# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=67

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 68

---

## [请教 只使用蓝图 Blueprint  的情况下 处理JSON 的资料 及 取得一体机的序号](https://forums.unrealengine.com/t/blueprint-json/136582)

<div class="topic-metadata">

**Author:** [@LivTech](https://forums.unrealengine.com/u/LivTech)\
**Replies:** 1\
**Last updated:** [January 19, 2020, 6:44am UTC](https://forums.unrealengine.com/t/blueprint-json/136582 "2020-01-19T06:44:26Z")

</div>

请问各位, 我有两个问题 关于 只使用 蓝图 Blueprint 的情况下, 问题一: 有没有一个方法是 把JSON 的资料 转换成 中文文字 , 简体 /繁体? 例如: \\u4F60\\u597D 轉換成 你好 或是必须用 C++ 建立一个blueprint Function? 请问能提供 参考的代码吗? 问题二: 当我在一体机 (vive focus plue) 使用 蓝图中 的 “Get Device Id” 功能…

---

## [How to get Pegasus\_1.2.2's plugin for ue4.24 or ue4.22](https://forums.unrealengine.com/t/how-to-get-pegasus_1-2-2s-plugin-for-ue4-24-or-ue4-22/136590)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_738cead71](https://forums.unrealengine.com/u/anonymous_user_738cead71)\
**Replies:** 0\
**Last updated:** [January 16, 2020, 12:16pm UTC](https://forums.unrealengine.com/t/how-to-get-pegasus_1-2-2s-plugin-for-ue4-24-or-ue4-22/136590 "2020-01-16T12:16:27Z")

</div>

I only have the plugin for UE4.15 . Please help me！！

---

## [4.23 raytracing 阴影在植被上有奇怪的问题](https://forums.unrealengine.com/t/4-23-raytracing/136467)

<div class="topic-metadata">

**Author:** [@punkmimu](https://forums.unrealengine.com/u/punkmimu)\
**Replies:** 0\
**Last updated:** [January 14, 2020, 5:29am UTC](https://forums.unrealengine.com/t/4-23-raytracing/136467 "2020-01-14T05:29:53Z")

</div>

我遇到一个麻烦的问题 在灯光投射raytracing阴影给植被时 如果物体比例较小 一切正常，如果比例放大，就会出现黑斑 默认大小的球 没什么问题 比例放大到3 就会出现这样的黑斑 比例越大黑斑就越严重 如果不是植被物体 即便放很大也不会有这样的问题 我曾尝试选择一些阴影相关的选项，但没有找到如何解决，并且我发现4.24也是如此，同时在2080 1070的卡上都有同样的结果 请教有没有达人能帮助解决

---

## [unreal能否实现这样的waterfall？](https://forums.unrealengine.com/t/unreal-waterfall/222240)

<div class="topic-metadata">

**Author:** [@Yejun\_Wang](https://forums.unrealengine.com/u/Yejun_Wang)\
**Replies:** 0\
**Last updated:** [January 9, 2020, 7:54pm UTC](https://forums.unrealengine.com/t/unreal-waterfall/222240 "2020-01-09T19:54:37Z")

</div>

https://forums.unrealengine.com/filedata/fetch?filedataid=180830&type=thumb&attachmentnodeid= 能满足特写需求的

---

## [Sketchup导出Datasmith后材质丢失](https://forums.unrealengine.com/t/sketchup-datasmith/136166)

<div class="topic-metadata">

**Author:** [@zackz2016](https://forums.unrealengine.com/u/zackz2016)\
**Replies:** 0\
**Last updated:** [January 9, 2020, 8:11am UTC](https://forums.unrealengine.com/t/sketchup-datasmith/136166 "2020-01-09T08:11:06Z")

</div>

Hi，将SKp导入UE4后，材质全部丢失，只显示白模，在Materials目录下找到材质球，但是都为白色，Textures目录下有导入的贴图，我用的是skp2018和UE4.24，试了很多模型都是同样问题，但是原来用UE4.21时并没有这个问题。

---

## [打包报错 求救！](https://forums.unrealengine.com/t/topic/134238)

<div class="topic-metadata">

**Author:** [@TimeLineStudio](https://forums.unrealengine.com/u/TimeLineStudio)\
**Replies:** 2\
**Last updated:** [January 5, 2020, 6:21am UTC](https://forums.unrealengine.com/t/topic/134238 "2020-01-05T06:21:14Z")

</div>

Failed to copy D:\\UE4\\UE\_4.22\\Engine\\Binaries\\ThirdParty\\DbgHelp\\dbghelp.dll to H:\\Work\\Project\_b\\Saved\\StagedBuilds\\WindowsNoEditor\\Engine\\Binaries\\ThirdParty\\DbgHelp\\dbghelp.dll, deleting, waiting 10s and retrying. UA…

---

## [着色器编译相关](https://forums.unrealengine.com/t/topic/135693)

<div class="topic-metadata">

**Author:** [@rayiiorz](https://forums.unrealengine.com/u/rayiiorz)\
**Replies:** 0\
**Last updated:** [December 31, 2019, 3:11am UTC](https://forums.unrealengine.com/t/topic/135693 "2019-12-31T03:11:39Z")

</div>

在Mac上着色器编译的时候，有一部分着色器出现了编译失败。给的提示是Metal Shared PCH generation failed - cannot find metal\_stdlib header relative to /Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin locally. 猜想可能跟包含路径有关系。哪位大佬碰到过相…

---

## [每次编译启动编辑器特别慢，大概5分钟。](https://forums.unrealengine.com/t/5/129294)

<div class="topic-metadata">

**Author:** [@owendou73](https://forums.unrealengine.com/u/owendou73)\
**Replies:** 1\
**Last updated:** [December 27, 2019, 8:39am UTC](https://forums.unrealengine.com/t/5/129294 "2019-12-27T08:39:00Z")

</div>

如题， 有何加速得方案， 提高效率吗

---

## [how to make the Speedtree shader work in UE4.22, Tree leaf not rock](https://forums.unrealengine.com/t/how-to-make-the-speedtree-shader-work-in-ue4-22-tree-leaf-not-rock/135457)

<div class="topic-metadata">

**Author:** [@wei\_carrie](https://forums.unrealengine.com/u/wei_carrie)\
**Replies:** 0\
**Last updated:** [December 24, 2019, 6:49am UTC](https://forums.unrealengine.com/t/how-to-make-the-speedtree-shader-work-in-ue4-22-tree-leaf-not-rock/135457 "2019-12-24T06:49:56Z")

</div>

请教大侠，SpeedTree这个程序模块在材质编辑其中，链接到世界坐标场景位置偏移，树叶不会动，但使用simpleGlassWind shader 能够发挥作用，如何设置Speedtree 使其发挥作用呢？ ask for advice,how to make the Speedtree shader work in UE4.22.

---

## [虚幻引擎是否不能在编辑器内删除c++类？](https://forums.unrealengine.com/t/c/135385)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3872becb](https://forums.unrealengine.com/u/anonymous_user_3872becb)\
**Replies:** 0\
**Last updated:** [December 22, 2019, 8:41am UTC](https://forums.unrealengine.com/t/c/135385 "2019-12-22T08:41:53Z")

</div>

ue4功能很强大，但是似乎无法在编辑器内删除c++类的文件，就像unity编辑器那样，这对于使用ue4的新手很不友好啊，希望能够改进这个问题，让编辑器更加易操作智能化。 以上，谢谢

---

## [Unreal 廣州聚會&合作 GuangZhou meetup & collab](https://forums.unrealengine.com/t/unreal-guangzhou-meetup-collab/132652)

<div class="topic-metadata">

**Author:** [@adludum](https://forums.unrealengine.com/u/adludum)\
**Replies:** 2\
**Last updated:** [December 19, 2019, 6:26am UTC](https://forums.unrealengine.com/t/unreal-guangzhou-meetup-collab/132652 "2019-12-19T06:26:44Z")

</div>

大家好！我岩岩從三藩市搬來廣州。 我希望有興趣的朋友來參加這個聚會。 依個是我之前的作品 Hello everyone! I just moved to GuangZhou from San Francisco, I am wondering if there is anyone that could join me for a meetup and collab Some examples of previous work …

---

## [请教各位一个官方Repley System的问题](https://forums.unrealengine.com/t/repley-system/128907)

<div class="topic-metadata">

**Author:** [@Mr.RedYang](https://forums.unrealengine.com/u/Mr.RedYang)\
**Replies:** 1\
**Last updated:** [December 11, 2019, 7:20am UTC](https://forums.unrealengine.com/t/repley-system/128907 "2019-12-11T07:20:59Z")

</div>

我也是根据Wiki上教程：A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums 实现了游戏内的录制和回放效果。目前的播放回放里的视角是上帝视角，请问在播放回放的时候把视角绑定到录制里的角色视角上？

---

## [twinmotion如何把点云导入？](https://forums.unrealengine.com/t/twinmotion/134556)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_337ec8fd](https://forums.unrealengine.com/u/anonymous_user_337ec8fd)\
**Replies:** 0\
**Last updated:** [December 6, 2019, 8:11am UTC](https://forums.unrealengine.com/t/twinmotion/134556 "2019-12-06T08:11:48Z")

</div>

问题同题名：twinmotion如何把点云导入？

---

## [ue4怎么才能模拟真实台球游戏物理？](https://forums.unrealengine.com/t/ue4/134459)

<div class="topic-metadata">

**Author:** [@Anonymous\_47314e3b067cc3888ed5026aa1f22961](https://forums.unrealengine.com/u/Anonymous_47314e3b067cc3888ed5026aa1f22961)\
**Replies:** 0\
**Last updated:** [December 4, 2019, 2:57pm UTC](https://forums.unrealengine.com/t/ue4/134459 "2019-12-04T14:57:26Z")

</div>

搞了几天物理材质了，就是没法模拟真实的台球物理效果

---

## [光照构建后出现一些地方发光，求大神能够帮忙解决](https://forums.unrealengine.com/t/topic/222029)

<div class="topic-metadata">

**Author:** [@Anonymous\_b66338dfeac379ab8db10e43c7d7bc42](https://forums.unrealengine.com/u/Anonymous_b66338dfeac379ab8db10e43c7d7bc42)\
**Replies:** 0\
**Last updated:** [December 3, 2019, 2:37am UTC](https://forums.unrealengine.com/t/topic/222029 "2019-12-03T02:37:11Z")

</div>

外面加了一层外壳，应该不是漏光问题，查询资料修改过config文件，构建后还是无法消除，求解决，感谢！！！

---

## [虚幻商城搜索不到Datasmith插件](https://forums.unrealengine.com/t/datasmith/222013)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_57407b8c](https://forums.unrealengine.com/u/anonymous_user_57407b8c)\
**Replies:** 0\
**Last updated:** [November 30, 2019, 3:36am UTC](https://forums.unrealengine.com/t/datasmith/222013 "2019-11-30T03:36:15Z")

</div>

虚幻商城搜索不到Datasmith插件，怎么安装Datasmith插件？ \[ATTACH=JSON\]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp\_178259\_1575084897588\_327”,“title”:“20191130113121.png”}\[/ATTACH\]

---

## [原始编码](https://forums.unrealengine.com/t/topic/134161)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_12500e70](https://forums.unrealengine.com/u/anonymous_user_12500e70)\
**Replies:** 0\
**Last updated:** [November 28, 2019, 12:00pm UTC](https://forums.unrealengine.com/t/topic/134161 "2019-11-28T12:00:20Z")

</div>

编码出现错误

---

## [Daz导入maya再导入ue4模型的骨骼出现了问题](https://forums.unrealengine.com/t/daz-maya-ue4/221987)

<div class="topic-metadata">

**Author:** [@oswerd](https://forums.unrealengine.com/u/oswerd)\
**Replies:** 0\
**Last updated:** [November 25, 2019, 2:58pm UTC](https://forums.unrealengine.com/t/daz-maya-ue4/221987 "2019-11-25T14:58:30Z")

</div>

我在daz studio中下载了一个角色并使用daztomaya导入到maya中，然后我将一个fbx模型导出到UE4，但是骨骼出现了一个骨问题。 例如，手臂和手的骨头被扭曲的骨骼切成两半，这导致产生了额外的骨骼。(图1) 由于多出的骨骼，我无法使用UE4的骨骼重定向功能将这个骨骼映射到类人标准骨骼。(图2) 在MAYA中骨骼是没有问题的（图3），但是一旦导入UE4骨骼就会断开成两截。 谁能给我一个提示或帮助我?非常感谢。

---

## [新手求问，网上下的那种天气树木的资源包怎么安装使用](https://forums.unrealengine.com/t/topic/126203)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b4e1dd0d](https://forums.unrealengine.com/u/anonymous_user_b4e1dd0d)\
**Replies:** 3\
**Last updated:** [November 24, 2019, 11:44am UTC](https://forums.unrealengine.com/t/topic/126203 "2019-11-24T11:44:13Z")

</div>

新手求问，网上下的那种天气树木的资源包怎么安装使用？谢谢大佬回答

---

## [求助关于专用服务器的问题](https://forums.unrealengine.com/t/topic/133689)

<div class="topic-metadata">

**Author:** [@liuYwh](https://forums.unrealengine.com/u/liuYwh)\
**Replies:** 1\
**Last updated:** [November 19, 2019, 7:39am UTC](https://forums.unrealengine.com/t/topic/133689 "2019-11-19T07:39:47Z")

</div>

最近在看wiki上的专用服务器教程， 但那上面写有点少。 只介绍了怎么编译和连接到专用服务器。 我想知道 一个专用服务器进程 就只能供一个队伍使用吗。 比如现在有两队人 第一队人想玩地图A， 第二队人想玩地图B， 这种情况一个专用服务器的进程 能够实现吗？

---

## [Fate of Swords (Venus Game) solo devleoping logs 《剑决》独立游戏开发日志](https://forums.unrealengine.com/t/fate-of-swords-venus-game-solo-devleoping-logs/220575)

<div class="topic-metadata">

**Author:** [@elanjet](https://forums.unrealengine.com/u/elanjet)\
**Replies:** 6\
**Last updated:** [November 14, 2019, 2:00am UTC](https://forums.unrealengine.com/t/fate-of-swords-venus-game-solo-devleoping-logs/220575 "2019-11-14T02:00:09Z")

</div>

策划(director)： elanjet Su 程序(program)：elanjet Su 美术(art)： elanjet Su 音乐(music)： elanjet Su Background: -China, Tang dynasty AD 618-906. -Duals between 16 diffenrent kind of weapons -Description: Tang’ was the stro…

---

## [twinmotion导出360°动画失败](https://forums.unrealengine.com/t/twinmotion-360/221901)

<div class="topic-metadata">

**Author:** [@ResistSun](https://forums.unrealengine.com/u/ResistSun)\
**Replies:** 0\
**Last updated:** [November 11, 2019, 8:06am UTC](https://forums.unrealengine.com/t/twinmotion-360/221901 "2019-11-11T08:06:48Z")

</div>

twinmotion2019版导出360°动画时，进度条突然加载完，然后导出进度界面闪退，但是导出的动画视频0字节

---

## [ue4调用web接口问题](https://forums.unrealengine.com/t/ue4-web/132803)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d5d5bc78](https://forums.unrealengine.com/u/anonymous_user_d5d5bc78)\
**Replies:** 1\
**Last updated:** [November 11, 2019, 2:12am UTC](https://forums.unrealengine.com/t/ue4-web/132803 "2019-11-11T02:12:41Z")

</div>

我在源码的Developer下添加了一个Module 在里面需要调用Web接口 能进入Request的函数 但是Response这个函数进不去 我用的是 httpRequest-\>OnProcessRequestComplete().BindSP(this,&SLogin::AccountLoginResponse)

---

## [Lodsystem丢失，新建材质球是黑色，重装系统和ue4，还是无法解决](https://forums.unrealengine.com/t/lodsystem-ue4/133120)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_35b7fb74](https://forums.unrealengine.com/u/anonymous_user_35b7fb74)\
**Replies:** 1\
**Last updated:** [November 11, 2019, 2:10am UTC](https://forums.unrealengine.com/t/lodsystem-ue4/133120 "2019-11-11T02:10:28Z")

</div>

Lodsystem，基础材质球参数贴图丢失，新建材质球也都是黑色，重装系统和ue4，还是无法解决，请大佬帮忙解决啊？ file:///c:%5cusers%5cadministrator%5cappdata%5croaming%5ctencent%5cusers%5c270448024%5cqq%5cwintemp%5crichole%5c%60jn7al%7dxm05bnlcgea1hbhm.png \[ATTACH=json\]n1…

---

## [怎么回事](https://forums.unrealengine.com/t/topic/221818)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2bed2415](https://forums.unrealengine.com/u/anonymous_user_2bed2415)\
**Replies:** 0\
**Last updated:** [October 27, 2019, 10:02am UTC](https://forums.unrealengine.com/t/topic/221818 "2019-10-27T10:02:26Z")

</div>

---

## [Move Particles with mesh,如何让粒子跟着mesh一起动？](https://forums.unrealengine.com/t/move-particles-with-mesh-mesh/132361)

<div class="topic-metadata">

**Author:** [@Chaos\_Chen](https://forums.unrealengine.com/u/Chaos_Chen)\
**Replies:** 1\
**Last updated:** [October 25, 2019, 2:39am UTC](https://forums.unrealengine.com/t/move-particles-with-mesh-mesh/132361 "2019-10-25T02:39:13Z")

</div>

“Try to set Screen Alignment in Required tab to PSA\_Velocity”这是同样的问题老外的解答，实在看不懂。 定义一个移动的时候，只能选择Mesh,蓝图和粒子都不行，实在没有找不到办法。。。 那位有这方面的经验多谢多谢。

---

## [Ue4 流关卡超大地图怎么使用导航？](https://forums.unrealengine.com/t/ue4/132530)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d1839b6c1](https://forums.unrealengine.com/u/anonymous_user_d1839b6c1)\
**Replies:** 0\
**Last updated:** [October 23, 2019, 3:37pm UTC](https://forums.unrealengine.com/t/ue4/132530 "2019-10-23T15:37:23Z")

</div>

4个4033的地图平成的地图，使用Nav Mesh Bounds音量导航播放要等很久，也没法打包导出

---

## [招聘](https://forums.unrealengine.com/t/topic/132461)

<div class="topic-metadata">

**Author:** [@ZJlove](https://forums.unrealengine.com/u/ZJlove)\
**Replies:** 0\
**Last updated:** [October 22, 2019, 3:14am UTC](https://forums.unrealengine.com/t/topic/132461 "2019-10-22T03:14:14Z")

</div>

上海梦灯笼文化传媒工作室 工作地点:上海松江区 急聘 高级绑定师 薪资待遇:项目制合同 月薪18-35K 职业详情: 国内一流项目，高要求高标准。 1：完成超写实人体绑定（包含面部表情，微表情），能够解决项目中遇到的各种问题。 2：有配合动捕系统的实战经验（目前采用的是motion analyse的红外采集系统 需对vicon类似的数据点捕捉有工作经验） 3：需对maya blendshape熟练使用， 并且了解ma…

---

## [UE4 ndisplay easyblend](https://forums.unrealengine.com/t/ue4-ndisplay-easyblend/132277)

<div class="topic-metadata">

**Author:** [@wing\_ler](https://forums.unrealengine.com/u/wing_ler)\
**Replies:** 0\
**Last updated:** [October 17, 2019, 8:19am UTC](https://forums.unrealengine.com/t/ue4-ndisplay-easyblend/132277 "2019-10-17T08:19:12Z")

</div>

使用UE2.23版本里提供的UE4 ndisplay DEMO的demo\_easyblend\_1.cfg，运行时报错，调试之后发现是此错误：#define EasyBlendSDKDX\_ERR\_E\_UNABLE\_TO\_OPEN\_FILE 2 日志和截图如附件，所以请问下有哪位能正常运行此配置文件，是否需要设置或者安装其他软件？

---

## [【game】【苍龙城】开放世界rpg7月开发日志](https://forums.unrealengine.com/t/game-rpg7/96482)

<div class="topic-metadata">

**Author:** [@KeVinComic](https://forums.unrealengine.com/u/KeVinComic)\
**Replies:** 95\
**Last updated:** [October 12, 2019, 9:33am UTC](https://forums.unrealengine.com/t/game-rpg7/96482 "2019-10-12T09:33:29Z")

</div>

大家好，或许之前玩上古卷轴5的朋友听说过这个MOD，MOD部分断断续续制作了5年，从一开始的中国甲胄到后来整个中国风世界的构建，很多朋友跟我一同见证了那段时光。MOD版本的详情可在这里查看：http://www.moddb.com/mods/kevin2（包含一些概念设计跟视频） 从一开始我就是把MOD作为一款独立游戏来制作的，从一个人到组建一个团队，面对一个全新的引擎，全新的制作工序，我们不知道可以吃透到什么程度，只是小心谨慎的踩过…

[Previous page](https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=66)

[Next page](https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=68)
