# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=55

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 56

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## [4.27 协作场景vr模板打开不能使用手柄](https://forums.unrealengine.com/t/4-27-vr/582857)

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**Author:** [@MarkForMe](https://forums.unrealengine.com/u/MarkForMe)\
**Replies:** 1\
**Last updated:** [October 14, 2022, 9:40pm UTC](https://forums.unrealengine.com/t/4-27-vr/582857 "2022-10-14T21:40:07Z")

</div>

HTC VIVE 商用版， 插件SteamVR，关闭了自带的XR插件

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## [关于CFD(流体力学)仿真可视化](https://forums.unrealengine.com/t/cfd/669701)

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**Author:** [@shiniu0606](https://forums.unrealengine.com/u/shiniu0606)\
**Replies:** 0\
**Last updated:** [October 14, 2022, 9:18pm UTC](https://forums.unrealengine.com/t/cfd/669701 "2022-10-14T21:18:14Z")

</div>

有一个关于流场，流线等仿真效果在ue4里进行可视化展示的需求，有没有大佬做过类似的功能，能实现类似效果的可联系，有偿价钱可谈。 具体的需求文档见网盘，里面附带了实现方式，通过paraview处理可视化数据，blender导出fbx,导入ue4进行展示。 链接：https://pan.baidu.com/s/1QhxnnfcoqlZc0HHFJflpDw 提取码：x09f

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## [使用了RetainerBox后，他的子菜单MenuAnchor创建的的按钮不能点击了](https://forums.unrealengine.com/t/retainerbox-menuanchor/669700)

<div class="topic-metadata">

**Author:** [@joinblank](https://forums.unrealengine.com/u/joinblank)\
**Replies:** 0\
**Last updated:** [October 14, 2022, 9:17pm UTC](https://forums.unrealengine.com/t/retainerbox-menuanchor/669700 "2022-10-14T21:17:48Z")

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我有一个主菜单 在主菜单上添加了一个子菜单背包，为了让这个背包的边缘可以渐变消失 所以做了给这个背包子菜单添加了一个RetainerBox 结果在背包子菜单下生成的道具按钮里添加的这个MenuAcnhor弹出的按钮不能按了

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## [UE5中可以增量Cook吗？？-iterate](https://forums.unrealengine.com/t/ue5-cook-iterate/669695)

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**Author:** [@Online\_Learner\_vm7b1](https://forums.unrealengine.com/u/Online_Learner_vm7b1)\
**Replies:** 0\
**Last updated:** [October 14, 2022, 9:16pm UTC](https://forums.unrealengine.com/t/ue5-cook-iterate/669695 "2022-10-14T21:16:34Z")

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如题！！！UE5中可以增量Cook吗？？-iterate，我试了下好像有问题呀！！

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## [触摸屏制作涂鸦功能开始连笔（第一笔和第二笔之间首尾相连了）这个要这么解决啊？](https://forums.unrealengine.com/t/topic/664961)

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**Author:** [@Anonymous\_3bdc0c135d6be872d7df2f01c3114407](https://forums.unrealengine.com/u/Anonymous_3bdc0c135d6be872d7df2f01c3114407)\
**Replies:** 0\
**Last updated:** [October 8, 2022, 10:28am UTC](https://forums.unrealengine.com/t/topic/664961 "2022-10-08T10:28:32Z")

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我一开始以为是我写的有问题我找了一个插件用触摸屏去测试他也是连笔的

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## [升级到5.0.3之后内容包不见了。](https://forums.unrealengine.com/t/5-0-3/631029)

<div class="topic-metadata">

**Author:** [@jammmmmmey](https://forums.unrealengine.com/u/jammmmmmey)\
**Replies:** 1\
**Last updated:** [October 7, 2022, 10:54pm UTC](https://forums.unrealengine.com/t/5-0-3/631029 "2022-10-07T22:54:59Z")

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不知道是不是升级的缘故，求解。 感谢各位大神。

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## [场景反射探针超过341个烘焙会出现报错](https://forums.unrealengine.com/t/topic/664660)

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**Author:** [@zhuyuxiang199404](https://forums.unrealengine.com/u/zhuyuxiang199404)\
**Replies:** 0\
**Last updated:** [October 7, 2022, 10:53pm UTC](https://forums.unrealengine.com/t/topic/664660 "2022-10-07T22:53:46Z")

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我们游戏场景比较大，反射探针超过341个了，一旦烘焙就会报下面的错 反射探针根据位置拆分到多个level中了，没有开启lighting senario。 请问UE4目前还不支持整个地图的反射探针超过341个吗？

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## [learn.unrealengine.com 无法访问？](https://forums.unrealengine.com/t/learn-unrealengine-com/661598)

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**Author:** [@yuyusanka](https://forums.unrealengine.com/u/yuyusanka)\
**Replies:** 1\
**Last updated:** [October 4, 2022, 9:42am UTC](https://forums.unrealengine.com/t/learn-unrealengine-com/661598 "2022-10-04T09:42:53Z")

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学习网站关闭了吗？是否有新的站点可以进行学习 目前论坛中的教程分类浏览很不方便，有些外链的youtube地址也不便访问

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## [Ue5源码版创建的工程，epic 里面不显示工程项目](https://forums.unrealengine.com/t/ue5-epic/589687)

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**Author:** [@Anonymous\_57db33cc10c47b22ef27714b0d935315](https://forums.unrealengine.com/u/Anonymous_57db33cc10c47b22ef27714b0d935315)\
**Replies:** 2\
**Last updated:** [October 3, 2022, 5:11pm UTC](https://forums.unrealengine.com/t/ue5-epic/589687 "2022-10-03T17:11:41Z")

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这是怎么回事，资源只能手动添加吗？

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## [此课程链接失效，点击开始跳转官网首页](https://forums.unrealengine.com/t/topic/661618)

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**Author:** [@Anonymous\_775b757ee8a5e9a46647a126ff168317](https://forums.unrealengine.com/u/Anonymous_775b757ee8a5e9a46647a126ff168317)\
**Replies:** 0\
**Last updated:** [October 3, 2022, 5:10pm UTC](https://forums.unrealengine.com/t/topic/661618 "2022-10-03T17:10:16Z")

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用于虚拟制片的动画课程

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## [招UE远程开发兼职](https://forums.unrealengine.com/t/ue/661612)

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**Author:** [@anonymous\_user\_f55aeb38](https://forums.unrealengine.com/u/anonymous_user_f55aeb38)\
**Replies:** 0\
**Last updated:** [October 3, 2022, 5:07pm UTC](https://forums.unrealengine.com/t/ue/661612 "2022-10-03T17:07:55Z")

</div>

要求： 三年以上UE开发经验，熟悉UDK及C++开发； 每周有25小时以上的空闲时间 联系邮件：@qq.com

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## [【深圳】招聘UE4开发工程师](https://forums.unrealengine.com/t/ue4/661609)

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**Author:** [@TDFgr](https://forums.unrealengine.com/u/TDFgr)\
**Replies:** 0\
**Last updated:** [October 3, 2022, 5:06pm UTC](https://forums.unrealengine.com/t/ue4/661609 "2022-10-03T17:06:50Z")

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需求 坐标深圳，招聘UE4开发工程师，月薪15K-40K 主要职责为大世界构建、加载及优化，数字孪生方向 2年以上UE的项目经验，熟练使用UE的蓝图或C++进行开发 有编辑器开发经验或者像素流使用经验者加分 待遇 高于业内的薪资待遇 加班可调休，打车全额报销 加班少（早 9 晚 6），仅交付节点前加班 欢迎投递简历：zouxia@xazhcs.com

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## [massAI 应该怎么从哪里开始学习啊](https://forums.unrealengine.com/t/massai/661601)

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**Author:** [@JyyQaj](https://forums.unrealengine.com/u/JyyQaj)\
**Replies:** 0\
**Last updated:** [October 3, 2022, 5:04pm UTC](https://forums.unrealengine.com/t/massai/661601 "2022-10-03T17:04:50Z")

</div>

我的公司让我做 massAI 相关，但我没有了解过 massAI

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## [LevelSequencer UMovieSceneSkeletalAnimationTrack Always play animtion from the first Section On Andriod](https://forums.unrealengine.com/t/levelsequencer-umoviesceneskeletalanimationtrack-always-play-animtion-from-the-first-section-on-andriod/661595)

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**Author:** [@user\_ae8190c5c434c208024e208a5dc05672cd4f57d6b6fb3516608605](https://forums.unrealengine.com/u/user_ae8190c5c434c208024e208a5dc05672cd4f57d6b6fb3516608605)\
**Replies:** 0\
**Last updated:** [October 3, 2022, 5:02pm UTC](https://forums.unrealengine.com/t/levelsequencer-umoviesceneskeletalanimationtrack-always-play-animtion-from-the-first-section-on-andriod/661595 "2022-10-03T17:02:57Z")

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LevelSequencer UMovieSceneSkeletalAnimationTrack在安卓机上，打包后有概率出现，整个剧情时间内一直播放第一个Section 的动画。

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## [Ue5的汉化都是官方自己汉化的吗](https://forums.unrealengine.com/t/ue5/641998)

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**Author:** [@GGGGGG\_C](https://forums.unrealengine.com/u/GGGGGG_C)\
**Replies:** 3\
**Last updated:** [September 27, 2022, 2:56am UTC](https://forums.unrealengine.com/t/ue5/641998 "2022-09-27T02:56:55Z")

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好多节点都没有汉化啊，使用起来真的好难记住，而且只有顺序搜索才能搜索到节点，中间跳一个“的”字结果就搜不到，只能等官方慢慢汉化吗，不能提供的汉化帮助吗？

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## [Livelinkface 在 UE5.02中 使用 metahuman 的头像 实时面部总是嘴歪](https://forums.unrealengine.com/t/livelinkface-ue5-02-metahuman/589709)

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**Author:** [@ok1123456](https://forums.unrealengine.com/u/ok1123456)\
**Replies:** 3\
**Last updated:** [September 16, 2022, 9:55am UTC](https://forums.unrealengine.com/t/livelinkface-ue5-02-metahuman/589709 "2022-09-16T09:55:04Z")

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livelinkface 在 UE5.02中 使用 metahuman 的头像 实时面部总是嘴歪，有什么解决办法

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## [How to run the PixelStreaming in Linux by use Unreal Engine 4.27?](https://forums.unrealengine.com/t/how-to-run-the-pixelstreaming-in-linux-by-use-unreal-engine-4-27/644819)

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**Author:** [@anonymous\_user\_26760ad7](https://forums.unrealengine.com/u/anonymous_user_26760ad7)\
**Replies:** 0\
**Last updated:** [September 9, 2022, 2:32am UTC](https://forums.unrealengine.com/t/how-to-run-the-pixelstreaming-in-linux-by-use-unreal-engine-4-27/644819 "2022-09-09T02:32:19Z")

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How to run the PixelStreaming in Linux by use Unreal Engine 4.27? Do we have the tutorial Solution Or Document?

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## [我用自己的模型导Metahuman~本体解算时候报错~](https://forums.unrealengine.com/t/metahuman/579232)

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**Author:** [@klink3](https://forums.unrealengine.com/u/klink3)\
**Replies:** 2\
**Last updated:** [September 2, 2022, 4:07am UTC](https://forums.unrealengine.com/t/metahuman/579232 "2022-09-02T04:07:42Z")

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Creating thread pool with 8 threads. (TemplateDescription.h, l138): failure to load template description …/…/…/Engine/Plugins/Marketplace/MetaHuman/Content/MeshFitting/Template/template\_description.json: no file …/…/…/E…

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## [UDynamicMesh\* TargetMesh Error Code : LNK2019](https://forums.unrealengine.com/t/udynamicmesh-targetmesh-error-code-lnk2019/638551)

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**Author:** [@dodoaocn1](https://forums.unrealengine.com/u/dodoaocn1)\
**Replies:** 1\
**Last updated:** [September 1, 2022, 9:15am UTC](https://forums.unrealengine.com/t/udynamicmesh-targetmesh-error-code-lnk2019/638551 "2022-09-01T09:15:34Z")

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MyMeshPrimitiveFunctions.h // Copyright 2020-2021 CesiumGS, Inc. and Contributors #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "GeometryScript/GeometryScriptTypes.h" #…

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## [打开关卡后材质没有刷新](https://forums.unrealengine.com/t/topic/637530)

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**Author:** [@LitTwilight](https://forums.unrealengine.com/u/LitTwilight)\
**Replies:** 0\
**Last updated:** [August 31, 2022, 1:26am UTC](https://forums.unrealengine.com/t/topic/637530 "2022-08-31T01:26:34Z")

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当我创建一个新的项目并打开后，在StartContent中的关卡里的材质没有更新，场景内的材质是灰色的，必须打开母材质球，并且移动一下某个节点，然后重新Apply后材质才会在场景中刷新。编译的时候并没有报什么错误，只是材质引用好像丢失了。不过我是使用FastBuild来联机构建材质的，是不是可能是这个原因才导致的？？

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## [Distance limit for Global Light of Niagara, How can I increase?](https://forums.unrealengine.com/t/distance-limit-for-global-light-of-niagara-how-can-i-increase/609345)

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**Author:** [@wxz998](https://forums.unrealengine.com/u/wxz998)\
**Replies:** 2\
**Last updated:** [August 24, 2022, 4:56pm UTC](https://forums.unrealengine.com/t/distance-limit-for-global-light-of-niagara-how-can-i-increase/609345 "2022-08-24T16:56:51Z")

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This is a big scene, the fountain of DMX, but if the fountain exceeds a certain range, the lighting of the light will fail. How to remove the distance limit of light failure？ If you change the particle material to op…

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## [求助，为什么quixel birdge的材质导入ue5之后很糊，不显示纹理](https://forums.unrealengine.com/t/quixel-birdge-ue5/632515)

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**Author:** [@wkjhdh](https://forums.unrealengine.com/u/wkjhdh)\
**Replies:** 0\
**Last updated:** [August 22, 2022, 10:59pm UTC](https://forums.unrealengine.com/t/quixel-birdge-ue5/632515 "2022-08-22T22:59:31Z")

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有可能是虚拟纹理自动转换导致的，但是我没有找到在哪里关闭它。

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## [鼠标点击模型产生粒子爆炸效果](https://forums.unrealengine.com/t/topic/626866)

<div class="topic-metadata">

**Author:** [@Online\_Learner\_CSDfB](https://forums.unrealengine.com/u/Online_Learner_CSDfB)\
**Replies:** 2\
**Last updated:** [August 20, 2022, 3:14am UTC](https://forums.unrealengine.com/t/topic/626866 "2022-08-20T03:14:58Z")

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鼠标点击模型产生爆炸效果

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## [Epicjams 有人组队吗](https://forums.unrealengine.com/t/epicjams/631744)

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**Author:** [@VBasshe](https://forums.unrealengine.com/u/VBasshe)\
**Replies:** 0\
**Last updated:** [August 19, 2022, 1:21pm UTC](https://forums.unrealengine.com/t/epicjams/631744 "2022-08-19T13:21:40Z")

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RT，Epicjams有人组队吗

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## [内容包都不见了，求解](https://forums.unrealengine.com/t/topic/606967)

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**Author:** [@mania1](https://forums.unrealengine.com/u/mania1)\
**Replies:** 4\
**Last updated:** [August 18, 2022, 1:04pm UTC](https://forums.unrealengine.com/t/topic/606967 "2022-08-18T13:04:22Z")

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我的内容包没了，不知道是不是升级5.0.3的原因 MobileStarterContent其实是StarterContent，由于启动ue5报错，根据网上解答，我把文件名字改了。

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## [Ue5 人物行走混合空间动画无法根骨骼绑定](https://forums.unrealengine.com/t/ue5/519426)

<div class="topic-metadata">

**Author:** [@664235822](https://forums.unrealengine.com/u/664235822)\
**Replies:** 1\
**Last updated:** [August 18, 2022, 1:00pm UTC](https://forums.unrealengine.com/t/ue5/519426 "2022-08-18T13:00:28Z")

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刚升级到虚幻5的项目，导入的动画是没有根骨骼绑定的，导入以后做了动画首帧根骨骼绑定设置，但在导入混合空间后，运行动画蓝图时，行走并没有根骨骼绑定，有漂移，有人遇到这种问题么

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## [Mac下编译源码成功后运行提示UE4Editor-Engine.dylib was compiled with optimization - stepping may behave oddly](https://forums.unrealengine.com/t/mac-ue4editor-engine-dylib-was-compiled-with-optimization-stepping-may-behave-oddly/62396)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_8f4868cf](https://forums.unrealengine.com/u/anonymous_user_8f4868cf)\
**Replies:** 2\
**Last updated:** [August 18, 2022, 12:58pm UTC](https://forums.unrealengine.com/t/mac-ue4editor-engine-dylib-was-compiled-with-optimization-stepping-may-behave-oddly/62396 "2022-08-18T12:58:57Z")

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编辑器已经编译成功了，但是运行时输出了以下错误： UE4Editor-Engine.dylib was compiled with optimization - stepping may behave oddly; variables may not be available. 请问这个错误要怎么解决？

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## [求助，这个问题怎么解决？](https://forums.unrealengine.com/t/topic/631057)

<div class="topic-metadata">

**Author:** [@Geheimagenten](https://forums.unrealengine.com/u/Geheimagenten)\
**Replies:** 0\
**Last updated:** [August 18, 2022, 12:58pm UTC](https://forums.unrealengine.com/t/topic/631057 "2022-08-18T12:58:03Z")

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我在UE5编辑器中点击了虚幻商城后，Epic软件的虚幻商城就变成了这个样子，无法恢复。 我问了很多人，也进行了关键字搜寻，均未找到解决办法。

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## [怎么使用UE自带的功能进行场景拍照](https://forums.unrealengine.com/t/ue/631054)

<div class="topic-metadata">

**Author:** [@0223](https://forums.unrealengine.com/u/0223)\
**Replies:** 0\
**Last updated:** [August 18, 2022, 12:56pm UTC](https://forums.unrealengine.com/t/ue/631054 "2022-08-18T12:56:05Z")

</div>

如果有知道的朋友，请告诉我一下

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## [UE5 变体管理器缺失static mesh属性选项 ](https://forums.unrealengine.com/t/ue5-static-mesh/631053)

<div class="topic-metadata">

**Author:** [@XiongJUNJIe](https://forums.unrealengine.com/u/XiongJUNJIe)\
**Replies:** 0\
**Last updated:** [August 18, 2022, 12:55pm UTC](https://forums.unrealengine.com/t/ue5-static-mesh/631053 "2022-08-18T12:55:40Z")

</div>

在UE5的变体管理器中的属性找不到static mesh选项。请问之后在ue5中没有这个选项了吗，还只是暂时没有？

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