Originally posted by drb1992
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[UPDATED 5/16] A.I. Templates - Bot, Car, & +Flying AI
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Originally posted by Zireael07 View PostOuch that hurts. I have the project downloaded, would it be ok if I reuploaded it somewhere?
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Originally posted by drb1992 View PostI would definitely appreciate it.
Though I am focusing my efforts on a new plugin. If you're interested, please follow the link below.
https://forums.unrealengine.com/show...n-SequencerPro
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I'm having the most insane time trying to crack the Car AI basing it off this. When I run the level the behavior tree shows a route key of "none." In the sample project I can get it to do the same thing if I add a second car, but I have absolutely no clue how to begin figuring this out.
EDIT: NVM, got tat figured out. Still doesn't update to the next waypoint, but it at least it moves to one...Last edited by Timbiat; 04-22-2017, 06:53 AM.
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Originally posted by Timbiat View PostI'm having the most insane time trying to crack the Car AI basing it off this. When I run the level the behavior tree shows a route key of "none." In the sample project I can get it to do the same thing if I add a second car, but I have absolutely no clue how to begin figuring this out.
EDIT: NVM, got tat figured out. Still doesn't update to the next waypoint, but it at least it moves to one...
Peter
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Hey, I updated the Attack/Search/Patrol TPP A.I. project, I just organized the all codes and made update for 4.15
https://www.mediafire.com/?jb5fj3fjbij7i8b
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Hey Peter! This is amazing stuff and I am glad I discovered you. I do have a question though. I want to be able to set the FlyingAI as a homing target. I have set the meshes to the collision preset "Pawn" which is what I have my Homing Target variable set to target. The AI registers being hit with the line trace but never seems to be set as a target. In wireframe mode I see only the UFOTop as a purple outline while the main mesh UFO does not show up at all. How would I go about being able to target this thing?TIA
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