# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=59

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**Page:** 60

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## [NiagaraSimulationStages插件该怎么使用？](https://forums.unrealengine.com/t/niagarasimulationstages/224039)

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**Author:** [@TR2018KING](https://forums.unrealengine.com/u/TR2018KING)\
**Replies:** 1\
**Last updated:** [March 16, 2022, 5:57am UTC](https://forums.unrealengine.com/t/niagarasimulationstages/224039 "2022-03-16T05:57:51Z")

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我在4.26引擎中打开了NiagaraSimulationStages，但是该怎么查看开放日演示的火焰和流体示例，以及如何使用该插件

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## [UE4-26 Text3D Component 打包后无法显示](https://forums.unrealengine.com/t/ue4-26-text3d-component/506645)

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**Author:** [@anonymous\_user\_f57313ee](https://forums.unrealengine.com/u/anonymous_user_f57313ee)\
**Replies:** 0\
**Last updated:** [March 14, 2022, 9:06am UTC](https://forums.unrealengine.com/t/ue4-26-text3d-component/506645 "2022-03-14T09:06:00Z")

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【4.26】你好，请问有没有人知道怎么通过修改UE的源码来修改里面3DText插件导入蓝图类后打包无法显示的问题。

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## [4-26加载大场景卡顿](https://forums.unrealengine.com/t/4-26/271894)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_eac034c8](https://forums.unrealengine.com/u/anonymous_user_eac034c8)\
**Replies:** 1\
**Last updated:** [March 10, 2022, 4:09am UTC](https://forums.unrealengine.com/t/4-26/271894 "2022-03-10T04:09:39Z")

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现在我做一个项目，就是把大量三维数据导入ue4中，比如城市建筑，基本思路就是新建一个actor,“把actor添加到场景中后，创建很多StaticMeshComponent，做为RootComponent 的子节点”，我根据相机远近及模型大小判断是否加载及卸载那个模型。加载卸载及判断那些加载我写在Tick函数中，但是遇到一个问题，就是如果判断出要加载很多的时候，我在Actor::Tick函数中生成mesh很慢，因为有很多个StaticM…

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## [11111](https://forums.unrealengine.com/t/topic/504590)

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**Author:** [@PetitShya](https://forums.unrealengine.com/u/PetitShya)\
**Replies:** 0\
**Last updated:** [March 7, 2022, 2:48am UTC](https://forums.unrealengine.com/t/topic/504590 "2022-03-07T02:48:18Z")

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我电脑是 iMac 机，只要一选择材质部分就直接转圈圈卡死，再也无法恢复，无论是软件自带的模型，还是 Niagara 粒子系统里都是这样，不知道为啥。请问有谁遇到过吗？不过我一个材质包都没有装，是这个原因吗？

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## [请问虚幻4如何根据涂色文件在地图上绘制一个可点击的区域](https://forums.unrealengine.com/t/topic/504588)

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**Author:** [@ZWQF1027](https://forums.unrealengine.com/u/ZWQF1027)\
**Replies:** 0\
**Last updated:** [March 7, 2022, 2:44am UTC](https://forums.unrealengine.com/t/topic/504588 "2022-03-07T02:44:39Z")

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请问虚幻4如何根据涂色文件在地图上绘制一个可点击的区域。 就像这样，由文件生成不用的省份，这些省份有边界，边界会根据地形不同附着在地表上。 这怎么做？

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## [How to create Blade Attribute for fixture control by DMX?](https://forums.unrealengine.com/t/how-to-create-blade-attribute-for-fixture-control-by-dmx/504458)

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**Author:** [@BOWINLIGHTING](https://forums.unrealengine.com/u/BOWINLIGHTING)\
**Replies:** 0\
**Last updated:** [March 6, 2022, 2:19pm UTC](https://forums.unrealengine.com/t/how-to-create-blade-attribute-for-fixture-control-by-dmx/504458 "2022-03-06T14:19:56Z")

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How to create a Blade Attribute for fixture?This fixture can cast a square beam of light. I cant find this Component. how can i create it? The fixture like Clay Paky Alpha Profile 1200. How can i create the BLADE Attr…

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## [新手求助 角色动画fbx导入后双眼皮褶皱处模型法线问题](https://forums.unrealengine.com/t/fbx/502977)

<div class="topic-metadata">

**Author:** [@Anonymous\_983699e03f1f5befec0d74e78331c4d0](https://forums.unrealengine.com/u/Anonymous_983699e03f1f5befec0d74e78331c4d0)\
**Replies:** 0\
**Last updated:** [March 1, 2022, 3:45am UTC](https://forums.unrealengine.com/t/fbx/502977 "2022-03-01T03:45:53Z")

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## [请问国内有没有机构能做一些定制化的UE培训](https://forums.unrealengine.com/t/ue/502842)

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**Author:** [@anonymous\_user\_11bcf547](https://forums.unrealengine.com/u/anonymous_user_11bcf547)\
**Replies:** 0\
**Last updated:** [February 28, 2022, 3:12pm UTC](https://forums.unrealengine.com/t/ue/502842 "2022-02-28T15:12:14Z")

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我们公司有个小团队想要自己用UE做一些展示性的项目，公司是制造企业所以都有3维设计经验但没有UE使用经验，想找一个机构根据我们的情况给做些入门的基础培训，请大家帮忙推荐一下, 谢谢！ 如果有合作意向也可以联系我address@live.com

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## [UE5 Preview blendspace player z pin is gone](https://forums.unrealengine.com/t/ue5-preview-blendspace-player-z-pin-is-gone/501348)

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**Author:** [@Bacengdu](https://forums.unrealengine.com/u/Bacengdu)\
**Replies:** 0\
**Last updated:** [February 23, 2022, 10:23am UTC](https://forums.unrealengine.com/t/ue5-preview-blendspace-player-z-pin-is-gone/501348 "2022-02-23T10:23:18Z")

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The UE5 preview mixed space player has only two axes, x and y, and the pin of the axis z is gone, while the UE5 beta version has the z pin. Is this canceled or a bug?

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## [新手求助，做了一个开关，只有点击下半部管用，点上半部不管用](https://forums.unrealengine.com/t/topic/500961)

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**Author:** [@Gloria\_Gao](https://forums.unrealengine.com/u/Gloria_Gao)\
**Replies:** 0\
**Last updated:** [February 22, 2022, 2:05pm UTC](https://forums.unrealengine.com/t/topic/500961 "2022-02-22T14:05:43Z")

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用最简单的方块作为开关，跟着官方教程中的灯的开关教程用4-24版本做了一个开合门的开关，但是只点击开关的下半部分才管用，点击上半部分蓝图部通是咋回事。

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## [Livelink vcam连接不上 4.27](https://forums.unrealengine.com/t/livelink-vcam-4-27/500854)

<div class="topic-metadata">

**Author:** [@Anonymous\_d7b5747480e1702fc3dbbbcc1d18eb95](https://forums.unrealengine.com/u/Anonymous_d7b5747480e1702fc3dbbbcc1d18eb95)\
**Replies:** 0\
**Last updated:** [February 22, 2022, 8:40am UTC](https://forums.unrealengine.com/t/livelink-vcam-4-27/500854 "2022-02-22T08:40:16Z")

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livelink vcam无法链接，一直显示错误connection denied。问题是什么？ iPhone 11 可以使用 livelink vcam 吗？

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## [ 虚幻引擎4-26音频](https://forums.unrealengine.com/t/4-26/500618)

<div class="topic-metadata">

**Author:** [@zxyqr](https://forums.unrealengine.com/u/zxyqr)\
**Replies:** 0\
**Last updated:** [February 21, 2022, 3:00pm UTC](https://forums.unrealengine.com/t/4-26/500618 "2022-02-21T15:00:25Z")

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如何在ue4中用蓝图实现角色音量的近大远小的操作

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## [(4-27,5-0EA ,5-1Main) Error：'Microsoft/WindowsHWrapperPrivate.h' file not found](https://forums.unrealengine.com/t/4-27-5-0ea-5-1main-error-microsoft-windowshwrapperprivate-h-file-not-found/500614)

<div class="topic-metadata">

**Author:** [@lls6862070](https://forums.unrealengine.com/u/lls6862070)\
**Replies:** 0\
**Last updated:** [February 21, 2022, 2:59pm UTC](https://forums.unrealengine.com/t/4-27-5-0ea-5-1main-error-microsoft-windowshwrapperprivate-h-file-not-found/500614 "2022-02-21T14:59:05Z")

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我在打包4.27以及以上版本时候出现了报错，通过谷歌、百度、文档、论坛以及虚幻引擎官方QQ群都未找到解决方案，希望有知道的人能帮忙解答一下，谢谢。 以下是收集到的一些问题资料 https://github.com/EpicGames/UnrealEngine/search?q=WindowsHWrapperPrivate.h

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## [求助大佬 quixel bridge问题，困扰一天了](https://forums.unrealengine.com/t/quixel-bridge/257676)

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**Author:** [@chenyudong123](https://forums.unrealengine.com/u/chenyudong123)\
**Replies:** 1\
**Last updated:** [February 21, 2022, 3:57am UTC](https://forums.unrealengine.com/t/quixel-bridge/257676 "2022-02-21T03:57:25Z")

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传送桥在ue5中一直跳闪failed restarted ，重新下载之后也没有yong，球球了

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## [UE4.26 安卓平台播放加密的视频Pak闪退](https://forums.unrealengine.com/t/ue4-26-pak/499033)

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**Author:** [@qzl90082831](https://forums.unrealengine.com/u/qzl90082831)\
**Replies:** 3\
**Last updated:** [February 17, 2022, 9:25am UTC](https://forums.unrealengine.com/t/ue4-26-pak/499033 "2022-02-17T09:25:40Z")

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用的4.26版本，打包在Pico VR眼镜上播放视频，全景视频文件加密成了Pak，播放播放几次后会奔溃。 视频pak不加密就不会奔溃，求助,给一些思路！ 日志： \[2022.02.17-08.20.52:483\]\[987\]LogAndroid: Error: \[2022.02.17-08.20.52:483\]\[987\]LogAndroid: Error: Fatal error: \[File:D:/Build/++UE4/Syn…

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## [求解，关于摩托车的垂直旋转](https://forums.unrealengine.com/t/topic/211153)

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**Author:** [@Yazhuo](https://forums.unrealengine.com/u/Yazhuo)\
**Replies:** 1\
**Last updated:** [February 17, 2022, 8:57am UTC](https://forums.unrealengine.com/t/topic/211153 "2022-02-17T08:57:05Z")

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我用轮式载具的蓝图制作了一个摩托车载具。现在有个问题是，它在垂直方向上不能左右旋转，我希望它能够在左右转向时，能有一个侧向的旋转。我测试了几个地方，大概知道应该是物理方面的设置出了问题。我把蓝图里的模拟物理关闭，它能够按照蓝图程序正常运行，可以左右侧向地垂直旋转，车头也能正常转向，但是就是不能前进，即油门输入无效，当然跑不起来转向输入也无效了。而开启模拟物理，摩托车能够正常的行驶，车头工作正常，但是不能侧向转动。当然，也可能不是物理设置…

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## [如何让源码版引擎保存的资源使用特定版本号](https://forums.unrealengine.com/t/topic/212276)

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**Author:** [@gaosubo](https://forums.unrealengine.com/u/gaosubo)\
**Replies:** 1\
**Last updated:** [February 17, 2022, 8:50am UTC](https://forums.unrealengine.com/t/topic/212276 "2022-02-17T08:50:09Z")

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使用源码版，保存的资源，其内部的版本号在启动器版下无法识别 这个问题，我想着可不可以修改源码版，让其保存的资源使用固定的版本号（比如4.25），这样启动器版也能正常识别?

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## [安装Unreal的R​oadRunner插​件，无法生成VS项目](https://forums.unrealengine.com/t/unreal-r-oadrunner-vs/273695)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_88c01a26](https://forums.unrealengine.com/u/anonymous_user_88c01a26)\
**Replies:** 1\
**Last updated:** [February 17, 2022, 8:42am UTC](https://forums.unrealengine.com/t/unreal-r-oadrunner-vs/273695 "2022-02-17T08:42:57Z")

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安装UE4的RoadRunner插件时，右键.uproject文件，无法生成VS项目，出现以下报错：This project does not have any source code.You need to add C++ source files tothe project from the Editor before you can generate project files.如果不管它接着下一步双击打开.uproject文件，…

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## [面向虚幻引擎的Twinmotion内容这个插件4.26不能安装了吗？](https://forums.unrealengine.com/t/twinmotion-4-26/498001)

<div class="topic-metadata">

**Author:** [@caoben](https://forums.unrealengine.com/u/caoben)\
**Replies:** 0\
**Last updated:** [February 14, 2022, 5:30pm UTC](https://forums.unrealengine.com/t/twinmotion-4-26/498001 "2022-02-14T17:30:37Z")

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面向虚幻引擎的Twinmotion内容这个插件4.26不能安装了吗？现在只能安装4.27版本的？？

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## [Mac版的UE4在使用无驱动的采集卡时找不到设备 (4-26, 4-27, etc.) ](https://forums.unrealengine.com/t/mac-ue4-4-26-4-27-etc/495122)

<div class="topic-metadata">

**Author:** [@Evan7822](https://forums.unrealengine.com/u/Evan7822)\
**Replies:** 0\
**Last updated:** [February 7, 2022, 3:38am UTC](https://forums.unrealengine.com/t/mac-ue4-4-26-4-27-etc/495122 "2022-02-07T03:38:11Z")

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Mac版的UE4 \[4-26,etc.\]在使用无驱动的采集卡时（Elgato 的Livelink 4k 采集卡），找不到设备 有人遇到过吗？选视频源时提示无可用相机设备，怎么解决？谢谢

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## [一个开启循环的时间轴，影响了其他UI是显示](https://forums.unrealengine.com/t/ui/495117)

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**Author:** [@Anonymous\_0c6b8710e719c0af368c18edfc6fd477](https://forums.unrealengine.com/u/Anonymous_0c6b8710e719c0af368c18edfc6fd477)\
**Replies:** 0\
**Last updated:** [February 7, 2022, 3:35am UTC](https://forums.unrealengine.com/t/ui/495117 "2022-02-07T03:35:22Z")

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以下是我的蓝图： 我确定这两者在逻辑上没有联系，只是运行了一个空的时间轴，并且发生故障时UI已经执行了SetVildility为true。 UI是widget控件绑定在道具上的，为屏幕坐标，在触发显示后会通过设置SetVildility来显示控件，会通过SerWidget来动态设置显示的控件样式。 如果不使用按键触发时间轴的播放，而使用其他方式触发播放则没有这个问题。 有人又遇到一样的问题吗？有什么解决方案呢？

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## [我在做的一个项目关卡中出了问题，一打开就报错](https://forums.unrealengine.com/t/topic/494132)

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**Author:** [@ZG](https://forums.unrealengine.com/u/ZG)\
**Replies:** 0\
**Last updated:** [February 4, 2022, 8:34am UTC](https://forums.unrealengine.com/t/topic/494132 "2022-02-04T08:34:18Z")

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There is a problem with a level in the project I am doing, and an error is reported as soon as I open it, so can someone help to solve it, thank you! LoginId:0b5f3dad412afb99e34c7d9066deecd2 EpicAccountId:3f68af2e9c734…

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## [成都ue4开发者交流qq群：484913317](https://forums.unrealengine.com/t/ue4-qq-484913317/56107)

<div class="topic-metadata">

**Author:** [@meta42](https://forums.unrealengine.com/u/meta42)\
**Replies:** 2\
**Last updated:** [January 27, 2022, 2:46pm UTC](https://forums.unrealengine.com/t/ue4-qq-484913317/56107 "2022-01-27T14:46:41Z")

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大致说下，这个群现在人比较少，而且以后人也不会多，希望这个群里的都是专注UE的开发者（不限于程序，美术，音频，游戏设计，制作人） 由于UE引擎 网上中文资料少，开发者少，大家在用UE开发的过程中难免会遇到各种各样匪夷所思的问题，但是已经熟悉的同学，可能看一眼就知道怎么回事，但是不熟悉的同学，网上找半天也找不到解决方案。故群主建立此群，提供成都本地的UE开发者有一个良好的交流平台 本群非灌水聊天群， 提倡开发者交流引擎经验 UE文档…

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## [虚幻引擎的下载问题](https://forums.unrealengine.com/t/topic/215860)

<div class="topic-metadata">

**Author:** [@Anonymous\_f29bf547539a52942a7b605f139be5d5](https://forums.unrealengine.com/u/Anonymous_f29bf547539a52942a7b605f139be5d5)\
**Replies:** 1\
**Last updated:** [January 27, 2022, 2:46pm UTC](https://forums.unrealengine.com/t/topic/215860 "2022-01-27T14:46:22Z")

</div>

Win10 64位操作系统，电信100MB光纤，前段时间下载引擎没有问题。 近两天想下载个4.16版本的引擎，确一直处于 请稍等… 状态，想请教大家在遇到这种问题时，除了等待外有什么更好的解决方法吗？已经下了2天了，昨晚电脑开了一夜，今早还是 请等待…

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## [ue4 reporter ](https://forums.unrealengine.com/t/ue4-reporter/274991)

<div class="topic-metadata">

**Author:** [@SEA\_OF\_CN](https://forums.unrealengine.com/u/SEA_OF_CN)\
**Replies:** 1\
**Last updated:** [January 26, 2022, 8:17am UTC](https://forums.unrealengine.com/t/ue4-reporter/274991 "2022-01-26T08:17:03Z")

</div>

what should i do

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## [ue4级联粒子无法在场景中正常旋转移动](https://forums.unrealengine.com/t/ue4/272219)

<div class="topic-metadata">

**Author:** [@cangbei123](https://forums.unrealengine.com/u/cangbei123)\
**Replies:** 2\
**Last updated:** [January 17, 2022, 12:58pm UTC](https://forums.unrealengine.com/t/ue4/272219 "2022-01-17T12:58:44Z")

</div>

如图，移动或旋转时 只有向量场在移动或旋转，求助各位高手

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## [虚幻引擎4-27编程实现](https://forums.unrealengine.com/t/4-27/272969)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0ad9bbc3](https://forums.unrealengine.com/u/anonymous_user_0ad9bbc3)\
**Replies:** 0\
**Last updated:** [January 17, 2022, 1:48am UTC](https://forums.unrealengine.com/t/4-27/272969 "2022-01-17T01:48:56Z")

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虚幻殷勤4.27.2中需要和外界数据交互，要用什么编程语言，怎么做比较好。

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## [关于视图显示中：骨骼网格体 对大地形帧率显示的影响问题](https://forums.unrealengine.com/t/topic/272257)

<div class="topic-metadata">

**Author:** [@wumnnet](https://forums.unrealengine.com/u/wumnnet)\
**Replies:** 0\
**Last updated:** [January 13, 2022, 5:24pm UTC](https://forums.unrealengine.com/t/topic/272257 "2022-01-13T17:24:41Z")

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版本：4.26 场景中有一个大地形，2017的高度图分辨率。默认情况下40帧左右，但是我关闭了“显示”中的：骨骼网格体，之后，场景帧率得到了很大的提高，大概能达到100多。我确认场景中没有任何骨骼网格体。所以很奇怪。不知道具体问题在哪里。

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## [Ue4.23版本 复制关卡需要重新构建光照。请问如何把关照信息一起复制。4](https://forums.unrealengine.com/t/ue4-23-4/132855)

<div class="topic-metadata">

**Author:** [@Anonymous\_ffe3e328df82928a6309e5a49f399d28](https://forums.unrealengine.com/u/Anonymous_ffe3e328df82928a6309e5a49f399d28)\
**Replies:** 3\
**Last updated:** [January 12, 2022, 10:26am UTC](https://forums.unrealengine.com/t/ue4-23-4/132855 "2022-01-12T10:26:52Z")

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4.23以前，复制构建过光照的关卡，复制出来的关卡不需要重新构建。 但是4.23不行了。复制关卡之后，关卡又需要重新构建。很麻烦。

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## [虚幻5影子不严谨让物体感觉飘起来](https://forums.unrealengine.com/t/topic/265562)

<div class="topic-metadata">

**Author:** [@Malinshu](https://forums.unrealengine.com/u/Malinshu)\
**Replies:** 1\
**Last updated:** [January 11, 2022, 9:07am UTC](https://forums.unrealengine.com/t/topic/265562 "2022-01-11T09:07:46Z")

</div>

虚幻5影子误差调成0，模型上会有好多纹路出现，投影也会有锯齿感，但调到0.5物体会出现飘起来的感觉一直不知道如何解决。

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