# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=51

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**Page:** 52

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## [Can‘t use #if WITH\_EDITOR  Around UFUNCTION ](https://forums.unrealengine.com/t/can-t-use-if-with-editor-around-ufunction/759541)

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**Author:** [@Mugen\_Muxian1](https://forums.unrealengine.com/u/Mugen_Muxian1)\
**Replies:** 3\
**Last updated:** [February 8, 2023, 9:30am UTC](https://forums.unrealengine.com/t/can-t-use-if-with-editor-around-ufunction/759541 "2023-02-08T09:30:38Z")

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我在类中声明了用于编辑器模式的函数与变量 并添加了条件编译#if WITH\_EDITORONLY\_DATA in header 并且在cpp里对应函数实现处加了#if WITH\_EIDTOR 但是 我发现UPROPERTY()宏下的变量可以在WITH\_EDITORONLY\_DATA下正确打包 但是UFUNCTION宏下的函数声明 无法正确package 有什么办法吗? 另外我知道 不使用UFUNCTION()的函数声明可以通过 …

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## [UE5.1 version  IOS  incremental update BUG](https://forums.unrealengine.com/t/ue5-1-version-ios-incremental-update-bug/766241)

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**Author:** [@Anonymous\_d08947ec13f85022a26454ba28d98edc](https://forums.unrealengine.com/u/Anonymous_d08947ec13f85022a26454ba28d98edc)\
**Replies:** 0\
**Last updated:** [February 8, 2023, 8:05am UTC](https://forums.unrealengine.com/t/ue5-1-version-ios-incremental-update-bug/766241 "2023-02-08T08:05:41Z")

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Using the UE5.1 IOS incremental update package is not valid, but it is fine on other platforms

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## [UE5.1 IOS热更新无效](https://forums.unrealengine.com/t/ue5-1-ios/766239)

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**Author:** [@Anonymous\_d08947ec13f85022a26454ba28d98edc](https://forums.unrealengine.com/u/Anonymous_d08947ec13f85022a26454ba28d98edc)\
**Replies:** 0\
**Last updated:** [February 8, 2023, 8:05am UTC](https://forums.unrealengine.com/t/ue5-1-ios/766239 "2023-02-08T08:05:22Z")

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UE5.1热更新在Windows ，Mac，Android上都没问题，在IOS上热更新没任何反应

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## [UE5.1 Bridge BUG](https://forums.unrealengine.com/t/ue5-1-bridge-bug/750925)

<div class="topic-metadata">

**Author:** [@Anonymous\_8dc3e8e080079e83cb9b94d4315e0a79](https://forums.unrealengine.com/u/Anonymous_8dc3e8e080079e83cb9b94d4315e0a79)\
**Replies:** 3\
**Last updated:** [February 8, 2023, 2:04am UTC](https://forums.unrealengine.com/t/ue5-1-bridge-bug/750925 "2023-02-08T02:04:50Z")

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cpu is amd7590x gpu is 4080 Memory bar is ddr5 6000 I use bridge from UE5.1. I open bridge it work,but After a few seconds it will crash. LoginId:1ebb8370487fd0ce910f318247a4d604 EpicAccountId:7b32224a326f457fa1192…

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## [让我们更好的提问问题](https://forums.unrealengine.com/t/topic/149389)

<div class="topic-metadata">

**Author:** [@Jack\_12](https://forums.unrealengine.com/u/Jack_12)\
**Replies:** 2\
**Last updated:** [February 7, 2023, 8:55am UTC](https://forums.unrealengine.com/t/topic/149389 "2023-02-07T08:55:20Z")

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感谢您使用Forums。 相对于使用直接的邮件或者其他渠道获取支持，Forums提供了一个平台，让您的问题直接与Epic Games全球的开发者支持以及其他第三方授权开发者接触，以便得到最快速和准确的解答；并且有利于跟踪和分享问题的解决方案。 作为Epic games中国的支持团队，我们会一直改进我们的工作，也非常乐意看到您使用Forums来寻找帮助；为了更好更快速的解答和回复，我们非常乐意能够看到您在提出问题的时候可以遵循以下的建议 …

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## [Unreal5.03版本黑屏](https://forums.unrealengine.com/t/unreal5-03/763869)

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**Author:** [@user\_0801e4d5fafcd72bdc6e266c5bed5422953838f1307e7762132db1](https://forums.unrealengine.com/u/user_0801e4d5fafcd72bdc6e266c5bed5422953838f1307e7762132db1)\
**Replies:** 0\
**Last updated:** [February 5, 2023, 1:32am UTC](https://forums.unrealengine.com/t/unreal5-03/763869 "2023-02-05T01:32:09Z")

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Unreal版本5.03，显卡型号4090，驱动528.24，打开项目后当鼠标移动到任意选项后Unreal窗口就会黑屏，但点击窗口化，最小化等选项仍然有反应，附图

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## [C++中的TEXT(),使用中文报错怎么办](https://forums.unrealengine.com/t/c-text/763867)

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**Author:** [@Ss-G](https://forums.unrealengine.com/u/Ss-G)\
**Replies:** 0\
**Last updated:** [February 5, 2023, 1:29am UTC](https://forums.unrealengine.com/t/c-text/763867 "2023-02-05T01:29:34Z")

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UE\_LOG(LogTemp, Display, TEXT(“您好”)); TEXT()使用英文正常，使用中文话就会编译错误，求解决！

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## [从UE下载的3dsmax2023的datasmith插件格式导不出不了该格式文件](https://forums.unrealengine.com/t/ue-3dsmax2023-datasmith/763865)

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**Author:** [@nenevaderrr](https://forums.unrealengine.com/u/nenevaderrr)\
**Replies:** 0\
**Last updated:** [February 5, 2023, 1:28am UTC](https://forums.unrealengine.com/t/ue-3dsmax2023-datasmith/763865 "2023-02-05T01:28:32Z")

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从UE下载的3dsmax2023的datasmith插件格式导不出不了该格式文件 下载的插件版本为 支持3ds Max/Design 2016 - 2023 适用于Unreal Engine 5.1 3dmax版本为2023

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## [用Niagara制作的特效 包体文件比老粒子系统大，有什么好办法吗？](https://forums.unrealengine.com/t/niagara/762718)

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**Author:** [@TimeLineStudio](https://forums.unrealengine.com/u/TimeLineStudio)\
**Replies:** 0\
**Last updated:** [February 3, 2023, 7:59am UTC](https://forums.unrealengine.com/t/niagara/762718 "2023-02-03T07:59:12Z")

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用Niagara制作的特效 包体文件比老粒子系统大，有什么减少大小的好办法吗？

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## [我下载Epic Games启动器后，虚幻引擎界面没有安装选项](https://forums.unrealengine.com/t/epic-games/761211)

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**Author:** [@cosloli](https://forums.unrealengine.com/u/cosloli)\
**Replies:** 1\
**Last updated:** [February 1, 2023, 9:31am UTC](https://forums.unrealengine.com/t/epic-games/761211 "2023-02-01T09:31:03Z")

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如图

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## [为什么新建项目open world可以不可以启用预计算可视性，而basic可以启用预计算可视性](https://forums.unrealengine.com/t/open-world-basic/761218)

<div class="topic-metadata">

**Author:** [@Anonymous\_cc0908e55e188776970729c422a45a24](https://forums.unrealengine.com/u/Anonymous_cc0908e55e188776970729c422a45a24)\
**Replies:** 0\
**Last updated:** [February 1, 2023, 8:33am UTC](https://forums.unrealengine.com/t/open-world-basic/761218 "2023-02-01T08:33:39Z")

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为什么新建项目open world可以不可以启用预计算可视性，而basic可以启用预计算可视性

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## [Placing the Actor, the camera automatically moves to the left。。help](https://forums.unrealengine.com/t/placing-the-actor-the-camera-automatically-moves-to-the-left-help/760737)

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**Author:** [@12379](https://forums.unrealengine.com/u/12379)\
**Replies:** 0\
**Last updated:** [January 31, 2023, 5:33pm UTC](https://forums.unrealengine.com/t/placing-the-actor-the-camera-automatically-moves-to-the-left-help/760737 "2023-01-31T17:33:05Z")

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BUG… Placing the Actor, the camera automatically moves to the left。。help

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## [不可编辑类默认对象中的此值](https://forums.unrealengine.com/t/topic/758973)

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**Author:** [@LOU4LOUBOB](https://forums.unrealengine.com/u/LOU4LOUBOB)\
**Replies:** 0\
**Last updated:** [January 29, 2023, 6:59am UTC](https://forums.unrealengine.com/t/topic/758973 "2023-01-29T06:59:41Z")

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我创建了一个结构，其中有一个变量是Actor的引用，但是我在DataTable中显示“不可编辑类默认对象中的此值”，我无法编辑它，是灰色的。我该怎么办？

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## [What‘s this Blurred？UE5.1](https://forums.unrealengine.com/t/what-s-this-blurred-ue5-1/755913)

<div class="topic-metadata">

**Author:** [@YOUZHI\_LI](https://forums.unrealengine.com/u/YOUZHI_LI)\
**Replies:** 1\
**Last updated:** [January 24, 2023, 11:58am UTC](https://forums.unrealengine.com/t/what-s-this-blurred-ue5-1/755913 "2023-01-24T11:58:30Z")

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## [ue5 不能用Static spot light嗎?!](https://forums.unrealengine.com/t/ue5-static-spot-light/755804)

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**Author:** [@leoletsrock](https://forums.unrealengine.com/u/leoletsrock)\
**Replies:** 0\
**Last updated:** [January 24, 2023, 7:53am UTC](https://forums.unrealengine.com/t/ue5-static-spot-light/755804 "2023-01-24T07:53:10Z")

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各位好, UE5是不是不能把spot light改做static? 一改就’‘關掉’’ 出不了光? 我看youtube有人教把GL的Lumen改成none但好像不是每個人都解決包括我. 那麼整個場景只能用4個stationary spot light嗎? 我不能理解呀… 又要回到ue4嗎? 天啊 有大神解救一下嗎? 謝謝

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## [FirstPersonShooter docment resources download failed ](https://forums.unrealengine.com/t/firstpersonshooter-docment-resources-download-failed/754881)

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**Author:** [@turikks](https://forums.unrealengine.com/u/turikks)\
**Replies:** 0\
**Last updated:** [January 22, 2023, 8:40pm UTC](https://forums.unrealengine.com/t/firstpersonshooter-docment-resources-download-failed/754881 "2023-01-22T20:40:55Z")

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I learn ue4 and download resources failed Does anyone have resources？ doc ：4 - 添加角色动画 | 虚幻引擎文档 this website download failed https://docs.unrealengine.com/Attachments/Programming/Tutorials/FirstPersonShooter/4/1/FPP\_…

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## [UE5\_Strange shadows on the border between light and dark](https://forums.unrealengine.com/t/ue5-strange-shadows-on-the-border-between-light-and-dark/261281)

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**Author:** [@hurbinn](https://forums.unrealengine.com/u/hurbinn)\
**Replies:** 4\
**Last updated:** [January 22, 2023, 1:14am UTC](https://forums.unrealengine.com/t/ue5-strange-shadows-on-the-border-between-light-and-dark/261281 "2023-01-22T01:14:28Z")

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This strange shadow appears at the border of light and dark at the corner of the geometry. I have watched many tutorials and have never seen this situation. I have adjusted a lot of parameters, but this problem has not b…

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## [Poppy playtime chapter 4 ](https://forums.unrealengine.com/t/poppy-playtime-chapter-4/753412)

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**Author:** [@Motorolamg22](https://forums.unrealengine.com/u/Motorolamg22)\
**Replies:** 0\
**Last updated:** [January 20, 2023, 8:07am UTC](https://forums.unrealengine.com/t/poppy-playtime-chapter-4/753412 "2023-01-20T08:07:50Z")

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Disfruten el juego

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## [macOS下的Nanite可视化无法打开](https://forums.unrealengine.com/t/macos-nanite/752591)

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**Author:** [@MatrixStudio](https://forums.unrealengine.com/u/MatrixStudio)\
**Replies:** 0\
**Last updated:** [January 19, 2023, 6:46am UTC](https://forums.unrealengine.com/t/macos-nanite/752591 "2023-01-19T06:46:38Z")

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5.0能打开，5.1就打不开了

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## [why I cant Align all images?](https://forums.unrealengine.com/t/why-i-cant-align-all-images/752086)

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**Author:** [@ccw0511](https://forums.unrealengine.com/u/ccw0511)\
**Replies:** 2\
**Last updated:** [January 18, 2023, 3:35pm UTC](https://forums.unrealengine.com/t/why-i-cant-align-all-images/752086 "2023-01-18T15:35:59Z")

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Hi all, i’m very beginer in Reality Capture, Itry to scan my face to be metahuman, but I don’t why , I can’t align all images, what can I do now? I already purchase 8000 RealityCapture Credits

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## [UE 5.0.3 取消自动保存后又自动勾上了](https://forums.unrealengine.com/t/ue-5-0-3/751738)

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**Author:** [@Aikusuodi](https://forums.unrealengine.com/u/Aikusuodi)\
**Replies:** 0\
**Last updated:** [January 18, 2023, 3:32am UTC](https://forums.unrealengine.com/t/ue-5-0-3/751738 "2023-01-18T03:32:43Z")

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取消自动保存后，过段时间又会自动勾上，请问有人知道是什么原因吗？

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## [怎样才能安装到4.24版本。](https://forums.unrealengine.com/t/4-24/751087)

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**Author:** [@839386](https://forums.unrealengine.com/u/839386)\
**Replies:** 1\
**Last updated:** [January 17, 2023, 10:07am UTC](https://forums.unrealengine.com/t/4-24/751087 "2023-01-17T10:07:51Z")

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初学者，目前只能看到5.1.0版本。教程是4.24的，所以怎样才能安装到4.24版本呢。

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## [老版本的文档怎么查看？](https://forums.unrealengine.com/t/topic/508556)

<div class="topic-metadata">

**Author:** [@\_sama\_35](https://forums.unrealengine.com/u/_sama_35)\
**Replies:** 1\
**Last updated:** [January 17, 2023, 8:40am UTC](https://forums.unrealengine.com/t/topic/508556 "2023-01-17T08:40:50Z")

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我用的4.25，我发现官网上的文档只有4.26,4.27和5.0体验版 https://docs.unrealengine.com/4.27/en-US/ 我从编辑器的帮助按钮进入文档，进入的依然是4.27 所以老版本的文档上哪找呢？ 谢谢各位~~~

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## [If the groom physics simulation is running, the refresh frequency of the thread Tick is inconsistent with that of the original Tick, causing a bit of a delay in the physics effect. Is there a solution](https://forums.unrealengine.com/t/if-the-groom-physics-simulation-is-running-the-refresh-frequency-of-the-thread-tick-is-inconsistent-with-that-of-the-original-tick-causing-a-bit-of-a-delay-in-the-physics-effect-is-there-a-solution/751065)

<div class="topic-metadata">

**Author:** [@Lisimao123](https://forums.unrealengine.com/u/Lisimao123)\
**Replies:** 0\
**Last updated:** [January 17, 2023, 8:13am UTC](https://forums.unrealengine.com/t/if-the-groom-physics-simulation-is-running-the-refresh-frequency-of-the-thread-tick-is-inconsistent-with-that-of-the-original-tick-causing-a-bit-of-a-delay-in-the-physics-effect-is-there-a-solution/751065 "2023-01-17T08:13:10Z")

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## [5.1版本 不能迁移..](https://forums.unrealengine.com/t/5-1/723882)

<div class="topic-metadata">

**Author:** [@QAQ2](https://forums.unrealengine.com/u/QAQ2)\
**Replies:** 1\
**Last updated:** [January 15, 2023, 9:09pm UTC](https://forums.unrealengine.com/t/5-1/723882 "2023-01-15T21:09:10Z")

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5.1版本点击迁移之后 没有任何提示 迁移的文件夹也是空的，毫无反应…

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## [Linked anim layer node xxx is part of Animation Layer Graph 'xxx', linked layers cannot be nested.](https://forums.unrealengine.com/t/linked-anim-layer-node-xxx-is-part-of-animation-layer-graph-xxx-linked-layers-cannot-be-nested/749692)

<div class="topic-metadata">

**Author:** [@i841439](https://forums.unrealengine.com/u/i841439)\
**Replies:** 1\
**Last updated:** [January 15, 2023, 8:55am UTC](https://forums.unrealengine.com/t/linked-anim-layer-node-xxx-is-part-of-animation-layer-graph-xxx-linked-layers-cannot-be-nested/749692 "2023-01-15T08:55:03Z")

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我在设置动画接口时，在状态机中会报这个错： \[Linked anim layer node Idle is part of Animation Layer Graph ‘Idle’, linked layers cannot be nested.\]在状态机最外层却不报错问题，我还以为是不能写在状态机中呢！ 结果是和状态机的名字重复了！！！！， 算是个ue官方的bug，写在这里让大家少踩坑。 When I set up the …

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## [Niagrara module script missing](https://forums.unrealengine.com/t/niagrara-module-script-missing/747618)

<div class="topic-metadata">

**Author:** [@Anonymous\_d15302fd62b65a1374c7c633043912d3](https://forums.unrealengine.com/u/Anonymous_d15302fd62b65a1374c7c633043912d3)\
**Replies:** 0\
**Last updated:** [January 12, 2023, 8:02am UTC](https://forums.unrealengine.com/t/niagrara-module-script-missing/747618 "2023-01-12T08:02:44Z")

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All the niagrara module scripts I wrote myself (including disk files and archived script files) are gone, and they were still there a few days ago. · Only the engine has been reinstalled, without plug-ins or content cha…

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## [我想请问一下使用程序化植被生成器生成的树林可以烘焙到场景里面吗，变成单个mesh](https://forums.unrealengine.com/t/mesh/746900)

<div class="topic-metadata">

**Author:** [@MRvampire01](https://forums.unrealengine.com/u/MRvampire01)\
**Replies:** 3\
**Last updated:** [January 12, 2023, 5:32am UTC](https://forums.unrealengine.com/t/mesh/746900 "2023-01-12T05:32:47Z")

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我想请问一下使用程序化植被生成器生成的树林可以烘焙到场景里面吗，变成单个mesh

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## [UE 4.21 project process 18% Stuck](https://forums.unrealengine.com/t/ue-4-21-project-process-18-stuck/746758)

<div class="topic-metadata">

**Author:** [@jimmyWu01](https://forums.unrealengine.com/u/jimmyWu01)\
**Replies:** 0\
**Last updated:** [January 11, 2023, 4:13am UTC](https://forums.unrealengine.com/t/ue-4-21-project-process-18-stuck/746758 "2023-01-11T04:13:43Z")

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MacOS Ventura 13.0.1 xcode 14; open UE project，process in 18% stuck。

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## [4-26我在打包和开始都遇到了这个问题，现在项目做完了无法打包。](https://forums.unrealengine.com/t/4-26/500651)

<div class="topic-metadata">

**Author:** [@yiming](https://forums.unrealengine.com/u/yiming)\
**Replies:** 2\
**Last updated:** [January 10, 2023, 9:44am UTC](https://forums.unrealengine.com/t/4-26/500651 "2023-01-10T09:44:50Z")

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我在打包和开始都遇到了这个问题，不知道为什么，现在项目做完了无法打包。 Uploading: QQ浏览器截图20220222001113.png… 在项目打开的时候会出这个报错

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