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[UPDATED 5/16] A.I. Templates - Bot, Car, & +Flying AI

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    Hi Guys...Please can anyBody Provide me a tutorial for creating a " Car AI"....and also i want information that can we create CarAI project in 4.7.6 and 4.8.0

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      Peter update this :3 come on 4.8

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        It seems the AI is ignoring me ingame... i have a different mycharacter. How can i make my character be an enemy to the botai? He should attack me :c

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          Peter update this :3 come on 4.8.2

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            Vehicle AI doesn't work at all
            Car just standing still and waiting for smth

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              Go into the "BTD_UpdateRoute" ai blueprint and delete the two nodes at the top with warnings on them. Then you must go to the "PerformConditionCheckAI" function in the same blueprint (top left I think) & check the "ReturnNode" "Return Value". Credit must go to Ian Houser

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                I got it working on 4.8.

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                  O most venerable Peter L Newton, High Priest of the Order of Blueprints, Although well trained in the arts of Kismet, I come before thee as a young Padawan learner, seeking enlightenment I´d like the ai cars in your Car AI template to stop for a given time after passing a level trigger, like a Stop sign or such. So, I turn to your knowledge in the Blueprint arts to guide me. Try not I will Do instead ....with your help..please? thanks n have a great day Master Peter
                  Last edited by Marco JAG Costa; 09-26-2015, 03:05 PM.

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                    No Unreal love ? Anyone....

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                      Appreciate the work you've put into these Peter. A big help. Thanks.

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                        Indeed Gregotron, Peter´s contribuitions on vehicle AI are priceless since there isn´t any official info/ support by epic at this point. Mieszko (Epic Poland) is swamped with work, we know . ..... Bowing in respect.....
                        Last edited by Marco JAG Costa; 08-10-2015, 08:05 AM. Reason: spelling mistake

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                          Awesome work, these templates are a great example of community development and how one person can make a difference! Thanks again.
                          Last edited by geekyhawkes; 09-06-2015, 03:51 PM.

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                            Originally posted by Kanizitas View Post
                            It seems the AI is ignoring me ingame... i have a different mycharacter. How can i make my character be an enemy to the botai? He should attack me :c
                            Yeah, same here. I cannot change the AI to be my own character. Please, anyone can check it?

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                              Nothing moving... and nobody cares ((
                              Twitter: https://twitter.com/eVG_lf

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                                Originally posted by Marco JAG Costa View Post
                                Go into the "BTD_UpdateRoute" ai blueprint and delete the two nodes at the top with warnings on them. Then you must go to the "PerformConditionCheckAI" function in the same blueprint (top left I think) & check the "ReturnNode" "Return Value". Credit must go to Ian Houser
                                the function is not in the same blueprint - you have to override it here from parent class.
                                works for me: 4.8.3 windos 7
                                thanks @ all!
                                Twitter: https://twitter.com/eVG_lf

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