# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=57

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**Page:** 58

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## [UE5 BUG 在蓝图添加输出参数的时候选择类型，总需要点两次](https://forums.unrealengine.com/t/ue5-bug/589707)

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**Author:** [@Anonymous\_57db33cc10c47b22ef27714b0d935315](https://forums.unrealengine.com/u/Anonymous_57db33cc10c47b22ef27714b0d935315)\
**Replies:** 0\
**Last updated:** [June 24, 2022, 9:09pm UTC](https://forums.unrealengine.com/t/ue5-bug/589707 "2022-06-24T21:09:25Z")

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如题，我使用的ue5源码构建的版本。不知道官方发行版本是否这样

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## [有没有人试过metahuman导入UE5后用live link face  脸歪掉的？](https://forums.unrealengine.com/t/metahuman-ue5-live-link-face/589693)

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**Author:** [@ivanngcg](https://forums.unrealengine.com/u/ivanngcg)\
**Replies:** 0\
**Last updated:** [June 24, 2022, 9:07pm UTC](https://forums.unrealengine.com/t/metahuman-ue5-live-link-face/589693 "2022-06-24T21:07:01Z")

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我打开LIVELINKFACE后 做表情时脸都歪到一边

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## [请教UE4.27, nDisplay多节点渲染跨Viewport动态反射问题](https://forums.unrealengine.com/t/ue4-27-ndisplay-viewport/589690)

<div class="topic-metadata">

**Author:** [@tokenxxz](https://forums.unrealengine.com/u/tokenxxz)\
**Replies:** 0\
**Last updated:** [June 24, 2022, 9:06pm UTC](https://forums.unrealengine.com/t/ue4-27-ndisplay-viewport/589690 "2022-06-24T21:06:46Z")

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使用UE4.27 nDisplay通过两个渲染节点将场景渲染到2个屏幕(Viewport)，物体C只出现 ViewportA; SSR，只有视口ViewportA有物体C的反射效果，ViewportB没反射效果; Planar Reflection和Raytracing，动态反射效果能跨屏幕，ViewportA、ViewportB都有物体C的反射效果，但是当前场景开销较高; 请问： SSR有没有其他什么配置可以在Viewpor…

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## [如何制作UE5车辆MassAI所需要的pbc格式文件](https://forums.unrealengine.com/t/ue5-massai-pbc/589689)

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**Author:** [@lukejsmithluo1](https://forums.unrealengine.com/u/lukejsmithluo1)\
**Replies:** 0\
**Last updated:** [June 24, 2022, 9:06pm UTC](https://forums.unrealengine.com/t/ue5-massai-pbc/589689 "2022-06-24T21:06:29Z")

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我想在自己的虚幻五文件中添加一套交通逻辑给我的MassAI使用，但现在卡在了如何制作pbc格式的文件上。有行业大佬可以教一下如何制作吗，还有这个文件是如何给MassAI中的车辆定义交通逻辑的？

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## [How to rebind the sequence animation asset when playing PC?](https://forums.unrealengine.com/t/how-to-rebind-the-sequence-animation-asset-when-playing-pc/581756)

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**Author:** [@HZJ1](https://forums.unrealengine.com/u/HZJ1)\
**Replies:** 10\
**Last updated:** [June 16, 2022, 9:16am UTC](https://forums.unrealengine.com/t/how-to-rebind-the-sequence-animation-asset-when-playing-pc/581756 "2022-06-16T09:16:52Z")

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animation ssset in release version , I can’t rebind the animation asset to sequence

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## [Unreal5.0.1](https://forums.unrealengine.com/t/unreal5-0-1/553699)

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**Author:** [@LIMINGx](https://forums.unrealengine.com/u/LIMINGx)\
**Replies:** 3\
**Last updated:** [June 16, 2022, 2:15am UTC](https://forums.unrealengine.com/t/unreal5-0-1/553699 "2022-06-16T02:15:11Z")

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Assertion failed: Message != nullptr \[File:D:\\build++UE5\\Sync\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeBase.h\] \[Line: 243\] 0x00007fface5b7d62 UnrealEditor-Engine.dll!UnknownFunction \[\] 0x00007fface4d5b65 …

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## [有没有人遇到虚幻5，新建地形后，然后给地形赋予材质，没有任何反应的情况？](https://forums.unrealengine.com/t/topic/582848)

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**Author:** [@zzypost1978](https://forums.unrealengine.com/u/zzypost1978)\
**Replies:** 1\
**Last updated:** [June 16, 2022, 2:06am UTC](https://forums.unrealengine.com/t/topic/582848 "2022-06-16T02:06:28Z")

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在虚幻4就没有问题，在别人创建的工程文件里也没有问题，就是自己新建的工程才会出现这个问题！感谢大神帮忙指导一下，这是什么情况？

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## [livelinkface面部捕捉，头部能扭动表情无法驱动](https://forums.unrealengine.com/t/livelinkface/564557)

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**Author:** [@anonymous\_user\_22dd87bc](https://forums.unrealengine.com/u/anonymous_user_22dd87bc)\
**Replies:** 1\
**Last updated:** [June 16, 2022, 1:54am UTC](https://forums.unrealengine.com/t/livelinkface/564557 "2022-06-16T01:54:59Z")

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UE5livelinkface面部捕捉，头部能扭动表情无法驱动 用metahuamans捏的人，如果正常导入，livelinkface面部捕捉扭头和表情都没问题。 但是添加主序列后，头部能正常扭动但是没有表情了。新手，求大神赐教！

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## [who can help me T.T](https://forums.unrealengine.com/t/who-can-help-me-t-t/561278)

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**Author:** [@Online\_Learner\_wYVHW](https://forums.unrealengine.com/u/Online_Learner_wYVHW)\
**Replies:** 1\
**Last updated:** [June 16, 2022, 1:52am UTC](https://forums.unrealengine.com/t/who-can-help-me-t-t/561278 "2022-06-16T01:52:28Z")

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我想用射线检测攻击，但是在主角类获取武器的骨骼网格体时不知道怎么获取 我在Weaopon.h中声明了 USkeletalMesh\* Mesh; 我想在主角文件里面获取这个Mesh 我在主角.h/.cpp中应该怎么写呀

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## [为什么打包输出场景后只有蓝天白云？](https://forums.unrealengine.com/t/topic/576212)

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**Author:** [@Raindycheung](https://forums.unrealengine.com/u/Raindycheung)\
**Replies:** 2\
**Last updated:** [June 16, 2022, 1:43am UTC](https://forums.unrealengine.com/t/topic/576212 "2022-06-16T01:43:38Z")

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选择在本地电脑上运行游戏场景正常 打包后运行EXE，场景中就只有蓝天白云了。

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## [Unrealengine 引擎从官网下载的速度是真慢！！！](https://forums.unrealengine.com/t/unrealengine/239041)

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**Author:** [@anonymous\_user\_9fe899ce](https://forums.unrealengine.com/u/anonymous_user_9fe899ce)\
**Replies:** 3\
**Last updated:** [June 16, 2022, 1:37am UTC](https://forums.unrealengine.com/t/unrealengine/239041 "2022-06-16T01:37:17Z")

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5kb/s下载速度 真神奇。 我是中国区的开发者。

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## [MateHuman 网站问题](https://forums.unrealengine.com/t/matehuman/582861)

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**Author:** [@wangxiaomingzhen](https://forums.unrealengine.com/u/wangxiaomingzhen)\
**Replies:** 2\
**Last updated:** [June 16, 2022, 1:36am UTC](https://forums.unrealengine.com/t/matehuman/582861 "2022-06-16T01:36:10Z")

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网站bug 一直进不去

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## [如何设置TileMap的碰撞厚度](https://forums.unrealengine.com/t/tilemap/582839)

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**Author:** [@Online\_Learner\_nGHYq](https://forums.unrealengine.com/u/Online_Learner_nGHYq)\
**Replies:** 0\
**Last updated:** [June 15, 2022, 7:03pm UTC](https://forums.unrealengine.com/t/tilemap/582839 "2022-06-15T19:03:00Z")

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我正在学习虚幻引擎，想以第三人称游戏模板做一款2D素材游戏来入门（类似《八方旅人》那种吧）。 当我用TileMap拼接了一部分地图后，我发现它的默认碰撞厚度太厚了，请问如何设置TileMap的碰撞厚度呢？ 另外，Sprite可以调整碰撞厚度，但直接用Sprite在场景里拼地图太费劲。 请问是我的实现方式有问题么？该怎么做是比较合适的呢？

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## [角色的击飞效果的实现](https://forums.unrealengine.com/t/topic/577044)

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**Author:** [@sunqun](https://forums.unrealengine.com/u/sunqun)\
**Replies:** 2\
**Last updated:** [June 15, 2022, 2:32pm UTC](https://forums.unrealengine.com/t/topic/577044 "2022-06-15T14:32:41Z")

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对应了个 击飞效果的游戏需求 有个 问题不知道怎么破 求大佬们帮忙下 角色身上有个 高1300 宽500 的胶囊体，在角色被击飞的时候，会出现 身体的一半嵌入墙上的问题，解决方法如下，击飞过程中，从起飞点到一帧的移动终点之间做胶囊体的射线检测 向量坐标 = 撞击点坐标 - Actor的坐标 向量的反方向 = Actor的坐标 - 撞击点 向量的反方向 = 向量的反方向.GetSafeNormal() \* 胶囊体的半径 A…

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## [UE5 网页浏览器插件未启用 请在插件管理器中启用以使用Bridge](https://forums.unrealengine.com/t/ue5-bridge/532385)

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**Author:** [@anonymous\_user\_e7b1a6df1](https://forums.unrealengine.com/u/anonymous_user_e7b1a6df1)\
**Replies:** 3\
**Last updated:** [June 15, 2022, 9:02am UTC](https://forums.unrealengine.com/t/ue5-bridge/532385 "2022-06-15T09:02:08Z")

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MAC电脑安装了新的UE5 插件选项已经打开 但是无法打开Bradge ,甚至点击虚幻商城 也无任何反应 不知道能否帮助解决，非常感谢！

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## [how to play media in ar plane?](https://forums.unrealengine.com/t/how-to-play-media-in-ar-plane/580071)

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**Author:** [@zzz3230130](https://forums.unrealengine.com/u/zzz3230130)\
**Replies:** 0\
**Last updated:** [June 12, 2022, 1:19pm UTC](https://forums.unrealengine.com/t/how-to-play-media-in-ar-plane/580071 "2022-06-12T13:19:21Z")

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I made a googlearcore. It recognizes the image and then displays the skeletal mesh. This can be packaged into an Android phone for use. I’m now having a problem trying to convert the skeletal mesh to video. The video nee…

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## [请教个安卓vr打包的问题](https://forums.unrealengine.com/t/vr/48550)

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**Author:** [@Anonymous\_59bb1542a386623249e7d3c0e10cba10](https://forums.unrealengine.com/u/Anonymous_59bb1542a386623249e7d3c0e10cba10)\
**Replies:** 1\
**Last updated:** [June 8, 2022, 1:53pm UTC](https://forums.unrealengine.com/t/vr/48550 "2022-06-08T13:53:28Z")

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我想问下怎么把游戏打包成安卓VR的形式？我按照https://www.youtube.com/watch?v=PXGe-O\_PWVI&list=PLV0qBSMhzPz7WSo-kjqicbAlpZmP8zGwX这里的视频，把在Android-\>Advanced APKPackaging-\>Configure the AndroidManifest for delolyment to GearVER这里打勾，然后在插件中把除了Gearl…

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## [如何在随机地图生成中添加NevMesh](https://forums.unrealengine.com/t/nevmesh/575419)

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**Author:** [@Taobe](https://forums.unrealengine.com/u/Taobe)\
**Replies:** 5\
**Last updated:** [June 7, 2022, 3:02am UTC](https://forums.unrealengine.com/t/nevmesh/575419 "2022-06-07T03:02:42Z")

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今天是follow这个教程做了随机地图生成，思路很直白：多个小地图+一个空白大地图+地图stream蓝图。看了以后一下子思路就开了，链接如下：UE5 Generating A Simple Procedural World - YouTube 但后面又遇到一个问题：不管是在小的LV里放AI和NavMesh，还是在大的里放，都不能正确的触发AI行为，是我漏放东西了吗？求大神解惑

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## [请问如何设置 PixelStreaming 中使用的webRTC UDP 端口范围呢？](https://forums.unrealengine.com/t/pixelstreaming-webrtc-udp/270504)

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**Author:** [@CodeDogeShark](https://forums.unrealengine.com/u/CodeDogeShark)\
**Replies:** 1\
**Last updated:** [May 30, 2022, 10:06am UTC](https://forums.unrealengine.com/t/pixelstreaming-webrtc-udp/270504 "2022-05-30T10:06:12Z")

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现在看UE使用UDP端口完全是随机选，官方文档也完全没有说明。使用了coturn 作为Turn服务也只能设置从 Turn转发出的udp的端口，无法限制UE的端口。 查到浏览器端可以从policy 设置 WebRtcUdpPortRange 去进行设置。 从UE侧有什么方式去限制呢？

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## [我想知道如何更改导入资源的路径](https://forums.unrealengine.com/t/topic/555487)

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**Author:** [@qipaworld](https://forums.unrealengine.com/u/qipaworld)\
**Replies:** 3\
**Last updated:** [May 26, 2022, 6:57am UTC](https://forums.unrealengine.com/t/topic/555487 "2022-05-26T06:57:36Z")

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\[Uploading: NVYC2O$2@K5V(QJPVUT\_P5.png… 正如图片里描述的那样。 如果多个人多个电脑协同工作，那个文件路径能否改成相对路径。

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## [状态机这种不同状态间切换时怎样触发自定义事件？](https://forums.unrealengine.com/t/topic/561409)

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**Author:** [@JDliGht0920](https://forums.unrealengine.com/u/JDliGht0920)\
**Replies:** 1\
**Last updated:** [May 26, 2022, 6:19am UTC](https://forums.unrealengine.com/t/topic/561409 "2022-05-26T06:19:41Z")

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想在状态机不同状态间切换时想增加自己的自定义事件，我这样写可以么，为什么没有触发我的自定义事件

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## [后期处理盒子：缺少参数](https://forums.unrealengine.com/t/topic/562955)

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**Author:** [@Anonymous\_0c6b8710e719c0af368c18edfc6fd477](https://forums.unrealengine.com/u/Anonymous_0c6b8710e719c0af368c18edfc6fd477)\
**Replies:** 0\
**Last updated:** [May 21, 2022, 7:36pm UTC](https://forums.unrealengine.com/t/topic/562955 "2022-05-21T19:36:07Z")

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我在UE5的后期处理盒子中的ImageEffects选项下面只有一个可选项，我看很多文档和教程可设置了选项有三个，是因为我设置问题，还是bug，或者是UE5取消了其他选项？

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## [我找不到下载的UE5插件MayaMLDeformer.zip](https://forums.unrealengine.com/t/ue5-mayamldeformer-zip/531709)

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**Author:** [@klink3](https://forums.unrealengine.com/u/klink3)\
**Replies:** 2\
**Last updated:** [May 20, 2022, 6:45am UTC](https://forums.unrealengine.com/t/ue5-mayamldeformer-zip/531709 "2022-05-20T06:45:25Z")

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我在页面ML Deformer下载了插件ML Deformer Data Generation Maya Plugin ，但是我在UE5的安装目录下的插件文件夹中找不到这个插件，没有官方文档提示里的marketplace文件夹，我想知道我在哪里能找到这个插件，谢谢！

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## [Ue5启动不了这个是什么原因？](https://forums.unrealengine.com/t/ue5/555543)

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**Author:** [@tomlau\_23\_cn1](https://forums.unrealengine.com/u/tomlau_23_cn1)\
**Replies:** 2\
**Last updated:** [May 19, 2022, 8:46pm UTC](https://forums.unrealengine.com/t/ue5/555543 "2022-05-19T20:46:36Z")

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## [error : Could not find definition for module 'GeometricObjects'](https://forums.unrealengine.com/t/error-could-not-find-definition-for-module-geometricobjects/561284)

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**Author:** [@anonymous\_user\_a0348354](https://forums.unrealengine.com/u/anonymous_user_a0348354)\
**Replies:** 1\
**Last updated:** [May 19, 2022, 6:22pm UTC](https://forums.unrealengine.com/t/error-could-not-find-definition-for-module-geometricobjects/561284 "2022-05-19T18:22:32Z")

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大家好，我是个 UE 新手。 准备尝试打开一个开源项目： 编译时候报错： Build started... 1\>------ Build started: Project: ToolsFrameworkDemo, Configuration: Development\_Editor x64 ------ 1\>Using bundled DotNet SDK 1\>Log file: C:\\Users\\\\AppData\\Local\\Un…

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## [Ue5发光材质做灯带的问题](https://forums.unrealengine.com/t/ue5/560044)

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**Author:** [@dfdjsf](https://forums.unrealengine.com/u/dfdjsf)\
**Replies:** 2\
**Last updated:** [May 19, 2022, 1:31am UTC](https://forums.unrealengine.com/t/ue5/560044 "2022-05-19T01:31:03Z")

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我用UE5发光材质做灯带 ，发现拉远的灯光的效果会消失。启用了lumen灯光。

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## [The way speed tree and cloth simulation affected by wind source actor](https://forums.unrealengine.com/t/the-way-speed-tree-and-cloth-simulation-affected-by-wind-source-actor/558492)

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**Author:** [@Levis\_Lee](https://forums.unrealengine.com/u/Levis_Lee)\
**Replies:** 0\
**Last updated:** [May 16, 2022, 2:44pm UTC](https://forums.unrealengine.com/t/the-way-speed-tree-and-cloth-simulation-affected-by-wind-source-actor/558492 "2022-05-16T14:44:36Z")

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\#SpeedTree #cloth simulation #wind source actor #UE4.26 Hi everyone! It’s my first time to post a question here, looking for solutions :wink: Here is the situation: I have some Speed Trees and a Flag(skeleton mesh with…

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## [海外Web3创作工具类平台，硅谷团队寻UE游戏化场景设计/UE开发领域初创合伙人(总部旧金山&北京｜工作地点不限)](https://forums.unrealengine.com/t/web3-ue-ue/555542)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_94c7c0e9](https://forums.unrealengine.com/u/anonymous_user_94c7c0e9)\
**Replies:** 0\
**Last updated:** [May 12, 2022, 1:39pm UTC](https://forums.unrealengine.com/t/web3-ue-ue/555542 "2022-05-12T13:39:34Z")

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我们是一家硅谷的互联网初创公司，正在面向美国市场打造Dreamspace XR——一个为非专业创作者服务的元宇宙设计&表达工具。团队成员是来自Bungie (acquired by sony) Halo / Destiny, 腾讯, Apple, Microsoft等全球头部公司的连续创业者。我们像乐队一样，既各有专攻、独当一面，又彼此欣赏、协作无间。我们正在寻找对Web3.0充满激情的、Unreal Engine 设计和技术领域的成熟…

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## [反映Megascans资产的一个材质bug](https://forums.unrealengine.com/t/megascans-bug/555537)

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**Author:** [@ZhangZhifei](https://forums.unrealengine.com/u/ZhangZhifei)\
**Replies:** 0\
**Last updated:** [May 12, 2022, 1:38pm UTC](https://forums.unrealengine.com/t/megascans-bug/555537 "2022-05-12T13:38:50Z")

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发现由Bridge导入的Megascans资产非常模糊（图中为Japanese\_Shrine\_Stairs\_ud4mbgtfa） 查看材质实例出现报错 查看父材质，发现纹理采样参数节点没有选择、也无法选择虚拟纹理类型（右边名称带“\_VT”的节点是测试之用） 把这里的默认纹理换为任意一个虚拟纹理，“采样器类型”就会切换为虚拟纹理相关，这样就能正常使用 这里使用版本是UE5.0.1，不确定其他版本的情况，希…

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## [如何做一个选择材质球的编辑器扩展窗口 （ue 4.27.2 ）](https://forums.unrealengine.com/t/ue-4-27-2/523260)

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**Author:** [@qipaworld](https://forums.unrealengine.com/u/qipaworld)\
**Replies:** 2\
**Last updated:** [May 12, 2022, 1:14pm UTC](https://forums.unrealengine.com/t/ue-4-27-2/523260 "2022-05-12T13:14:48Z")

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ue 4.27.2 我是一个ue新手，我想做一个编辑器扩展，这个编辑器扩展可以批量替换静态网格的材质球， 我现在批量选择了静态网格，并且弹出了widget。但是我不知道怎么在widget里加入选择材质球的功能。 比如出现一个新的窗口，里面有所有的材质球，我可以通过名字查找到我需要的材质球，然后点击确定按钮，所有的材质就都换完了。 现在几乎所有的功能都实现了，唯独选择材质球这个功能没有开发出来，我希望能获得帮助。 用C++ 或者…

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