# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=77

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**Page:** 78

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## [Ue4 关于敌人自动检测周围可攻击目标怎么实现](https://forums.unrealengine.com/t/ue4/24728)

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**Author:** [@Anonymous\_dd56a58405288d59cf93311503aeeb3e](https://forums.unrealengine.com/u/Anonymous_dd56a58405288d59cf93311503aeeb3e)\
**Replies:** 4\
**Last updated:** [August 29, 2017, 3:56pm UTC](https://forums.unrealengine.com/t/ue4/24728 "2017-08-29T15:56:31Z")

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利用射线？ 蓝图怎么弄呢？

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## [请问ue4编辑器的pc安装硬件要求是什么？](https://forums.unrealengine.com/t/ue4-pc/96272)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_89e0048d](https://forums.unrealengine.com/u/anonymous_user_89e0048d)\
**Replies:** 4\
**Last updated:** [August 24, 2017, 5:19pm UTC](https://forums.unrealengine.com/t/ue4-pc/96272 "2017-08-24T17:19:10Z")

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家里电脑有点老配置 i5 2310 4核 2.9G 内存 8G DDR3 1333 显卡 GTX460 1G 安装完最新版本的UE编辑器 只要开启编辑器 CPU就立刻占用率居高不下 温度直接到80+ 请问为什么？

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## [C4d的fbx和obj导入ue4问题](https://forums.unrealengine.com/t/c4d-fbx-obj-ue4/98629)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6a91e2fc](https://forums.unrealengine.com/u/anonymous_user_6a91e2fc)\
**Replies:** 1\
**Last updated:** [August 24, 2017, 12:27am UTC](https://forums.unrealengine.com/t/c4d-fbx-obj-ue4/98629 "2017-08-24T00:27:41Z")

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模型是导入了，但是材质只有一个颜色，其他纹理，平滑组什么都没有，怎么解决呢大佬们

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## [4.17的Sobol在蓝图中怎么使用？](https://forums.unrealengine.com/t/4-17-sobol/98987)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0460996e](https://forums.unrealengine.com/u/anonymous_user_0460996e)\
**Replies:** 0\
**Last updated:** [August 23, 2017, 1:07pm UTC](https://forums.unrealengine.com/t/4-17-sobol/98987 "2017-08-23T13:07:52Z")

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请问4.17的Sobol随机应该在蓝图中怎么使用呢？在官方文档好像没有看到相关节点的信息。 非常感谢

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## [AActor的A是什么意思呢？](https://forums.unrealengine.com/t/aactor-a/98773)

<div class="topic-metadata">

**Author:** [@602941661](https://forums.unrealengine.com/u/602941661)\
**Replies:** 1\
**Last updated:** [August 21, 2017, 2:19am UTC](https://forums.unrealengine.com/t/aactor-a/98773 "2017-08-21T02:19:49Z")

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文档里面的编程入门指南里面创建的FloatingActor类，为什么在头文件里面又变成了AFloatingActor

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## [New Unrealengine for virtual world](https://forums.unrealengine.com/t/new-unrealengine-for-virtual-world/52)

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**Author:** [@becomelost](https://forums.unrealengine.com/u/becomelost)\
**Replies:** 2\
**Last updated:** [August 13, 2017, 3:23pm UTC](https://forums.unrealengine.com/t/new-unrealengine-for-virtual-world/52 "2017-08-13T15:23:23Z")

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Just get Unreal 4 in the midnight trying out now ~测评尝试中

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## [Dota类游戏demo演示(9.21日更新增加对战平台)](https://forums.unrealengine.com/t/dota-demo-9-21/97609)

<div class="topic-metadata">

**Author:** [@kadadaka](https://forums.unrealengine.com/u/kadadaka)\
**Replies:** 2\
**Last updated:** [August 7, 2017, 5:17am UTC](https://forums.unrealengine.com/t/dota-demo-9-21/97609 "2017-08-07T05:17:35Z")

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\[ATTACH=JSON\]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp\_117718\_1505925492527\_970”}\[/ATTACH\] \[ATTACH=JSON\]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp\_113379\_1505925573594\_102”}\[/ATT…

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## [怎么移植一个OpenGL+CUDA开发的项目到UE4?](https://forums.unrealengine.com/t/opengl-cuda-ue4/97522)

<div class="topic-metadata">

**Author:** [@langlangking](https://forums.unrealengine.com/u/langlangking)\
**Replies:** 1\
**Last updated:** [August 3, 2017, 2:02am UTC](https://forums.unrealengine.com/t/opengl-cuda-ue4/97522 "2017-08-03T02:02:45Z")

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实验室有个基于卷积曲面造型技术的VR建模的项目，用的是OpenGL和CUDA开发。导师想把它搬到引擎上好做更漂亮的效果和UI。我没用过Unreal，Unity也不精通。学了几周Unreal还是不懂怎么绘制动态生成的多边形网格，怎么在Unreal中使用CUDA计算。 求前辈给些思路，我该重点学什么？怎么开始上手做？ 谢谢！

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## [下载教程模型问题！](https://forums.unrealengine.com/t/topic/97001)

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**Author:** [@\_521](https://forums.unrealengine.com/u/_521)\
**Replies:** 3\
**Last updated:** [July 31, 2017, 3:00pm UTC](https://forums.unrealengine.com/t/topic/97001 "2017-07-31T15:00:12Z")

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作为一名新手小白，现在在学习UE4，在学习教程资源的过程中，我无法下载ThirdPerson\_FBX.zip,请问哪位好心人分享一下，或者告诉我为什莫我无法下载模型？谢谢

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## [unreal 有类似cocos2dx 里rotateTo 方法么](https://forums.unrealengine.com/t/unreal-cocos2dx-rotateto/95783)

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**Author:** [@qipaworld](https://forums.unrealengine.com/u/qipaworld)\
**Replies:** 1\
**Last updated:** [July 27, 2017, 4:09am UTC](https://forums.unrealengine.com/t/unreal-cocos2dx-rotateto/95783 "2017-07-27T04:09:12Z")

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我想把一个物体在1秒钟内旋转90度。用c++

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## [yet another tetris game](https://forums.unrealengine.com/t/yet-another-tetris-game/44761)

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**Author:** [@fengkan](https://forums.unrealengine.com/u/fengkan)\
**Replies:** 17\
**Last updated:** [July 25, 2017, 3:17pm UTC](https://forums.unrealengine.com/t/yet-another-tetris-game/44761 "2017-07-25T15:17:44Z")

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参加了下 megajam，也贴在这里博诸君一笑吧。:smiley: 基本上是又一个俄罗斯方块的变种 下载：Microsoft OneDrive - Access files anywhere. Create docs with free Office Online. 创意来自于 Futilitris | Twinbeard

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## [求助把现有模型转成 ue4 骨骼](https://forums.unrealengine.com/t/ue4/96896)

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**Author:** [@fengkan](https://forums.unrealengine.com/u/fengkan)\
**Replies:** 5\
**Last updated:** [July 25, 2017, 3:45am UTC](https://forums.unrealengine.com/t/ue4/96896 "2017-07-25T03:45:23Z")

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在用 ikinema 和 vive tracker 做 vr 跳舞游戏，但是 ikinema 只支持 UE4 骨骼，所以需要把现有模型的骨骼转成 UE4 的，不知道版上有没有同学可以帮忙，报酬咱们私聊。 博君一笑的技术原型视频如下。

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## [最近做的室内场景测试](https://forums.unrealengine.com/t/topic/86489)

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**Author:** [@xinsen](https://forums.unrealengine.com/u/xinsen)\
**Replies:** 4\
**Last updated:** [July 25, 2017, 2:59am UTC](https://forums.unrealengine.com/t/topic/86489 "2017-07-25T02:59:38Z")

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大家好 我是在上海一家建筑设计公司工作，空余时间学了ue4，前后整了2个多月才弄完，场景也特别小，主要的重点还是效果和质感上 欢迎提意见问题 多多交流 谢谢 \[attach=config\]131487\[/attach\] \[attach=config\]131510\[/attach\] \[attach=config\]131511\[/attach\] \[attach=config\]131512\[/attach\] \[attach=…

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## [哪位大神知道怎么做UE的互联网联机啊？](https://forums.unrealengine.com/t/ue/92901)

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**Author:** [@anonymous\_user\_2ca16e92](https://forums.unrealengine.com/u/anonymous_user_2ca16e92)\
**Replies:** 7\
**Last updated:** [July 21, 2017, 12:27am UTC](https://forums.unrealengine.com/t/ue/92901 "2017-07-21T00:27:32Z")

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哪位大神知道怎么做ue的互联网联机啊，或者给小弟一些思路，最好能基于ue本身的联网功能。 拜谢！

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## [abc缓存导入问题](https://forums.unrealengine.com/t/abc/95246)

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**Author:** [@5775486f](https://forums.unrealengine.com/u/5775486f)\
**Replies:** 1\
**Last updated:** [July 11, 2017, 3:55pm UTC](https://forums.unrealengine.com/t/abc/95246 "2017-07-11T15:55:36Z")

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在做个测试，想把骨骼动画和肢体合并起来，但是发现了一些问题： 1.abc文件在播放的时候帧率似乎和骨骼动画不匹配，我导入了差不多400帧的骨骼，abc文件比骨骼文件早结束4帧的样子 2.abc文件在渲染的时候质量不如骨骼动画，锯齿明显，不知道是不是有什么渲染设置 有大神了解么？

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## [网格物体交叉的转角处，很黑是怎么回事呢？请问要怎么处理](https://forums.unrealengine.com/t/topic/95709)

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**Author:** [@flyingdust21](https://forums.unrealengine.com/u/flyingdust21)\
**Replies:** 3\
**Last updated:** [July 11, 2017, 3:43pm UTC](https://forums.unrealengine.com/t/topic/95709 "2017-07-11T15:43:36Z")

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网格物体交叉的转角处，很黑是怎么回事呢？请问要怎么处理，谢谢

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## [为什么4.16后我找不到数组中的get节点！以前都一直有的呀](https://forums.unrealengine.com/t/4-16-get/95857)

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**Author:** [@pasu2004](https://forums.unrealengine.com/u/pasu2004)\
**Replies:** 0\
**Last updated:** [July 6, 2017, 11:54am UTC](https://forums.unrealengine.com/t/4-16-get/95857 "2017-07-06T11:54:08Z")

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为什么4.16后我找不到数组中的get节点！以前都一直有的呀

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## [蓝图多人教程中需要登录steam作为联网测试？这个让人疼啊，官方考虑下次能考虑下国内情况不？](https://forums.unrealengine.com/t/steam/95665)

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**Author:** [@cart](https://forums.unrealengine.com/u/cart)\
**Replies:** 1\
**Last updated:** [July 3, 2017, 10:55am UTC](https://forums.unrealengine.com/t/steam/95665 "2017-07-03T10:55:45Z")

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测试必须是steam 账号登录，到这里我就醉了。 登录完了两天，居然不在一个区域，我的在日本，另一台香港，结果不知道是不是这个原因，运行结果黑了。 看了视频下面的讨论，还没有什么好的答案。 希望下次关于网络的问题，考虑下国内用户。

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## [AttachToComponent绑定的物件能解除吗？](https://forums.unrealengine.com/t/attachtocomponent/95492)

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**Author:** [@anonymous\_user\_312976361](https://forums.unrealengine.com/u/anonymous_user_312976361)\
**Replies:** 1\
**Last updated:** [July 3, 2017, 6:57am UTC](https://forums.unrealengine.com/t/attachtocomponent/95492 "2017-07-03T06:57:00Z")

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我用AttachToComponent把武器绑上了人物，但是怎么解除呢？(想做拿起武器和放下武器的效果)

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## [为什么玩我的世界会崩溃](https://forums.unrealengine.com/t/topic/95647)

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**Author:** [@anonymous\_user\_c2ba58c7](https://forums.unrealengine.com/u/anonymous_user_c2ba58c7)\
**Replies:** 0\
**Last updated:** [July 3, 2017, 5:31am UTC](https://forums.unrealengine.com/t/topic/95647 "2017-07-03T05:31:55Z")

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我崩溃了10000次

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## [兩個物體相鄰處顏色不連續](https://forums.unrealengine.com/t/topic/92224)

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**Author:** [@ntnu89er](https://forums.unrealengine.com/u/ntnu89er)\
**Replies:** 5\
**Last updated:** [June 30, 2017, 2:20am UTC](https://forums.unrealengine.com/t/topic/92224 "2017-06-30T02:20:04Z")

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左邊的是高的物體，右邊是低的。將它們放在一起build後，會有接縫。這要怎麼解決?感謝。

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## [请问unreal自己封装的一些shader函数要去哪里看到他们的实现？](https://forums.unrealengine.com/t/unreal-shader/95323)

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**Author:** [@ytycn](https://forums.unrealengine.com/u/ytycn)\
**Replies:** 1\
**Last updated:** [June 28, 2017, 2:08pm UTC](https://forums.unrealengine.com/t/unreal-shader/95323 "2017-06-28T14:08:24Z")

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例如bumpOffset,我只搜到了编译后的，该去哪里找编译前的呢。最好是类似与hlsl或glsl的… D:\\Program Files\\UE\_4.16\\Engine\\Content\\Functions\\Engine\_MaterialFunctions02\\Utility\\BumpOffset.uasset 请大家帮助下新手。。。谢谢。

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## [Steam热销排行榜的VR游戏：Bullet Sorrow VR 子弹之殇---开发日志](https://forums.unrealengine.com/t/steam-vr-bullet-sorrow-vr/80943)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2b57009d](https://forums.unrealengine.com/u/anonymous_user_2b57009d)\
**Replies:** 6\
**Last updated:** [March 9, 2017, 6:20am UTC](https://forums.unrealengine.com/t/steam-vr-bullet-sorrow-vr/80943 "2017-03-09T06:20:20Z")

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大家好，国产VR游戏 Bullet Sorrow VR，中文名子弹之殇，登陆Steam后，一直占据Top Seller各榜，以下是我们的开发日志，供大家交流： 不知道大家怎么想，我反正是觉得小时候混街机厅的那段时光特别值得回味。因此很自然地，当我刚接触VR游戏开发的时候，想都没想就开始把研发的路数往街机游戏上带。Bullet Sorrow 是我们精心研制的第二款VR游戏，虚幻4引擎和现有的VR技术让我们得以把小时候街机厅的…

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## [怎么解决导入角色动画fbx失败(骨骼不符)？](https://forums.unrealengine.com/t/fbx/94887)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_312976361](https://forums.unrealengine.com/u/anonymous_user_312976361)\
**Replies:** 1\
**Last updated:** [June 21, 2017, 3:50pm UTC](https://forums.unrealengine.com/t/fbx/94887 "2017-06-21T15:50:28Z")

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有一套角色动画，但想套用给另一个角色模型，但是动画使用的角色模型骨骼和我想套用的那个角色模型骨骼不符，不能导入，我是这样设置导入动画的 然后

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## [Ue4复原的古建-胡适故居](https://forums.unrealengine.com/t/ue4/29237)

<div class="topic-metadata">

**Author:** [@xiaoche](https://forums.unrealengine.com/u/xiaoche)\
**Replies:** 37\
**Last updated:** [June 21, 2017, 12:26pm UTC](https://forums.unrealengine.com/t/ue4/29237 "2017-06-21T12:26:25Z")

</div>

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## [VR项目价格](https://forums.unrealengine.com/t/vr/94319)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f85311c7](https://forums.unrealengine.com/u/anonymous_user_f85311c7)\
**Replies:** 3\
**Last updated:** [June 21, 2017, 3:57am UTC](https://forums.unrealengine.com/t/vr/94319 "2017-06-21T03:57:29Z")

</div>

大家好， 请问一下。 如果我的小团队开始开发vr建筑可视化有关系的项目为又大又有名公司， 我的手续费应该是多少？ 谢谢!

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## [關於vr的fps的問題?](https://forums.unrealengine.com/t/vr-fps/79943)

<div class="topic-metadata">

**Author:** [@RexBear](https://forums.unrealengine.com/u/RexBear)\
**Replies:** 2\
**Last updated:** [June 16, 2017, 3:43am UTC](https://forums.unrealengine.com/t/vr-fps/79943 "2017-06-16T03:43:04Z")

</div>

請問各位，小弟的VR因為FPS單獨在VRview運行時，達不到FPS45以上，可是以單獨運行卻可以達120左右，有做過基本優化，但是差異不大，GPU還是在30~40跑。後來發現我的顯卡只有GTX960，請問這在開發端方面會有影響嗎!?因為手邊沒有更高階的顯卡，所以只能上來求助，麻煩各位解答，謝謝大家。

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## [请问添加相机，ue4就崩是什么情况，有人遇到过吗](https://forums.unrealengine.com/t/ue4/94065)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_43723a2d](https://forums.unrealengine.com/u/anonymous_user_43723a2d)\
**Replies:** 1\
**Last updated:** [June 16, 2017, 3:25am UTC](https://forums.unrealengine.com/t/ue4/94065 "2017-06-16T03:25:43Z")

</div>

\_(:з」∠)\_有大佬知道怎么解决吗

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## [有哪位大神告知下首页轮播的分别是哪几个游戏啊？](https://forums.unrealengine.com/t/topic/94321)

<div class="topic-metadata">

**Author:** [@Lzio](https://forums.unrealengine.com/u/Lzio)\
**Replies:** 1\
**Last updated:** [June 16, 2017, 3:20am UTC](https://forums.unrealengine.com/t/topic/94321 "2017-06-16T03:20:15Z")

</div>

如题，求告知！！感觉效果十分强大

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## [新人求教！请问怎么用蓝图实现镜头碰撞！](https://forums.unrealengine.com/t/topic/93535)

<div class="topic-metadata">

**Author:** [@Anonymous\_ee10a537199d034f72cdd56227b844db](https://forums.unrealengine.com/u/Anonymous_ee10a537199d034f72cdd56227b844db)\
**Replies:** 1\
**Last updated:** [June 7, 2017, 5:54am UTC](https://forums.unrealengine.com/t/topic/93535 "2017-06-07T05:54:19Z")

</div>

就是镜头转向时碰到阻挡物体或地面不会穿透。:rolleyes:

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