Announcement

Collapse
No announcement yet.

[TUTORIAL] Create a procedural spline road tool in blueprints 4 part video series

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    That worked. Though now, I have a problem where my material seems to be rendering per each vertice. Old water tile on the left, new on the right:

    Leave a comment:


  • replied
    Oh yeah, I meant Blender not Gimp. I will give that a shot, thanks!

    Leave a comment:


  • replied
    Originally posted by Zeustiak View Post
    You are right about the vertices... But I can't seem to modify them in the editor. Is this something I am going to have to do in GIMP?
    GIMP wouldn't help you here. Unless it can export obj/fbx files I created a plane in Silo with many divisions and exported as an fbx. When I show the wireframe of the model in the video you can see how many vertices it has. You can use maya, max, blender or Silo (which is on sale as part of a mac bundle here for $20 .....http://www.macheist.com/#overview).

    You can't create that geo in the editor at the moment. I'm thinking of creating some plugins which allow you to make custom geo in the editor.

    Leave a comment:


  • replied
    You are right about the vertices... But I can't seem to modify them in the editor. Is this something I am going to have to do in GIMP?

    Leave a comment:


  • replied
    Originally posted by Zeustiak View Post
    I can set the Tangent Scale anywhere between 1 and tens of thousands with little or no visual change.
    From the screenshot, it looks like everything is hooked up ok. The main thing I would check is if the static mesh has enough divisions and therefore vertices so that the geo can support a smooth deformation. If there are no vertices along the mesh then it will just draw a straight polygon.

    Leave a comment:


  • replied
    Nice tutorial!

    I am having trouble getting the spline edges to smooth using Tangent Scale however.



    Meshes are 25x25x0.

    I can set the Tangent Scale anywhere between 1 and tens of thousands with little or no visual change. Seems like the material changes slightly, but not the actual shape of the mesh. If I set the scale to hundreds of thousands I can start to get separation on the meshes and then they rotate around individually.

    Leave a comment:


  • replied
    Fantastic tutorials dokipen! I am just getting into working with splines and this tutorial will help guide me through learning a bit more. Keep up the great work and hope to see more tutorials from you in the future. Have a great day!

    Leave a comment:


  • replied
    Thank for the feedback guys. I'll try and have some more up in a few days.

    Leave a comment:


  • replied
    This is just perfect
    I had planned to work on learning the spline tool to make a road tool today, and was in the process of looking for tutorials, and then I found this.
    Thank you for the videos, this is going to help a lot!

    Leave a comment:


  • replied
    This is a really good introduction tutorial. Good work man.

    Leave a comment:


  • replied
    Hi Daniel

    Great job on those videos, hope to see more in the incoming weeks

    Keep your good job, you already got a subscriber

    Leave a comment:


  • [TUTORIAL] Create a procedural spline road tool in blueprints 4 part video series

    Hi Everyone

    I've just finished this series of video of how to create a road tool using splines. it starts off introducing the new spline and spline mesh components and finishes with using them to create a road placement tool.

    https://www.youtube.com/watch?v=3GIc...5NJYN6&index=2

    I did a similar video last week but have redone it because I improved the tool.

    Feel free to give me feedback and if you like it then please subscribe to my channel so you receive future tutorials. I've got lots planned, including particles, Engine Architecture and also c++. Also will have some maya fluid simulation tutorials at some point in the future.
    Last edited by dokipen; 07-17-2014, 10:46 AM.
Working...
X