# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=52

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**Page:** 53

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## [How to find out the amount of actors in a merged actor?](https://forums.unrealengine.com/t/how-to-find-out-the-amount-of-actors-in-a-merged-actor/743553)

<div class="topic-metadata">

**Author:** [@nopachen](https://forums.unrealengine.com/u/nopachen)\
**Replies:** 2\
**Last updated:** [January 9, 2023, 9:17am UTC](https://forums.unrealengine.com/t/how-to-find-out-the-amount-of-actors-in-a-merged-actor/743553 "2023-01-09T09:17:44Z")

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How to find out the amount of actors in a merged actor? or how to unmerge the merged actor?

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## [Help，Problems with hair edges and depth of field，UE](https://forums.unrealengine.com/t/help-problems-with-hair-edges-and-depth-of-field-ue/745022)

<div class="topic-metadata">

**Author:** [@lifeng5658](https://forums.unrealengine.com/u/lifeng5658)\
**Replies:** 0\
**Last updated:** [January 8, 2023, 9:03pm UTC](https://forums.unrealengine.com/t/help-problems-with-hair-edges-and-depth-of-field-ue/745022 "2023-01-08T21:03:11Z")

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## [虚幻独立服务器怎么创建多个关卡啊，想要一部分用户在一个关卡，另一部分在另一个关卡](https://forums.unrealengine.com/t/topic/743976)

<div class="topic-metadata">

**Author:** [@Ezp](https://forums.unrealengine.com/u/Ezp)\
**Replies:** 1\
**Last updated:** [January 8, 2023, 6:48am UTC](https://forums.unrealengine.com/t/topic/743976 "2023-01-08T06:48:09Z")

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虚幻独立服务器怎么创建多个关卡啊，想要一部分用户在一个关卡，另一部分在另一个关卡

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## [UE5 打包MetaHuman工程后，LIVELINK面捕失效？](https://forums.unrealengine.com/t/ue5-metahuman-livelink/564544)

<div class="topic-metadata">

**Author:** [@SeferDo1](https://forums.unrealengine.com/u/SeferDo1)\
**Replies:** 11\
**Last updated:** [January 6, 2023, 1:38am UTC](https://forums.unrealengine.com/t/ue5-metahuman-livelink/564544 "2023-01-06T01:38:17Z")

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使用Metahuman工程，使用iphoneX捕捉面部数据，没有修改其它任务东西，在编辑器中测试一切正常，一旦打包，模型只能摇头，面部就不动了。 同一工程，在UE 4.27中打包后就完全正常，没有修改任何东西，在UE5中打包后，就面部表情就失效了，有大佬知道怎么回事吗？跪求解决方法… :joy:

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## [openlevel(打开关卡)打包不生效问题](https://forums.unrealengine.com/t/openlevel/726126)

<div class="topic-metadata">

**Author:** [@745905](https://forums.unrealengine.com/u/745905)\
**Replies:** 2\
**Last updated:** [January 5, 2023, 3:13am UTC](https://forums.unrealengine.com/t/openlevel/726126 "2023-01-05T03:13:53Z")

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ue5.1 我在新建的工程中使用了第三人称游戏模板，目录中只有英文和下划线，在蓝图中绑定键盘事件驱动openlevelbyname，在项目中播放可以跳转到新的关卡，打包后按下按钮，人物回到原地。请问我应该怎么处理？对了，c++中，我使用servertravel(“xxx”)一样无效。

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## [Unreal engine metahuman identity 5.0.5 闪退：](https://forums.unrealengine.com/t/unreal-engine-metahuman-identity-5-0-5/737410)

<div class="topic-metadata">

**Author:** [@tEMPlEnnY](https://forums.unrealengine.com/u/tEMPlEnnY)\
**Replies:** 1\
**Last updated:** [January 5, 2023, 1:22am UTC](https://forums.unrealengine.com/t/unreal-engine-metahuman-identity-5-0-5/737410 "2023-01-05T01:22:19Z")

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求救求救！ 创建了一个metahuman identity，点击Track active frame后会显示loading trackers，等待5秒左右，就闪退了。Crash report 如下： LoginId:496dc8a340eb8814beb596b9e827f614 EpicAccountId:9376f4a62e4b432a8cff69d9256566e0 Assertion failed: false \[Fil…

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## [Where to find ADD items in the list editor](https://forums.unrealengine.com/t/where-to-find-add-items-in-the-list-editor/741779)

<div class="topic-metadata">

**Author:** [@thfb963](https://forums.unrealengine.com/u/thfb963)\
**Replies:** 0\
**Last updated:** [January 4, 2023, 8:08am UTC](https://forums.unrealengine.com/t/where-to-find-add-items-in-the-list-editor/741779 "2023-01-04T08:08:02Z")

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我在合成数据表格里双击进去，没有找到别人视频里可以添加项目的图标，在哪儿可以调用？

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## [I wander what does "Localization ID" use for?](https://forums.unrealengine.com/t/i-wander-what-does-localization-id-use-for/741139)

<div class="topic-metadata">

**Author:** [@MIkasa1009](https://forums.unrealengine.com/u/MIkasa1009)\
**Replies:** 0\
**Last updated:** [January 3, 2023, 12:32pm UTC](https://forums.unrealengine.com/t/i-wander-what-does-localization-id-use-for/741139 "2023-01-03T12:32:08Z")

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I wonder what the use of this option is? Whether it is related to the localization dashboard?

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## [Cross compilation does not support c++11](https://forums.unrealengine.com/t/cross-compilation-does-not-support-c-11/741099)

<div class="topic-metadata">

**Author:** [@kx600](https://forums.unrealengine.com/u/kx600)\
**Replies:** 0\
**Last updated:** [January 3, 2023, 11:03am UTC](https://forums.unrealengine.com/t/cross-compilation-does-not-support-c-11/741099 "2023-01-03T11:03:30Z")

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When can cross compilation support c++11? Current v20\_ The clang-13.0.1-centos7 tool cannot compile the static library of C++11

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## [i have Subsurface that found is UE5‘s’ bug？](https://forums.unrealengine.com/t/i-have-subsurface-that-found-is-ue5-s-bug/739640)

<div class="topic-metadata">

**Author:** [@bobjie1314](https://forums.unrealengine.com/u/bobjie1314)\
**Replies:** 0\
**Last updated:** [January 1, 2023, 1:06am UTC](https://forums.unrealengine.com/t/i-have-subsurface-that-found-is-ue5-s-bug/739640 "2023-01-01T01:06:57Z")

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1.创建次表面材质 2.创建空场景设置灯光 点光源 聚光灯 3.放置物体并附上次表面材质 环境中的位置 0,0,0 问题： 我调整不透明度 ，为什么物件还是这样？光线量没有变少？ Create a subsurface material Create an empty scene and set the lights Place the object and attach the subsurface…

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## [关卡 资产加载失败](https://forums.unrealengine.com/t/topic/738940)

<div class="topic-metadata">

**Author:** [@binbinxu](https://forums.unrealengine.com/u/binbinxu)\
**Replies:** 0\
**Last updated:** [December 30, 2022, 3:41pm UTC](https://forums.unrealengine.com/t/topic/738940 "2022-12-30T15:41:00Z")

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ue5 渲染序列 蓝屏后 关卡打不开 资产加载失败 求大佬解决

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## [引擎自带的蓝图脚本函数越来越庞大，我该如何去了解去使用它们？](https://forums.unrealengine.com/t/topic/728215)

<div class="topic-metadata">

**Author:** [@roumosijidou](https://forums.unrealengine.com/u/roumosijidou)\
**Replies:** 1\
**Last updated:** [December 26, 2022, 7:56am UTC](https://forums.unrealengine.com/t/topic/728215 "2022-12-26T07:56:58Z")

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引擎自带的蓝图脚本函数越来越庞大，我该如何去了解去使用它们？ 在蓝图中鼠标右键弹出的对话框中，引擎所自带的蓝图函数越来越多，有那么多分类，我无法记住它们，我该如何去了解并去使用它们？ 大家都是如何发现有趣的蓝图函数的呢？ 以下是机器翻译 The built-in blueprint script functions of the engine are becoming more and more huge. How do I k…

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## [Apex插件在UE5](https://forums.unrealengine.com/t/apex-ue5/734446)

<div class="topic-metadata">

**Author:** [@LOU4LOUBOB](https://forums.unrealengine.com/u/LOU4LOUBOB)\
**Replies:** 0\
**Last updated:** [December 23, 2022, 8:14am UTC](https://forums.unrealengine.com/t/apex-ue5/734446 "2022-12-23T08:14:15Z")

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我启用了Apex这个插件，但是它与UE4不同，我找不到“创建可破坏网格体”的选项。在我的项目里，我希望使用Apex破坏，Chaos对性能开销太高了。

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## [Why some component cannot display grass？](https://forums.unrealengine.com/t/why-some-component-cannot-display-grass/733883)

<div class="topic-metadata">

**Author:** [@Anonymous\_ab92cb952a371e1e69ca61b4ae5b8942](https://forums.unrealengine.com/u/Anonymous_ab92cb952a371e1e69ca61b4ae5b8942)\
**Replies:** 0\
**Last updated:** [December 22, 2022, 11:54am UTC](https://forums.unrealengine.com/t/why-some-component-cannot-display-grass/733883 "2022-12-22T11:54:12Z")

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in ue5 landscape，why some component cannot display grass？some component can display。

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## [UnrealBuild Tool failed with exit code 134](https://forums.unrealengine.com/t/unrealbuild-tool-failed-with-exit-code-134/724955)

<div class="topic-metadata">

**Author:** [@MatrixStudio](https://forums.unrealengine.com/u/MatrixStudio)\
**Replies:** 1\
**Last updated:** [December 19, 2022, 1:38am UTC](https://forums.unrealengine.com/t/unrealbuild-tool-failed-with-exit-code-134/724955 "2022-12-19T01:38:55Z")

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突然无法构建C++代码

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## [epic优惠卷为啥用不了啊](https://forums.unrealengine.com/t/epic/731305)

<div class="topic-metadata">

**Author:** [@605412](https://forums.unrealengine.com/u/605412)\
**Replies:** 0\
**Last updated:** [December 18, 2022, 8:31pm UTC](https://forums.unrealengine.com/t/epic/731305 "2022-12-18T20:31:24Z")

</div>

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## [UE5.0.3 Groom binding application disappears](https://forums.unrealengine.com/t/ue5-0-3-groom-binding-application-disappears/637781)

<div class="topic-metadata">

**Author:** [@ltingting](https://forums.unrealengine.com/u/ltingting)\
**Replies:** 6\
**Last updated:** [December 17, 2022, 8:33pm UTC](https://forums.unrealengine.com/t/ue5-0-3-groom-binding-application-disappears/637781 "2022-12-17T20:33:20Z")

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I have a groom asset,apply to UE427 is ok,but use UE5.0.3 not work. ue5.0.3: Before Adding a Binding, Figure 1 After adding a binding , Figure 2，groom disappeared, and set location not work. ue4.27: After a…

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## [I want to use the merged materials in the merged actor system, but the option of merging materials in Unreal Engine 5.1 is unselectable](https://forums.unrealengine.com/t/i-want-to-use-the-merged-materials-in-the-merged-actor-system-but-the-option-of-merging-materials-in-unreal-engine-5-1-is-unselectable/728798)

<div class="topic-metadata">

**Author:** [@327833](https://forums.unrealengine.com/u/327833)\
**Replies:** 0\
**Last updated:** [December 15, 2022, 8:16am UTC](https://forums.unrealengine.com/t/i-want-to-use-the-merged-materials-in-the-merged-actor-system-but-the-option-of-merging-materials-in-unreal-engine-5-1-is-unselectable/728798 "2022-12-15T08:16:10Z")

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Why can’t I use a merged material system in Unreal Engine 5.1?

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## [How to Delete a Forum post](https://forums.unrealengine.com/t/how-to-delete-a-forum-post/728659)

<div class="topic-metadata">

**Author:** [@anon26849599](https://forums.unrealengine.com/u/anon26849599)\
**Replies:** 1\
**Last updated:** [December 15, 2022, 7:14am UTC](https://forums.unrealengine.com/t/how-to-delete-a-forum-post/728659 "2022-12-15T07:14:25Z")

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How to Delete a Forum post

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## [如何在c++中获取项目版本号](https://forums.unrealengine.com/t/c/724906)

<div class="topic-metadata">

**Author:** [@Tommy-Q1](https://forums.unrealengine.com/u/Tommy-Q1)\
**Replies:** 1\
**Last updated:** [December 12, 2022, 9:57am UTC](https://forums.unrealengine.com/t/c/724906 "2022-12-12T09:57:18Z")

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如何在c++中获取项目版本号

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## [如何获取羡慕版本号，在c++中](https://forums.unrealengine.com/t/c/724957)

<div class="topic-metadata">

**Author:** [@Tommy-Q1](https://forums.unrealengine.com/u/Tommy-Q1)\
**Replies:** 1\
**Last updated:** [December 12, 2022, 9:49am UTC](https://forums.unrealengine.com/t/c/724957 "2022-12-12T09:49:58Z")

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如何获取羡慕版本号，在c++中

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## [没有办法在VS上调试安卓](https://forums.unrealengine.com/t/vs/726457)

<div class="topic-metadata">

**Author:** [@Colinzcli](https://forums.unrealengine.com/u/Colinzcli)\
**Replies:** 0\
**Last updated:** [December 12, 2022, 9:48am UTC](https://forums.unrealengine.com/t/vs/726457 "2022-12-12T09:48:13Z")

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Hi all, 十几天前我还在用VS2022自动安装并调试Android设备上的游戏，但是经过一些操作之后（更新VS，安装了xamarin（之前是用AGDE的？），修改了配置，现在就算重新安装都没有办法调试安卓设备了，开始按钮没有显示具体的设备名，点击之后也报错。 请问有解决的方案吗？

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## [5.0引擎的 FProjectyChangedEvent BUG](https://forums.unrealengine.com/t/5-0-fprojectychangedevent-bug/725168)

<div class="topic-metadata">

**Author:** [@acdfg123](https://forums.unrealengine.com/u/acdfg123)\
**Replies:** 0\
**Last updated:** [December 10, 2022, 4:31am UTC](https://forums.unrealengine.com/t/5-0-fprojectychangedevent-bug/725168 "2022-12-10T04:31:43Z")

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在引擎里的 FProjectyChangedEvent 有一个隐藏的bug /\*\* \* Gets the Array Index of the "current object" based on a particular name \* InName - Name of the property to find the array index for \*/ int32 GetArrayIndex(const FStrin…

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## [UE5.1 VR项目名为中文时才可开启Lumen，英文名时Lumen不可用](https://forums.unrealengine.com/t/ue5-1-vr-lumen-lumen/724956)

<div class="topic-metadata">

**Author:** [@RealRabbitMan](https://forums.unrealengine.com/u/RealRabbitMan)\
**Replies:** 0\
**Last updated:** [December 9, 2022, 6:31pm UTC](https://forums.unrealengine.com/t/ue5-1-vr-lumen-lumen/724956 "2022-12-09T18:31:04Z")

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5.1更新后更新了VR项目Lumen的功能。使用时发现只有创建项目时项目名为中文才可以开启Lumen选项，英文项目名创建后Lumen选项为灰色不可选。项目名为中文又会影响打包，求解

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## [The curve in the sequence is not interchangeable with UCurveFloat assets](https://forums.unrealengine.com/t/the-curve-in-the-sequence-is-not-interchangeable-with-ucurvefloat-assets/724004)

<div class="topic-metadata">

**Author:** [@xiumuqingliu](https://forums.unrealengine.com/u/xiumuqingliu)\
**Replies:** 0\
**Last updated:** [December 8, 2022, 11:52am UTC](https://forums.unrealengine.com/t/the-curve-in-the-sequence-is-not-interchangeable-with-ucurvefloat-assets/724004 "2022-12-08T11:52:13Z")

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The curve in the sequence is not interchangeable with UCurveFloat assets. In fact, the ChannelCurve cannot be converted to the RichCurve. Is there any good way? Thanks.

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## [UE5.1.0使用 VIEWNAMES命令会出现编辑器卡死无响应的情况](https://forums.unrealengine.com/t/ue5-1-0-viewnames/722374)

<div class="topic-metadata">

**Author:** [@singsingsing](https://forums.unrealengine.com/u/singsingsing)\
**Replies:** 0\
**Last updated:** [December 6, 2022, 7:18am UTC](https://forums.unrealengine.com/t/ue5-1-0-viewnames/722374 "2022-12-06T07:18:06Z")

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使用 VIEWNAMES命令发现卡死的原因是因为调用FName::DebugDump()出现了死循环。

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## [ How to solve the problem of datasmith installation failure](https://forums.unrealengine.com/t/how-to-solve-the-problem-of-datasmith-installation-failure/721679)

<div class="topic-metadata">

**Author:** [@Ui\_11](https://forums.unrealengine.com/u/Ui_11)\
**Replies:** 1\
**Last updated:** [December 5, 2022, 10:39am UTC](https://forums.unrealengine.com/t/how-to-solve-the-problem-of-datasmith-installation-failure/721679 "2022-12-05T10:39:31Z")

</div>

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## [win7无法运行ue5 说是缺少什么东西](https://forums.unrealengine.com/t/win7-ue5/555541)

<div class="topic-metadata">

**Author:** [@xihuandyq00](https://forums.unrealengine.com/u/xihuandyq00)\
**Replies:** 1\
**Last updated:** [December 5, 2022, 6:55am UTC](https://forums.unrealengine.com/t/win7-ue5/555541 "2022-12-05T06:55:00Z")

</div>

dll文件已经全部放进去了 可是运行的时候还是会报错 有热心肠的高手知道怎么解决么 LoginId:949f58034a8145f3b7b4e1af3eb1ce9b EpicAccountId:1f01a0d4d17041c5a72e458e9ae6ba20 Assertion failed: DLLHandle != nullptr \[File:D:\\build++UE5\\Sync\\Engine\\Plugins\\Experi…

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## [在ue5.1中如何使用FTexture2DRHIRef获取FVideoEncoderInputFrame并且编码](https://forums.unrealengine.com/t/ue5-1-ftexture2drhiref-fvideoencoderinputframe/721453)

<div class="topic-metadata">

**Author:** [@sqlpxc](https://forums.unrealengine.com/u/sqlpxc)\
**Replies:** 0\
**Last updated:** [December 5, 2022, 12:13am UTC](https://forums.unrealengine.com/t/ue5-1-ftexture2drhiref-fvideoencoderinputframe/721453 "2022-12-05T00:13:54Z")

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如题，我现在是ue5.1，网络上有类似的解决方案，但是都失效了，我看了pixelstreaming里的实现，EncoderFrameFactory.cpp应该是我想要的方案，但是我看不懂，有没有简单一点的示例？

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## [UE5.1 The imported mesh model will disappear](https://forums.unrealengine.com/t/ue5-1-the-imported-mesh-model-will-disappear/721448)

<div class="topic-metadata">

**Author:** [@443404](https://forums.unrealengine.com/u/443404)\
**Replies:** 0\
**Last updated:** [December 5, 2022, 12:10am UTC](https://forums.unrealengine.com/t/ue5-1-the-imported-mesh-model-will-disappear/721448 "2022-12-05T00:10:49Z")

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UE5.1 The imported grid model runs normally after it is saved, but the model will disappear after exiting the running state

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