# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=48

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 49

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## [UE5.1.0 Nanite Foliage Bug](https://forums.unrealengine.com/t/ue5-1-0-nanite-foliage-bug/693363)

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**Author:** [@YYTSSLN](https://forums.unrealengine.com/u/YYTSSLN)\
**Replies:** 15\
**Last updated:** [May 5, 2023, 7:37pm UTC](https://forums.unrealengine.com/t/ue5-1-0-nanite-foliage-bug/693363 "2023-05-05T19:37:38Z")

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Hello, does everyone have this problem? After Nanite is turned on, the vegetation in UE5.1 will keep moving vertically and crazily, completely floating off the ground.I hope someone can come up with a solut…

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## [为什么两个版本的视觉效果不一样？](https://forums.unrealengine.com/t/topic/1150441)

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**Author:** [@20211](https://forums.unrealengine.com/u/20211)\
**Replies:** 4\
**Last updated:** [May 5, 2023, 10:11am UTC](https://forums.unrealengine.com/t/topic/1150441 "2023-05-05T10:11:18Z")

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请教一下各位，为什么同样在下载的植物模型，在UE5.0版本和UE5.1版本中是两种不同的视觉效果，是我的项目设置有问题还是光线设置有问题？我首先检查了项目设置和光线射之，基本上都是一样的。所以不知道原因是什么？请教各位了，谢谢！

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## [一个SkeletalMesh带了Morph信息，cook打包后loadObject发现morph信息丢失](https://forums.unrealengine.com/t/skeletalmesh-morph-cook-loadobject-morph/1145206)

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**Author:** [@hrksogood](https://forums.unrealengine.com/u/hrksogood)\
**Replies:** 0\
**Last updated:** [April 26, 2023, 4:13pm UTC](https://forums.unrealengine.com/t/skeletalmesh-morph-cook-loadobject-morph/1145206 "2023-04-26T16:13:38Z")

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如题：导入的SkeletalMesh带了很多morphtarget信息，但是当我Cook、打包资源发现这些信息丢失，而如果我修改过这些默认值就不会丢失。但是当我直接打包uasset就不会有这些问题。 我想问的是：怎么在cook后的SkeletalMesh里面找到这些MorghTargets

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## [为什么我的UE5.1.1只要把鼠标移到菜单就黑屏？有大神知道嘛](https://forums.unrealengine.com/t/ue5-1-1/1138553)

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**Author:** [@user\_23b25dfebe79dc55e1cf4eb2b4be44e1fb18581094c6eacfcb86b6](https://forums.unrealengine.com/u/user_23b25dfebe79dc55e1cf4eb2b4be44e1fb18581094c6eacfcb86b6)\
**Replies:** 1\
**Last updated:** [April 26, 2023, 10:40am UTC](https://forums.unrealengine.com/t/ue5-1-1/1138553 "2023-04-26T10:40:28Z")

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Uploading: image.png…

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## [我使用ue5的city sample 工程 做了一段动画，当我使用序列渲染的时候，我不希望渲染出来的有city sample工程里的人物和车辆，请问我该如何去除他们？I made an animation using ue5 city sample project, when I use sequence rendering, I don't want the characters and veh](https://forums.unrealengine.com/t/ue5-city-sample-city-sample-i-made-an-animation-using-ue5-city-sample-project-when-i-use-sequence-rendering-i-dont-want-the-characters-and-veh/951646)

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**Author:** [@yaoslearn](https://forums.unrealengine.com/u/yaoslearn)\
**Replies:** 2\
**Last updated:** [April 25, 2023, 5:56pm UTC](https://forums.unrealengine.com/t/ue5-city-sample-city-sample-i-made-an-animation-using-ue5-city-sample-project-when-i-use-sequence-rendering-i-dont-want-the-characters-and-veh/951646 "2023-04-25T17:56:47Z")

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我使用ue5的city sample 工程 做了一段动画，当我使用序列渲染的时候，我不希望渲染出来的有city sample工程里的人物和车辆，请问我该如何去除他们，以下两个图片 一个是在摄像机里的样子，另一个是渲染输出后的样子。 I made an animation using ue5 city sample project, when I use sequence rendering, I don’t want the char…

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## [如何在UE5项目中用引用百度地图或者高德地图？有偿求助How to add baidumap into UE5?pay for resolvent](https://forums.unrealengine.com/t/ue5-how-to-add-baidumap-into-ue5-pay-for-resolvent/1139499)

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**Author:** [@songtao\_H](https://forums.unrealengine.com/u/songtao_H)\
**Replies:** 0\
**Last updated:** [April 24, 2023, 3:55pm UTC](https://forums.unrealengine.com/t/ue5-how-to-add-baidumap-into-ue5-pay-for-resolvent/1139499 "2023-04-24T15:55:49Z")

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我想在项目中调用百度地图或者高德地图作为地形地板，并可以实时跟GPS位置重合，同时保留地图的搜索和导航功能。如果哪位大佬可以解决这个，请加418347641，付费解决问题，不胜感激！How to add baidumap into UE5?And keep baidumap some function of search and 导航 navigation.If you can help me,add QQ418347641 to…

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## [There is an odd visual defect](https://forums.unrealengine.com/t/there-is-an-odd-visual-defect/1138802)

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**Author:** [@gongyu](https://forums.unrealengine.com/u/gongyu)\
**Replies:** 1\
**Last updated:** [April 24, 2023, 6:01am UTC](https://forums.unrealengine.com/t/there-is-an-odd-visual-defect/1138802 "2023-04-24T06:01:15Z")

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There is an odd visual defect when viewing the static mesh We can see a noticeable distortion or black spot within the mesh. This is only visible within the the level, not the mesh editor

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## [I did finish building the lights](https://forums.unrealengine.com/t/i-did-finish-building-the-lights/1138807)

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**Author:** [@gongyu](https://forums.unrealengine.com/u/gongyu)\
**Replies:** 0\
**Last updated:** [April 24, 2023, 2:14am UTC](https://forums.unrealengine.com/t/i-did-finish-building-the-lights/1138807 "2023-04-24T02:14:40Z")

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I had a weird issue, on the computer I’m using now, the light build was done and it was 100% successful. There are no error prompts either. But when I open the project in the engine of another computer, it shows that the…

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## [為何我用了水的材質之後,會有白色邊?紅圈裡的問題,有甚麼方法解決?](https://forums.unrealengine.com/t/topic/1138563)

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**Author:** [@RonanL888](https://forums.unrealengine.com/u/RonanL888)\
**Replies:** 0\
**Last updated:** [April 23, 2023, 8:56pm UTC](https://forums.unrealengine.com/t/topic/1138563 "2023-04-23T20:56:13Z")

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為何我用了水的材質之後,會有白色邊?紅圈裡的問題,有甚麼方法解決?

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## [GetHostByName,GetAddressInfo 都解析不了个人域名?](https://forums.unrealengine.com/t/gethostbyname-getaddressinfo/1138552)

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**Author:** [@SG.Young](https://forums.unrealengine.com/u/SG.Young)\
**Replies:** 0\
**Last updated:** [April 23, 2023, 8:49pm UTC](https://forums.unrealengine.com/t/gethostbyname-getaddressinfo/1138552 "2023-04-23T20:49:32Z")

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试了一下www.baidu.com解析可以, 但是我个人域名解析不了,ping个人域名也没问题 ,GetHostByName返回的是ESocketErrors SE\_NO\_DATA 这个错误

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## [GetHostByName,GetAddressInfo 都解析不了个人域名](https://forums.unrealengine.com/t/gethostbyname-getaddressinfo/1138550)

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**Author:** [@SG.Young](https://forums.unrealengine.com/u/SG.Young)\
**Replies:** 0\
**Last updated:** [April 23, 2023, 8:49pm UTC](https://forums.unrealengine.com/t/gethostbyname-getaddressinfo/1138550 "2023-04-23T20:49:21Z")

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试了一下www.baidu.com解析可以, 但是我个人域名解析不了,ping个人域名也没问题 ,GetHostByName返回的是ESocketErrors SE\_NO\_DATA 这个错误

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## [爲什麽的我的ai它不會自己隨機巡邏？](https://forums.unrealengine.com/t/ai/510386)

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**Author:** [@2dcc9bca25994425a1b3](https://forums.unrealengine.com/u/2dcc9bca25994425a1b3)\
**Replies:** 5\
**Last updated:** [April 21, 2023, 6:21pm UTC](https://forums.unrealengine.com/t/ai/510386 "2023-04-21T18:21:07Z")

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我按照官方的我文檔教程去製作的。 场景查询系统快速入门 | 虚幻引擎文档 (unrealengine.com) 我按照它裏面說的做好了AI，但是我運行的時候AI它不會執行巡邏，我認真的對照了藍圖，沒有任何錯誤，但就是不能運行。但是AI會自動判斷當玩家和它相遇時會面嚮玩家。 :disappointed\_relieved:

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## [关于建造游戏的网格问题](https://forums.unrealengine.com/t/topic/882736)

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**Author:** [@vito1](https://forums.unrealengine.com/u/vito1)\
**Replies:** 10\
**Last updated:** [April 21, 2023, 6:35am UTC](https://forums.unrealengine.com/t/topic/882736 "2023-04-21T06:35:05Z")

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我是一名2d游戏动画师，我想做一款模拟经营建造游戏。现在的问题是，我不知道该如何把地图设置成可吸附的网格。就像城市天际线那样。我希望当我放置一个建筑的时候 他能自动吸附到地图网格上。 目前我在商城找到了一个蓝图Grid-Based Builder，看起来似乎满足不了我的需求。可是这个蓝图似乎使用的是3d模型，而我在做的是一个2d游戏，我放置的物体和我的地图都是2d的，所以我也不确定这个蓝图能否满足我的需求。 我看了很多网站，没找到建…

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## [Ue4文本提示框输入中文都变成了方块乱码，怎么解决？](https://forums.unrealengine.com/t/ue4/67485)

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**Author:** [@anonymous\_user\_775565e51](https://forums.unrealengine.com/u/anonymous_user_775565e51)\
**Replies:** 7\
**Last updated:** [April 21, 2023, 6:29am UTC](https://forums.unrealengine.com/t/ue4/67485 "2023-04-21T06:29:11Z")

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有人说调编码调成utf8，可不知道在哪啊，一个个设置翻过来也没找到改编码的地方。

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## [关于模拟经营游戏的网格吸附](https://forums.unrealengine.com/t/topic/1091611)

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**Author:** [@vito1](https://forums.unrealengine.com/u/vito1)\
**Replies:** 3\
**Last updated:** [April 21, 2023, 5:40am UTC](https://forums.unrealengine.com/t/topic/1091611 "2023-04-21T05:40:46Z")

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我是一名UE5的新手。我想做一款模拟经营游戏。但是我卡在了网格吸附这一步，我不知道如何把地图设置成网格的样子，也不知道如果在放置物体的时候，让他按照网格吸附。 就像城市天际线那样，当放置物体的时候，如果已有其他物体，那么碰撞的部分就会变成红色。 我翻了一下B站，发现找不到这类游戏的教程。 我虽然在商店里找到了蓝图，但是蓝图也只是针对于3D物件的，而我是一个2D游戏。 我希望论坛的大佬能够教我解决一下这个核心问题，如果有相关的视频…

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## [在给地形绘制上材质的时候出现“该图层已锁定。解锁后才可操作该图层。“，如何解决](https://forums.unrealengine.com/t/topic/1134730)

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**Author:** [@AdopperLin](https://forums.unrealengine.com/u/AdopperLin)\
**Replies:** 0\
**Last updated:** [April 20, 2023, 3:22pm UTC](https://forums.unrealengine.com/t/topic/1134730 "2023-04-20T15:22:28Z")

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## [虚幻5.03无法正常加载](https://forums.unrealengine.com/t/5-03/1134720)

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**Author:** [@Online\_Learner\_TxhLP](https://forums.unrealengine.com/u/Online_Learner_TxhLP)\
**Replies:** 0\
**Last updated:** [April 20, 2023, 3:16pm UTC](https://forums.unrealengine.com/t/5-03/1134720 "2023-04-20T15:16:17Z")

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你好，我使用的是虚幻引擎5.0.3 打开后一直显示加载纹理 打开4.0没有这种情况 请问是什么原因，谢谢

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## [UnrealBuildTool failed with exit code 0x00000006](https://forums.unrealengine.com/t/unrealbuildtool-failed-with-exit-code-0x00000006/731449)

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**Author:** [@MatrixStudio](https://forums.unrealengine.com/u/MatrixStudio)\
**Replies:** 2\
**Last updated:** [April 17, 2023, 7:14am UTC](https://forums.unrealengine.com/t/unrealbuildtool-failed-with-exit-code-0x00000006/731449 "2023-04-17T07:14:32Z")

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macOS13.2 Beta UE5.1

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## [A bug report  of ue5.2.0 preview2](https://forums.unrealengine.com/t/a-bug-report-of-ue5-2-0-preview2/903858)

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**Author:** [@phkk888](https://forums.unrealengine.com/u/phkk888)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 5:34pm UTC](https://forums.unrealengine.com/t/a-bug-report-of-ue5-2-0-preview2/903858 "2023-04-13T17:34:00Z")

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After UE 5.2 preview2 version opens the built-in plug-in datasmith, the project will crash and the package fails. Please repair.

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## [能不能把节点做的更简单一点呢？还发现节点菜单里很多节点是重复的](https://forums.unrealengine.com/t/topic/877556)

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**Author:** [@Online\_Learner\_FRxko](https://forums.unrealengine.com/u/Online_Learner_FRxko)\
**Replies:** 2\
**Last updated:** [April 13, 2023, 7:49am UTC](https://forums.unrealengine.com/t/topic/877556 "2023-04-13T07:49:17Z")

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能不能把节点做的更简单一点呢？比如把加减成乘除合并到一个节点里，用个下来菜单选一下就好。还发现节点菜单里很多节点是重复的，比如CheapContrast的节点在同一个位置出现了2个，UE的节点就是太散了，有些节点明明可以合并到一个，非要分成好几个，搞得来节点很多不好记，又搞了这么多重复的节点，更让人学起来艰难 建议参考blender的节点，简单明了，还支持本地语言

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## [按住alt加ctrl就有注释也是英文，点了查看完整文档是显示中文了，但又不一定是相关的内容了](https://forums.unrealengine.com/t/alt-ctrl/877570)

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**Author:** [@Online\_Learner\_FRxko](https://forums.unrealengine.com/u/Online_Learner_FRxko)\
**Replies:** 1\
**Last updated:** [April 12, 2023, 9:47am UTC](https://forums.unrealengine.com/t/alt-ctrl/877570 "2023-04-12T09:47:08Z")

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按住alt加ctrl就有注释也是英文，点了查看完整文档是显示中文了，但又不一定是相关的内容了

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## [Change UMG default HitTesting Channel to custom chanenl](https://forums.unrealengine.com/t/change-umg-default-hittesting-channel-to-custom-chanenl/879915)

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**Author:** [@Orionpie](https://forums.unrealengine.com/u/Orionpie)\
**Replies:** 1\
**Last updated:** [April 12, 2023, 9:46am UTC](https://forums.unrealengine.com/t/change-umg-default-hittesting-channel-to-custom-chanenl/879915 "2023-04-12T09:46:16Z")

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The UMG system uses the default HitTesting in the Visibility Channel to handle events such as OnHover/OnMouseEnter for the mouse. Is it possible to change it to my custom channel? Currently, if my Widget Component does …

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## [Pixel stream 在安卓苹果平板上触摸功能都正常，在微软的sufer上就没有效果。有解决办法吗？](https://forums.unrealengine.com/t/pixel-stream-sufer/882718)

<div class="topic-metadata">

**Author:** [@ldzhhua](https://forums.unrealengine.com/u/ldzhhua)\
**Replies:** 0\
**Last updated:** [April 10, 2023, 7:32am UTC](https://forums.unrealengine.com/t/pixel-stream-sufer/882718 "2023-04-10T07:32:12Z")

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Pixel stream 在安卓苹果平板上触摸功能都正常，在微软的sufer上就没有效果。有解决办法吗？是不是浏览器的问题?windows拦截了触摸事件？

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## [UE5.1 Using Oodle texture compression can generate garbled code](https://forums.unrealengine.com/t/ue5-1-using-oodle-texture-compression-can-generate-garbled-code/882285)

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**Author:** [@Anonymous\_d15302fd62b65a1374c7c633043912d3](https://forums.unrealengine.com/u/Anonymous_d15302fd62b65a1374c7c633043912d3)\
**Replies:** 0\
**Last updated:** [April 10, 2023, 3:03am UTC](https://forums.unrealengine.com/t/ue5-1-using-oodle-texture-compression-can-generate-garbled-code/882285 "2023-04-10T03:03:22Z")

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By default, all textures in the engine use oodle Fast mode, and some textures may generate garbled code when the level is opened. Resetting the Oodle encoding on the texture can fix the problem, but it is a bit cumberso…

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## [角色actor控制pawn旋转如何不旋转胶囊体？](https://forums.unrealengine.com/t/actor-pawn/838193)

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**Author:** [@LEXIAONENG](https://forums.unrealengine.com/u/LEXIAONENG)\
**Replies:** 3\
**Last updated:** [April 7, 2023, 12:54pm UTC](https://forums.unrealengine.com/t/actor-pawn/838193 "2023-04-07T12:54:13Z")

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自己从character开始写的 令人尴尬的效果… 而官方自带的 并不会因为相机的转动而转动胶囊体 所有组件的设置我都复制过了…但是仍然是这样

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## [在ue4下编译，报错信息乱码](https://forums.unrealengine.com/t/ue4/214277)

<div class="topic-metadata">

**Author:** [@soarz4](https://forums.unrealengine.com/u/soarz4)\
**Replies:** 2\
**Last updated:** [April 6, 2023, 1:57am UTC](https://forums.unrealengine.com/t/ue4/214277 "2023-04-06T01:57:16Z")

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我在ue4 4.15.3和4.17.1两种版本下，vs2015.3的ide环境下测试的，ue4和vs都是英文版的，代码也都是英文的，没有一个中文字符，在vs中编译的报错信息是正常的，但是ue4中编译报错的信息就是乱码，截图中的代码是我为了测试故意写错的，请问报错信息乱码这个问题是什么原因造成的，应该如何解决，谢谢了！

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## [live link vcam](https://forums.unrealengine.com/t/live-link-vcam/853924)

<div class="topic-metadata">

**Author:** [@Ylz981211](https://forums.unrealengine.com/u/Ylz981211)\
**Replies:** 0\
**Last updated:** [April 5, 2023, 6:41pm UTC](https://forums.unrealengine.com/t/live-link-vcam/853924 "2023-04-05T18:41:58Z")

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我想要live link vcam 连接iphone作为摄影机，但是在UE5.1中一直发现不了我的iphone设备，这是为什么？我电脑和ip地址都是连的同一个无线网络，防火墙也都关了，但还是不行

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## [地编新人，我想问问当我放置我的河流样条线到陆地上时，边缘的水溢出了，我不知道怎么处理这种情况](https://forums.unrealengine.com/t/topic/853385)

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**Author:** [@IGchange](https://forums.unrealengine.com/u/IGchange)\
**Replies:** 0\
**Last updated:** [April 5, 2023, 5:35pm UTC](https://forums.unrealengine.com/t/topic/853385 "2023-04-05T17:35:13Z")

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## [During my pathfinding process, how do I bypass the enemy to reach the target point. How to do this bypass task?](https://forums.unrealengine.com/t/during-my-pathfinding-process-how-do-i-bypass-the-enemy-to-reach-the-target-point-how-to-do-this-bypass-task/794475)

<div class="topic-metadata">

**Author:** [@de622712](https://forums.unrealengine.com/u/de622712)\
**Replies:** 2\
**Last updated:** [April 5, 2023, 2:46am UTC](https://forums.unrealengine.com/t/during-my-pathfinding-process-how-do-i-bypass-the-enemy-to-reach-the-target-point-how-to-do-this-bypass-task/794475 "2023-04-05T02:46:08Z")

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During my pathfinding process, how do I bypass the enemy to reach the target point. How to do this bypass task?

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## [nanite mrq](https://forums.unrealengine.com/t/nanite-mrq/842699)

<div class="topic-metadata">

**Author:** [@kaizhang](https://forums.unrealengine.com/u/kaizhang)\
**Replies:** 0\
**Last updated:** [April 4, 2023, 7:03am UTC](https://forums.unrealengine.com/t/nanite-mrq/842699 "2023-04-04T07:03:03Z")

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Hello comrades! I am currently encountering a problem and sincerely seek help from everyone. After using the Nanite function of Unreal 5 for vegetation, I am unable to use MRQ. The error message is as follows:

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