# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=74

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**Page:** 75

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## [关于账户禁用问题，我希望官方人员能看到这封信。](https://forums.unrealengine.com/t/topic/216683)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_86af8fc61](https://forums.unrealengine.com/u/anonymous_user_86af8fc61)\
**Replies:** 0\
**Last updated:** [March 9, 2018, 9:31am UTC](https://forums.unrealengine.com/t/topic/216683 "2018-03-09T09:31:03Z")

</div>

去年8.9月份看到主播在玩这个游戏感觉很好玩，下载之后玩了几次就喜欢上了这个游戏。 一言不合就开卖，买了豪华限定版PVE，至今为止两个级赛勇者令状全用钱秒满级，各种皮肤都有，在里面花了很多钱，前段时间听说pve能退款，抱着试试的的态度申诉退款了一下，四五个星期后居然给我退款了，很高兴。 可是超过180天了不能提现，退在了游戏账户里面，我无奈的只能全冲VB了。 大概是上周吧，晚上玩的好好的，白天睡了一觉到第二天晚上凌晨左右我去登录游…

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## [堡垒之夜维护到几点？](https://forums.unrealengine.com/t/topic/107572)

<div class="topic-metadata">

**Author:** [@Anonymous\_72f6e6ca194f9fa38929a3dc76fdd6e3](https://forums.unrealengine.com/u/Anonymous_72f6e6ca194f9fa38929a3dc76fdd6e3)\
**Replies:** 0\
**Last updated:** [March 8, 2018, 9:44am UTC](https://forums.unrealengine.com/t/topic/107572 "2018-03-08T09:44:58Z")

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求问堡垒之夜维护到几点？给个具体时间。公告地址有的也可以给我个，谢谢

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## [求问衣服或翅膀在原有的骨骼上添加偏移和骨骼动画能否添加曲线快缓调节](https://forums.unrealengine.com/t/topic/107504)

<div class="topic-metadata">

**Author:** [@gtx1080-pan](https://forums.unrealengine.com/u/gtx1080-pan)\
**Replies:** 0\
**Last updated:** [March 7, 2018, 6:20am UTC](https://forums.unrealengine.com/t/topic/107504 "2018-03-07T06:20:42Z")

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如题,麻烦大佬指点一下谢谢 百度了一大圈没资源…:frowning:

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## [一个关于character运动控制的问题](https://forums.unrealengine.com/t/character/216593)

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**Author:** [@anonymous\_user\_45be25fb](https://forums.unrealengine.com/u/anonymous_user_45be25fb)\
**Replies:** 0\
**Last updated:** [March 3, 2018, 3:42am UTC](https://forums.unrealengine.com/t/character/216593 "2018-03-03T03:42:58Z")

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我需要一个控制一个相机的运动，然后砰到东西以后就停止向前运动，于是我建立了一个character蓝图。但是开始运行的时候总会和自己的charater的蓝图产生碰撞，这是很么原因呢？运行以后后退一段距离换个方向就可以前后运动，而且与其他物碰撞也是正常的。请高手们指点一下。

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## [Off-axis Projection](https://forums.unrealengine.com/t/off-axis-projection/106293)

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**Author:** [@anonymous\_user\_4d3261921](https://forums.unrealengine.com/u/anonymous_user_4d3261921)\
**Replies:** 4\
**Last updated:** [March 2, 2018, 4:21pm UTC](https://forums.unrealengine.com/t/off-axis-projection/106293 "2018-03-02T16:21:15Z")

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有没有哪位大神做过Off-axis Projection？ 想找人弄一个简单的Demo，有偿

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## [Change of Personal Information](https://forums.unrealengine.com/t/change-of-personal-information/106911)

<div class="topic-metadata">

**Author:** [@Anonymous\_330548a034af69dcad55d2ffc1ec5a8f](https://forums.unrealengine.com/u/Anonymous_330548a034af69dcad55d2ffc1ec5a8f)\
**Replies:** 0\
**Last updated:** [February 22, 2018, 4:40pm UTC](https://forums.unrealengine.com/t/change-of-personal-information/106911 "2018-02-22T16:40:56Z")

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Change of Personal Information I 'd like to change the area to China

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## [我要改个人资料里边的国家地区    Contact Customer Service](https://forums.unrealengine.com/t/contact-customer-service/106905)

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**Author:** [@Anonymous\_330548a034af69dcad55d2ffc1ec5a8f](https://forums.unrealengine.com/u/Anonymous_330548a034af69dcad55d2ffc1ec5a8f)\
**Replies:** 0\
**Last updated:** [February 22, 2018, 3:37pm UTC](https://forums.unrealengine.com/t/contact-customer-service/106905 "2018-02-22T15:37:01Z")

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我要把我的国际地区改成中国 Contact Customer Service

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## [如何得知ue4原生材质蓝图函数的实现过程？](https://forums.unrealengine.com/t/ue4/216473)

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**Author:** [@tanshunshi](https://forums.unrealengine.com/u/tanshunshi)\
**Replies:** 0\
**Last updated:** [February 22, 2018, 7:04am UTC](https://forums.unrealengine.com/t/ue4/216473 "2018-02-22T07:04:14Z")

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官方文档上对该材质函数的描述，表示看不懂。 我在VS2017上以关键字“Blend\_ColorBurn”对整个解决方案进行搜索，一无所获。现我想知道该如何才能找到蓝图函数的实现逻辑。

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## [开源一个.io类的射击游戏](https://forums.unrealengine.com/t/io/106571)

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**Author:** [@feiwu](https://forums.unrealengine.com/u/feiwu)\
**Replies:** 0\
**Last updated:** [February 16, 2018, 1:52am UTC](https://forums.unrealengine.com/t/io/106571 "2018-02-16T01:52:27Z")

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这是一个.io类的游戏， 支持自动匹配，自动启动Dedicated Server。 未来没什么时间继续做了，放到Github上，支持PC、UWP、Android、IOS、HTML5. 希望对大家有用，可以用最新的firefox体验 webgl版本。 稍加改动，简单修改地图和Blueprint，可以实现市面上大部分的.io游戏。 如果觉得有用，记得给我star

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## [发个ue4的广告插件](https://forums.unrealengine.com/t/ue4/106570)

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**Author:** [@feiwu](https://forums.unrealengine.com/u/feiwu)\
**Replies:** 0\
**Last updated:** [February 16, 2018, 1:49am UTC](https://forums.unrealengine.com/t/ue4/106570 "2018-02-16T01:49:57Z")

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发现有中文社区，发一个我放在Github上的插件吧 https://github.com/feixuwu/UnrealEngine4-EZ-Mobile-Ads 另外，继承了Admob mediation的: https://github.com/feixuwu/UnrealEngine4-Admob

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## [无限空间](https://forums.unrealengine.com/t/topic/106535)

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**Author:** [@sychn](https://forums.unrealengine.com/u/sychn)\
**Replies:** 0\
**Last updated:** [February 15, 2018, 4:57am UTC](https://forums.unrealengine.com/t/topic/106535 "2018-02-15T04:57:29Z")

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有没有人研究过无限空间？宇宙空间这样的。

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## [每日蓝图节点报告](https://forums.unrealengine.com/t/topic/216334)

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**Author:** [@nange151](https://forums.unrealengine.com/u/nange151)\
**Replies:** 0\
**Last updated:** [February 11, 2018, 1:25pm UTC](https://forums.unrealengine.com/t/topic/216334 "2018-02-11T13:25:48Z")

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我是个爱好者，虽然没什么什么牛逼的学位，多少年的引擎开发经验，也不是什么挂牌的、认证的教育机构可我还是想做些视频，虽然不权威，但我想尽己所能地去分享自己的知识。 就是每天介绍一个蓝图节点，目前分享在B站。也不知道大家的胃口，先简单做了个，欢迎大家批评。 第一期：set material （设置材质） 每日蓝图节点报告---Set Material\_哔哩哔哩\_bilibili 第二期：Print String （打印字符串） 每日节…

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## [有关崩坏的主题资源](https://forums.unrealengine.com/t/topic/106268)

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**Author:** [@anonymous\_user\_39eb3f31](https://forums.unrealengine.com/u/anonymous_user_39eb3f31)\
**Replies:** 1\
**Last updated:** [February 11, 2018, 2:44am UTC](https://forums.unrealengine.com/t/topic/106268 "2018-02-11T02:44:42Z")

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请问各位大佬有没有崩坏3方面的素材资源？有的话帮忙指点一下，如果必要的话萌新也可以花钱购买，希望各位帮帮忙

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## [关于相机](https://forums.unrealengine.com/t/topic/105926)

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**Author:** [@anonymous\_user\_14b49095](https://forums.unrealengine.com/u/anonymous_user_14b49095)\
**Replies:** 2\
**Last updated:** [February 9, 2018, 11:20pm UTC](https://forums.unrealengine.com/t/topic/105926 "2018-02-09T23:20:42Z")

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场景里有一个first pertson character,我按play的是还是默认相机。怎么能我播放时的是用到first pertson character。:frowning:

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## [那个game jam tool kit 国内打不开](https://forums.unrealengine.com/t/game-jam-tool-kit/106258)

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**Author:** [@zuyi](https://forums.unrealengine.com/u/zuyi)\
**Replies:** 1\
**Last updated:** [February 9, 2018, 8:47am UTC](https://forums.unrealengine.com/t/game-jam-tool-kit/106258 "2018-02-09T08:47:46Z")

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https://epicgames.app.box.com/v/GameJamKit 不知道是不是我的问题，我打不开epic提供的这个game jam tool kit。国内封了？

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## [大神能不能给点墙面墙角避免光斑漏光的干货，快把我弄疯了。求助](https://forums.unrealengine.com/t/topic/105908)

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**Author:** [@Anonymous\_f042f43f3c8bdf7173579a53b5767711](https://forums.unrealengine.com/u/Anonymous_f042f43f3c8bdf7173579a53b5767711)\
**Replies:** 4\
**Last updated:** [February 7, 2018, 10:53am UTC](https://forums.unrealengine.com/t/topic/105908 "2018-02-07T10:53:18Z")

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总是有莫名其妙的反射光斑，光照贴图分辨率都加到蛮高的了，只能凭着猜测一点点试，而且感觉细分越高越多问题。最致命的一点感觉每次烘具有随机性……

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## [官方为什么不再提供chm格式的API帮助手册了呢？](https://forums.unrealengine.com/t/chm-api/105910)

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**Author:** [@wyz339](https://forums.unrealengine.com/u/wyz339)\
**Replies:** 2\
**Last updated:** [February 4, 2018, 2:49pm UTC](https://forums.unrealengine.com/t/chm-api/105910 "2018-02-04T14:49:26Z")

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如题，手上最新的一份API CHM帮助文档是基于4.15的，现在都快4.19了，引擎也更新不少东西了，但是就是一直没见4.15之后的离线API chm帮助文档。 可能有人说直接用网页版的不就好了，但是网页版的不好找资料啊，本来打开UE文档网站的速度就不快（相对于百度之类而言），另外使用网页搜索 的时候很蛋疼啊，比如你搜索了一个类，然后过去看了一会，然后你又想找另外一个类，可是这时API参考那个首页自己又不记得从哪里进去了，只能不断地 …

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## [4.18引擎用vs2015打开c++脚本，一直提示加载2015！](https://forums.unrealengine.com/t/4-18-vs2015-c-2015/103720)

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**Author:** [@anonymous\_user\_0244ff28](https://forums.unrealengine.com/u/anonymous_user_0244ff28)\
**Replies:** 3\
**Last updated:** [February 2, 2018, 7:23pm UTC](https://forums.unrealengine.com/t/4-18-vs2015-c-2015/103720 "2018-02-02T19:23:06Z")

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关闭vs后就再也不能从ue编辑器里打开了，必须关闭编辑器，重启项目才能打开vs 有没有人遇到过这种问题，怎么解决的…

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## [为什么本地变量debug不出值?](https://forums.unrealengine.com/t/debug/216201)

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**Author:** [@Ghost1988](https://forums.unrealengine.com/u/Ghost1988)\
**Replies:** 0\
**Last updated:** [February 1, 2018, 6:28am UTC](https://forums.unrealengine.com/t/debug/216201 "2018-02-01T06:28:22Z")

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这个变量是在Functions里的Local Variables

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## [关于obj文件导入](https://forums.unrealengine.com/t/obj/105784)

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**Author:** [@anonymous\_user\_14b49095](https://forums.unrealengine.com/u/anonymous_user_14b49095)\
**Replies:** 2\
**Last updated:** [January 31, 2018, 7:07pm UTC](https://forums.unrealengine.com/t/obj/105784 "2018-01-31T19:07:48Z")

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我导入了obj文件，出现了一些碰撞问题，弄了半天解决了一般，还是有问题，然后网上找一些关于导入obj的信息。几乎没人用obj。。。WHY!!!

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## [Hierarchical Instanced Static Meshes 如何在整体单独更改一个模型的material吗](https://forums.unrealengine.com/t/hierarchical-instanced-static-meshes-material/105495)

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**Author:** [@anonymous\_user\_60faa68c](https://forums.unrealengine.com/u/anonymous_user_60faa68c)\
**Replies:** 1\
**Last updated:** [January 31, 2018, 2:07am UTC](https://forums.unrealengine.com/t/hierarchical-instanced-static-meshes-material/105495 "2018-01-31T02:07:59Z")

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通过Hierarchical Instanced Static Meshes 的方式生成了50个模型的集合体， 如何单独修改其中一个编号的mesh的material？

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## [新手学习ue4应该从哪里开始学起？](https://forums.unrealengine.com/t/ue4/105754)

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**Author:** [@DSFGth](https://forums.unrealengine.com/u/DSFGth)\
**Replies:** 1\
**Last updated:** [January 30, 2018, 5:03pm UTC](https://forums.unrealengine.com/t/ue4/105754 "2018-01-30T17:03:21Z")

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求大神给一个方向…

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## [Ue4目前支持哪些方向盘设备](https://forums.unrealengine.com/t/ue4/81352)

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**Author:** [@Anonymous\_194f1250d3b4626c2cf08e19f23ff8be](https://forums.unrealengine.com/u/Anonymous_194f1250d3b4626c2cf08e19f23ff8be)\
**Replies:** 2\
**Last updated:** [January 30, 2018, 7:39am UTC](https://forums.unrealengine.com/t/ue4/81352 "2018-01-30T07:39:57Z")

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项目需要一套方向盘的硬件设备 请问蓝图里有没有哪些控制模板已经生成好了 哪些品牌的硬件可以直接使用 或者是提供ue4的插件

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## [关于更换物体](https://forums.unrealengine.com/t/topic/105755)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_14b49095](https://forums.unrealengine.com/u/anonymous_user_14b49095)\
**Replies:** 1\
**Last updated:** [January 30, 2018, 7:35am UTC](https://forums.unrealengine.com/t/topic/105755 "2018-01-30T07:35:53Z")

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大家好！ 我刚开始学u的 我现在能换物体的材质 输入—multigate—setmaterial 要更换整个物体的话（box换成sphere）怎么办，multigate好像没用！

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## [打包安卓软件](https://forums.unrealengine.com/t/topic/216158)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b564adc9](https://forums.unrealengine.com/u/anonymous_user_b564adc9)\
**Replies:** 0\
**Last updated:** [January 28, 2018, 6:15am UTC](https://forums.unrealengine.com/t/topic/216158 "2018-01-28T06:15:13Z")

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我打包安卓游戏，非常缓慢。我已经把场景中的东西都删掉只留下一个圆形Pawn和一个光源。也不报错就是打包不完卡着不动。 希望大家能给我一些建议，什么情况能影响打包速度?

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## [新人求解](https://forums.unrealengine.com/t/topic/105650)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b564adc9](https://forums.unrealengine.com/u/anonymous_user_b564adc9)\
**Replies:** 0\
**Last updated:** [January 28, 2018, 2:01am UTC](https://forums.unrealengine.com/t/topic/105650 "2018-01-28T02:01:34Z")

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如何在接受安卓手机触屏的位置和事件？我在虚幻4的蓝图里没找到。

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## [关于安卓打包问题sos](https://forums.unrealengine.com/t/sos/216152)

<div class="topic-metadata">

**Author:** [@Anonymous\_66eb38fac2d506965767c927a9373773](https://forums.unrealengine.com/u/Anonymous_66eb38fac2d506965767c927a9373773)\
**Replies:** 0\
**Last updated:** [January 27, 2018, 3:23pm UTC](https://forums.unrealengine.com/t/sos/216152 "2018-01-27T15:23:41Z")

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无法打包又找不到问题，从安装了很多次不知道那个步骤出问题 UATHelper: Packaging (Android (ETC1)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version …

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## [VR模式下如何让一个蓝图对VR Player产生Overlap或Hit事件。](https://forums.unrealengine.com/t/vr-vr-player-overlap-hit/105494)

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**Author:** [@Anonymous\_f0539526f294a3d3d703c0ae1c7b2dcc](https://forums.unrealengine.com/u/Anonymous_f0539526f294a3d3d703c0ae1c7b2dcc)\
**Replies:** 0\
**Last updated:** [January 25, 2018, 2:16am UTC](https://forums.unrealengine.com/t/vr-vr-player-overlap-hit/105494 "2018-01-25T02:16:07Z")

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我新建了一个 UE4的VR模板。在模板里，我新建一个蓝图 加了Collision，希望它能对Player Pawn(蓝图名为：MotionControllerPawn) 产生 Overlap 或 Hit 事件。当我用HTC vie手柄瞬移到该蓝图的位置时，并没有产生Overlap事件。接着我对碰撞设置做了多次调试，依然没有效果。为什么Player Pawn可以对其他Actor产生Overlap事件，而反过来就不行呢？是我哪里设置错了么！…

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## [我想在Runtime模式下 通过鼠标左键识别当前材质的index](https://forums.unrealengine.com/t/runtime-index/105355)

<div class="topic-metadata">

**Author:** [@Anonymous\_0cb7be7ba4bc64b9dcbb8d10d6e603f5](https://forums.unrealengine.com/u/Anonymous_0cb7be7ba4bc64b9dcbb8d10d6e603f5)\
**Replies:** 5\
**Last updated:** [January 25, 2018, 2:06am UTC](https://forums.unrealengine.com/t/runtime-index/105355 "2018-01-25T02:06:15Z")

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我想在Runtime模式下 通过鼠标左键识别当前材质的index 请问该如何

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## [升级了4.18.3项目打不开了，报错](https://forums.unrealengine.com/t/4-18-3/216099)

<div class="topic-metadata">

**Author:** [@Anonymous\_99790d37ef5798535f49500e81ecda71](https://forums.unrealengine.com/u/Anonymous_99790d37ef5798535f49500e81ecda71)\
**Replies:** 0\
**Last updated:** [January 24, 2018, 2:08am UTC](https://forums.unrealengine.com/t/4-18-3/216099 "2018-01-24T02:08:11Z")

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图片和log已经传到附件了

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