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[GIVEAWAY] Multiplayer Survival Game Template

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  • replied
    Wow. This is really amazing! The contest was really fun. Other Marketplace Vendors/Content Providers should take notes. I sincerely appreciate this Gift and intend to put the MSGT to great use. I wish everyone the best on their Open World Survival Game Projects.

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  • replied
    Thanks again for selecting my idea [MENTION=5960]apoisonedgift[/MENTION]! I really appreciate it!

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  • replied
    Thank you so much!! This is really going to be helpful, and I'm definitely going to stay in touch with you and show you my game progress! Great job buddy!!

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  • replied
    Okay guys! The giveaway has now closed! The OP will be updated momentarily to reflect this! I was expecting a few more entries haha, but I can understand peoples concerns with sharing story details and such too

    Regardless... 9 entries isn't bad! And I'm feeling generous so I will give 3 copies of the template away...

    So without further delay... the three winners of the Multiplayer Survival Game Template are:

    ReapersWhiskey
    CoquiGames
    TechLord


    Please all check your PMs as you will have a PM coming shortly!

    Thanks to everyone who entered, all the ideas were great. Please don't take the fact that I didn't pick your idea as an indication that I don't like your idea - these are just the three that jumped out to me the most. I will also just take this moment to announce that, as of tomorrow (March 1st) the Multiplayer Survival Game Template will be going on sale for 25% for two weeks! For more details you can check out the latest post in the official thread over here.

    Thanks again to everyone who entered! And best of luck to all in developing the ideas further!

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  • replied
    Some very nice entries Today is the last day for anyone else who wants to enter to get a free copy of the template (see OP for details). Good luck!

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  • replied
    Hi [MENTION=5960]apoisonedgift[/MENTION],

    First of all, love the idea of making this a more creative giveaway and maybe even giving you ideas for future features for the template .


    Here's my idea of my first survival game:


    Story:


    The year is 2030 on Earth and you play as "Ian" a retired middle-aged military vet who just came back from his last tour. As he goes back home to his native rural home in Georgia he can't help but think of all the conflicts that have errupted in the past decade as resouces on Earth become more and more scarce.

    People in 2030 are almost 100% reliant on technology to do even the most menial jobs. Things like cooking and driving are automated and people dont even have the basic skills to cook a meal or even hold a normal conversation.

    Upon arriving in Georgia he gets a plot of land and decides that he wants to live off the grid being as self-reliant as possible. Ian is convinced that soon, resources on Earth will become so scarce that most people will be unable to maintain their lifestyles.

    Everyday he works on getting better at farming, hunting, and gathering resources for the eventual collapse. People around him dismiss him as an old crazy army vet and openly mock him. The town people are mostly good-hearted and treat him with pity.

    One day it is discovered that an asteriod is heading to Earth and very little can be done to stop it. What its worse - there is not much time to prepare. Humanity looks upon its final weeks in dismay. Some panic and start rioting, others embrace their destiny and wait for their deadh with open arms, and a few brace for impact and prepare for the long, hard road to survival.

    The day arrives and the asteroid hits in middle America, wiping most of the western coast and crop lands. Millions die instantly, and even more people die in the coming weeks.

    After the dust settles the remaining survivors realize that they are competing against each other for resources in this hostile environment. Groups immediately form and anarchy rules.


    Ian now has to survive against a harsh environment with little resources, defend its land and supplies, and even make the hard choices of who to help and who to let go...


    Core Gameplay Elements:


    Part I

    The game will be divided into two distinct halfs - the first part will be focused on resource gathering and skill building. Farming, hunting, crafting better recipes, buying weapons and ammo.

    Key Elements: Needs such as hunger and thirst take a back seat to more skill-based activities. The character will level up various stats to improve certain activities that the Player feels will be best for survival once the asteroid hits. Do you become a better hunter or farmer? With a limited amount of skill points, do you go down the Arms tree to get better at shooting, or the Survival tree to last longer without food and water?


    Part II

    The asteroid wipes out most farm land and anarchy rules the day.

    Key Elements: Randomly spawning resource nodes like lumber, fish, water, food allow the player to roam the land every day to find resources. Player must defend its land from other desperate people trying to steal his resources. Does he stay home and protect his supplies or go out and gather more resources? With the limited supply of food and water, does he spend energy farming for a chance at new crops, or simply save his energy and wait things out (less food needed).

    Does the player rob other people's houses or mug them for resouces or take the honorable way and scour the land for them?

    The Player will also be allowed (and eventually need) to form a group. Who does he accept into his land? Do you help the starving mother with her young child? - She is weak and less capable or do you accept the hardened military guy?

    The player has to manage his resources, his group's needs, while going against the harsh environment and other similar groups.


    EDIT: Since this template is already multiplayer-ready, I would then have groups of people compete against each other to survive
    Last edited by CoquiGames; 02-27-2017, 03:07 PM.

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  • replied
    I would talk about my game's premise , but I want to keep as much of that hidden as possible. I want the player to know nothing about the world around them. I feel that it will really add to the enjoyment and wonder they will experience. They will know just as much of the world around them as their character does.

    That being said, I plan to have some standard systems such as crop growing, tree and stone harvesting, crafting and structure building. I am also working on a job system of sorts. Players can take on bounties created by other players. They can be take on a job role and sell their goods such as black smithing, leather working, cooking, etc. Fishing will be added if I can ever figure out a nice way to implement it.

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  • replied
    Vitry Survival Game.
    Click image for larger version

Name:	sIGNEgAME.png
Views:	1
Size:	163.6 KB
ID:	1123853
    Hi I present to you the design of my game a post-apocalyptic Survival game that situating in a real city modeling nearest to the true apart from the destroyed buildings it will incorporate a geolocation system of the graffiti 'sque you will find in the city Be careful because populated zombies and monsters to reveal only his, the player or players will have to survive in a hostile environment this game will mix inquiry, shoot, crafting. Much more
    Here is some screen and the project chain
    Vitry Survival Game.
    Sorry for my bad english

    screen et la chaine du projet

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  • replied
    In my survival game I want the player to build a base of operations. They can then expand that base by securing adjacent properties and extending their walls around the new lot. To secure those lots/properties they have to clear them. When clearing them they might encounter zombies, thugs, survivors, loot, and other players. If they do not secure the lot it can revert to a dangerous location.

    The thugs can be killed or scared off. The zombies must be killed. The survivors can be recruited but they may choose to flee instead. The loot will remain regardless and can be looted at any point. What happens when you encounter other players is entirely up to you and those players.

    The multiplayer aspect would pit players against each other competing for the resources in the city they need to expand their base. There will be multiple game modes. Each game mode will dictate the win condition for that natch. One mode will specify the winner based on the size of their base when the city is fully cleared. Another would determine the winner based on their advancement in the tech/skill tree. A third will call the winner based on the moral of the survivors in your camp.

    The players can start their base in any property in the city. So at the start of a game there will be a mad dash to get the best locations. Each game will randomly generate a city. The buildings will be familiar but the layout may never be the same in 2 games you play.

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  • replied
    [CONTEST ENTRY] D. R I F T E R S by F.L. Taylor


    THANK YOU

    I truly appreciate you taking time to read my Contest Entry: D. R I F T E R S. It is a Concept that has been on paper in many forms over the years. It was once a Linear Story, a Interactive Fiction, even a Movie Script. Recently, I realized it has been waiting for UE4, GOLEMCraft, and The Multiplayer Survival Game Template to be brought to life in a Game!

    Development: Planning Board (Trello), Discord & Skype.
    Last edited by TechLord; 08-10-2017, 07:26 PM.

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  • replied
    Over 850 views and only 3 entries, one of which is from someone who already owns the template :P Looks like, at this point, both the other entries have an easy win coming their way XD One week left if you do want to enter haha.
    Last edited by apoisonedgift; 02-20-2017, 10:31 AM.

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  • replied
    Originally posted by apoisonedgift View Post
    As the moderators have asked this conversation not to continue I will only respond to this once - but I do want to address it (mods may delete me comment if they feel this is not okay).

    I'm not asking people to divulge all information... I'm just trying to make the giveaway a little more interesting than just "retweet to win" to get people into the spirit of things I can understand your concern, but people don't need to post everything about their game to make it interesting at all IMO.

    Also - just a clarification - the template is definitely a lot more than a plugin You could easily take the template, add your own art assets, tweak the settings, and come up with a huge variety of survival games... so I feel like asking people to give a tease of their game ideas is more than a fair trade for a free copy. Thanks for your input
    I understand and agree (and this is my last post as well). And I was unfair in my first post, I apologize for that. I think your template is quite interesting, especially the blood part, and I will probably buy it at some point for learning purpose.

    So good luck to everyone here, may the best story win.

    Leave a comment:


  • replied
    Title: Oceans Drift

    ABOUT
    Oceans Drift is a first-person survival experience, that takes the player on an epic immersive journey after the destruction of his submarine by a USSR missile attack. Lost at sea with scanty resources he must survive and return back home to his family.

    PLOT

    In 1980 Charlie Parker a U.S. Navy war-hero was on-board a U.S. Submarine carrying out it's operations in the Arctic Circle.
    The submarine was detected as hostile by the USSR and was therefore attacked with 4 torpedo's.
    The American's were caught unaware of the attack which led to the destruction of the Submarine. Some of the crew men had tried to escape in their escape pod's but never made it safely to the shore. The cold freezing Arctic water killed the entire submarine crew by hyperthermia.
    Charlie Parker's pod had some how got damaged by an ice berg and surfaced up, on the ocean the rough waves and bad weather threw the pod on a very small deserted island with no food or resources.
    Charlie wake's up to find himself stranded on the island, with just a small box of supplies that contain 3 cans of beans and 2 packets of bacon and a bar of chocolate.
    As the day passed by Charlie started exploring the island but had found nothing useful on it as it was very small. As the night passed the weather worsened, It became cold, Charlie managed to sleep under a tree and spend the night. His body temperature kept falling low and the last resources of meat and chocolate saved him from dying.
    He started crafting a raft and went on to explore the vast ocean. Living on a raft on an entire vast-open ocean was not easy. Bad weather, heavy rains and rough tide's accompanied him.
    The raft was often threatened by sharks and whales, and after the deplenishment of all his resources Charlie has to catch fish and eat them raw. As day's passed lost at sea, Charlie came across various small islands in the Atlantic where he find's new resources and survival equipment, some of these islands were dangerous being habitated by cannibal eating people. Some other islands were strange and of the haunted types.
    After spending 90 days lost at sea, with no rescue team on it's way, Charlie had given up, that's when his raft came over the mysterious "Bermuda Triangle". As soon as he was over it, his compass stops working and the tide becomes so calm, the skies become dark with a bright God ray passing through the clouds. Charlie dive's into the ocean, he explores the depths and finds the ruins of so many ships and planes. He gets back to the raft and the waves get rough, he rows through the raging tides and after crossing the triangle alive the tide gets calm again. After spending another 3 more days at sea, he sees a coast gaurd boat and calls for help. He was then rescued and taken to the Florida coastline where he once again re-unites with his family.

    Information:

    I'm actually working on this video game it's been 3 months now and I've mostly worked on the art. I'm the only developer along with my girlfriend and it's my dream project. I'm a 19yo who's learning game development, vfx amd animation at my art institute alongside college. I'm all good wigh the art and level design and environment development.
    Not so good in Blueprints and Gameplay programming. So, I've been looking out for blueprints to get my project done but haven't come across any. I've planned on buying them from the marketplace too. But they're too costly for me as I'm just a mere student and don't have a job or stable income source. So I'm unable to continue on my project.

    Just came across this post, so I'm seeing signs of hope. Hope you like my project ) no problem if you don't. But we'll this is my game idea good luck to everyone and good luck to you buddy, you're doing a fantastic job. The system is amazing. Keep it up and cheers, God bless you and have a great day.

    Best,
    Craig

    E-mail is : craiggomes911@live.com

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  • replied
    Originally posted by spacegojira View Post
    I like the idea of giving a free copy for a good story, respect for that, but I honestly question who in his right mind is going to make his great game idea (which he put a lot of time and thought into) public here for everyone to steal, just so MAYBE he can get a free copy of a plugin?
    As the moderators have asked this conversation not to continue I will only respond to this once - but I do want to address it (mods may delete me comment if they feel this is not okay).

    I'm not asking people to divulge all information... I'm just trying to make the giveaway a little more interesting than just "retweet to win" to get people into the spirit of things I can understand your concern, but people don't need to post everything about their game to make it interesting at all IMO.

    Also - just a clarification - the template is definitely a lot more than a plugin You could easily take the template, add your own art assets, tweak the settings, and come up with a huge variety of survival games... so I feel like asking people to give a tease of their game ideas is more than a fair trade for a free copy. Thanks for your input

    Leave a comment:


  • replied
    Originally posted by spacegojira View Post
    I like the idea of giving a free copy for a good story, respect for that, but I honestly question who in his right mind is going to make his great game idea (which he put a lot of time and thought into) public here for everyone to steal, just so MAYBE he can get a free copy of a plugin?
    I am going to butt in here before the thread gets derailed. If you don't want to participate in a community driven concept that the OP is doing out of his own time and pocket then I suggest you rather don't get involved. I understand you have an opinion and although you feel it may be valid, you are now bordering on derailing the thread and this will force moderators to get involved.

    I am going to leave your post, but please don't derail a thread even if you don't agree. The OP was not asking a question and is offering a FREE copy of his system (more than just a plugin). Thanks for your understanding.
    Last edited by qdelpeche; 02-17-2017, 10:08 AM.

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