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    #76
    I added a pull request for the Sharing plugin to get it working on 4.19 with Android versions greater than 6.0 (api 23+)

    https://github.com/PandoraEntertainment/Sharing/pulls
    Headgear - VR/AR solutions

    Comment


      #77
      Hello, I'm having trouble wrapping my game with the AppLovin plugin
      I am using version 4.18 of the engine, minimum SDK 15 and target SDK 28
      can you help me?


      UATHelper: Packaging (Android (ETC1)): WARNING: C:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signatur
      e.

      UATHelper: Packaging (Android (ETC1)): Reading library jar [Z:\app\libs\applovin-sdk-6.3.2.jar]
      UATHelper: Packaging (Android (ETC1)): Warning: Exception while processing task java.io.IOException: Can't read [Z:\app\libs\applovin-sdk-6.3.2.jar] (No such file or directory)
      UATHelper: Packaging (Android (ETC1)): :app:transformClassesAndResourcesWithProguardForRelease FAILED
      UATHelper: Packaging (Android (ETC1)): FAILURE: Build failed with an exception.
      UATHelper: Packaging (Android (ETC1)): * What went wrong:
      UATHelper: Packaging (Android (ETC1)): Execution failed for task ':app:transformClassesAndResourcesWithProguardForRelease'.
      UATHelper: Packaging (Android (ETC1)): > java.io.IOException: Can't read [Z:\app\libs\applovin-sdk-6.3.2.jar] (No such file or directory)
      UATHelper: Packaging (Android (ETC1)): * Try:
      UATHelper: Packaging (Android (ETC1)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
      UATHelper: Packaging (Android (ETC1)): BUILD FAILED
      UATHelper: Packaging (Android (ETC1)): Total time: 1 mins 17.927 secs
      UATHelper: Packaging (Android (ETC1)): ERROR: cmd.exe failed with args /c "C:\Users\User\Documents\Unreal Projects\MPC_FUNK\Intermediate/Android/APK\gradle\rungradle.bat" :app:assembleRelease
      UATHelper: Packaging (Android (ETC1)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
      UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
      UATHelper: Packaging (Android (ETC1)): BUILD FAILED

      Comment


        #78
        Originally posted by caiomeck View Post
        Hello, I'm having trouble wrapping my game with the AppLovin plugin
        I am using version 4.18 of the engine, minimum SDK 15 and target SDK 28
        can you help me?


        UATHelper: Packaging (Android (ETC1)): WARNING: C:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signatur
        e.

        UATHelper: Packaging (Android (ETC1)): Reading library jar [Z:\app\libs\applovin-sdk-6.3.2.jar]
        UATHelper: Packaging (Android (ETC1)): Warning: Exception while processing task java.io.IOException: Can't read [Z:\app\libs\applovin-sdk-6.3.2.jar] (No such file or directory)
        UATHelper: Packaging (Android (ETC1)): :app:transformClassesAndResourcesWithProguardForRelease FAILED
        UATHelper: Packaging (Android (ETC1)): FAILURE: Build failed with an exception.
        UATHelper: Packaging (Android (ETC1)): * What went wrong:
        UATHelper: Packaging (Android (ETC1)): Execution failed for task ':app:transformClassesAndResourcesWithProguardForRelease'.
        UATHelper: Packaging (Android (ETC1)): > java.io.IOException: Can't read [Z:\app\libs\applovin-sdk-6.3.2.jar] (No such file or directory)
        UATHelper: Packaging (Android (ETC1)): * Try:
        UATHelper: Packaging (Android (ETC1)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
        UATHelper: Packaging (Android (ETC1)): BUILD FAILED
        UATHelper: Packaging (Android (ETC1)): Total time: 1 mins 17.927 secs
        UATHelper: Packaging (Android (ETC1)): ERROR: cmd.exe failed with args /c "C:\Users\User\Documents\Unreal Projects\MPC_FUNK\Intermediate/Android/APK\gradle\rungradle.bat" :app:assembleRelease
        UATHelper: Packaging (Android (ETC1)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
        UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
        UATHelper: Packaging (Android (ETC1)): BUILD FAILED
        Hi caiomeck,

        Try changing the following line of code at AppLovin.Build.cs
        Code:
        else if(Target.Platform == UnrealTargetPlatform.Android)
        {
        PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });
        
        string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
        
        AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml"));
        
        //string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath);
        
        //AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml")));
        
        }
        Pandora Entertainment
        github.com/PandoraEntertainment
        [PLUGIN][FREE] AdColony, AppLovin, Chartboost, UnityAds, Vungle, Sharing, OneSignal, Facebook, Everyplay.

        Comment


          #79
          Originally posted by Makis View Post

          Hi caiomeck,

          Try changing the following line of code at AppLovin.Build.cs
          Code:
          else if(Target.Platform == UnrealTargetPlatform.Android)
          {
          PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });
          
          string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
          
          AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml"));
          
          //string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath);
          
          //AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml")));
          
          }
          I edited AppLovin.Build.cs and gave error, I will leave the attached file for you to see if it is correct


          UATHelper: Packaging (Android (ETC1)): WARNING: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(9,10) : warning CS0618: 'UnrealBuildTool.ModuleRules.ModuleRules()' � obsoleto: 'Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor (
          eg. "MyModuleRules(ReadOnlyTargetRules Target) : base(Target)").'
          UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(69,86) : error CS1061: 'UnrealBuildTool.TargetInfo' does not contain a definition for 'RelativeEnginePath' and no method of extension 'RelativeEnginePath' accepts that a first argument of type 'UnrealBuild
          Tool.TargetInfo' be found (you are not using a guideline or assembly reference?)
          UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(71,17) : error CS1501: No overload for method 'Add' accepts 2 arguments
          UATHelper: Packaging (Android (ETC1)): ERROR: Unable to compile source files.
          UATHelper: Packaging (Android (ETC1)): Took 1,1904912s to run UnrealBuildTool.exe, ExitCode=5
          UATHelper: Packaging (Android (ETC1)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MPC_FUNK Android Shipping -Project="C:\Users\User\Documents\Unreal Projects\MPC_FUNK\MPC_FUNK.uproject" -clean "C:\Users\User\Documents\Unreal Projects\MPC_FUNK\MPC_FUNK.uproject" -NoUBTMakefiles -remoteini=
          "C:\Users\User\Documents\Unreal Projects\MPC_FUNK" -skipdeploy -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.12.06-18.46.11.txt'
          UATHelper: Packaging (Android (ETC1)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
          UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=5 (5)
          UATHelper: Packaging (Android (ETC1)): BUILD FAILED]


          Attached Files

          Comment


            #80
            Originally posted by caiomeck View Post

            I edited AppLovin.Build.cs and gave error, I will leave the attached file for you to see if it is correct


            UATHelper: Packaging (Android (ETC1)): WARNING: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(9,10) : warning CS0618: 'UnrealBuildTool.ModuleRules.ModuleRules()' � obsoleto: 'Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor (
            eg. "MyModuleRules(ReadOnlyTargetRules Target) : base(Target)").'
            UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(69,86) : error CS1061: 'UnrealBuildTool.TargetInfo' does not contain a definition for 'RelativeEnginePath' and no method of extension 'RelativeEnginePath' accepts that a first argument of type 'UnrealBuild
            Tool.TargetInfo' be found (you are not using a guideline or assembly reference?)
            UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(71,17) : error CS1501: No overload for method 'Add' accepts 2 arguments
            UATHelper: Packaging (Android (ETC1)): ERROR: Unable to compile source files.
            UATHelper: Packaging (Android (ETC1)): Took 1,1904912s to run UnrealBuildTool.exe, ExitCode=5
            UATHelper: Packaging (Android (ETC1)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MPC_FUNK Android Shipping -Project="C:\Users\User\Documents\Unreal Projects\MPC_FUNK\MPC_FUNK.uproject" -clean "C:\Users\User\Documents\Unreal Projects\MPC_FUNK\MPC_FUNK.uproject" -NoUBTMakefiles -remoteini=
            "C:\Users\User\Documents\Unreal Projects\MPC_FUNK" -skipdeploy -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.12.06-18.46.11.txt'
            UATHelper: Packaging (Android (ETC1)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
            UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=5 (5)
            UATHelper: Packaging (Android (ETC1)): BUILD FAILED]

            Check the first lines of code too, i forgot it:

            Code:
             using System.IO;  namespace UnrealBuildTool.Rules {   public class AppLovin : ModuleRules {   public AppLovin(ReadOnlyTargetRules Target) : base (Target)
            Pandora Entertainment
            github.com/PandoraEntertainment
            [PLUGIN][FREE] AdColony, AppLovin, Chartboost, UnityAds, Vungle, Sharing, OneSignal, Facebook, Everyplay.

            Comment


              #81
              Originally posted by Makis View Post

              Check the first lines of code too, i forgot it:

              Code:
              using System.IO; namespace UnrealBuildTool.Rules { public class AppLovin : ModuleRules { public AppLovin(ReadOnlyTargetRules Target) : base (Target)

              UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(71,17) : error CS1501: No overload for method 'Add' accepts 2 arguments
              UATHelper: Packaging (Android (ETC1)): ERROR: Unable to compile source files.
              UATHelper: Packaging (Android (ETC1)): BUILD FAILED
              Attached Files

              Comment


                #82
                Originally posted by caiomeck View Post


                UATHelper: Packaging (Android (ETC1)): ERROR: c:\Users\User\Documents\Unreal Projects\MPC_FUNK\Plugins\AppLovin-master\Source\AppLovin\AppLovin.Build.cs(71,17) : error CS1501: No overload for method 'Add' accepts 2 arguments
                UATHelper: Packaging (Android (ETC1)): ERROR: Unable to compile source files.
                UATHelper: Packaging (Android (ETC1)): BUILD FAILED
                Code:
                  
                 else if(Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });  string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);  AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml")));  }
                Pandora Entertainment
                github.com/PandoraEntertainment
                [PLUGIN][FREE] AdColony, AppLovin, Chartboost, UnityAds, Vungle, Sharing, OneSignal, Facebook, Everyplay.

                Comment


                  #83
                  is onesignal working?

                  google has switched to firebase instead of gcm. i guess.
                  is the plugin compatible with that?
                  Need help or work to be done?
                  Contact Info

                  Comment


                    #84
                    Check their guide how to setup onesignal with firebase, how to setup a firebase project, generate the key etc. And maybe download the latest jar files.
                    Pandora Entertainment
                    github.com/PandoraEntertainment
                    [PLUGIN][FREE] AdColony, AppLovin, Chartboost, UnityAds, Vungle, Sharing, OneSignal, Facebook, Everyplay.

                    Comment


                      #85
                      Originally posted by Makis View Post
                      Check their guide how to setup onesignal with firebase, how to setup a firebase project, generate the key etc. And maybe download the latest jar files.
                      thank u so much for the reply.

                      i did all of them. except jar file part.
                      which jar file you are refering to ?

                      jar from onesignal´s android plugins?

                      and by any chance is any of your app using your onesignal plugin ?
                      is that still working with old GCM based solution?
                      Need help or work to be done?
                      Contact Info

                      Comment


                        #86
                        i have implemented ios version of onesignal into this plugin. dont know where is the code in my HDD. will try to find some time during summer vactaion to add it in your onesignal plaugin
                        Need help or work to be done?
                        Contact Info

                        Comment

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