# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=49

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**Page:** 50

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## [UE5 在linux平台下监听了OnShutdownAfterError事件，在回调函数里发送http请求，一直是Processing状态，怎么解决](https://forums.unrealengine.com/t/ue5-linux-onshutdownaftererror-http-processing/839868)

<div class="topic-metadata">

**Author:** [@zichao.liu](https://forums.unrealengine.com/u/zichao.liu)\
**Replies:** 0\
**Last updated:** [April 3, 2023, 5:40am UTC](https://forums.unrealengine.com/t/ue5-linux-onshutdownaftererror-http-processing/839868 "2023-04-03T05:40:32Z")

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UE5 在linux平台下监听了OnShutdownAfterError事件，在回调函数里做了如下处理： void UXCrashReport::OnShutdownAfterError() const { TSharedPtr\<IHttpRequest, ESPMode::ThreadSafe\> Request = FHttpModule::Get().CreateRequest(); Request-\>SetURL(TEXT…

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## [UnrealDatasmithMaxExporter\_5\_1\_1 3DSMAX2021无法安装](https://forums.unrealengine.com/t/unrealdatasmithmaxexporter-5-1-1-3dsmax2021/835975)

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**Author:** [@landemin](https://forums.unrealengine.com/u/landemin)\
**Replies:** 1\
**Last updated:** [April 3, 2023, 1:48am UTC](https://forums.unrealengine.com/t/unrealdatasmithmaxexporter-5-1-1-3dsmax2021/835975 "2023-04-03T01:48:08Z")

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UnrealDatasmithMaxExporter\_5\_1\_1 3DSMAX2021，安装时，提示无法安装

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## [UE5 在linux平台下监听了OnShutdownAfterError事件](https://forums.unrealengine.com/t/ue5-linux-onshutdownaftererror/837313)

<div class="topic-metadata">

**Author:** [@zichao.liu](https://forums.unrealengine.com/u/zichao.liu)\
**Replies:** 0\
**Last updated:** [April 1, 2023, 2:09pm UTC](https://forums.unrealengine.com/t/ue5-linux-onshutdownaftererror/837313 "2023-04-01T14:09:50Z")

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UE5 在linux平台下监听了OnShutdownAfterError事件， 在回调函数里发送http请求发不出去，请问该怎么解决？

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## [I can\`t watch the sameple tutorial (我没法观看 示例课程）](https://forums.unrealengine.com/t/i-can-t-watch-the-sameple-tutorial/832535)

<div class="topic-metadata">

**Author:** [@yoyo8384](https://forums.unrealengine.com/u/yoyo8384)\
**Replies:** 1\
**Last updated:** [March 31, 2023, 1:56am UTC](https://forums.unrealengine.com/t/i-can-t-watch-the-sameple-tutorial/832535 "2023-03-31T01:56:40Z")

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Good afternoon, everyone. When I was watching unreal Learning course material, I found that the player was loaded for a long time and could not be played. So I opened the browser console and found thousands of errors, w…

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## [Export modeller, no texture settings.](https://forums.unrealengine.com/t/export-modeller-no-texture-settings/832153)

<div class="topic-metadata">

**Author:** [@2000713XX](https://forums.unrealengine.com/u/2000713XX)\
**Replies:** 1\
**Last updated:** [March 30, 2023, 10:35am UTC](https://forums.unrealengine.com/t/export-modeller-no-texture-settings/832153 "2023-03-30T10:35:55Z")

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Export modeller, no texture settings，no presets exported to unreal。strong text

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## [Staticlight influence moveable model,How to fix it? 静态光照构建后，光照会对动态物体产生影响，请问如何解决？](https://forums.unrealengine.com/t/staticlight-influence-moveable-model-how-to-fix-it/767857)

<div class="topic-metadata">

**Author:** [@CaptianKzZ](https://forums.unrealengine.com/u/CaptianKzZ)\
**Replies:** 1\
**Last updated:** [March 30, 2023, 10:03am UTC](https://forums.unrealengine.com/t/staticlight-influence-moveable-model-how-to-fix-it/767857 "2023-03-30T10:03:01Z")

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:sweat\_smile: 构建过的静态光照 ，会影响动态的模型，请问如何解决？谢谢

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## [关于定序器每次都要添加物体属性再编辑的问题.](https://forums.unrealengine.com/t/topic/804188)

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**Author:** [@Anonymous\_af90be2c0ea0f500003b8863ca6b214a](https://forums.unrealengine.com/u/Anonymous_af90be2c0ea0f500003b8863ca6b214a)\
**Replies:** 1\
**Last updated:** [March 30, 2023, 9:02am UTC](https://forums.unrealengine.com/t/topic/804188 "2023-03-30T09:02:53Z")

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当我们需要做镜头的时候,打开定序器,想更改map里的一些灯光或者物体构图,那就需要把这些灯光和物体先添加到定序器里,然后在修改他们的属性. 但这样做对于剧集动画来说很不友好.因为我们通常有上百个镜头需要修改.为什么不做成打开定序器就是默认把map里的所有物体都已经添加到了定序器里（但是不会显示出来在定序器里）,这样修改任意灯光和物体后,只要关闭定序器就再次还原了原始的map.这样就对于动画制作来讲方便很多…

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## [关于5.1版本，sequence显示出问题，大家是否有碰到](https://forums.unrealengine.com/t/5-1-sequence/769315)

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**Author:** [@898396](https://forums.unrealengine.com/u/898396)\
**Replies:** 1\
**Last updated:** [March 30, 2023, 8:36am UTC](https://forums.unrealengine.com/t/5-1-sequence/769315 "2023-03-30T08:36:52Z")

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## [movie render 关闭运动模糊后时钟出现问题无法缓冲帧 请教各位有遇到过的嘛~ ](https://forums.unrealengine.com/t/movie-render/766238)

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**Author:** [@WuHaiTong](https://forums.unrealengine.com/u/WuHaiTong)\
**Replies:** 1\
**Last updated:** [March 30, 2023, 8:35am UTC](https://forums.unrealengine.com/t/movie-render/766238 "2023-03-30T08:35:21Z")

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MoviePipelinePIEExecutor: Error: Too many temporal samples for the given shutter angle/tick rate combination. Temporal Samples: 23 Shutter Angle: 0.000000 TicksPerOutputFrame: Frame: 800 Subframe: 0.000000 TicksPerSample…

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## [5.1版本登录75%崩溃，下面图为崩溃提示](https://forums.unrealengine.com/t/5-1-75/720155)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ffbd0ee8](https://forums.unrealengine.com/u/anonymous_user_ffbd0ee8)\
**Replies:** 2\
**Last updated:** [March 30, 2023, 6:46am UTC](https://forums.unrealengine.com/t/5-1-75/720155 "2023-03-30T06:46:50Z")

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## [实时预览的画面和从序列器里渲染输出的不一致，光影不一致，镜头虚化也没有了（The real-time preview screen and the rendered output from the sequencer are inconsistent, with inconsistent lighting and shadows, and no lens vignetting）](https://forums.unrealengine.com/t/the-real-time-preview-screen-and-the-rendered-output-from-the-sequencer-are-inconsistent-with-inconsistent-lighting-and-shadows-and-no-lens-vignetting/809838)

<div class="topic-metadata">

**Author:** [@yaoslearn](https://forums.unrealengine.com/u/yaoslearn)\
**Replies:** 1\
**Last updated:** [March 30, 2023, 6:31am UTC](https://forums.unrealengine.com/t/the-real-time-preview-screen-and-the-rendered-output-from-the-sequencer-are-inconsistent-with-inconsistent-lighting-and-shadows-and-no-lens-vignetting/809838 "2023-03-30T06:31:26Z")

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## [Why My UE5.2 P1 don't have the PCG offical samples?](https://forums.unrealengine.com/t/why-my-ue5-2-p1-dont-have-the-pcg-offical-samples/832547)

<div class="topic-metadata">

**Author:** [@Anonymous\_80e2fc1dd03d0ca38fb366c1016af959](https://forums.unrealengine.com/u/Anonymous_80e2fc1dd03d0ca38fb366c1016af959)\
**Replies:** 0\
**Last updated:** [March 29, 2023, 5:22pm UTC](https://forums.unrealengine.com/t/why-my-ue5-2-p1-dont-have-the-pcg-offical-samples/832547 "2023-03-29T17:22:55Z")

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Why My UE5.2 P1 don’t have the PCG offical samples?

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## [I can't successfully pay for a license](https://forums.unrealengine.com/t/i-cant-successfully-pay-for-a-license/828191)

<div class="topic-metadata">

**Author:** [@2000713XX](https://forums.unrealengine.com/u/2000713XX)\
**Replies:** 1\
**Last updated:** [March 29, 2023, 5:11am UTC](https://forums.unrealengine.com/t/i-cant-successfully-pay-for-a-license/828191 "2023-03-29T05:11:40Z")

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I’ve tried various payment methods and all I get are order failures。

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## [使用lumen反射时，金属的反射很模糊](https://forums.unrealengine.com/t/lumen/771794)

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**Author:** [@user\_213493775f629679f9e55eea77508c836449a13bc0e975c0364398](https://forums.unrealengine.com/u/user_213493775f629679f9e55eea77508c836449a13bc0e975c0364398)\
**Replies:** 2\
**Last updated:** [March 29, 2023, 3:06am UTC](https://forums.unrealengine.com/t/lumen/771794 "2023-03-29T03:06:37Z")

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如图所示，当开启Lumen反射时，金属模型的反射很模糊；使用屏幕空间反射则不会。

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## [多个DS服务器承载一个大地图/Multiple DS servers host a large map.](https://forums.unrealengine.com/t/ds-multiple-ds-servers-host-a-large-map/791099)

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**Author:** [@std\_nxd](https://forums.unrealengine.com/u/std_nxd)\
**Replies:** 2\
**Last updated:** [March 28, 2023, 11:40am UTC](https://forums.unrealengine.com/t/ds-multiple-ds-servers-host-a-large-map/791099 "2023-03-28T11:40:05Z")

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Our map is very large and needs to be carried by multiple DS servers, so divide a large map WarMap into four pieces and use one DS bearer for each piece (if the four DS servers are ABCD respectively). How to make the cli…

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## [怎么实现按下WASD时，设置的对应的button按下，且改变背景颜色？](https://forums.unrealengine.com/t/wasd-button/825061)

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**Author:** [@Star\_LV](https://forums.unrealengine.com/u/Star_LV)\
**Replies:** 0\
**Last updated:** [March 26, 2023, 3:14pm UTC](https://forums.unrealengine.com/t/wasd-button/825061 "2023-03-26T15:14:44Z")

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在界面里设置WASD这四个button，然后按下对应的按键的时候，button会变色，松开变回原来的颜色

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## [UE4.27 VR的指数高度雾在其中一只眼里显示异常](https://forums.unrealengine.com/t/ue4-27-vr/816844)

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**Author:** [@tEMPlEnnY](https://forums.unrealengine.com/u/tEMPlEnnY)\
**Replies:** 0\
**Last updated:** [March 24, 2023, 3:25pm UTC](https://forums.unrealengine.com/t/ue4-27-vr/816844 "2023-03-24T15:25:15Z")

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求助！ 我放了一个指数高度雾在我的关卡里，编辑器里是这样的 在VR游戏模式下时，左眼没有问题，跟编辑器里是一样的（看下图）。但是右眼白蒙蒙的一片很奇怪。不知道为啥。近距离的时候两个眼都很正常，一拉远右眼就有有问题。 不知道为啥，求助！谢谢！

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## [how to build ue5 on linux with clang 11.0](https://forums.unrealengine.com/t/how-to-build-ue5-on-linux-with-clang-11-0/622099)

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**Author:** [@anonymous\_user\_51d6d4d4](https://forums.unrealengine.com/u/anonymous_user_51d6d4d4)\
**Replies:** 1\
**Last updated:** [March 24, 2023, 11:25am UTC](https://forums.unrealengine.com/t/how-to-build-ue5-on-linux-with-clang-11-0/622099 "2023-03-24T11:25:33Z")

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this page tell me use clang 11.0.1 ,but when i build it appear this error: ERROR: This version of the Unreal Engine can only be compiled with clang 13.0. clang 11.0.1 may not build it - please use a different versio…

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## [UE5 如何判断一个UObject对象是否被其他对象引用](https://forums.unrealengine.com/t/ue5-uobject/792173)

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**Author:** [@std\_nxd](https://forums.unrealengine.com/u/std_nxd)\
**Replies:** 1\
**Last updated:** [March 24, 2023, 9:27am UTC](https://forums.unrealengine.com/t/ue5-uobject/792173 "2023-03-24T09:27:49Z")

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UE5 如何判断一个UObject对象是否被其他对象引用 如果可以判断的话 有没有办法直到是哪个对象的哪个属性引用的

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## [辐射广州/Fallout Guangzhou project](https://forums.unrealengine.com/t/fallout-guangzhou-project/815412)

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**Author:** [@FalloutGuangzhou](https://forums.unrealengine.com/u/FalloutGuangzhou)\
**Replies:** 0\
**Last updated:** [March 24, 2023, 7:17am UTC](https://forums.unrealengine.com/t/fallout-guangzhou-project/815412 "2023-03-24T07:17:36Z")

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I’m a 鬼佬 in 广州, working on 辐射广州 Fallout offshoot video game. The project focus is on the Cantonese speaking area of 两广, with 广州 as the city hub, with compelling storytelling, with voiceover in Cantonese and Chinese simpl…

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## [UE4.27Why does UE crash using TCP to transmit data to receive a piece of data?](https://forums.unrealengine.com/t/ue4-27why-does-ue-crash-using-tcp-to-transmit-data-to-receive-a-piece-of-data/807039)

<div class="topic-metadata">

**Author:** [@HYS-hys](https://forums.unrealengine.com/u/HYS-hys)\
**Replies:** 1\
**Last updated:** [March 23, 2023, 12:16pm UTC](https://forums.unrealengine.com/t/ue4-27why-does-ue-crash-using-tcp-to-transmit-data-to-receive-a-piece-of-data/807039 "2023-03-23T12:16:16Z")

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UE4.27Why does UE crash using TCP to transmit data to receive a piece of data?

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## [Click and Grab unreal engine 5](https://forums.unrealengine.com/t/click-and-grab-unreal-engine-5/785834)

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**Author:** [@charith5555](https://forums.unrealengine.com/u/charith5555)\
**Replies:** 2\
**Last updated:** [March 23, 2023, 2:43am UTC](https://forums.unrealengine.com/t/click-and-grab-unreal-engine-5/785834 "2023-03-23T02:43:32Z")

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How to Click something And Pick it Up

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## [关卡流送时，样条线Actor加载耗时长](https://forums.unrealengine.com/t/actor/805137)

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**Author:** [@Witold](https://forums.unrealengine.com/u/Witold)\
**Replies:** 0\
**Last updated:** [March 23, 2023, 2:17am UTC](https://forums.unrealengine.com/t/actor/805137 "2023-03-23T02:17:03Z")

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Display LogStreaming UWorld::AddToWorld: updating components for /Memory/UEDPIE\_0\_Buidlings\_L0\_X-6\_Y5\_DL16E38A11 took (less than) 145.01 ms Display LogStreaming UWorld::AddToWorld: upd…

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## [超级动态天空在模拟模式下不显示雨雪](https://forums.unrealengine.com/t/topic/796761)

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**Author:** [@Anonymous\_33b986f13a17f12f23b7b49727308105](https://forums.unrealengine.com/u/Anonymous_33b986f13a17f12f23b7b49727308105)\
**Replies:** 0\
**Last updated:** [March 22, 2023, 4:19pm UTC](https://forums.unrealengine.com/t/topic/796761 "2023-03-22T16:19:58Z")

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超级动态天空在模拟模式下不显示雨雪 （加一个玩家模拟器会在局部显示）

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## [The image output from the Movie Render Queue has seams](https://forums.unrealengine.com/t/the-image-output-from-the-movie-render-queue-has-seams/794102)

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**Author:** [@YYTSSLN](https://forums.unrealengine.com/u/YYTSSLN)\
**Replies:** 2\
**Last updated:** [March 22, 2023, 4:33am UTC](https://forums.unrealengine.com/t/the-image-output-from-the-movie-render-queue-has-seams/794102 "2023-03-22T04:33:44Z")

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Hi, everyone, I now encounter a problem with using the Movie Render Queue to render shots: "I want to render a scene with a lens angle of about 180 degrees, with a screen ratio of about 8:1. Therefore, I placed five sho…

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## [ue4.27 scene capture 2D Achieve a depth-of-field effect](https://forums.unrealengine.com/t/ue4-27-scene-capture-2d-achieve-a-depth-of-field-effect/780310)

<div class="topic-metadata">

**Author:** [@Learner\_Silent](https://forums.unrealengine.com/u/Learner_Silent)\
**Replies:** 6\
**Last updated:** [March 20, 2023, 1:30am UTC](https://forums.unrealengine.com/t/ue4-27-scene-capture-2d-achieve-a-depth-of-field-effect/780310 "2023-03-20T01:30:24Z")

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How to use scene capture 2D achieve a depth-of-field effect？

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## [我刚刚来学习，向先行者致敬。](https://forums.unrealengine.com/t/topic/793156)

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**Author:** [@zhangls123](https://forums.unrealengine.com/u/zhangls123)\
**Replies:** 0\
**Last updated:** [March 17, 2023, 5:57pm UTC](https://forums.unrealengine.com/t/topic/793156 "2023-03-17T17:57:04Z")

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还不知道如何建立背景。

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## [单个UE实例如何实现渲染一个场景多个数字人](https://forums.unrealengine.com/t/ue/792753)

<div class="topic-metadata">

**Author:** [@haima95](https://forums.unrealengine.com/u/haima95)\
**Replies:** 0\
**Last updated:** [March 17, 2023, 6:27am UTC](https://forums.unrealengine.com/t/ue/792753 "2023-03-17T06:27:44Z")

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单个UE实例渲染一个场景多个数字人，同个场景下多个不同数字人，求教

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## [如何提交资源到虚幻商城（Marketplace）](https://forums.unrealengine.com/t/marketplace/101737)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_55f108d4](https://forums.unrealengine.com/u/anonymous_user_55f108d4)\
**Replies:** 15\
**Last updated:** [March 17, 2023, 4:54am UTC](https://forums.unrealengine.com/t/marketplace/101737 "2023-03-17T04:54:58Z")

</div>

在这里给大家介绍一下提交自己的资源到虚幻商城的过程和需要注意的内容。 下载 Epic Games Launcher （www.unrealengine.com） 注册并登录 Epic Games Launcher 进入 UnrealEngine 页面，切换到虚幻商城板块 当前页面右上角可以看到 Submit Content 图标，点击图标，弹出页面 进入虚幻商城页面，如果此时你还未关联你的账户信息，在页面中会…

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## [UE5.1 How to make a UMG  widget alive after clientTravel(Switch DedicatedServer)](https://forums.unrealengine.com/t/ue5-1-how-to-make-a-umg-widget-alive-after-clienttravel-switch-dedicatedserver/790969)

<div class="topic-metadata">

**Author:** [@std\_nxd](https://forums.unrealengine.com/u/std_nxd)\
**Replies:** 3\
**Last updated:** [March 16, 2023, 1:35am UTC](https://forums.unrealengine.com/t/ue5-1-how-to-make-a-umg-widget-alive-after-clienttravel-switch-dedicatedserver/790969 "2023-03-16T01:35:47Z")

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UE5.1 How to make a UMG widget alive after clientTravel(Switch DedicatedServer)

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