# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=58

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**Page:** 59

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## [Can't Datasmith import with bone bindings?](https://forums.unrealengine.com/t/cant-datasmith-import-with-bone-bindings/555433)

<div class="topic-metadata">

**Author:** [@Online\_Learner\_YalhC](https://forums.unrealengine.com/u/Online_Learner_YalhC)\
**Replies:** 0\
**Last updated:** [May 12, 2022, 11:31am UTC](https://forums.unrealengine.com/t/cant-datasmith-import-with-bone-bindings/555433 "2022-05-12T11:31:16Z")

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Must be FBX？

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## [求助大佬！为什么我创建的蓝图类改不了纹理？](https://forums.unrealengine.com/t/topic/552779)

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**Author:** [@1094863642](https://forums.unrealengine.com/u/1094863642)\
**Replies:** 4\
**Last updated:** [May 10, 2022, 8:37am UTC](https://forums.unrealengine.com/t/topic/552779 "2022-05-10T08:37:55Z")

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资源是Quixel Megascans下载的，然后我就稀里糊涂地导进来了，十分感谢帮助！

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## [钓鱼系统](https://forums.unrealengine.com/t/topic/541544)

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**Author:** [@zhuangbiiii](https://forums.unrealengine.com/u/zhuangbiiii)\
**Replies:** 1\
**Last updated:** [May 9, 2022, 7:23am UTC](https://forums.unrealengine.com/t/topic/541544 "2022-05-09T07:23:48Z")

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论坛里的几个英文讨论我都看了，没看得太明白。 目前我的想法是缆绳组件挂在鱼竿和浮漂之间，浮漂用引擎自带的水插件里面的BP\_BuoyancyExample。 但是问题就来了，按照官方文档描述将蓝图挂在缆绳末端且在不运行的时候是正常的： 一旦PIE： 它们之间的绑定关系就断开了。 而换成静态网格体actor就没有这个问题： 希望各位给点指导或者另外的方案。

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## [DO Skeletal Mesh Animation System have to be imported by other 3D software?](https://forums.unrealengine.com/t/do-skeletal-mesh-animation-system-have-to-be-imported-by-other-3d-software/548829)

<div class="topic-metadata">

**Author:** [@Online\_Learner\_YalhC](https://forums.unrealengine.com/u/Online_Learner_YalhC)\
**Replies:** 1\
**Last updated:** [May 5, 2022, 1:18am UTC](https://forums.unrealengine.com/t/do-skeletal-mesh-animation-system-have-to-be-imported-by-other-3d-software/548829 "2022-05-05T01:18:37Z")

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How UE5 adds bones directly to Static Meshes？

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## [ue5右键ui无法正常显示，鼠标进入资产黑屏](https://forums.unrealengine.com/t/ue5-ui/546720)

<div class="topic-metadata">

**Author:** [@HeavenAndHell1101](https://forums.unrealengine.com/u/HeavenAndHell1101)\
**Replies:** 3\
**Last updated:** [May 3, 2022, 1:00pm UTC](https://forums.unrealengine.com/t/ue5-ui/546720 "2022-05-03T13:00:42Z")

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Uploading: image.png…

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## [请教大神，渲染成片后为什么画面中动作速度变慢？](https://forums.unrealengine.com/t/topic/546716)

<div class="topic-metadata">

**Author:** [@Leon33071](https://forums.unrealengine.com/u/Leon33071)\
**Replies:** 0\
**Last updated:** [May 2, 2022, 2:43pm UTC](https://forums.unrealengine.com/t/topic/546716 "2022-05-02T14:43:01Z")

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请教大神们个问题，我在actor的蓝图中定义事件，让actor执行前、后、上、下、旋转等操作，在关卡序列中通过关键帧使用触发器触发事件执行actor的运动。运行起来一切正常，但是在渲染成avi后，发现actor运行的速度变慢了，比如5秒的时候actor应该已经飞到天上了，但是在avi影片中它只刚刚离开地面。 :sob: :sob: :sob: :sob: :sob:

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## [入坑！](https://forums.unrealengine.com/t/topic/244667)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3ed1b6bb](https://forums.unrealengine.com/u/anonymous_user_3ed1b6bb)\
**Replies:** 1\
**Last updated:** [April 28, 2022, 2:29am UTC](https://forums.unrealengine.com/t/topic/244667 "2022-04-28T02:29:26Z")

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对我来说，教程可以理解，UE4是可以学会的！ 目前问题是，中国风格的素材。 还有整体连贯性的操作，和蓝图的整体讲解！ 有没有能让国人更简便的方式接受。即便做出来的，不是国风的素材库少的可怜，而且很贵，免费的基本为零。 我大多时间都在学习ue4，还有蓝图，看视频，如果要学3Dmax？我觉得这辈子应该都做不出游戏了~！

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## [The influence of RHI on nanite in UE5 official release](https://forums.unrealengine.com/t/the-influence-of-rhi-on-nanite-in-ue5-official-release/540939)

<div class="topic-metadata">

**Author:** [@klDuke.S](https://forums.unrealengine.com/u/klDuke.S)\
**Replies:** 0\
**Last updated:** [April 27, 2022, 9:23am UTC](https://forums.unrealengine.com/t/the-influence-of-rhi-on-nanite-in-ue5-official-release/540939 "2022-04-27T09:23:11Z")

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When RHI is set to DX11 in uE5, Nanite takes effect, but the Nanite visual interface cannot be displayed. Nanite does not work when RHI is set to Vulkan, but the Nanite visual interface can be displayed.

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## [Datesmith for SketchUp 2020 安装后启动失败怎么办？](https://forums.unrealengine.com/t/datesmith-for-sketchup-2020/532440)

<div class="topic-metadata">

**Author:** [@mjffxy](https://forums.unrealengine.com/u/mjffxy)\
**Replies:** 0\
**Last updated:** [April 18, 2022, 2:09pm UTC](https://forums.unrealengine.com/t/datesmith-for-sketchup-2020/532440 "2022-04-18T14:09:13Z")

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C:/ProgramData/SketchUp/SketchUp 2020/SketchUp/Plugins/UnrealDatasmithSketchUp/plugin\_main.rb 时出错

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## [My UE5 Niagara Not have add event handler Button](https://forums.unrealengine.com/t/my-ue5-niagara-not-have-add-event-handler-button/524728)

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**Author:** [@wangyu\_1982](https://forums.unrealengine.com/u/wangyu_1982)\
**Replies:** 1\
**Last updated:** [April 18, 2022, 2:04pm UTC](https://forums.unrealengine.com/t/my-ue5-niagara-not-have-add-event-handler-button/524728 "2022-04-18T14:04:30Z")

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My UE5 Niagara Not have add event handler Button，Why? Please help me！

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## [UE5 变体管理器缺失更换骨骼网格体](https://forums.unrealengine.com/t/ue5/531703)

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**Author:** [@jasonSataL](https://forums.unrealengine.com/u/jasonSataL)\
**Replies:** 0\
**Last updated:** [April 17, 2022, 7:45pm UTC](https://forums.unrealengine.com/t/ue5/531703 "2022-04-17T19:45:49Z")

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UE5的变体管理器，没有切换骨骼网格体的属性了，录制也无法记录更换骨骼网格体，这是个bug么，还是说ue5移除了此项功能呢个，求问！

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## [4.27像素流推送 手机一触屏就奔溃](https://forums.unrealengine.com/t/4-27/528487)

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**Author:** [@2748704801](https://forums.unrealengine.com/u/2748704801)\
**Replies:** 0\
**Last updated:** [April 14, 2022, 4:24pm UTC](https://forums.unrealengine.com/t/4-27/528487 "2022-04-14T16:24:52Z")

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本地运行正常，局域网测试正常，云服务器运行，手机能打开，一触屏就奔溃。如下图，line85相关的文件截图也如下。 Uploading: 微信图片\_20220412164442.jpg…

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## [Can UE4 characters output forces or torques when doing some actions?  ](https://forums.unrealengine.com/t/can-ue4-characters-output-forces-or-torques-when-doing-some-actions/527017)

<div class="topic-metadata">

**Author:** [@mxylimbo](https://forums.unrealengine.com/u/mxylimbo)\
**Replies:** 0\
**Last updated:** [April 13, 2022, 10:56am UTC](https://forums.unrealengine.com/t/can-ue4-characters-output-forces-or-torques-when-doing-some-actions/527017 "2022-04-13T10:56:06Z")

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Hi everyone, I am a beginner, can UE4 characters output forces or torques when doing some actions? For example, when going up the stairs, can you set the weight, height, length of limbs, the speed of going up the stairs…

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## [New UStaticMeshComponent on c++ at runtime](https://forums.unrealengine.com/t/new-ustaticmeshcomponent-on-c-at-runtime/525621)

<div class="topic-metadata">

**Author:** [@acdfg123](https://forums.unrealengine.com/u/acdfg123)\
**Replies:** 2\
**Last updated:** [April 13, 2022, 1:33am UTC](https://forums.unrealengine.com/t/new-ustaticmeshcomponent-on-c-at-runtime/525621 "2022-04-13T01:33:41Z")

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NewObject() not rendering StaticMesh Uploading: image.png…

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## [I want to make a special effect of laser reflection. The main principle is that the laser generator circularly detects the emitted laser. If it collides with the mirror, it will regenerate the laser a](https://forums.unrealengine.com/t/i-want-to-make-a-special-effect-of-laser-reflection-the-main-principle-is-that-the-laser-generator-circularly-detects-the-emitted-laser-if-it-collides-with-the-mirror-it-will-regenerate-the-laser-a/523094)

<div class="topic-metadata">

**Author:** [@suppersam1](https://forums.unrealengine.com/u/suppersam1)\
**Replies:** 2\
**Last updated:** [April 12, 2022, 3:15pm UTC](https://forums.unrealengine.com/t/i-want-to-make-a-special-effect-of-laser-reflection-the-main-principle-is-that-the-laser-generator-circularly-detects-the-emitted-laser-if-it-collides-with-the-mirror-it-will-regenerate-the-laser-a/523094 "2022-04-12T15:15:27Z")

</div>

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## [iMac UE5 无法建立地形](https://forums.unrealengine.com/t/imac-ue5/522762)

<div class="topic-metadata">

**Author:** [@PetitShya](https://forums.unrealengine.com/u/PetitShya)\
**Replies:** 0\
**Last updated:** [April 10, 2022, 8:37am UTC](https://forums.unrealengine.com/t/imac-ue5/522762 "2022-04-10T08:37:07Z")

</div>

我用的是 iMac 台式机，但是无法建立地形，本来建立一个新地形会有一个基础地形然后可以添加材质，但新地形建立之后啥都没有，完全一片空白，当然也就无法添加材质了。有谁遇到过同样的问题吗？

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## [The set sprint speed does not take effect](https://forums.unrealengine.com/t/the-set-sprint-speed-does-not-take-effect/518647)

<div class="topic-metadata">

**Author:** [@1094863642](https://forums.unrealengine.com/u/1094863642)\
**Replies:** 5\
**Last updated:** [April 8, 2022, 11:37am UTC](https://forums.unrealengine.com/t/the-set-sprint-speed-does-not-take-effect/518647 "2022-04-08T11:37:33Z")

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This question was asked using Google Translate.Thank you very much if anyone answers. The run only plays an animation but the speed does not change.

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## [UE4编辑器视口变黑](https://forums.unrealengine.com/t/ue4/519418)

<div class="topic-metadata">

**Author:** [@2201](https://forums.unrealengine.com/u/2201)\
**Replies:** 1\
**Last updated:** [April 8, 2022, 4:34am UTC](https://forums.unrealengine.com/t/ue4/519418 "2022-04-08T04:34:18Z")

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UE4运行一段时候后，所有视口都不能 用且变成黑色。我版本是4.72

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## [UE5正式版人物行走动画没有绑定根骨骼运动](https://forums.unrealengine.com/t/ue5/519425)

<div class="topic-metadata">

**Author:** [@664235822](https://forums.unrealengine.com/u/664235822)\
**Replies:** 0\
**Last updated:** [April 8, 2022, 12:49am UTC](https://forums.unrealengine.com/t/ue5/519425 "2022-04-08T00:49:32Z")

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导入的动画是没有绑定根骨骼的，导入后设置了动画首帧根骨骼运动绑定，在UE4.27里是正常的，今天新的UE5正式版出来以后打算升级项目，出现了此问题，动画蓝图里面设置的是3d混合空间，然后做了一个脚部IK，请问大家有遇到类似的问题么

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## [Modify the ImpostorBaker](https://forums.unrealengine.com/t/modify-the-impostorbaker/511148)

<div class="topic-metadata">

**Author:** [@RongJin](https://forums.unrealengine.com/u/RongJin)\
**Replies:** 0\
**Last updated:** [March 31, 2022, 9:14am UTC](https://forums.unrealengine.com/t/modify-the-impostorbaker/511148 "2022-03-31T09:14:43Z")

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I want to modify the plugin “ImpostorBaker” so that I can dynamically modify the image，but this normal ： Excuse my English

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## [UE4.27.2运行起来后，点击；或者‘’或者其他快捷键弹出的描述框](https://forums.unrealengine.com/t/ue4-27-2/510384)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_678537871](https://forums.unrealengine.com/u/anonymous_user_678537871)\
**Replies:** 1\
**Last updated:** [March 31, 2022, 7:51am UTC](https://forums.unrealengine.com/t/ue4-27-2/510384 "2022-03-31T07:51:40Z")

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UE4.27.2在运行时，点击；或者‘’或者其他快捷键会弹出一些透明提示如果所示，怎么样去掉呢，求大神帮助

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## [Mac 机一选材质部分就卡死，有人遇到过吗？](https://forums.unrealengine.com/t/mac/504592)

<div class="topic-metadata">

**Author:** [@PetitShya](https://forums.unrealengine.com/u/PetitShya)\
**Replies:** 3\
**Last updated:** [March 28, 2022, 4:40pm UTC](https://forums.unrealengine.com/t/mac/504592 "2022-03-28T16:40:30Z")

</div>

我电脑是 iMac 机，只要一选择材质部分就直接转圈圈卡死，再也无法恢复，无论是软件自带的模型，还是 Niagara 粒子系统里都是这样，不知道为啥。请问有谁遇到过吗？不过我一个材质包都没有装，是这个原因吗？

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## [UE4 写实热带景观设计实时漫游动画](https://forums.unrealengine.com/t/ue4/510373)

<div class="topic-metadata">

**Author:** [@yucheng915](https://forums.unrealengine.com/u/yucheng915)\
**Replies:** 0\
**Last updated:** [March 28, 2022, 4:36pm UTC](https://forums.unrealengine.com/t/ue4/510373 "2022-03-28T16:36:30Z")

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视频为一度假屋项目阶段性成果展示，使用UE4.26制作 录屏。目前完成了地形景观部分，项目本体正在制作中，后续成果会陆续推出。UE4 写实热带景观设计实时漫游动画

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## [如何将TextureRender TargetCube转换成TextureRender Target2D](https://forums.unrealengine.com/t/texturerender-targetcube-texturerender-target2d/509441)

<div class="topic-metadata">

**Author:** [@Anonymous\_8f019bc0f473729ccc13fb4f1fae9465](https://forums.unrealengine.com/u/Anonymous_8f019bc0f473729ccc13fb4f1fae9465)\
**Replies:** 0\
**Last updated:** [March 24, 2022, 12:13pm UTC](https://forums.unrealengine.com/t/texturerender-targetcube-texturerender-target2d/509441 "2022-03-24T12:13:00Z")

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我之前是unity3d的开发，现在在学习UE4，遇到了一个问题。 在unity3D里，有一个方法，可以将cubemap转换为2D的全景图： public void ConvertToEquirect(RenderTexture equirect, Camera.MonoOrStereoscopicEye eye = Camera.MonoOrStereoscopicEye.Mono); 请问UE4中是否有类似的方法吗？

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## [Ue5 新布料 开启自碰撞 布料相交部分一直在抖动](https://forums.unrealengine.com/t/ue5/503910)

<div class="topic-metadata">

**Author:** [@Anonymous\_cca4fc9bcd09684dd4a492cf1ec5b4e5](https://forums.unrealengine.com/u/Anonymous_cca4fc9bcd09684dd4a492cf1ec5b4e5)\
**Replies:** 1\
**Last updated:** [March 22, 2022, 4:07pm UTC](https://forums.unrealengine.com/t/ue5/503910 "2022-03-22T16:07:26Z")

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各位 我现在正在用UE5新的布料系统，做布料效果 发现新布料系统效果开启自碰撞效果 相对于UE4效果比较差，具体表现在，布料接触的地方会一直抖动，请问下如何解决抖动问题 请问是我参数没设对，还是UE新布料bug 附上相关视频 UE4 5 布料开启自碰撞不同点\_哔哩哔哩\_bilibili 视频去哪了呢？\_哔哩哔哩\_bilibili

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## [UE4-4.26](https://forums.unrealengine.com/t/ue4-4-26/508846)

<div class="topic-metadata">

**Author:** [@JIN1](https://forums.unrealengine.com/u/JIN1)\
**Replies:** 0\
**Last updated:** [March 22, 2022, 10:44am UTC](https://forums.unrealengine.com/t/ue4-4-26/508846 "2022-03-22T10:44:12Z")

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I want to know how to redirect different bones, such as replacing the left bone with the right bone in the picture below, and asking questions for a fee. UE4-4.26

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## [I found a link error on the website](https://forums.unrealengine.com/t/i-found-a-link-error-on-the-website/508687)

<div class="topic-metadata">

**Author:** [@May25th](https://forums.unrealengine.com/u/May25th)\
**Replies:** 0\
**Last updated:** [March 21, 2022, 7:55pm UTC](https://forums.unrealengine.com/t/i-found-a-link-error-on-the-website/508687 "2022-03-21T19:55:39Z")

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error link is in this page version 4.27 of Cross-compilation is a v19 link,but this link is v18.

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## [UE4-25 Where can I find previous version documents?](https://forums.unrealengine.com/t/ue4-25-where-can-i-find-previous-version-documents/508554)

<div class="topic-metadata">

**Author:** [@\_sama\_35](https://forums.unrealengine.com/u/_sama_35)\
**Replies:** 0\
**Last updated:** [March 21, 2022, 10:02am UTC](https://forums.unrealengine.com/t/ue4-25-where-can-i-find-previous-version-documents/508554 "2022-03-21T10:02:38Z")

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I can find previous version documents.Now I can only find 4.26,4.27,and 5 early access in the website https://docs.unrealengine.com/4.27/en-US/ I’m using 4.25 ,so where can i get the document link? \[UE4-25\] cheers!

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## [使用path tracer渲染电影](https://forums.unrealengine.com/t/path-tracer/507996)

<div class="topic-metadata">

**Author:** [@ad3b2f22769141cf9714](https://forums.unrealengine.com/u/ad3b2f22769141cf9714)\
**Replies:** 0\
**Last updated:** [March 18, 2022, 7:48pm UTC](https://forums.unrealengine.com/t/path-tracer/507996 "2022-03-18T19:48:30Z")

</div>

请问使用path tracer渲染电影，参数应该如何设置，我渲染出来的电影都是雪花

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## [【远程】UE4 工程师招聘：月薪 30-40K，北美 GamiFi 项目](https://forums.unrealengine.com/t/ue4-30-40k-gamifi/507265)

<div class="topic-metadata">

**Author:** [@James\_BrixLabs](https://forums.unrealengine.com/u/James_BrixLabs)\
**Replies:** 0\
**Last updated:** [March 16, 2022, 7:39am UTC](https://forums.unrealengine.com/t/ue4-30-40k-gamifi/507265 "2022-03-16T07:39:28Z")

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投递方式：请发送简历至 hr@joinbrix.com 公司 /项目简介： 美国网红社区公司开发的 gamifi ，和好莱坞很多知名的动漫和小说的 ip 合作，开发 gamifi ，通过把小说的 IP 做成游戏，并且把游戏道具做成 nft ，开始通过 IP 搭建游戏宇宙，并且通过 nft 让游戏的道具可以在不同的游戏中复用。 薪资范围： 每月 30K-40K RMB, 具体视候选人情况确定。 工作形式： 远程工作模式 工作…

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