# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=63

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**Page:** 64

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## [想知道為什麼每次sketch up貼好的材質轉到unreal都成這樣??](https://forums.unrealengine.com/t/sketch-up-unreal/224326)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_953595dc](https://forums.unrealengine.com/u/anonymous_user_953595dc)\
**Replies:** 0\
**Last updated:** [February 23, 2021, 6:14am UTC](https://forums.unrealengine.com/t/sketch-up-unreal/224326 "2021-02-23T06:14:01Z")

</div>

每次將skp文件轉成datasmith入unreal之後,所有材質不是失了路徑就是有些材質變成其他不相關的草地之類~這是為什麼?? 這是我跟官方教學下載的sketchup模型 , 原本都有水泥,草地及牆磚貼好,一進到unreal,原本的水泥材質都變了草地甚麼的,我是新手,請多多指教…

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## [iPad报错  "could not establish pose query processor stream"](https://forums.unrealengine.com/t/ipad-could-not-establish-pose-query-processor-stream/158073)

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**Author:** [@EVRTOP](https://forums.unrealengine.com/u/EVRTOP)\
**Replies:** 0\
**Last updated:** [February 18, 2021, 8:41am UTC](https://forums.unrealengine.com/t/ipad-could-not-establish-pose-query-processor-stream/158073 "2021-02-18T08:41:16Z")

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The iPad received an error prompt “could not establish pose query processor stream” when it tried to get the Azure Spatial Anchor through ID 我用ipad能过锚点ID取不到锚点，报这个错，could not establish pose query processor stream，请问有人知道什…

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## [在4.26.1下，UXTools工具包中的按钮为啥点不上了？](https://forums.unrealengine.com/t/4-26-1-uxtools/158066)

<div class="topic-metadata">

**Author:** [@EVRTOP](https://forums.unrealengine.com/u/EVRTOP)\
**Replies:** 0\
**Last updated:** [February 18, 2021, 8:24am UTC](https://forums.unrealengine.com/t/4-26-1-uxtools/158066 "2021-02-18T08:24:51Z")

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Under 4.26.1, why can’t the buttons in the uxtools toolkit be clicked? It is normal to click under 4.25. 在4.26.1下，UXTools工具包中的按钮为啥点不上了？ 在4.25下都是正常的 有人知道什么原因吗？

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## [如果將僅支援4.22的asset model裝進4.22後copy出來，能否將asset model裝到4.26嗎?](https://forums.unrealengine.com/t/4-22-asset-model-4-22-copy-asset-model-4-26/158015)

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**Author:** [@MarcoWong0322](https://forums.unrealengine.com/u/MarcoWong0322)\
**Replies:** 0\
**Last updated:** [February 17, 2021, 7:46am UTC](https://forums.unrealengine.com/t/4-22-asset-model-4-22-copy-asset-model-4-26/158015 "2021-02-17T07:46:21Z")

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如果將僅支援4.22的asset model裝進4.22後copy出來，能否將asset model裝到4.26嗎?

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## [Mac os上编译UE4.26的项目报错有人遇到过吗](https://forums.unrealengine.com/t/mac-os-ue4-26/156787)

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**Author:** [@anonymous\_user\_219315921](https://forums.unrealengine.com/u/anonymous_user_219315921)\
**Replies:** 0\
**Last updated:** [January 23, 2021, 10:40am UTC](https://forums.unrealengine.com/t/mac-os-ue4-26/156787 "2021-01-23T10:40:44Z")

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环境： Big Sur 11.1 (20C69) Xcode 12.3 (12C33) Unreal Engine 4.26.0-14891014+++UE4+Release-4.26-Chaos 参考这篇文章进行安装的： GitHub - botman99/ue4-xcode-vscode-mac: Guide on creating UE4 C++ project on Mac 尝试过UE4.25和UE4.26正式版，也会…

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## [源码版太大了，有没有哪些东西是可以删除的？](https://forums.unrealengine.com/t/topic/153286)

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**Author:** [@kpios\_1](https://forums.unrealengine.com/u/kpios_1)\
**Replies:** 2\
**Last updated:** [January 18, 2021, 6:36pm UTC](https://forums.unrealengine.com/t/topic/153286 "2021-01-18T18:36:27Z")

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编译完115G，c盘的ssd放不下，现在是放在机械盘里面。然后最近才想起来有台没怎么用的笔记本有个128G的ssd，全部可用空间是119G，这样有点太吃紧了，我担心做着做着突然就不够。 然后我主要是往pc平台方向的，想着其他平台相关的是不是可以删的，也不是要删得很干净，能删掉10G左右就比较宽裕一点。

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## [求助|ue4.25和4.26出现bug](https://forums.unrealengine.com/t/ue4-25-4-26-bug/153066)

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**Author:** [@1246454212](https://forums.unrealengine.com/u/1246454212)\
**Replies:** 1\
**Last updated:** [January 12, 2021, 10:32am UTC](https://forums.unrealengine.com/t/ue4-25-4-26-bug/153066 "2021-01-12T10:32:56Z")

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4.25.4和4.26.0Preview5版本下出现BUG导致卡死，重装的新的同样存在这个。 在Epic和UE4界面里面没有任何问题，打开或者新建一个第一人称游戏，蓝图、主机、可缩放3d、含初学者包。然后进入项目后点击顶部的菜单栏上面的编辑，这时整个UE4在任务栏中提示无响应。等待一小会弹出错误，然后无法发送错误报告，整个系统也完全卡死，无法关机，只能按住关机9秒强制停止，正常开机。

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## [求助](https://forums.unrealengine.com/t/topic/154494)

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**Author:** [@yuanman165023](https://forums.unrealengine.com/u/yuanman165023)\
**Replies:** 1\
**Last updated:** [January 5, 2021, 7:24am UTC](https://forums.unrealengine.com/t/topic/154494 "2021-01-05T07:24:26Z")

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为什么虚幻引擎4无法创建目录

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## [Ue 4.26 长发解算](https://forums.unrealengine.com/t/ue-4-26/155612)

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**Author:** [@Anonymous\_460b792395489c9fd1f2c697c5285f2b](https://forums.unrealengine.com/u/Anonymous_460b792395489c9fd1f2c697c5285f2b)\
**Replies:** 0\
**Last updated:** [December 28, 2020, 9:28am UTC](https://forums.unrealengine.com/t/ue-4-26/155612 "2020-12-28T09:28:37Z")

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ue 4.26的groom 解算 只有重力和风力， 风力能吹起来但是，但是做不出cg 那种发丝飞舞的效果，有没有什么相关的处理方法能像cg 当中 飞舞。

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## [？？？？买了游戏在客户端内怎么下载？epic games 点了没反应？？？？？？](https://forums.unrealengine.com/t/epic-games/224099)

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**Author:** [@freewsh](https://forums.unrealengine.com/u/freewsh)\
**Replies:** 0\
**Last updated:** [December 22, 2020, 12:37pm UTC](https://forums.unrealengine.com/t/epic-games/224099 "2020-12-22T12:37:31Z")

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？？？？买了游戏在客户端内怎么下载？epic games 点了没反应？？？？？？ 还是我太笨没找到？？

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## [求助 UE4.26.0打开map文件加载到100%无响应](https://forums.unrealengine.com/t/ue4-26-0-map-100/224068)

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**Author:** [@Anonymous\_2fe5126a570f68bdffddf5cfe493cfe1](https://forums.unrealengine.com/u/Anonymous_2fe5126a570f68bdffddf5cfe493cfe1)\
**Replies:** 0\
**Last updated:** [December 14, 2020, 4:11pm UTC](https://forums.unrealengine.com/t/ue4-26-0-map-100/224068 "2020-12-14T16:11:43Z")

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使用的UE版本是4.26.0，运行时截图、任务管理器的截图、任务管理器的详情截图、素材截图、素材的兼容截图都上传了，第一次在论坛提问，不知道这样上传是否正确。 本人的配置：cpu：i5-7500，内存：8g，显卡：gtx 1060 6g。 今天下午下载的UE4.26.0，尝试打开过别的场景成功了，但是这个场景一直打不开，打开任务管理器以后虚幻编辑器显示无响应，但是对应的cpu的百分比一直有在改变，查资料的时候别人说打开慢是正常的，但…

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## [希望官方能添加移除保管库中的内容的功能！](https://forums.unrealengine.com/t/topic/129988)

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**Author:** [@\_M\_9](https://forums.unrealengine.com/u/_M_9)\
**Replies:** 3\
**Last updated:** [December 14, 2020, 10:35am UTC](https://forums.unrealengine.com/t/topic/129988 "2020-12-14T10:35:18Z")

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希望官方能添加移除保管库中的内容的功能！

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## [ue4中使用opencv2.4.9，程序crash](https://forums.unrealengine.com/t/ue4-opencv2-4-9-crash/154907)

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**Author:** [@nonsense1111](https://forums.unrealengine.com/u/nonsense1111)\
**Replies:** 0\
**Last updated:** [December 11, 2020, 9:58am UTC](https://forums.unrealengine.com/t/ue4-opencv2-4-9-crash/154907 "2020-12-11T09:58:27Z")

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请教大佬们，UE4能用opencv2.4.9版本的吗？我用ue4.23使用opencv2.4.9，cv::VideoCapture stream;这一句代码就直接报错，错误为： Unhandled exception at 0x00007FFC23143B29 (KernelBase.dll) in UE4Editor.exe: 0xC06D007E: Module not found (parameters: 0x000000271…

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## [几何体缓存加入到关卡序列播放总会在一点崩溃掉](https://forums.unrealengine.com/t/topic/154842)

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**Author:** [@893115504](https://forums.unrealengine.com/u/893115504)\
**Replies:** 0\
**Last updated:** [December 10, 2020, 9:52am UTC](https://forums.unrealengine.com/t/topic/154842 "2020-12-10T09:52:16Z")

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几何体缓存加入到关卡序列播放总会在一点崩溃掉（制作生长动画，导入的是speed tree的abc格式）

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## [内存泄漏](https://forums.unrealengine.com/t/topic/154780)

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**Author:** [@Beyond2candice](https://forums.unrealengine.com/u/Beyond2candice)\
**Replies:** 0\
**Last updated:** [December 9, 2020, 8:56am UTC](https://forums.unrealengine.com/t/topic/154780 "2020-12-09T08:56:29Z")

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Ue4 4.24 4.25 4.26版本的编辑器 只要出现模态对话框，比如删除资源的确认框，会出现内存持续上涨，最终会导致现存不足，程序崩溃。此问题，没人发现吗…

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## [我用426打包到hololens头盔上什么都看不见](https://forums.unrealengine.com/t/426-hololens/154544)

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**Author:** [@EVRTOP](https://forums.unrealengine.com/u/EVRTOP)\
**Replies:** 1\
**Last updated:** [December 6, 2020, 8:02am UTC](https://forums.unrealengine.com/t/426-hololens/154544 "2020-12-06T08:02:58Z")

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请问为什么我用426打包到hololens头盔上什么都看不见，425是正常的，你们遇到这样的问题吗？

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## [UE4.26\_GPUlightmass和光线追踪打开就会死机](https://forums.unrealengine.com/t/ue4-26_gpulightmass/154538)

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**Author:** [@zll2293024730](https://forums.unrealengine.com/u/zll2293024730)\
**Replies:** 0\
**Last updated:** [December 4, 2020, 7:07am UTC](https://forums.unrealengine.com/t/ue4-26_gpulightmass/154538 "2020-12-04T07:07:00Z")

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从预览版发布就一直是这样

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## [求助：4.26.0 更新后，双击编辑静态网格体，引擎崩溃。](https://forums.unrealengine.com/t/4-26-0/224031)

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**Author:** [@kmwgs](https://forums.unrealengine.com/u/kmwgs)\
**Replies:** 0\
**Last updated:** [December 4, 2020, 2:24am UTC](https://forums.unrealengine.com/t/4-26-0/224031 "2020-12-04T02:24:44Z")

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## [Could anyone Knows How to pause Time node in Material ？](https://forums.unrealengine.com/t/could-anyone-knows-how-to-pause-time-node-in-material/224028)

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**Author:** [@zeuoer](https://forums.unrealengine.com/u/zeuoer)\
**Replies:** 0\
**Last updated:** [December 3, 2020, 2:47pm UTC](https://forums.unrealengine.com/t/could-anyone-knows-how-to-pause-time-node-in-material/224028 "2020-12-03T14:47:50Z")

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Making a PostProcess Material. Like Black Fade out Effect. But I only want keep it on about 5s. the Time node is infinity increase Value. Period is unuseful. Could anyone knows How to Pause it?

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## [Sketchup模型在twinmotion中再次更新模型后，部分植物消失不见。](https://forums.unrealengine.com/t/sketchup-twinmotion/154491)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_8e82fd85](https://forums.unrealengine.com/u/anonymous_user_8e82fd85)\
**Replies:** 0\
**Last updated:** [December 3, 2020, 7:46am UTC](https://forums.unrealengine.com/t/sketchup-twinmotion/154491 "2020-12-03T07:46:59Z")

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在做建筑规划时，sketchup模型利用插件导入twinmotion调整好材质与种植植物后，当sketchup模型经过修改再次利用插件更新模型后，原来twinmotion中种植的数目消失不见，求解决？

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## [关于色卡的运用](https://forums.unrealengine.com/t/topic/224022)

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**Author:** [@Anonymous\_61b930fac251545ce96ca799b1613dbe](https://forums.unrealengine.com/u/Anonymous_61b930fac251545ce96ca799b1613dbe)\
**Replies:** 0\
**Last updated:** [December 2, 2020, 10:26am UTC](https://forums.unrealengine.com/t/topic/224022 "2020-12-02T10:26:52Z")

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我想问下关于场景内的色卡的运用方式，看了很多场景里都会放这类型的色卡，但一直不明白他的实际用法，希望能有人帮忙解惑，谢谢啦

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## [蓝图中无法调用 AIPerception 组件 中的 SetPeripheralVisionAngle](https://forums.unrealengine.com/t/aiperception-setperipheralvisionangle/154385)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_bfedf9c6](https://forums.unrealengine.com/u/anonymous_user_bfedf9c6)\
**Replies:** 0\
**Last updated:** [December 1, 2020, 5:16am UTC](https://forums.unrealengine.com/t/aiperception-setperipheralvisionangle/154385 "2020-12-01T05:16:03Z")

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在手册中 AI感知 条目中(AIPerception）原文其中一条如下 \[TABLE=“class: text\_table”\] \[SIZE=13px\]\*\*周边视觉半角度数（周边视觉半角度）\*\*\[/SIZE\] \[SIZE=13px\]AI最远可以看到的侧面角度。该值代表相对于前向矢量测量（而非整个范围）的角度。 \[SIZE=13px\]\[COLOR=#c0392b\]在运行时，您可以使用蓝图中的\*\*SetPeriphera…

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## [求助！使用Landscape，影子精度低](https://forums.unrealengine.com/t/landscape/153180)

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**Author:** [@XXXXQi](https://forums.unrealengine.com/u/XXXXQi)\
**Replies:** 1\
**Last updated:** [November 30, 2020, 2:13am UTC](https://forums.unrealengine.com/t/landscape/153180 "2020-11-30T02:13:48Z")

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用的动态灯光，影子感觉精度很低，看着就有问题。不清楚是什么原因，有人知道怎么解决吗？或者有相关的资料。

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## [UE4&Hololens2](https://forums.unrealengine.com/t/ue4-hololens2/154096)

<div class="topic-metadata">

**Author:** [@xingdongdegangan](https://forums.unrealengine.com/u/xingdongdegangan)\
**Replies:** 0\
**Last updated:** [November 24, 2020, 9:00am UTC](https://forums.unrealengine.com/t/ue4-hololens2/154096 "2020-11-24T09:00:39Z")

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Development of virtual engine hololen2 Can we use another camera to take pictures? It’s like Apollo 11 at the press conference

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## [无法打包，无法使用bsp](https://forums.unrealengine.com/t/bsp/153749)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_9d0616a5](https://forums.unrealengine.com/u/anonymous_user_9d0616a5)\
**Replies:** 0\
**Last updated:** [November 17, 2020, 5:54am UTC](https://forums.unrealengine.com/t/bsp/153749 "2020-11-17T05:54:37Z")

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打包会报错，给bsp贴图无法显示，使用光照构建会卡死，编译着色器的进度几天都一动不动。完全无法使用了。请教怎样修复引擎。

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## [为什么搜索栏都没有](https://forums.unrealengine.com/t/topic/153629)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0af6a0a5](https://forums.unrealengine.com/u/anonymous_user_0af6a0a5)\
**Replies:** 0\
**Last updated:** [November 14, 2020, 3:22pm UTC](https://forums.unrealengine.com/t/topic/153629 "2020-11-14T15:22:28Z")

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:mad::mad::mad::mad:搜索栏都没有，更新干嘛，退步啊

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## [如何实现dlc和游戏更新](https://forums.unrealengine.com/t/dlc/145832)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b564adc9](https://forums.unrealengine.com/u/anonymous_user_b564adc9)\
**Replies:** 2\
**Last updated:** [November 7, 2020, 10:57am UTC](https://forums.unrealengine.com/t/dlc/145832 "2020-11-07T10:57:26Z")

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大家好！我想得到一些建议。比如说我把游戏打包了完成了然后发布了。然后我想在个这个游戏添加一些新内容。但是游戏打包完了。我怎么才能吧新内容包到旧的游戏里去？而不是让玩家在下载一次新游戏。udk4有这方面的功能吗。要是写代码。睡能告诉我怎么写吗？谢谢！

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## [ue4 4.26预览6 内容浏览器中向上键快捷键设置没有了，导致不能使用快捷键](https://forums.unrealengine.com/t/ue4-4-26-6/223903)

<div class="topic-metadata">

**Author:** [@kmwgs](https://forums.unrealengine.com/u/kmwgs)\
**Replies:** 0\
**Last updated:** [November 4, 2020, 1:57am UTC](https://forums.unrealengine.com/t/ue4-4-26-6/223903 "2020-11-04T01:57:07Z")

</div>

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## [像素流送开发中，创建主机和网络连接部分怎么实现"动态扩展"？](https://forums.unrealengine.com/t/topic/147881)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3b2fed18](https://forums.unrealengine.com/u/anonymous_user_3b2fed18)\
**Replies:** 3\
**Last updated:** [October 31, 2020, 7:01am UTC](https://forums.unrealengine.com/t/topic/147881 "2020-10-31T07:01:23Z")

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一方面要提供“单独的完整堆栈为每个新客户端连接提供服务”，但又不能“运行预设数量的虚幻引擎程序”因为这样会带来“要么服务资源被浪费，要么客户请求处理不过来”的问题。那需要怎么样才能搭建文档中提到的“动态扩展”的体系呢？

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## [UE4毛发系统Groom闪烁问题求助](https://forums.unrealengine.com/t/ue4-groom/152832)

<div class="topic-metadata">

**Author:** [@Anonymous\_68a9dd261fa7f9191add075fadcc18dc](https://forums.unrealengine.com/u/Anonymous_68a9dd261fa7f9191add075fadcc18dc)\
**Replies:** 0\
**Last updated:** [October 28, 2020, 9:23am UTC](https://forums.unrealengine.com/t/ue4-groom/152832 "2020-10-28T09:23:29Z")

</div>

maya制作好的毛发导入引擎之后渲染后闪烁不停

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