# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=50

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 51

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## [how to make widget alive between levels](https://forums.unrealengine.com/t/how-to-make-widget-alive-between-levels/791500)

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**Author:** [@std\_nxd](https://forums.unrealengine.com/u/std_nxd)\
**Replies:** 1\
**Last updated:** [March 15, 2023, 5:32pm UTC](https://forums.unrealengine.com/t/how-to-make-widget-alive-between-levels/791500 "2023-03-15T17:32:15Z")

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UE5.1 How to make a UMG widget persist after “Open Level”?\]

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## [UE5.0.3 metahuman's skincache does not work on Android](https://forums.unrealengine.com/t/ue5-0-3-metahumans-skincache-does-not-work-on-android/782826)

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**Author:** [@ltingting](https://forums.unrealengine.com/u/ltingting)\
**Replies:** 1\
**Last updated:** [March 15, 2023, 9:58am UTC](https://forums.unrealengine.com/t/ue5-0-3-metahumans-skincache-does-not-work-on-android/782826 "2023-03-15T09:58:28Z")

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Hello, I integrated metahuman role into Android platform, and found that skincache did not take effect when LOD=0 was used for head, and skincache took effect when LOD=1 and almost triangle =15862. But lod=0 works fine o…

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## [Use alembic model animation in sequence, as long as it is played, the frame rate will become much lower, if paused, the frame rate returns to normal, how to solve](https://forums.unrealengine.com/t/use-alembic-model-animation-in-sequence-as-long-as-it-is-played-the-frame-rate-will-become-much-lower-if-paused-the-frame-rate-returns-to-normal-how-to-solve/790732)

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**Author:** [@ambitiom\_shuo](https://forums.unrealengine.com/u/ambitiom_shuo)\
**Replies:** 1\
**Last updated:** [March 15, 2023, 9:31am UTC](https://forums.unrealengine.com/t/use-alembic-model-animation-in-sequence-as-long-as-it-is-played-the-frame-rate-will-become-much-lower-if-paused-the-frame-rate-returns-to-normal-how-to-solve/790732 "2023-03-15T09:31:13Z")

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## [UE5 stopresponding when setRVT](https://forums.unrealengine.com/t/ue5-stopresponding-when-setrvt/790735)

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**Author:** [@Mr.1\_1](https://forums.unrealengine.com/u/Mr.1_1)\
**Replies:** 1\
**Last updated:** [March 15, 2023, 1:39am UTC](https://forums.unrealengine.com/t/ue5-stopresponding-when-setrvt/790735 "2023-03-15T01:39:29Z")

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everytime when I set RTV my UE5 stopresponding

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## [Unable to lock location of laser scan](https://forums.unrealengine.com/t/unable-to-lock-location-of-laser-scan/788243)

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**Author:** [@TheStupidNPC\_1](https://forums.unrealengine.com/u/TheStupidNPC_1)\
**Replies:** 1\
**Last updated:** [March 13, 2023, 7:39am UTC](https://forums.unrealengine.com/t/unable-to-lock-location-of-laser-scan/788243 "2023-03-13T07:39:07Z")

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I have laser scan data scanned by FARO， and they align well in RC,so I can get a Geo-referenced component. But when I align this data with some photos,its position will change. And every time a new photo is added, the …

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## [Bridge in UE5 can't login for the age requirement](https://forums.unrealengine.com/t/bridge-in-ue5-cant-login-for-the-age-requirement/788605)

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**Author:** [@Online\_Learner\_hvwiJ](https://forums.unrealengine.com/u/Online_Learner_hvwiJ)\
**Replies:** 0\
**Last updated:** [March 11, 2023, 3:59pm UTC](https://forums.unrealengine.com/t/bridge-in-ue5-cant-login-for-the-age-requirement/788605 "2023-03-11T15:59:32Z")

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I can’t login bridge in UE5 for the age requirement. How can I fix this account problem. Last year when i use bride,this failed didn’t happen

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## [Groom Deep shadow weird](https://forums.unrealengine.com/t/groom-deep-shadow-weird/787051)

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**Author:** [@vickychia98](https://forums.unrealengine.com/u/vickychia98)\
**Replies:** 0\
**Last updated:** [March 9, 2023, 9:56am UTC](https://forums.unrealengine.com/t/groom-deep-shadow-weird/787051 "2023-03-09T09:56:31Z")

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Processing: 29ecfcc8-611c-421e-a529-6b2f29eca1da.jpeg… Hi guys,This is a top-light project,I found that when i open rect light and open deep shadow,it produced strange shadows, but i use spot light,the shadow will be be…

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## [UE 5 PixelStreaming部署后，在浏览器访问项目中的使用的vosk插件语音没有声音](https://forums.unrealengine.com/t/ue-5-pixelstreaming-vosk/786160)

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**Author:** [@Enjoy\_Lifes](https://forums.unrealengine.com/u/Enjoy_Lifes)\
**Replies:** 0\
**Last updated:** [March 8, 2023, 7:17am UTC](https://forums.unrealengine.com/t/ue-5-pixelstreaming-vosk/786160 "2023-03-08T07:17:17Z")

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UE 5 项目使用像素流部署后，在浏览器中通过ip+端口访问，项目中使用vosk语音插件时没有声音

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## [多次反复进入页面，会出现：当BP加载到场景中的时候，BP中的UI控件会丢失（这是一个偶现的情况）](https://forums.unrealengine.com/t/bp-bp-ui/751725)

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**Author:** [@diligentmouse](https://forums.unrealengine.com/u/diligentmouse)\
**Replies:** 5\
**Last updated:** [March 8, 2023, 2:27am UTC](https://forums.unrealengine.com/t/bp-bp-ui/751725 "2023-03-08T02:27:40Z")

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最近琢磨这个问题比较久了，始终未能解决。希望给与帮助，谢谢。 1、按数据表的位置生成actor。 2、给BP设置UI控件。 3、页面返回，移除页面。删除actor . 清空数组

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## [求一个城市选择功能或插件](https://forums.unrealengine.com/t/topic/785507)

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**Author:** [@Aikusuodi](https://forums.unrealengine.com/u/Aikusuodi)\
**Replies:** 0\
**Last updated:** [March 7, 2023, 9:27am UTC](https://forums.unrealengine.com/t/topic/785507 "2023-03-07T09:27:48Z")

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请问是否有类似的城市选择插件，可以搜索选择城市，获取经纬度坐标等信息

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## [UE5.1打开后加载到75%崩溃](https://forums.unrealengine.com/t/ue5-1-75/734442)

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**Author:** [@Online\_Learner\_N3keY](https://forums.unrealengine.com/u/Online_Learner_N3keY)\
**Replies:** 1\
**Last updated:** [March 5, 2023, 1:24am UTC](https://forums.unrealengine.com/t/ue5-1-75/734442 "2023-03-05T01:24:14Z")

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## [\[VP\] How can i make color adjustment to a media source inside UE5.1](https://forums.unrealengine.com/t/vp-how-can-i-make-color-adjustment-to-a-media-source-inside-ue5-1/782601)

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**Author:** [@ArcherTsou](https://forums.unrealengine.com/u/ArcherTsou)\
**Replies:** 2\
**Last updated:** [March 4, 2023, 10:00am UTC](https://forums.unrealengine.com/t/vp-how-can-i-make-color-adjustment-to-a-media-source-inside-ue5-1/782601 "2023-03-04T10:00:20Z")

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Been trying virtual production with green screen recently and things are going well until i tried to do some color adjustment to my foreground media footage ( captured on a Blackmagic camera and stream to composure m…

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## [How to replace material in c++ when runtime?](https://forums.unrealengine.com/t/how-to-replace-material-in-c-when-runtime/782891)

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**Author:** [@vanish\_1234](https://forums.unrealengine.com/u/vanish_1234)\
**Replies:** 0\
**Last updated:** [March 3, 2023, 11:29am UTC](https://forums.unrealengine.com/t/how-to-replace-material-in-c-when-runtime/782891 "2023-03-03T11:29:37Z")

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我想在打包好的exe中，热加载一个pak(里面包含了材质)，然后使用新材质替换掉A物体的材质。 主要步骤如下： 1、从网络线程(非游戏线程)收到切换材质的消息，消息里指明pak包的绝对路径。 2、然后调用AsyncTask(ENamedThreads::GameThread, 处理函数lamda表达式) 3、然后在“处理函数lamda表达式”中，进行以下步骤： a、将pak挂载到/Game/目录下。（挂载成功） b、然后通…

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## [GetQuaternionAtTimeOfSpline return different results on PC and Android.](https://forums.unrealengine.com/t/getquaternionattimeofspline-return-different-results-on-pc-and-android/782607)

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**Author:** [@w2moon](https://forums.unrealengine.com/u/w2moon)\
**Replies:** 3\
**Last updated:** [March 3, 2023, 10:00am UTC](https://forums.unrealengine.com/t/getquaternionattimeofspline-return-different-results-on-pc-and-android/782607 "2023-03-03T10:00:55Z")

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Hi, I have a spline with 2 points. when the second point has a y rotation, GetRotationAtTime 0 will return different results on PC and Android, about 180 degree on Roll value. In UE 4.27.2

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## [【求助!】如何让特定actor(奶瓜烟雾）不受后期处理影响？](https://forums.unrealengine.com/t/actor/773010)

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**Author:** [@TwT55](https://forums.unrealengine.com/u/TwT55)\
**Replies:** 1\
**Last updated:** [March 3, 2023, 8:57am UTC](https://forums.unrealengine.com/t/actor/773010 "2023-03-03T08:57:55Z")

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佬们救救！跟着教程写了一个线框后处理，然后做了奶瓜烟雾，现在想让这个烟雾不受后处理影响正常渲染出来，但是做不到，怀疑是不是奶瓜粒子没办法用自定义深度的问题，试了一下sm模型好像也不可以……想实现这种效果应该怎么做啊55555……救！！！ 我想实现的效果 跟着教程做的线框后期 想要这种奶瓜烟雾正常显示出来…… 如果大佬们 有任何思路或者解决办法请一定留言回复我！或者联络我的邮箱是904795686@qq.com，救命…

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## [在使用Input Mapping Context时覆盖两个不同优先级的IMC，但是两个都能生效](https://forums.unrealengine.com/t/input-mapping-context-imc/777950)

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**Author:** [@StaRa1n](https://forums.unrealengine.com/u/StaRa1n)\
**Replies:** 1\
**Last updated:** [March 3, 2023, 8:54am UTC](https://forums.unrealengine.com/t/input-mapping-context-imc/777950 "2023-03-03T08:54:37Z")

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按官方文档的意思不应该是只有高优先级有效吗？

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## [UE5 win11 can\`t creat c++ project](https://forums.unrealengine.com/t/ue5-win11-can-t-creat-c-project/778831)

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**Author:** [@Sengunbanba](https://forums.unrealengine.com/u/Sengunbanba)\
**Replies:** 1\
**Last updated:** [March 3, 2023, 8:52am UTC](https://forums.unrealengine.com/t/ue5-win11-can-t-creat-c-project/778831 "2023-03-03T08:52:03Z")

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新装的一台电脑， win11 系统，UE5 没有办法创建C++工程。 有没有人遇到过同样的问题。

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## [Can UMG use rotated atlas](https://forums.unrealengine.com/t/can-umg-use-rotated-atlas/779466)

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**Author:** [@yichen1](https://forums.unrealengine.com/u/yichen1)\
**Replies:** 4\
**Last updated:** [February 28, 2023, 12:53am UTC](https://forums.unrealengine.com/t/can-umg-use-rotated-atlas/779466 "2023-02-28T00:53:15Z")

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For example, there are two image production buttons. Use texturepacker to package. One of them is automatically rotated. Tick “Rotated in Source Image” in atlas. It looks incorrect in the UMG button. If the image i…

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## [Failed to install version 5.1](https://forums.unrealengine.com/t/failed-to-install-version-5-1/778695)

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**Author:** [@Doujiang\_Hey](https://forums.unrealengine.com/u/Doujiang_Hey)\
**Replies:** 0\
**Last updated:** [February 26, 2023, 12:58am UTC](https://forums.unrealengine.com/t/failed-to-install-version-5-1/778695 "2023-02-26T00:58:07Z")

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How to solve this problem when installing version 5.1? The hard disk is NTFS. There is no problem. Try to uninstall EPIC and download again or replace the hard disk Uploading: 01.jpg… Uploading: 02.jpg…

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## [求助](https://forums.unrealengine.com/t/topic/776222)

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**Author:** [@Yuukkicon](https://forums.unrealengine.com/u/Yuukkicon)\
**Replies:** 1\
**Last updated:** [February 24, 2023, 8:07am UTC](https://forums.unrealengine.com/t/topic/776222 "2023-02-24T08:07:34Z")

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在两个移动物体间 如何使其中一个运动物体始终发射棱锥追踪另一个物体 且 双方运动时 棱锥可以自动转向与缩放 使得视觉效果始终追踪

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## [Ue 5.1 Flashback 打开工程文件一秒后就闪退](https://forums.unrealengine.com/t/ue-5-1-flashback/776221)

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**Author:** [@Sakuya\_Saki](https://forums.unrealengine.com/u/Sakuya_Saki)\
**Replies:** 0\
**Last updated:** [February 22, 2023, 9:46am UTC](https://forums.unrealengine.com/t/ue-5-1-flashback/776221 "2023-02-22T09:46:41Z")

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Fatal error: \[File:D:\\WorkSpace\\OcculmistZ\\PipelineStateCache.cpp\] \[Line: 238\] Shader compilation failures are Fatal. 0x00007ffd99c6322c UnrealEditor-RHI.dll!FCompilePipelineStateTask::CompilePSO() \[\] 0x00007ffd99c663…

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## [Design clan church](https://forums.unrealengine.com/t/design-clan-church/774368)

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**Author:** [@thangncdc](https://forums.unrealengine.com/u/thangncdc)\
**Replies:** 0\
**Last updated:** [February 20, 2023, 1:10am UTC](https://forums.unrealengine.com/t/design-clan-church/774368 "2023-02-20T01:10:20Z")

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Ancestral temples play a crucial role in the spiritual and cultural lives of the Vietnamese people. They are considered a sacred place where ancestors are honored and worshipped. Ancestral temples are also seen as a symb…

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## [unreal关卡保存](https://forums.unrealengine.com/t/unreal/773329)

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**Author:** [@Online\_Learner\_ZlcuW](https://forums.unrealengine.com/u/Online_Learner_ZlcuW)\
**Replies:** 0\
**Last updated:** [February 18, 2023, 5:56am UTC](https://forums.unrealengine.com/t/unreal/773329 "2023-02-18T05:56:26Z")

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重开之前的关卡，场景完全是新文件

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## [Design model of ancestral temples in northern Vietnam](https://forums.unrealengine.com/t/design-model-of-ancestral-temples-in-northern-vietnam/772739)

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**Author:** [@thangncdc](https://forums.unrealengine.com/u/thangncdc)\
**Replies:** 0\
**Last updated:** [February 17, 2023, 8:05am UTC](https://forums.unrealengine.com/t/design-model-of-ancestral-temples-in-northern-vietnam/772739 "2023-02-17T08:05:55Z")

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The ancestral temples of the northern region of Vietnam are a unique cultural feature of the Vietnamese people. These temples, also known as family or clan temples, are a place for worship and cultural exchange among fam…

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## [SplineMeshComponent collision Can not follow Spline](https://forums.unrealengine.com/t/splinemeshcomponent-collision-can-not-follow-spline/771203)

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**Author:** [@\_369\_4](https://forums.unrealengine.com/u/_369_4)\
**Replies:** 1\
**Last updated:** [February 15, 2023, 3:05pm UTC](https://forums.unrealengine.com/t/splinemeshcomponent-collision-can-not-follow-spline/771203 "2023-02-15T15:05:31Z")

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## [游戏准备发行第一步“发行表格”错误](https://forums.unrealengine.com/t/topic/769605)

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**Author:** [@PengJiLin](https://forums.unrealengine.com/u/PengJiLin)\
**Replies:** 1\
**Last updated:** [February 13, 2023, 1:26pm UTC](https://forums.unrealengine.com/t/topic/769605 "2023-02-13T13:26:27Z")

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在这个网页，https://www.unrealengine.com/zh-CN/release，点击“发行表格”，填完信息后提示错误：ERROR: The security code does not match. (Error ID: e8ea2904de5c597c7022)。 按要求做被卡住了，我不知道要怎样开始上传游戏？谁帮忙提示下？谢谢。

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## [翻译](https://forums.unrealengine.com/t/topic/694462)

<div class="topic-metadata">

**Author:** [@J\_Tox](https://forums.unrealengine.com/u/J_Tox)\
**Replies:** 5\
**Last updated:** [February 13, 2023, 2:00am UTC](https://forums.unrealengine.com/t/topic/694462 "2023-02-13T02:00:59Z")

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你好，你能告诉我翻译是否正确吗？ 谢谢 Looking for a new and immersive way to play battleship? Look no further than XR22-BATTLESHIP! This exciting game takes the classic 2D concept and brings it to life in full 3D and VR. Y…

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## [使用lumen反射时，金属的反射很模糊](https://forums.unrealengine.com/t/lumen/767850)

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**Author:** [@user\_213493775f629679f9e55eea77508c836449a13bc0e975c0364398](https://forums.unrealengine.com/u/user_213493775f629679f9e55eea77508c836449a13bc0e975c0364398)\
**Replies:** 0\
**Last updated:** [February 10, 2023, 7:59am UTC](https://forums.unrealengine.com/t/lumen/767850 "2023-02-10T07:59:37Z")

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如图所示，当开启Lumen反射时，金属模型的反射很模糊；使用屏幕空间反射则不会。

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## [decal Material instances](https://forums.unrealengine.com/t/decal-material-instances/759630)

<div class="topic-metadata">

**Author:** [@gongyu](https://forums.unrealengine.com/u/gongyu)\
**Replies:** 13\
**Last updated:** [February 9, 2023, 1:16am UTC](https://forums.unrealengine.com/t/decal-material-instances/759630 "2023-02-09T01:16:22Z")

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贴花的材质 转换成材质实例 Material instances 但是找不到更换的贴图

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## [如何离线安装UE5.1](https://forums.unrealengine.com/t/ue5-1/766058)

<div class="topic-metadata">

**Author:** [@daddyscome1](https://forums.unrealengine.com/u/daddyscome1)\
**Replies:** 1\
**Last updated:** [February 8, 2023, 5:31pm UTC](https://forums.unrealengine.com/t/ue5-1/766058 "2023-02-08T17:31:22Z")

</div>

请问如何才能离线安装UE5.1

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