# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=73

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**Page:** 74

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## [如何判断某个界面已经被创建过了](https://forums.unrealengine.com/t/topic/111096)

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**Author:** [@user\_03cb7dc0cec010aea1d6d798cd7709e7c64af9c8be5f149cdc5f0c](https://forums.unrealengine.com/u/user_03cb7dc0cec010aea1d6d798cd7709e7c64af9c8be5f149cdc5f0c)\
**Replies:** 0\
**Last updated:** [May 21, 2018, 3:20am UTC](https://forums.unrealengine.com/t/topic/111096 "2018-05-21T03:20:46Z")

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在关卡里要显示一个界面，首先要 创建界面CreateWidget，然后再加入到Viewport。但如果这个界面之前已经被创建过了，那直接调用AddToViewport就可以了。那我怎么知道这个界面是否已经被创建了，又接口吗？ UUserWidget\* Widget = CreateWidget\<UUserWidget\>(GetWorld(), WidgetClass); if (nullptr == Widget) { retu…

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## [不用蓝图和C++，怎么在编辑器中实现物体的附加？](https://forums.unrealengine.com/t/c/111075)

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**Author:** [@anonymous\_user\_9a59c2f8](https://forums.unrealengine.com/u/anonymous_user_9a59c2f8)\
**Replies:** 0\
**Last updated:** [May 20, 2018, 10:59am UTC](https://forums.unrealengine.com/t/c/111075 "2018-05-20T10:59:02Z")

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右键物体，点击附加之后，在编辑模式中，该物体确实随着目标物体一起动了，但是，进入游戏，测试的时候却没有任何效果，这是为什么？

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## [Porsche 911: The revolution](https://forums.unrealengine.com/t/porsche-911-the-revolution/217643)

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**Author:** [@FisherDai](https://forums.unrealengine.com/u/FisherDai)\
**Replies:** 0\
**Last updated:** [May 16, 2018, 2:48pm UTC](https://forums.unrealengine.com/t/porsche-911-the-revolution/217643 "2018-05-16T14:48:15Z")

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完整视频连接： youku（被压缩的有点卡）： youtube（一点都不卡）： 大概最近一年我都在折腾Unreal Engine，研究各种技术，开发各种应用。同时做美术和程序的感觉十分酸爽。 有一次同事聊天，说到了虚幻引擎的画面极限问题，所以我就很好奇：如果我不考虑交互式APP的运行限制，也不考虑各式各样的客户需求，而只是尽可能的追求最强的Unreal Engine美术效果，那么我在这条路上能走…

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## [C++ fbx动画导入插件外包](https://forums.unrealengine.com/t/c-fbx/110844)

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**Author:** [@sate](https://forums.unrealengine.com/u/sate)\
**Replies:** 0\
**Last updated:** [May 14, 2018, 2:21pm UTC](https://forums.unrealengine.com/t/c-fbx/110844 "2018-05-14T14:21:56Z")

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需要做一个FBX 动画数据的批量导入程序 ，后台运行，可以自动匹配fbx角色，道具。有兴趣和相关经验的请联系 QQ ：248643942 报酬丰。

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## [升了64位就开不了启动器了，重装过了](https://forums.unrealengine.com/t/topic/217572)

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**Author:** [@anonymous\_user\_075143de1](https://forums.unrealengine.com/u/anonymous_user_075143de1)\
**Replies:** 0\
**Last updated:** [May 11, 2018, 12:19pm UTC](https://forums.unrealengine.com/t/topic/217572 "2018-05-11T12:19:20Z")

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求大佬解答啊

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## [Compilation problem URGENT !!](https://forums.unrealengine.com/t/compilation-problem-urgent/110686)

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**Author:** [@anonymous\_user\_45818f6a](https://forums.unrealengine.com/u/anonymous_user_45818f6a)\
**Replies:** 0\
**Last updated:** [May 10, 2018, 3:55pm UTC](https://forums.unrealengine.com/t/compilation-problem-urgent/110686 "2018-05-10T15:55:35Z")

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the following record appears when packaging the project for windows x64: LogWindows: Warning: CreateProc failed: El sistema no puede encontrar el archivo especificado. (0x00000002) LogWindows: Warning: URL: cmd.exe /c ““…

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## [怎么使用场景扩展包urban city？](https://forums.unrealengine.com/t/urban-city/217453)

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**Author:** [@anonymous\_user\_8cdce50a](https://forums.unrealengine.com/u/anonymous_user_8cdce50a)\
**Replies:** 0\
**Last updated:** [May 2, 2018, 5:59am UTC](https://forums.unrealengine.com/t/urban-city/217453 "2018-05-02T05:59:07Z")

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我下载了urban city的扩展包，把整个解压后的扩展包放到项目content目录下面，但是打开之后并没有显示map目录下的umap文件。 求大神指导应该怎么加载、怎么使用这种扩展包？

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## [关于VS2015运行debug就提示msvsmon.exe意外退出并崩溃的解决办法](https://forums.unrealengine.com/t/vs2015-debug-msvsmon-exe/110067)

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**Author:** [@soarz4](https://forums.unrealengine.com/u/soarz4)\
**Replies:** 0\
**Last updated:** [April 26, 2018, 7:50am UTC](https://forums.unrealengine.com/t/vs2015-debug-msvsmon-exe/110067 "2018-04-26T07:50:47Z")

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这个问题通常出现在安装有Astrill这个VPN的机器上，解决的办法就是打开Astrill然后按住Ctrl点击Help，在出现的菜单中选择LSP Uninstall,当执行完后问题解决

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## [Vr游戏《a.d.2047》一场惊心动魄，爱恨交织的vr互动电影之旅。](https://forums.unrealengine.com/t/vr-a-d-2047-vr/97646)

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**Author:** [@anonymous\_user\_e2e63a5c](https://forums.unrealengine.com/u/anonymous_user_e2e63a5c)\
**Replies:** 3\
**Last updated:** [April 24, 2018, 7:20am UTC](https://forums.unrealengine.com/t/vr-a-d-2047-vr/97646 "2018-04-24T07:20:17Z")

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\[SIZE=4\]游戏介绍： 《A.D.2047》是Recano开发的一款在VR平台上的互动电影式游戏。是针对VR平台的特殊硬件设计，创造的一种只有在VR设备上才能获得的独特体验。\[/SIZE\] 游戏内容： 突如其来的车祸，将身为警探的你卷入到一起连环杀人事件中。 随着调查的深入，你发现在流光溢彩的城市背后，暗流涌动，交织着各方力量的阴谋算计。 而身处冲突漩涡中心的你，只有依靠自己的力量找出真凶，才能阻止不断袭来的致命杀机…

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## [关于粒子问题，粒子效果在地图原点，没有跟着炮弹](https://forums.unrealengine.com/t/topic/217215)

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**Author:** [@Anonymous\_66eb38fac2d506965767c927a9373773](https://forums.unrealengine.com/u/Anonymous_66eb38fac2d506965767c927a9373773)\
**Replies:** 2\
**Last updated:** [April 22, 2018, 3:32am UTC](https://forums.unrealengine.com/t/topic/217215 "2018-04-22T03:32:52Z")

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UPROPERTY(VisibleAnywhere, Category = “Component”) UStaticMeshComponent\* ComponentMesh = nullptr; UPROPERTY(VisibleAnywhere, Category = “Component”) UParticleSystemComponent\* LaunchParticle = nullptr; UPROPERTY(Visib…

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## [Unreal Open Day 2017 Epic Games 技术演讲 PPT 分享](https://forums.unrealengine.com/t/unreal-open-day-2017-epic-games-ppt/91247)

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**Author:** [@Nicki](https://forums.unrealengine.com/u/Nicki)\
**Replies:** 3\
**Last updated:** [April 20, 2018, 3:51pm UTC](https://forums.unrealengine.com/t/unreal-open-day-2017-epic-games-ppt/91247 "2018-04-20T15:51:01Z")

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Unreal Open Day 2017 活动上 Epic Games VR 首席设计师 Nick Donaldson 先生介绍了由 Epic Games 推出的 VR 射击游戏 《Robo Recall》 的设计思路，以及在开发中遇到的问题和解决方案。我们已经将 Nick Donaldson 先生演讲 PPT 共享至 Slideshare 平台，点击链接访问这篇演讲 PPT。 https://www.slideshare.net…

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## [RuntimeMeshComponent在手机上没有碰撞怎么办？](https://forums.unrealengine.com/t/runtimemeshcomponent/109799)

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**Author:** [@langlangking](https://forums.unrealengine.com/u/langlangking)\
**Replies:** 0\
**Last updated:** [April 20, 2018, 8:59am UTC](https://forums.unrealengine.com/t/runtimemeshcomponent/109799 "2018-04-20T08:59:00Z")

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无法用GetHitResult函数hit到，求救。 https://forums.unrealengine.com/development-discussion/android-development/1463376-how-can-i-hit-runtimemeshcomponent-or-proceduralmeshcomponent-in-android

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## [虚幻4 動畫（3d动态分镜)](https://forums.unrealengine.com/t/4-3d/217227)

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**Author:** [@miomio69](https://forums.unrealengine.com/u/miomio69)\
**Replies:** 0\
**Last updated:** [April 16, 2018, 10:52am UTC](https://forums.unrealengine.com/t/4-3d/217227 "2018-04-16T10:52:21Z")

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专业影视镜头设计 最近正找寻外包接案的机会 如贵公司有需要还请给予机会 https://www.bilibili.com/video/av22177177 idolcity@yeah.net

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## [请教各位大大，建筑学毕业，找一个虚幻4虚拟现实漫游这样的vr美术工作困难吗？](https://forums.unrealengine.com/t/4-vr/106218)

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**Author:** [@anonymous\_user\_fd774780](https://forums.unrealengine.com/u/anonymous_user_fd774780)\
**Replies:** 4\
**Last updated:** [April 16, 2018, 3:34am UTC](https://forums.unrealengine.com/t/4-vr/106218 "2018-04-16T03:34:04Z")

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3dmax建模，ue4渲染构建都会，substance画贴图正在学习中 主要想去非游戏类的VR公司，游戏类要求会画游戏角色，不是我的强项，而且我也想做软件类的VR美术。

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## [虚幻行业未来发展在哪里](https://forums.unrealengine.com/t/topic/109387)

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**Author:** [@anonymous\_user\_3c7fd27d](https://forums.unrealengine.com/u/anonymous_user_3c7fd27d)\
**Replies:** 0\
**Last updated:** [April 11, 2018, 3:12pm UTC](https://forums.unrealengine.com/t/topic/109387 "2018-04-11T15:12:44Z")

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难度和瓶颈能突破吗，坚持会看到曙光吗13714611772

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## [Ue4虚拟现实学生作品](https://forums.unrealengine.com/t/ue4/108737)

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**Author:** [@songbin](https://forums.unrealengine.com/u/songbin)\
**Replies:** 5\
**Last updated:** [April 8, 2018, 7:53am UTC](https://forums.unrealengine.com/t/ue4/108737 "2018-04-08T07:53:58Z")

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\[FONT=黑体,\]UE4真的很棒，在做一些展示项目时很激动人心，一些UE4虚幻引擎虚拟现实学生作品分享交流，欢迎各位给予批评指正。 \[FONT=黑体,\]视频地址如下：

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## [虚幻4.19.0如何开发ps4游戏？](https://forums.unrealengine.com/t/4-19-0-ps4/109192)

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**Author:** [@anonymous\_user\_a7912d4a](https://forums.unrealengine.com/u/anonymous_user_a7912d4a)\
**Replies:** 0\
**Last updated:** [April 7, 2018, 4:10pm UTC](https://forums.unrealengine.com/t/4-19-0-ps4/109192 "2018-04-07T16:10:42Z")

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如题，求解各位大大！小弟感激不尽 谢谢

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## [请问安卓开发包如何下载？](https://forums.unrealengine.com/t/topic/109034)

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**Author:** [@nikoong](https://forums.unrealengine.com/u/nikoong)\
**Replies:** 0\
**Last updated:** [April 4, 2018, 1:58pm UTC](https://forums.unrealengine.com/t/topic/109034 "2018-04-04T13:58:58Z")

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我按照官网教程 通过这个可执行文件下载：\\UE\_4.19\\Engine\\Extras\\AndroidWorks\\Win64\\CodeWorksforAndroid-1R6u1-windows 但是下载进度一直没有增长，请问有其他方法下载吗？ P.S.我安装了VS2017,虚幻4可以检测到，但是CodeWorksforAndroid-1R6u1-windows提示找不到VS，请问我忽略提示继续下载有问题吗？

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## [求教为什么我打不开c++的项目，vs2017改装的我都装上了。](https://forums.unrealengine.com/t/c-vs2017/217039)

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**Author:** [@anonymous\_user\_cf873e1a](https://forums.unrealengine.com/u/anonymous_user_cf873e1a)\
**Replies:** 0\
**Last updated:** [April 3, 2018, 8:54am UTC](https://forums.unrealengine.com/t/c-vs2017/217039 "2018-04-03T08:54:48Z")

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尝试生成项目文件时发生错误。 Running F:/unreal engine/UE\_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“F:/unreal engine/example1/我的项目/我的项目.uproject” -game -rocket -progress Discovering modules, targets and…

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## [Ue4的官方示例游戏有源代码吗？](https://forums.unrealengine.com/t/ue4/108907)

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**Author:** [@anonymous\_user\_9a59c2f8](https://forums.unrealengine.com/u/anonymous_user_9a59c2f8)\
**Replies:** 0\
**Last updated:** [April 2, 2018, 6:02am UTC](https://forums.unrealengine.com/t/ue4/108907 "2018-04-02T06:02:55Z")

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如题，下载完示例游戏之后，结果发现没有VS的启动项目，只能用编辑器打开，这些示例有源代码吗？

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## [蓝图API打不开，报错404NotFound,怎么解决](https://forums.unrealengine.com/t/api-404notfound/107998)

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**Author:** [@Samks](https://forums.unrealengine.com/u/Samks)\
**Replies:** 1\
**Last updated:** [March 28, 2018, 10:13am UTC](https://forums.unrealengine.com/t/api-404notfound/107998 "2018-03-28T10:13:31Z")

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蓝图API打不开，报错404NotFound,怎么解决

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## [萌新求教 启动引擎失败是怎么回事，屏幕变黑后一会就跳出了，内存不够吗？](https://forums.unrealengine.com/t/topic/106143)

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**Author:** [@anonymous\_user\_2fce1ebd](https://forums.unrealengine.com/u/anonymous_user_2fce1ebd)\
**Replies:** 4\
**Last updated:** [March 23, 2018, 11:08am UTC](https://forums.unrealengine.com/t/topic/106143 "2018-03-23T11:08:22Z")

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日志报错是这个 Error: Direct3DDevice-\>CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed 是因为内存不够吗 我的电脑内存只有4G

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## [谁会安卓上面做按钮](https://forums.unrealengine.com/t/topic/108071)

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**Author:** [@Anonymous\_66eb38fac2d506965767c927a9373773](https://forums.unrealengine.com/u/Anonymous_66eb38fac2d506965767c927a9373773)\
**Replies:** 1\
**Last updated:** [March 23, 2018, 11:04am UTC](https://forums.unrealengine.com/t/topic/108071 "2018-03-23T11:04:10Z")

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求个在安卓界面做按钮控制物体行为的教学视频或文档

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## [Live Link插件 能出3D MAX版本吗,不是都用MAYA的](https://forums.unrealengine.com/t/live-link-3d-max-maya/108416)

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**Author:** [@DWCG](https://forums.unrealengine.com/u/DWCG)\
**Replies:** 0\
**Last updated:** [March 23, 2018, 8:49am UTC](https://forums.unrealengine.com/t/live-link-3d-max-maya/108416 "2018-03-23T08:49:15Z")

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国内做游戏普遍都是ＭＡＸ制作～～～ＭＡＹＡ一般都是影视再用～～

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## [4.19版运动控制问题](https://forums.unrealengine.com/t/4-19/216877)

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**Author:** [@anonymous\_user\_45be25fb](https://forums.unrealengine.com/u/anonymous_user_45be25fb)\
**Replies:** 0\
**Last updated:** [March 22, 2018, 4:00pm UTC](https://forums.unrealengine.com/t/4-19/216877 "2018-03-22T16:00:40Z")

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Pawncharacter 蓝图内控制pawncharacter的运动，同时在设置那里设置输入轴，在4.17版下运行正常，导入4.19后lookup动作运行后马上可以实现，但是turn和moveforward要多次lookup后正常响应。请问这是什么回事？

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## [【新手问.大神勿喷】请问mmd转fbx的骨骼怎么替换呢](https://forums.unrealengine.com/t/mmd-fbx/64073)

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**Author:** [@HAIBRARY\_MIKOTO](https://forums.unrealengine.com/u/HAIBRARY_MIKOTO)\
**Replies:** 3\
**Last updated:** [June 28, 2016, 12:03pm UTC](https://forums.unrealengine.com/t/mmd-fbx/64073 "2016-06-28T12:03:01Z")

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RT…之前做好的VMD转FBX后导入UE4貌似不能用，打算重做。但是MMD得骨骼和UE4的骨骼结构差异很大（我不打算删掉重绑,因为还有面部动作之类的）请问有什么办法在不改变蒙皮的状态下替换重绑呢（不想再反maya再处理了）

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## [大家有4.18.3的安装包吗，萌新求](https://forums.unrealengine.com/t/4-18-3/108172)

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**Author:** [@Sean\_Clark](https://forums.unrealengine.com/u/Sean_Clark)\
**Replies:** 0\
**Last updated:** [March 19, 2018, 1:29pm UTC](https://forums.unrealengine.com/t/4-18-3/108172 "2018-03-19T13:29:47Z")

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大家好，我是一名瑟瑟发抖的萌新，我安装上Ue4.18.3后找不到下载的安装包。。求一个安装包，我需要在一个没有网的电脑上装Ue4. 大家有办法吗

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## [在sequencer渲染出来的图片太模糊](https://forums.unrealengine.com/t/sequencer/216832)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6738dee0](https://forums.unrealengine.com/u/anonymous_user_6738dee0)\
**Replies:** 0\
**Last updated:** [March 19, 2018, 8:51am UTC](https://forums.unrealengine.com/t/sequencer/216832 "2018-03-19T08:51:03Z")

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第一张是摄像机视图下树的显示，第二张是在sequencer里渲染出来的序列图片，怎么样渲染才能保持第一张的清晰度？求各位大佬指教。。

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## [你们都怎么发布插件的，我的不能在别的机器上运行](https://forums.unrealengine.com/t/topic/108157)

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**Author:** [@Anonymous\_d72243a3cb6314d66726b00d9122605d](https://forums.unrealengine.com/u/Anonymous_d72243a3cb6314d66726b00d9122605d)\
**Replies:** 0\
**Last updated:** [March 19, 2018, 6:43am UTC](https://forums.unrealengine.com/t/topic/108157 "2018-03-19T06:43:21Z")

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公司里一摸一样的UE版本。 不过我的版本是github上后来编译的，别人的版本都是启动器下载的。 我编译出来的插件只能自己的机器上使用，无论是引擎插件还是工程插件。（无论是在插件中进行“打包”，还是直接复制出来） 我自己用的时候，如果第一次把插件复制到工程目录下，第一次加载会提示我要求构建，然后就可以用了。 如果放在其它人机器上，具体情况是这样： UE4编辑器打开后，在插件中能看到我的插件。 点击激活，提示重启，重启后运行要…

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## [打包HTML5后用firefox nightly打开地址后，正常读条完毕，显示错误，求解！！](https://forums.unrealengine.com/t/html5-firefox-nightly/216830)

<div class="topic-metadata">

**Author:** [@zefluo](https://forums.unrealengine.com/u/zefluo)\
**Replies:** 0\
**Last updated:** [March 19, 2018, 4:53am UTC](https://forums.unrealengine.com/t/html5-firefox-nightly/216830 "2018-03-19T04:53:30Z")

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环境：4.18 打包HTML5后用firefox nightly打开地址后，正常读条完毕，显示错误，求解！！！ 打包成功无报错

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