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[Free] Simple Road Tool

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  • #61
    Originally posted by gaitara View Post
    Help, I can't seem to find the download link... am i missing something or has the download link been removed...?
    It still is attached at the bottom of the first post.

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    • #62
      Originally posted by siebencorgie View Post
      ...
      Of cause there are bugs:
      • Applying to landscape sometimes creates strange hightmap "scratches" (seems to be an blueprint/engine bug)
      • When connecting to an "End Mesh" the incoming spline is strangely deformed (you'll have to play with the tangent length to fix that)

      ...
      [MENTION=15788]siebencorgie[/MENTION]:

      I think i found also the bug with the strange heightmap scratches.
      The scratches appear, when there are 2 spline points too close to each other.

      For example: if you click the "Add End" Button and dont move the second spline point, but add a third spline point, then there will be a scratch starting at the 2 very close spline points.

      So if you have a minimum distance between each spline point, then there will be no scratch in the landscape

      Thanks for the great tool! i like working with it and hope i can help you fixing the last bugs

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      • #63
        Originally posted by gaitara View Post
        Help, I can't seem to find the download link... am i missing something or has the download link been removed...?
        [MENTION=33556]gaitara[/MENTION]:
        please try another browser! I had the same problem with mozilla firefox, but it works with internet explorer

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        • #64
          Is this continued to be improved by the original dev or are any people expanding it as another project?

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          • #65
            Originally posted by siebencorgie View Post
            Landscape -> MarkingMesh -> Replace this with a normal plane and a UV map. The plane bounds should be 1uu/1uu. This is used to visualize where the impact of the landscape aligning will be.
            Could you give a little more detail of how this should be? Or perhaps provide a sample .uasset file?

            -Brian

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            • #66
              I'm having the same problem. It's not at all clear to me how or where to create sockets to attach roads onto the intersection geometry. The interface is different than the one in the tutorial and I've tried clicking on various things but just guessing badly.

              Here is what I can do:

              I can make a road and add new sections to it.
              I can add an intersection end geometry to it.

              Here is what I can't figure out:

              Where in the menu I go to create sockets to then have the roads go right left front from the intersection.

              There seems to be a number of choices.

              Is it End Mesh
              End attachment
              Cross Extra?

              If it's Cross Extra, when I click on the create end socket button nothing seems to happen. But I have no idea what I'm doing.

              Please could someone instruct me in detail?

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              • #67
                looking good, i can try this tool

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                • #68
                  Hi,
                  sorry for the late replies!
                  I'll try to answer as many questions as possible but first things first:
                  Originally posted by Brian Aldridge View Post
                  Is this continued to be improved by the original dev or are any people expanding it as another project?
                  I actually stopped working with unreal just some days after publishing this tool. The reason is a mixture of a still bad Linux port as well as a shift of interests. I won't continue to "develop" this tool any further. However, you are free to make changes to it and present them to the community. Either within this thread or if it's a bigger update within your own thread. If you like you can give a credit to the original author.


                  Originally posted by Brian Aldridge View Post
                  Could you give a little more detail of how this should be? Or perhaps provide a sample .uasset file?

                  -Brian
                  You'll need a plane (usually two verts ) with the sizes x: 1uu / y: 1uu. Which needs uv coordinates. If you are using Blender it's as easy as this:
                  1. Shift+A -> Plane
                  2. Scale by 0.5
                  3. Apply scale
                  4. Edit mode
                  5. select all
                  6. press "u" -> unwrap (first entry)
                  7. then export



                  But the only important thing is, that the size is 1uux1uu in UE4.

                  Originally posted by Dumiatis View Post
                  I'm having the same problem. It's not at all clear to me how or where to create sockets to attach roads onto the intersection geometry. The interface is different than the one in the tutorial and I've tried clicking on various things but just guessing badly.

                  Here is what I can do:

                  I can make a road and add new sections to it.
                  I can add an intersection end geometry to it.

                  Here is what I can't figure out:

                  Where in the menu I go to create sockets to then have the roads go right left front from the intersection.

                  There seems to be a number of choices.

                  Is it End Mesh
                  End attachment
                  Cross Extra?

                  If it's Cross Extra, when I click on the create end socket button nothing seems to happen. But I have no idea what I'm doing.

                  Please could someone instruct me in detail?
                  The sockets are used for the system to "know" where it can potentially attach a new road. You'll have to add sockets to you static road mesh. The menu should be there, if not have a look in the top-bar drop-downs. maybe its hidden. If you still can't find it, ask at the AnswerHub, they'll know what to do .

                  I'll try to have a look after this thread from time to time but please don't expect any new features.

                  thanks!

                  -siebencorgie

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                  • #69
                    Hello,

                    First of all thank you for making the Blueprint available, it was very cool and practical!

                    I would like you to ask me a question. I am not able to split the offset into multiple meshs because the details pane does not show the Bluetility option as described in the tutorial.

                    I'm using another road mesh. Does not the fact of appearing have anything to do with it?

                    Sorry for my English.

                    Regards,

                    Caio Abreu

                    Comment


                    • #70
                      Is it possible to adapt this so that you can conform the landscape to any mesh, or is it specific to splines?
                      George Rolfe.
                      Technical Coordinator at Orbit Solutions Pty Ltd.

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