter

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  • replied
    I search "bsp to fbx" around 943y, Danke for great tool

    //for RtCW & ET
    Q3map2 latest version... sometime will error with "odd lump size" and this tool cannot load bsp file v47 (need convert to .map)
    - use Q3map2 (32-bit) (v2.5.10) convert .bsp to .map file
    - convert .map file to .fbx with this tool later

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  • replied
    Would I be able to use some maps I made for CoD4? I don't mind re-texturing them.

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  • replied
    The tool is complaining that my RTCW bsp version is too new (47 instead of 46) Can we somehow update the version of q3map2 used in the binary?

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  • replied
    Couple of things to help others who would like to use this tool:

    - You must unzip the .zip file using 7zip. Windows built in zip tool doesn't like the .zip that Ley0k provided in his original post.
    - The .fbx file that is created by this tool is not scaled correctly. The reason is that 1 q3 unit is 1 inch and 1 UE4 unit is 1 cm. So the map is less than half the correct size.

    I created a python tool to fix the scaling issue. You can download my python script here: https://github.com/KroniK907/ScaleFBX

    Simply enter `2.54` as the scale factor and your map will import at the correct size.

    Cheers,

    KroniK907

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  • replied
    don't working for rtcw

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  • replied
    I just grabbed this today, was looking forward to playing with it, but it doesn't work. I dropped q3converter in the same folder as the BSP files, but everything I've tried for -gamepath and -outdir just keeps saying it can't find the BSP file. For example, q3converter_x64 -gamepath "./" -outdir "./" -file "test.bsp", which I would assume would check in the current folder, but it doesn't work.

    So, I don't need all the extra "-gamepath, -outdir", I just need it to find the BSP in the current folder, and output the converted file to the current folder, e.g. use it simply like "q3converter_x64 -file q3q1dm4.bsp" and it just works, no extra path parameters. Any chance we could get a fix for that? Or get the source so I can fix it myself... =D

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  • replied
    hey this look like a nice tool but there seems to be a problem with the rar file.Click image for larger version

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  • replied
    Looks pretty good so far! Haven't done a big search on it yet but is there a q3 style gameplay project somewhere?

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  • replied
    Very nice tool. Would be nice if you could add support for other id-tech3 games too. Also it seems like bsp_nosky is doing nothing for me. I'm using the same syntax as stated above in a batch file

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  • replied
    Originally posted by qdelpeche View Post
    [MENTION=285409]Ley0k[/MENTION] - This is an awesome utility and I was quite impressed with how smoothly it worked. Ran a few tests this morning. Good job.

    Quick question, when you import the FBX file in to Unreal Engine, what settings do you use to import the FBX file. Trying to get a handle of how you got the above scene in to the engine as you did.
    When you import the FBX into level, set it to create actor hierarchy into level, and import normals and tangents of static meshes.

    You should have all actors imported into level. In the screen I have just added an exponential height fog, with spotlights to produce a nice volumetric fog effect, and edited lights materials to be emissive.
    However the FBX scene factory create empty actors with a light component rather than light actors, you cannot edit multiple lights at once, I think this should be fixed.
    Last edited by Ley0k; 07-24-2017, 08:47 AM.

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  • replied
    [MENTION=285409]Ley0k[/MENTION] - This is an awesome utility and I was quite impressed with how smoothly it worked. Ran a few tests this morning. Good job.

    Quick question, when you import the FBX file in to Unreal Engine, what settings do you use to import the FBX file. Trying to get a handle of how you got the above scene in to the engine as you did.

    Leave a comment:


  • replied
    Originally posted by Chosker View Post
    gave it a go on q3dm17 as well. made a great job with the geometry but sadly it failed with all textures except for one asset (kmlamp1). the rest I got errors like "Texture for shader 'textures/base_light/ceil1_26' not found"
    still, to convert the geometry it's great

    btw is it me or is q3dm17 feeling smaller in unreal compared to quake3? if you play it with shootergame it kinda feels like the scale is different
    I reuploaded the converter by fixing an issue where textures wouldn't extract.
    Quake maps scaling are the same (internally quake maps are 16/30.5 times smaller but are converted to their real scale).

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  • replied
    This is awesome so has anyone converted all the favorites, idk where to find the badass maps that I used frag on for hours.
    Wish the "online" version NOW didn't cloud the original, would be a great project for fans to once again enjoy some multiplayer with the new upgrades/reboot to match current gen games.

    What would make this even better is if, the gents at BLACK and GREEN would "donate" to the cause their remake models (since they are collecting dust) of most of the characters. Quake 3 Reborn for a title would be pretty kick ***, if i.d. nuked it that would totally suck.

    But the possibilities... I'd be willing to remake Orb unless someone did already, would love to frag once again, no offense Unreal tourney people, but the gibs, the gibs..

    Leave a comment:


  • replied
    Originally posted by Chosker View Post
    gave it a go on q3dm17 as well. made a great job with the geometry but sadly it failed with all textures except for one asset (kmlamp1). the rest I got errors like "Texture for shader 'textures/base_light/ceil1_26' not found"
    still, to convert the geometry it's great

    btw is it me or is q3dm17 feeling smaller in unreal compared to quake3? if you play it with shootergame it kinda feels like the scale is different

    The scale is actually perfect from what i can tell.
    In Q3 the eye height was quite low, that might be why you are feeling that...

    Leave a comment:


  • replied
    gave it a go on q3dm17 as well. made a great job with the geometry but sadly it failed with all textures except for one asset (kmlamp1). the rest I got errors like "Texture for shader 'textures/base_light/ceil1_26' not found"
    still, to convert the geometry it's great

    btw is it me or is q3dm17 feeling smaller in unreal compared to quake3? if you play it with shootergame it kinda feels like the scale is different

    Leave a comment:

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