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StoryGraph quest and dialog editor for unreal engine.

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  • [PLUGIN] StoryGraph quest and dialog editor for unreal engine.



    I am create plugin which allows to create quests and dialogs in node base graph interface.

    Github link: https://github.com/Deema35/StoryGraph

    Demo game: https://cloud.mail.ru/public/J6Y2/gPCyFRBPG

    This demo was created using this plugin.

    control:
    w , a , s, d -move;
    f - switch view;
    e - use;
    i - inventory;
    j - journal;
    Last edited by Deema_35; 12-26-2016, 03:03 PM.
    My progects:
    Climbing movement component
    StoryGraph quest and dialog editor

  • #2
    This is pretty cool!

    Comment


    • #3
      Круто , очень круто)
      Осталось только разобраться)

      Comment


      • #4
        That looks tremendous!
        Will you make a guide / tutorial in english on how to use it?

        (I can auto-translate from https://habrahabr.ru/post/318366/ but a lot gets lost in translation).

        Comment


        • #5
          I will create tutorial there https://github.com/Deema35/StoryGraph/wiki but slowly.
          Last edited by Deema_35; 12-27-2016, 08:23 AM.
          My progects:
          Climbing movement component
          StoryGraph quest and dialog editor

          Comment


          • #6
            could anyone make small youtube video to see how is it ? thanks btw for sharing such awesome work .

            Comment


            • #7
              really cool

              Comment


              • #8
                Plugin had to update, add save load function. Press ([ - save, ] - load).
                My progects:
                Climbing movement component
                StoryGraph quest and dialog editor

                Comment


                • #9
                  very neat, please update when translated to english!

                  Thanks!

                  Comment


                  • #10
                    Nice graphs. But :/...
                    Compile of the plugin's Runtime and Editor binaries is failed on MacOS:

                    Im not expert but only 3 different type of that errors like 'enum class' etc. If you help me then I can to fix that 4 files sources (7 errors) and i will request commit to your repo with changes 'Add iOS and MacOS support'.

                    Full log is HERE

                    Comment


                    • #11
                      I have fixed this bugs. But can you chack this. Because I work on windows and I do not have those bugs.
                      Last edited by Deema_35; 02-01-2017, 02:15 PM.
                      My progects:
                      Climbing movement component
                      StoryGraph quest and dialog editor

                      Comment


                      • #12
                        Originally posted by Deema_35 View Post
                        I have fixed this bugs. But can you chack this. Because I work on windows and I do not have those bugs.
                        On macos compile successful. I've sent pull request with binaries who doesn't have dev.acc./xcode on mac.
                        Tested on 4.15 Preview 4 as well.

                        Comment


                        • #13
                          Update: Add export to XML file and import from XML file.
                          My progects:
                          Climbing movement component
                          StoryGraph quest and dialog editor

                          Comment


                          • #14
                            Hey - Bit of a Question does this work with Unreal 4.15?

                            Comment


                            • #15
                              It will work with UE 4.15, but you must recompile project for this version.
                              Last edited by Deema_35; 02-23-2017, 05:00 AM.
                              My progects:
                              Climbing movement component
                              StoryGraph quest and dialog editor

                              Comment

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