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"Tron-ified" one of the stock Materials

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    "Tron-ified" one of the stock Materials

    Hey guys 'n gals,
    Just a quick post. I'm not sure if this is of any use to anyone, but I was messing around with the materials and changed one of the materials to resemble something you'd find more in Tron or something. Could be useful if your project, if not, just ignore this post

    This is the material in question:


    Here are the files you need:

    File #1
    File #2

    And here's how you put it all together.

    Step #1 - Find "M_Tech_Hex_Tile_Pulse" in your Content Browser, right click > Create Duplicate (Remember to rename to something cool like "M_Tech_Tron" or "M_TTron" (Here's a help image)

    Step #2 - Import the files up there ^^^ (T_Tron.tga (The texture) and T_Tron_Normal.jpg (Normal Map)

    Step #3 - Just make the changes detailed here: (CLICK ME, The image is too big on here!)

    Step #4 - Drag it onto something in the scene.


    It's very simple, but it might help someone out who needs it.

    Any comments, questions or whatever. You know where I am, post a comment! Let me know what you think!

    # Ryan S
    KITATUS
    "Information shouldn't be behind a paywall, It should be free for all!"

    #2
    Thanks! Looks great.

    Comment


      #3
      Thanks, haha. I made it on a whim all that time ago, but if it helps, then awesome!

      Edit: I just noticed you posted exactly a year and almost 17 minutes after it was made. How weird!
      KITATUS
      "Information shouldn't be behind a paywall, It should be free for all!"

      Comment


        #4
        ^ That is weird haha. Cool material though. =)


        Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

        Comment


          #5
          Whoa, almost exactly one year later to the 15 min mark? I thought about doing the math on the odds, but meh, I'm tired.

          Metahusk: A 501(c)(3) Creative Development Cooperative
          Projects | Forums | Repositories | Nonprofit | Donate

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            #6
            Really cool, I remember following a variation of this material in Liaret's tutorial on Youtube, thank you for saving time!

            Comment


              #7
              Hey, I know this is an old thread but is there any way to make the glow available for the edges of the model instead of the middle? I.E if I had a cube, all of it's edges would be the emmisive glow instead of where it is currently placed?

              Comment


                #8
                Follow one of Liaret's recent tutorials on YouTube. Don't do the older one, it's the newer version you want.

                Comment


                  #9
                  Please re-up :] looks freaking awesome!

                  Comment


                    #10
                    hi, please re up

                    Comment

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