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[FREE] AdColony, AppLovin, Chartboost, UnityAds, Vungle, Sharing, OneSignal, Facebook, Everyplay.

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  • replied
    I have tried to implement it in version 4.25 but it is impossible .. is there a way to do it? Thanks in advance

    Leave a comment:


  • replied
    Bump, I would love to have Sharing Screenshot working on 4.25, Any idea on how to make the plugin works today?

    Leave a comment:


  • replied
    Originally posted by Makis View Post
    I have updated the Sharing plugin at https://github.com/PandoraEntertainment/Sharing.
    Dear Makis! can you please post a latest version of your plugin sharing . . . i try to make it work with no luck . . . . my error is "couldn't attach file"
    i drop the plugin to project plugins folder and have no problem while compile and make android shipping build with 4.21 engine version, when i pres to make screenshot for share it says that couldn't attach file, Thank you. . . . . if you can; please share an image with how it works for you with the press of a button . . . . maybe i ask to much but thank you in any ways

    Leave a comment:


  • replied
    i have implemented ios version of onesignal into this plugin. dont know where is the code in my HDD. will try to find some time during summer vactaion to add it in your onesignal plaugin

    Leave a comment:


  • replied
    Originally posted by Makis View Post
    Check their guide how to setup onesignal with firebase, how to setup a firebase project, generate the key etc. And maybe download the latest jar files.
    thank u so much for the reply.

    i did all of them. except jar file part.
    which jar file you are refering to ?

    jar from onesignal´s android plugins?

    and by any chance is any of your app using your onesignal plugin ?
    is that still working with old GCM based solution?

    Leave a comment:


  • replied
    Check their guide how to setup onesignal with firebase, how to setup a firebase project, generate the key etc. And maybe download the latest jar files.

    Leave a comment:


  • replied
    is onesignal working?

    google has switched to firebase instead of gcm. i guess.
    is the plugin compatible with that?

    Leave a comment:


  • replied
    Originally posted by caiomeck View Post


    UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(71,17) : error CS1501: No overload for method 'Add' accepts 2 arguments
    UATHelper: Packaging (Android (ETC1)): ERROR: Unable to compile source files.
    UATHelper: Packaging (Android (ETC1)): BUILD FAILED
    Code:
      
     else if(Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });  string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);  AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml")));  }

    Leave a comment:


  • replied
    Originally posted by Makis View Post

    Check the first lines of code too, i forgot it:

    Code:
    using System.IO; namespace UnrealBuildTool.Rules { public class AppLovin : ModuleRules { public AppLovin(ReadOnlyTargetRules Target) : base (Target)

    UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(71,17) : error CS1501: No overload for method 'Add' accepts 2 arguments
    UATHelper: Packaging (Android (ETC1)): ERROR: Unable to compile source files.
    UATHelper: Packaging (Android (ETC1)): BUILD FAILED
    Attached Files

    Leave a comment:


  • replied
    Originally posted by caiomeck View Post

    I edited AppLovin.Build.cs and gave error, I will leave the attached file for you to see if it is correct


    UATHelper: Packaging (Android (ETC1)): WARNING: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(9,10) : warning CS0618: 'UnrealBuildTool.ModuleRules.ModuleRules()' � obsoleto: 'Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor (
    eg. "MyModuleRules(ReadOnlyTargetRules Target) : base(Target)").'
    UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(69,86) : error CS1061: 'UnrealBuildTool.TargetInfo' does not contain a definition for 'RelativeEnginePath' and no method of extension 'RelativeEnginePath' accepts that a first argument of type 'UnrealBuild
    Tool.TargetInfo' be found (you are not using a guideline or assembly reference?)
    UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(71,17) : error CS1501: No overload for method 'Add' accepts 2 arguments
    UATHelper: Packaging (Android (ETC1)): ERROR: Unable to compile source files.
    UATHelper: Packaging (Android (ETC1)): Took 1,1904912s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Android (ETC1)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MPC_FUNK Android Shipping -Project="C:\Users\User\Documents\Unreal Projects\MPC_FUNK\MPC_FUNK.uproject" -clean "C:\Users\User\Documents\Unreal Projects\MPC_FUNK\MPC_FUNK.uproject" -NoUBTMakefiles -remoteini=
    "C:\Users\User\Documents\Unreal Projects\MPC_FUNK" -skipdeploy -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.12.06-18.46.11.txt'
    UATHelper: Packaging (Android (ETC1)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
    UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Android (ETC1)): BUILD FAILED]

    Check the first lines of code too, i forgot it:

    Code:
     using System.IO;  namespace UnrealBuildTool.Rules {   public class AppLovin : ModuleRules {   public AppLovin(ReadOnlyTargetRules Target) : base (Target)

    Leave a comment:


  • replied
    Originally posted by Makis View Post

    Hi caiomeck,

    Try changing the following line of code at AppLovin.Build.cs
    Code:
    else if(Target.Platform == UnrealTargetPlatform.Android)
    {
    PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });
    
    string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
    
    AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml"));
    
    //string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath);
    
    //AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml")));
    
    }
    I edited AppLovin.Build.cs and gave error, I will leave the attached file for you to see if it is correct


    UATHelper: Packaging (Android (ETC1)): WARNING: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(9,10) : warning CS0618: 'UnrealBuildTool.ModuleRules.ModuleRules()' � obsoleto: 'Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor (
    eg. "MyModuleRules(ReadOnlyTargetRules Target) : base(Target)").'
    UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(69,86) : error CS1061: 'UnrealBuildTool.TargetInfo' does not contain a definition for 'RelativeEnginePath' and no method of extension 'RelativeEnginePath' accepts that a first argument of type 'UnrealBuild
    Tool.TargetInfo' be found (you are not using a guideline or assembly reference?)
    UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(71,17) : error CS1501: No overload for method 'Add' accepts 2 arguments
    UATHelper: Packaging (Android (ETC1)): ERROR: Unable to compile source files.
    UATHelper: Packaging (Android (ETC1)): Took 1,1904912s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Android (ETC1)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MPC_FUNK Android Shipping -Project="C:\Users\User\Documents\Unreal Projects\MPC_FUNK\MPC_FUNK.uproject" -clean "C:\Users\User\Documents\Unreal Projects\MPC_FUNK\MPC_FUNK.uproject" -NoUBTMakefiles -remoteini=
    "C:\Users\User\Documents\Unreal Projects\MPC_FUNK" -skipdeploy -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.12.06-18.46.11.txt'
    UATHelper: Packaging (Android (ETC1)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
    UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Android (ETC1)): BUILD FAILED]


    Attached Files

    Leave a comment:


  • replied
    Originally posted by caiomeck View Post
    Hello, I'm having trouble wrapping my game with the AppLovin plugin
    I am using version 4.18 of the engine, minimum SDK 15 and target SDK 28
    can you help me?


    UATHelper: Packaging (Android (ETC1)): WARNING: C:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signatur
    e.

    UATHelper: Packaging (Android (ETC1)): Reading library jar [Z:\app\libs\applovin-sdk-6.3.2.jar]
    UATHelper: Packaging (Android (ETC1)): Warning: Exception while processing task java.io.IOException: Can't read [Z:\app\libs\applovin-sdk-6.3.2.jar] (No such file or directory)
    UATHelper: Packaging (Android (ETC1)): :app:transformClassesAndResourcesWithProguardForRelease FAILED
    UATHelper: Packaging (Android (ETC1)): FAILURE: Build failed with an exception.
    UATHelper: Packaging (Android (ETC1)): * What went wrong:
    UATHelper: Packaging (Android (ETC1)): Execution failed for task ':app:transformClassesAndResourcesWithProguardForRelease'.
    UATHelper: Packaging (Android (ETC1)): > java.io.IOException: Can't read [Z:\app\libs\applovin-sdk-6.3.2.jar] (No such file or directory)
    UATHelper: Packaging (Android (ETC1)): * Try:
    UATHelper: Packaging (Android (ETC1)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
    UATHelper: Packaging (Android (ETC1)): BUILD FAILED
    UATHelper: Packaging (Android (ETC1)): Total time: 1 mins 17.927 secs
    UATHelper: Packaging (Android (ETC1)): ERROR: cmd.exe failed with args /c "C:\Users\User\Documents\Unreal Projects\MPC_FUNK\Intermediate/Android/APK\gradle\rungradle.bat" :app:assembleRelease
    UATHelper: Packaging (Android (ETC1)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
    UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
    UATHelper: Packaging (Android (ETC1)): BUILD FAILED
    Hi caiomeck,

    Try changing the following line of code at AppLovin.Build.cs
    Code:
    else if(Target.Platform == UnrealTargetPlatform.Android)
    {
    PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });
    
    string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
    
    AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml"));
    
    //string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath);
    
    //AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml")));
    
    }

    Leave a comment:


  • replied
    Hello, I'm having trouble wrapping my game with the AppLovin plugin
    I am using version 4.18 of the engine, minimum SDK 15 and target SDK 28
    can you help me?


    UATHelper: Packaging (Android (ETC1)): WARNING: C:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signatur
    e.

    UATHelper: Packaging (Android (ETC1)): Reading library jar [Z:\app\libs\applovin-sdk-6.3.2.jar]
    UATHelper: Packaging (Android (ETC1)): Warning: Exception while processing task java.io.IOException: Can't read [Z:\app\libs\applovin-sdk-6.3.2.jar] (No such file or directory)
    UATHelper: Packaging (Android (ETC1)): :app:transformClassesAndResourcesWithProguardForRelease FAILED
    UATHelper: Packaging (Android (ETC1)): FAILURE: Build failed with an exception.
    UATHelper: Packaging (Android (ETC1)): * What went wrong:
    UATHelper: Packaging (Android (ETC1)): Execution failed for task ':app:transformClassesAndResourcesWithProguardForRelease'.
    UATHelper: Packaging (Android (ETC1)): > java.io.IOException: Can't read [Z:\app\libs\applovin-sdk-6.3.2.jar] (No such file or directory)
    UATHelper: Packaging (Android (ETC1)): * Try:
    UATHelper: Packaging (Android (ETC1)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
    UATHelper: Packaging (Android (ETC1)): BUILD FAILED
    UATHelper: Packaging (Android (ETC1)): Total time: 1 mins 17.927 secs
    UATHelper: Packaging (Android (ETC1)): ERROR: cmd.exe failed with args /c "C:\Users\User\Documents\Unreal Projects\MPC_FUNK\Intermediate/Android/APK\gradle\rungradle.bat" :app:assembleRelease
    UATHelper: Packaging (Android (ETC1)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
    UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
    UATHelper: Packaging (Android (ETC1)): BUILD FAILED

    Leave a comment:


  • replied
    I added a pull request for the Sharing plugin to get it working on 4.19 with Android versions greater than 6.0 (api 23+)

    https://github.com/PandoraEntertainment/Sharing/pulls

    Leave a comment:


  • replied
    For anyone following this thread the following change was also required for it to build correctly:

    Change the following code:

    Code:

    Code:
      else if(Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });  string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "Sharing_APL.xml"));  //string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath); //AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "Sharing_APL.xml"))); }
    at Sharing.Build.cs file.

    Leave a comment:

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