Announcement

Collapse
No announcement yet.

[FREE] Full Game Jam game available for the community!

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    [FREE] Full Game Jam game available for the community!

    Verto Machina - a completely FREE game project for the Unreal Engine community!





    [NEW] Project Overview:


    This game was made in 3 weeks for a Game Jam.

    Features:
    -4 levels to explore
    -Interesting switching mechanic
    -Interactive door
    -Moving platforms
    -Jump pads
    -Lasers
    -Mirrors
    -Switches
    -And more!

    Systems included:
    -Main Menu and Pause menu systems
    -Save and Load system
    -Checkpoint system
    -Level linking system
    -Adaptive music!
    -All models and music included!


    Play the game HERE - https://coquigames.itch.io/verto-machina

    DOWNLOAD FULL PROJECT HERE (UE 4.15) - https://www.mediafire.com/?hn9871is7zdwaoz

    EDIT: I just updated the file to not require the Instance Tool Plugin. If you are having trouble opening the project, download the updated version on the new link above!

    License / permissions:

    You may use the project as a learning resource and use any of the code included for any purpose. Credit is not required, but appreciated

    Music License: CC BY-NC 3.0

    You can use the music for personal project only! - no commercial projects please. If you use the music, please credit the author as follows:

    Frank Liu
    frankliumusic.com


    Hope you enjoy the game and learn from it!

    Thanks!

    Devlog Series - https://www.youtube.com/playlist?lis...cZXJkxS05M579I
    Last edited by CoquiGames; 08-11-2017, 11:07 PM.
    [WIP] | Procedural City Generator
    [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool
    [FREE] Modular Road Tool | Action Platformer Template | Radar BP
    Join our Discord

    #2
    Originally posted by CoquiGames View Post
    I'm still in the prototype stage coming up with more mechanics, so if anyone likes where I'm going with this, feel free to give me your feedback or suggestions for interesting mechanics. If there is something you'd like to see in the final game, I may consider it
    2c: Player has to perform gameplay actions into a mirror.
    Then the twin mirror self actually performs the gameplay.
    For added difficultly player might have to play in reverse.
    Or mess with time, events happen faster / slower in mirror.

    Comment


      #3
      Originally posted by franktech View Post
      2c: Player has to perform gameplay actions into a mirror.
      Then the twin mirror self actually performs the gameplay.
      For added difficultly player might have to play in reverse.
      Or mess with time, events happen faster / slower in mirror.
      Hmm, interesting suggestion! I like the idea of actions being replicated..will see if I can come up with something to this extent.

      Thanks!
      [WIP] | Procedural City Generator
      [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool
      [FREE] Modular Road Tool | Action Platformer Template | Radar BP
      Join our Discord

      Comment


        #4
        OOOhh I like this so far, can't wait to play it ^^.

        Also, what about some trap blocks or liquid where if you shoot a bullet at it or it gets mirrored towards it, it would get destroyed and would also kill player if he touches it? ^^
        (Checkpoints could also be nice.)

        What about Co-op mode? With 2-4 players which would get the difficulty increased depending on the amount of players? ^^ (It's definetely something I'd like to play with my brothers.)

        Comment


          #5
          Hi looking good so far, great value to the community.

          I have a question about your project, regarding "fully functional level linking system"
          Will the linking system include a lock system, like a level 1 open , level 2 locked until level 1 completed? Just a thought.

          Thank you!
          Portfolio Webpage
          http://fcsupreme.wix.com/gamedesign

          LinkedIn: uk.linkedin.com/pub/adam-facey/77/a01/61/

          Comment


            #6
            New updates!


            Devlog 5:


            -New aesthetics similar to Mirror's Edge / Superhot
            -Pickable blocks added - these can be carried anywhere and can interact with switches
            -Added saving system - you can now click "Load Game" from the main menu and continue where you left off!

            Devlog 6:


            -New mechanic added: The Player can switch itself with another object! This functions almost like a mini time reversal mechanic where the player has 10 seconds before he is teleported back to the original location
            -Added a door with two modes: proximity or linked to a switch
            -Started the first level of the game
            -Added a Main Menu with custom music from a composer!
            Last edited by CoquiGames; 06-09-2017, 03:42 PM.
            [WIP] | Procedural City Generator
            [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool
            [FREE] Modular Road Tool | Action Platformer Template | Radar BP
            Join our Discord

            Comment


              #7
              Originally posted by Avarthar View Post
              OOOhh I like this so far, can't wait to play it ^^.

              Also, what about some trap blocks or liquid where if you shoot a bullet at it or it gets mirrored towards it, it would get destroyed and would also kill player if he touches it? ^^
              (Checkpoints could also be nice.)

              What about Co-op mode? With 2-4 players which would get the difficulty increased depending on the amount of players? ^^ (It's definetely something I'd like to play with my brothers.)
              Hi Avarthar,

              I like the idea of more traps . A Co-Op mode will probably have to wait until after the Jam since I've never done it before and I only have 2 weeks to make the actual game :P. Btw, I already have a checkpoint system implemented - check out my last devlog!



              Originally posted by AdamF View Post
              Hi looking good so far, great value to the community.

              I have a question about your project, regarding "fully functional level linking system"
              Will the linking system include a lock system, like a level 1 open , level 2 locked until level 1 completed? Just a thought.

              Thank you!
              Hi Adam,

              What I have so far is managing the order of the levels via a data table - this makes it super easy to re-order the levels, or add a new level in between without any hardcoding or using arrays. But I think you mean blocking certain areas of a level until another puzzle is completed? Hmm, you could easily do it with a door (make it active only after a certain puzzle is completed). Though is not built-in yet into the mechanics. That should be easy to add - maybe I'll have a level where you have to do just that!

              Thanks for the suggestion!
              [WIP] | Procedural City Generator
              [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool
              [FREE] Modular Road Tool | Action Platformer Template | Radar BP
              Join our Discord

              Comment


                #8
                What I have so far is managing the order of the levels via a data table - this makes it super easy to re-order the levels, or add a new level in between without any hardcoding or using arrays. But I think you mean blocking certain areas of a level until another puzzle is completed? Hmm, you could easily do it with a door (make it active only after a certain puzzle is completed).
                Hi its not exactly what I meant, although that is a very good idea which should be implemented if you can.

                I meant in the options menu when you click levels , you will be displayed with the levels available, and have the ones completed only accessible and the ones not yet attempted locked. Again just an idea!
                Portfolio Webpage
                http://fcsupreme.wix.com/gamedesign

                LinkedIn: uk.linkedin.com/pub/adam-facey/77/a01/61/

                Comment


                  #9
                  Latest update!

                  -Added a save / load system that keeps track of all the levels completed and allows you to select your levels from a list
                  -Added 2 new hazard mechanics
                  -Added tutorial messages to give the Player hints
                  -Worked on level 1 (almost done) and started level 2

                  [WIP] | Procedural City Generator
                  [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool
                  [FREE] Modular Road Tool | Action Platformer Template | Radar BP
                  Join our Discord

                  Comment


                    #10
                    Originally posted by AdamF View Post
                    Hi its not exactly what I meant, although that is a very good idea which should be implemented if you can.

                    I meant in the options menu when you click levels , you will be displayed with the levels available, and have the ones completed only accessible and the ones not yet attempted locked. Again just an idea!

                    Hi Adam,

                    I liked your idea so I included it in the game! Check out the last vid to see how it works
                    [WIP] | Procedural City Generator
                    [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool
                    [FREE] Modular Road Tool | Action Platformer Template | Radar BP
                    Join our Discord

                    Comment


                      #11
                      That looks sweet man, I love it.
                      Cant wait to not only play the game but to mess around in engine.
                      I cant believe it only took you an hour to do. Well done awesome job!
                      Portfolio Webpage
                      http://fcsupreme.wix.com/gamedesign

                      LinkedIn: uk.linkedin.com/pub/adam-facey/77/a01/61/

                      Comment


                        #12
                        Update 8:



                        Added:

                        -Interactive music - a 3 layer track randomly fades out 1 random track every 20 seconds allowing for a random (yet cohesive) track that is never the exact same!
                        -Progress on level 2
                        -New laser mechanic added!
                        [WIP] | Procedural City Generator
                        [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool
                        [FREE] Modular Road Tool | Action Platformer Template | Radar BP
                        Join our Discord

                        Comment


                          #13
                          Can't wait to get my hands on this. You're doing a great job. This is going to teach me a lot.

                          Comment


                            #14
                            Originally posted by A-I View Post
                            Can't wait to get my hands on this. You're doing a great job. This is going to teach me a lot.
                            Thanks A-I!

                            One more week to go so stay tuned! I got a few more levels and mechanics to showcase
                            [WIP] | Procedural City Generator
                            [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool
                            [FREE] Modular Road Tool | Action Platformer Template | Radar BP
                            Join our Discord

                            Comment


                              #15
                              Last update before submission!

                              Level 3 Preview
                              [WIP] | Procedural City Generator
                              [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool
                              [FREE] Modular Road Tool | Action Platformer Template | Radar BP
                              Join our Discord

                              Comment

                              Working...
                              X