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[UPDATED 5/16] A.I. Templates - Bot, Car, & +Flying AI

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    I cannot download the Ai template from mediafire. When ever I fill in the capcha and hit enter to download nothing happens other than some spam window. Am I supposed to have an account with them? Peter could you host the file somewhere else?

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      Originally posted by LuisPsoih View Post
      I cannot download the Ai template from mediafire. When ever I fill in the capcha and hit enter to download nothing happens other than some spam window. Am I supposed to have an account with them? Peter could you host the file somewhere else?
      Which file exactly? Link?
      [LEGENDS of EPICA][Twitter][FB][YT][Vimeo][Reallusion Technical Expert]

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        Thanks for the great gift...
        But the PDF Breakdown link on the first page >>> Server not found
        Forgive me; for poor English language

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          Originally posted by cadviz View Post
          Thanks for the great gift...
          But the PDF Breakdown link on the first page >>> Server not found
          I found it here
          http://www.mediafire.com/view/2yb9o6...haviorTree.pdf
          Join the Unreal Engine community on Reddit! | Twitter: @ZioYuri78

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            Originally posted by ZioYuri78 View Post
            Thanks for your time
            Forgive me; for poor English language

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              Originally posted by ZioYuri78 View Post
              I truly apperciate the support ZioYuri!


              ---


              New update guys! This is an example of using EQS & BT together to create super simple Enemy Wander & Chase setup. Last thing you need to do is make the enemy attack the actor when they chase them! Enjoy!

              EQS & Behavior Tree Example:

              http://www.mediafire.com/download/5sbwgi13vibn50q
              Last edited by PeterLNewton; 04-28-2015, 12:15 AM.

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                Firstly, your tutorials have been a life saver! Thanks!!!

                I'm working on an assignment (first person shooter) and I am wondering how I can modify the Detect Enemy service so the bots attack the player character? The bots move between the waypoints without any issues but they ignore the player as the player character isn't recognised as an enemy. I'm still pretty new to this so any help would be really appreciated!

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                  Originally posted by MrBenG View Post
                  Firstly, your tutorials have been a life saver! Thanks!!!

                  I'm working on an assignment (first person shooter) and I am wondering how I can modify the Detect Enemy service so the bots attack the player character? The bots move between the waypoints without any issues but they ignore the player as the player character isn't recognised as an enemy. I'm still pretty new to this so any help would be really appreciated!
                  If you're bot isn't seeing the player, the first thing I would check is that it's finding a player. You can do this by opening the Detect Enemy service, and breaking on line traces. Follow them and see if anything is found.

                  #Update

                  Also try making your Line Trace Draw Debug type to For Duration, so you can see if the traces hit your hero character.

                  -Peter
                  Last edited by PeterLNewton; 04-28-2015, 07:26 PM.

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                    Help

                    Hello, can you help with installation your Attack/Search/Patrol TPP A.I. version 4.7.0. After migrate to my project he no work. Can you record video with instruction of installation to others project.

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                      Originally posted by Karpik1989 View Post
                      Hello, can you help with installation your Attack/Search/Patrol TPP A.I. version 4.7.0. After migrate to my project he no work. Can you record video with instruction of installation to others project.
                      Hey Karpik,

                      The EQS & Behavior Tree example above is similar to my Attack/Search/Patrol. It's also made in a later version of UE4!

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                        This the thread that was looking for.
                        Could have a section just for this thread type in this forum. For sharing AI models, tutorials, projects and ideas.
                        lunybunny.com
                        lunybunny.com

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                          I have no idea if this will help me. But if it does u are highly thxed :3

                          :PUSH:

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                            Originally posted by lunyBunny View Post
                            This the thread that was looking for.
                            Could have a section just for this thread type in this forum. For sharing AI models, tutorials, projects and ideas.
                            I totally agree! Its such a huge topic.


                            Originally posted by Kanizitas View Post
                            I have no idea if this will help me. But if it does u are highly thxed :3

                            :PUSH:
                            Let me know if you need any specific help!

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                              Hey! Loving your car AI project but I have one question, is it possible to make it so that the car doesn't slowdown when it gets near a waypoint and continue speeding while turning to the next waypoint? Like the when the car gets closer to the waypoint it slows down then it turns to the next point, I want it to turn without having to slowdown. Thanks ^^
                              Last edited by korey.dady; 05-31-2015, 04:33 PM.

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                                Wow, very impressive blueprintwork.
                                I try to understand/learn blueprinting but its hard stuff.
                                My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
                                UE brings Math back into my life or i am not sure.

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