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Simple Static Mesh converter (BP - static mesh component to real static mesh)

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  • replied
    will this work for 4.25?

    Leave a comment:


  • replied
    Hello.
    Just passing through and notice this thread.
    Interesting plugin btw.
    I'm using similar one to convert instanced sm instances to regular static meshes and vice-versa.

    Originally posted by Cyberglobe View Post
    Any chance to have it compiled for 4.24?
    Here it is packaged for 4.24
    https://drive.google.com/open?id=1pu...yANEdcR8ll1OdM
    Last edited by redbox; 01-30-2020, 07:29 AM.

    Leave a comment:


  • replied
    Any chance to have it compiled for 4.24?

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  • replied
    is it possible to recompile up to 4.22?

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  • replied
    does that version will work in 4.20 ?

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  • replied
    Originally posted by frostic View Post

    can't get it to compile in 4.18 can you upload a 4.18 version?
    I just made a few import changes and it should work now for 4.18
    Attached Files

    Leave a comment:


  • replied
    Originally posted by AmphDev View Post

    There is a source in download ^^
    so can be updated to any version actually
    can't get it to compile in 4.18 can you upload a 4.18 version?

    Leave a comment:


  • replied
    Originally posted by MarcinTrybus View Post
    Would be great to have this plugin for 4.18
    There is a source in download ^^
    so can be updated to any version actually

    Leave a comment:


  • replied
    Would be great to have this plugin for 4.18

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  • replied
    Hey There, i did not uploaded the source? Mistake were made

    If i will be home, i fix this error ^^

    Leave a comment:


  • replied
    It doesn't come with full source code for recompiling. What about UE4 4.15 and upcoming 4.16 then? Are you going to provide updated binaries ?

    Leave a comment:


  • Simple Static Mesh converter (BP - static mesh component to real static mesh)

    Hey There!

    Amph here.

    We run other problem when we developing our game

    Backstory:

    We bought many modular packs and often our level designer used blueprint to create houses.
    Another problem we using many procedural spawner blueprints which is good,but

    We developing an open world game and Blueprint Classes is Awesome, but for many situation real static mesh is better, because we can optimize better! (with lod/hlod, simplygon, merging/batching meshes etc.)

    Problem:

    How can we use blueprint spawners/modular builders to simplify our level design workflow but focus on optimizing and performance in same time?
    Blueprint classes disalbe many options for us..

    Solution 1:

    Epic implemented a BP to Static Mesh converter, but this will convert and merge everything from inside BP.
    (And i think a littlebit buggy, because dont merge materials, uvs)

    But we dont want to merge immediately, we wanna just get static mesh components as real static mesh in our level.

    Our Solution:

    I created a really simple plugin. Plugin collect static mesh components of selected actors and put in the level with same location/scale/material.. After the conversion editor select these meshes, so you can move immediately and you can start your optimizing, merging etc work.

    How this work?

    https://media.giphy.com/media/26gsvx...Jlio/giphy.gif

    Just select BP actors and click Converter Button on toolbar

    Download:

    https://drive.google.com/open?id=0B0...VNRVGIzei1JYmc

    This is not a big feature, but for us is really usefull...
    Attached Files
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