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Unreal 4 Lighting Academy....or something like that ;)

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    Is the next video coming anytime soon?

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      Thanks for this series! Its very helpful. I'm a big fan. I do have one request. I am working on a project that has procedural ground/map generation. So it really makes baked lighting impossible. I would love it if you did one of these with fully dynamic lighting. Even better if it was from a top down prospective.

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        hi
        it seems that you are very busy , hope everything is good for you

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          Can anyone help me on this. I'm lighting my scene using using HDRi. But i cant get that hdri image on skylight to capture. Is there something that i'm missing.

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            Hey guys,

            sorry for the long silence! This was really not planned^^

            So just for the sake of transparency....I will definitely continue with the Lighting Academy! (I actually have the next part almost finished but dont find the time to record the last part of the video right now) However, as some might know, this is a project I am doing while working a full time job and having a family Since I am working as a Lighting Artist on SW: Battlefront 2 at DICE which will be released this November, I guess you all can imagine that times are pretty busy right now!

            So yeah...thats the thing right now^^ We have to ship that beast of a game first and these final weeks will eat up a lot of time to polish the game and making sure everyone gets the experience they deserve and we, as people who built it, can be proud of

            As soon as everything has calmed down and the bulk work is out of the door I will continue with these sessions!

            I also want to apologize to everyone who has handed over scenes to me and I havent yet worked on them or finished them up! I hope you will be cool with me just continuing where I left off as soon as I can again, but if not...please let me know!

            With that said, until soon! Lets hope we can all continue this journey for many months to come!

            Cheers,
            Daedalus
            Check out UNREAL 4 Lighting Academy
            https://forums.unrealengine.com/show...ng-like-that-)

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              Originally posted by Daedalus51 View Post
              Since I am working as a Lighting Artist on SW: Battlefront 2 at DICE which will be released this November, I guess you all can imagine that times are pretty busy right now!
              Hey, you and everyone doing lighting on that game are doing an AMAZING job!

              Seriously, please tell that to everyone working with you on lighting, that you guy's hard work is WELL noticed and freaking inspirational! You guys deserve an award, or a medal for the lighting alone!

              Seriously, I'm going to be getting killed in the games MP because I'll be getting caught sight seeing the amazing environments.

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                Originally posted by Aumaan Anubis View Post
                Hey, you and everyone doing lighting on that game are doing an AMAZING job!

                Seriously, please tell that to everyone working with you on lighting, that you guy's hard work is WELL noticed and freaking inspirational! You guys deserve an award, or a medal for the lighting alone!

                Seriously, I'm going to be getting killed in the games MP because I'll be getting caught sight seeing the amazing environments.
                Haha...thank you so much man! Noted and forwarded to my colleagues!
                Check out UNREAL 4 Lighting Academy
                https://forums.unrealengine.com/show...ng-like-that-)

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                  You're very welcome, my whole family including myself are Star Wars fans, they were all blown away by the trailers. Even my parents who saw the original trilogy in theaters were blown away.
                  keep up the good work guys!

                  And thanks!

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                    Thanks for the tutorials, they are extremely good. As a lighting artist who works in Unity, but wants to learn Unreal, I have deep appreciation for all the experience you are willing to share with us.

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                      All I can say is thank you for this. AND --- I WANT to pay for this knowledge. Your videos are a tremendous help to me as I transition from cinematography to 3D/games lighting. I feel guilty receiving this invaluable knowledge for free. You mentioned something vague about work and whatnot in regards to a Patreon type set up BUT I am willing to just Paypal you some of my meager funds to keep this going. PLEASE, allow me to send you what I can afford (hey Epic, give this guy a dev grant for education!). In all realistic terms, I'm willing to drop a one time payment, or a lower monthly payment, to keep learning from you. I'm thinking something along the lines of $100/mth.

                      I currently work a factory job and have my own family, so it wouldn't be "much" but I'm willing to work overtime to send you money. I used to work on Hollywood productions and learned/loved lighting.

                      Of course I understand you have to crunch and your job takes priority... I just want to keep "attending" your academy.

                      Thank you again for everything you are doing. I am learning so much and "all the missing pieces".
                      Artstation

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                        Also, just a suggestion, don't "edit" your videos in AE. Try Resolve instead.
                        Artstation

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                          I've just stumbled across these videos on YouTube and they're a godsend! I've recently started to use UE4 for Arch Vis and as a relative beginner the information you give in these videos is amazing and answers a LOT of questions, I'm really looking for ward to the next instalment. Keep up the great work and good luck with the Battlefront 2 release!

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                            I have followed all your Light Academy episodes and I just wanted to say thanks, what an excellent job you're doing. I know you are probably very busy, but I'm having big issues with my lighting of Archviz Interior/Exterior scene and wanted to ask your opinion or anyone else on this thread.

                            I've just completed a Archviz Indoor/Outdoor Apartment scene, and I've take those exact same lighting settings to use in my new project, a double storey house with front and back garden.
                            I put in the same light settings (which worked for my Apartment scene) and now my interior lighting is way too dark, exterior too bright.

                            Please see attached comparison screenshots of Apartment and House.

                            I don't understand why my settings for one project ( which works so well for both interior and exterior lighting), doesn't work when I take those light settings and apply to a new project .

                            Static Skylight: 0.5
                            Stationary Directional light: 4

                            Post Process Volume
                            Min : 0.05
                            Max: 1.3
                            Exposure Bias: -0.9

                            I have Lightmass Portals on all windows and openings, I am using an Lightmass Importance Volume.

                            The only difference between these projects is that my Apartment Project has been baked on Production Level Lighting and the World Lightmass Settings are different, but that shouldnt make a difference to my new project interior lighting should it? Those settings are only changed at the end when I want to do final lighting pass.

                            My skylight is static now, if I switch to stationary, then the lighting is great, I can see the interior and exterior of the house, no darkness at all, but the lighting quality is flat and not conducive for Archviz realistic feel. Any suggestions would be great but I'm beginning to see why so many Ue4 Archviz projects are mostly Indoor. Trying to balance the light for indoor and outdoor scene is a nightmare. Using 2 PPV doesn't work for me either.

                            Any help would be very much appreciated.
                            Graeme van Rensburg
                            GvR Designs
                            Website: www.gvrdesigns3d.com
                            Email: graeme@designgvr.com

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                              Hi, guys!)

                              I want to using fully dynamic light in my beginning of open world (not AAA quality).
                              I tried to using LPV + DFAO , not sure if it's the best solution. http://joxi.ru/Vrwo64MUO064qr

                              I adjust light for outdoor http://joxi.ru/n2Y8q3OsoDEezm. but:
                              1) indoor light from not sun side very strange http://joxi.ru/82QVx6qujNB9nA
                              from sun side - about normal http://joxi.ru/5mdkaJQIkdG8br
                              2) light bleeding throug walls (?problem lpv) http://joxi.ru/8AnX7eBSjEOozm
                              3) outdoor some foliage very dark http://joxi.ru/p278XQosobwnEA
                              4) building shadow side with many artefacts (?dfao) http://joxi.ru/GrqMJ4yHQ0ZR6r

                              please, learn how to solve it

                              update: solved 3 (high skylight, indoor I try to decrease it by trigger) and 4 (was cube inside wall for curtains)
                              Last edited by 6r0m; 09-28-2017, 09:55 AM.
                              Igor, swamper, sole proprietorship

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                                "I have so many questions..."

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