# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=47

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**Page:** 48

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## [如果这个规则仍然有效？](https://forums.unrealengine.com/t/topic/1160995)

<div class="topic-metadata">

**Author:** [@J\_Tox](https://forums.unrealengine.com/u/J_Tox)\
**Replies:** 2\
**Last updated:** [June 8, 2023, 8:49pm UTC](https://forums.unrealengine.com/t/topic/1160995 "2023-06-08T20:49:18Z")

</div>

你好，亲爱的社区，我想知道这个规则是否仍然有效？ “向未成年人提供在线游戏服务的时间将受到严格限制。所有在线游戏公司在周五、周六、周日和公共假期每天的 20:00 至 21:00 之间只能向未成年人提供一小时的服务。在其他任何时候，他们都不得以任何形式向未成年人提供在线游戏服务。”

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## [Nintendo Switch 开发机上显示的 Input 数值意义](https://forums.unrealengine.com/t/nintendo-switch-input/1192873)

<div class="topic-metadata">

**Author:** [@Justdan\_RD99](https://forums.unrealengine.com/u/Justdan_RD99)\
**Replies:** 0\
**Last updated:** [June 8, 2023, 3:20pm UTC](https://forums.unrealengine.com/t/nintendo-switch-input/1192873 "2023-06-08T15:20:18Z")

</div>

当我把版本输出到Nintendo Switch 开发机时，萤幕显示的效能监测数值里的 Input 数值一直显示红字，想询问 Input 数值意思是什么？

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## [关于PCG中静态网格体的size问题](https://forums.unrealengine.com/t/pcg-size/1174384)

<div class="topic-metadata">

**Author:** [@Wdz695415833](https://forums.unrealengine.com/u/Wdz695415833)\
**Replies:** 1\
**Last updated:** [June 6, 2023, 4:33am UTC](https://forums.unrealengine.com/t/pcg-size/1174384 "2023-06-06T04:33:06Z")

</div>

PCG中静态网格体的大小可以被点的密度控制吗，要用到哪些节点

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## [Metahuman打包运行问题](https://forums.unrealengine.com/t/metahuman/1189751)

<div class="topic-metadata">

**Author:** [@d604b323073c4543a646ebd9f270f407](https://forums.unrealengine.com/u/d604b323073c4543a646ebd9f270f407)\
**Replies:** 0\
**Last updated:** [June 5, 2023, 4:18pm UTC](https://forums.unrealengine.com/t/metahuman/1189751 "2023-06-05T16:18:32Z")

</div>

1、我用UE C++写了一个插件，调用了在UE服务器的Metahuman插件相关功能的WEB API接口: a、文字转语音。（ https://uep-api-west.metahumansdk.io/dh/api/v1/tts） b、语音转形变的接口。（ https://uep-api-west.metahumansdk.io/dh/api/v2/atl） 2、在UE的编辑模式下运行程序，都能正常运行。 3、但是我打包发布后，…

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## [ue摄像机如何实现c4d的胶片偏移效果](https://forums.unrealengine.com/t/ue-c4d/1189644)

<div class="topic-metadata">

**Author:** [@user\_40324470a5a50fdb6bfb7f5377201c03cf5a6348ef8e98aeb8b47f](https://forums.unrealengine.com/u/user_40324470a5a50fdb6bfb7f5377201c03cf5a6348ef8e98aeb8b47f)\
**Replies:** 0\
**Last updated:** [June 5, 2023, 3:19pm UTC](https://forums.unrealengine.com/t/ue-c4d/1189644 "2023-06-05T15:19:38Z")

</div>

在不旋转视角的情况下，让透视点偏移至画面右方

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## [为什么多台UE在局域网内有大量网络通讯](https://forums.unrealengine.com/t/ue/1185801)

<div class="topic-metadata">

**Author:** [@zxfsws](https://forums.unrealengine.com/u/zxfsws)\
**Replies:** 0\
**Last updated:** [June 1, 2023, 3:06pm UTC](https://forums.unrealengine.com/t/ue/1185801 "2023-06-01T15:06:29Z")

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为什么多台UE在局域网内有大量网络通讯

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## [请问怎么让物体自适应，比如一个有花盆的花，拿起后放在草地模块上就只剩下花了，花盆会消失，这个的技术点在哪里，小白真诚求问](https://forums.unrealengine.com/t/topic/1145210)

<div class="topic-metadata">

**Author:** [@zhang-222](https://forums.unrealengine.com/u/zhang-222)\
**Replies:** 2\
**Last updated:** [June 1, 2023, 7:49am UTC](https://forums.unrealengine.com/t/topic/1145210 "2023-06-01T07:49:21Z")

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像 Garden Galaxy（扭蛋花园）里面的花草可以种到草地里

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## [为什么像素流发布到web端看不到导入的模型？](https://forums.unrealengine.com/t/web/1166153)

<div class="topic-metadata">

**Author:** [@user\_4eb1c1f699d7838e6aa45e255674f7a1a1d40a6507fae1bd7e92f8](https://forums.unrealengine.com/u/user_4eb1c1f699d7838e6aa45e255674f7a1a1d40a6507fae1bd7e92f8)\
**Replies:** 2\
**Last updated:** [June 1, 2023, 7:45am UTC](https://forums.unrealengine.com/t/web/1166153 "2023-06-01T07:45:01Z")

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## [如何在 niagara 里 用grid2D 获取当前 index上的粒子数量？](https://forums.unrealengine.com/t/niagara-grid2d-index/1167849)

<div class="topic-metadata">

**Author:** [@MISSMMP](https://forums.unrealengine.com/u/MISSMMP)\
**Replies:** 2\
**Last updated:** [May 30, 2023, 1:27pm UTC](https://forums.unrealengine.com/t/niagara-grid2d-index/1167849 "2023-05-30T13:27:22Z")

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我是一个最近才接触的niagara，想用niagara 实现一个2D 的重力效果，像这个 Realtime 2D Gravity Simulation - YouTube 这需要获取当前 index 上的粒子数量，做质量判定，我没有在官方案例里有类似的操作，希望有大佬帮忙解答，多谢。

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## [我遇到了一些Swarm的问题](https://forums.unrealengine.com/t/swarm/1182900)

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**Author:** [@Eagleolw](https://forums.unrealengine.com/u/Eagleolw)\
**Replies:** 0\
**Last updated:** [May 30, 2023, 12:35am UTC](https://forums.unrealengine.com/t/swarm/1182900 "2023-05-30T00:35:15Z")

</div>

8:34:09: \[ERROR\] Channel registration failed. Reason: 不知道这样的主机。 , Callstack: 在 System.Net.Dns.InternalGetHostByAddress(IPAddress address, Boolean includeIPv6) 在 System.Net.Dns.GetHostEntry(String hostNameOrAddress) …

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## [ArchVis\_RT  Load Errors(CreateExport:Failed to load Outer for resource 'EaseInFunction')](https://forums.unrealengine.com/t/archvis-rt-load-errors-createexport-failed-to-load-outer-for-resource-easeinfunction/1182035)

<div class="topic-metadata">

**Author:** [@520allen](https://forums.unrealengine.com/u/520allen)\
**Replies:** 0\
**Last updated:** [May 29, 2023, 7:18am UTC](https://forums.unrealengine.com/t/archvis-rt-load-errors-createexport-failed-to-load-outer-for-resource-easeinfunction/1182035 "2023-05-29T07:18:11Z")

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Hello Guys, 我最近剛在自學UE5, 在使用內建專案時會發生錯誤 CreateExport:Failed to load Outer for resource ‘EaseInFunction’ 請問有人遇過這個問題嗎?是要如何排除呢?謝謝。

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## [unreal5.2安装完成后无法创建C++工程,VisualStudio环境都安装了](https://forums.unrealengine.com/t/unreal5-2-c-visualstudio/1182000)

<div class="topic-metadata">

**Author:** [@Online\_Learner\_qdmBw](https://forums.unrealengine.com/u/Online_Learner_qdmBw)\
**Replies:** 0\
**Last updated:** [May 29, 2023, 7:12am UTC](https://forums.unrealengine.com/t/unreal5-2-c-visualstudio/1182000 "2023-05-29T07:12:55Z")

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An error occurred while trying to generate project files. Running D:/Program/UE\_5.2/Engine/Build/BatchFiles/Build.bat -projectfiles -project=“E:/UnrealProjects/MyProject/MyProject.uproject” -game -rocket -progress …

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## [ \[ERROR\] Channel registration failed. Reason: 不知道这样的主机  ](https://forums.unrealengine.com/t/error-channel-registration-failed-reason/1181995)

<div class="topic-metadata">

**Author:** [@Eagleolw](https://forums.unrealengine.com/u/Eagleolw)\
**Replies:** 0\
**Last updated:** [May 29, 2023, 7:10am UTC](https://forums.unrealengine.com/t/error-channel-registration-failed-reason/1181995 "2023-05-29T07:10:21Z")

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这…是什么鬼错误aaaa

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## [项目在刷新时，.sln文件及依赖的UE5.vcxproj文件中的引擎路径变为了相对路径](https://forums.unrealengine.com/t/sln-ue5-vcxproj/1177987)

<div class="topic-metadata">

**Author:** [@niceBigBros](https://forums.unrealengine.com/u/niceBigBros)\
**Replies:** 24\
**Last updated:** [May 26, 2023, 10:26am UTC](https://forums.unrealengine.com/t/sln-ue5-vcxproj/1177987 "2023-05-26T10:26:11Z")

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大家好，当我在UE5中创建一个新项目时，我发现我的项目路径都是相对路径，例如，在.sln文件中，它们指向…/…/UE\_5.1。我试着重新安装系统和Epic，但它并没有解决我的问题。请问，我怎样才能使它正常的生成绝对路径？或者，这样的相对路径对于项目开发会有影响吗？

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## [国内有Unreal的游戏外包开发个人和团队吗？](https://forums.unrealengine.com/t/unreal/726124)

<div class="topic-metadata">

**Author:** [@5977d06194f94b238ce47f7b1d2a762a](https://forums.unrealengine.com/u/5977d06194f94b238ce47f7b1d2a762a)\
**Replies:** 2\
**Last updated:** [May 25, 2023, 5:20am UTC](https://forums.unrealengine.com/t/unreal/726124 "2023-05-25T05:20:30Z")

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我们是一家小型独立游戏工作室，现在计划开发一款虚幻引擎TPS射击类游戏Demo，需要一个相对资深的虚幻开发，个人或团队都可以，感兴趣的可以给我留言，佣金丰厚。

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## [虚幻引擎5.1 Datasmith导出的动画使旋转变得奇怪](https://forums.unrealengine.com/t/5-1-datasmith/844717)

<div class="topic-metadata">

**Author:** [@jon\_wick111461](https://forums.unrealengine.com/u/jon_wick111461)\
**Replies:** 1\
**Last updated:** [May 20, 2023, 3:48pm UTC](https://forums.unrealengine.com/t/5-1-datasmith/844717 "2023-05-20T15:48:33Z")

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这是使用Datasmith从3ds Max导出的动画序列。 我想渲染出一些漂亮的运动模糊。 轮子做了这种奇怪的旋转，但我得到了很好的运动模糊。 如果我取消选中在运行时锁定以显示速率，我没有奇怪的旋转，但运动模糊看起来很垃圾（重影）。 有人有同样的经历吗？知道如何解决这个问题吗？ 这让我很疯狂。 谢谢https://www.youtube.com/watch?v=z\_zcYRZj6uI

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## [Niagara Fluids](https://forums.unrealengine.com/t/niagara-fluids/1139421)

<div class="topic-metadata">

**Author:** [@dianaangel1988](https://forums.unrealengine.com/u/dianaangel1988)\
**Replies:** 2\
**Last updated:** [May 18, 2023, 10:07pm UTC](https://forums.unrealengine.com/t/niagara-fluids/1139421 "2023-05-18T22:07:18Z")

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When I open Niagara Fulids, the system prompts an error as shown in the figure. May I ask what the reason is

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## [cinecamera无法渲染地形靠远位置](https://forums.unrealengine.com/t/cinecamera/1167813)

<div class="topic-metadata">

**Author:** [@mallancr](https://forums.unrealengine.com/u/mallancr)\
**Replies:** 4\
**Last updated:** [May 17, 2023, 9:31am UTC](https://forums.unrealengine.com/t/cinecamera/1167813 "2023-05-17T09:31:11Z")

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各位老师好，我在ue5.1项目关卡里创建了10551055的地形（组件分辨率6363、顶点分辨率1\*1、组件数289），接着在关卡序列里创建摄像机（大概位置是在地图中心）后进行渲染，发现靠近相机位置的地面可以渲染出来，但是在地面远端的部分就无法渲染出来了。因为我是初学者，所以试验了各种办法，找地形的问题，找摄像机的问题，都尝试过了，还是没找到原因，现需要各位老师帮助解答，非常感谢。

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## [怎么将保管库里添加的内容删掉？](https://forums.unrealengine.com/t/topic/1168184)

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**Author:** [@UndeadZombie](https://forums.unrealengine.com/u/UndeadZombie)\
**Replies:** 1\
**Last updated:** [May 17, 2023, 7:52am UTC](https://forums.unrealengine.com/t/topic/1168184 "2023-05-17T07:52:48Z")

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请教一个问题。 在刚开始接触UE的时候，在商城里看到很多免费资源就随手添加到了保管库里。现在里面乱七八糟，很多内容和目前的工作完全无关，所以就想把这些内容删掉。不仅仅是删掉本地缓存的文件，我的意思是从保管库里彻底删掉。 谢谢！

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## [Unable to adjust playrate for animation with no root motion delta，why？](https://forums.unrealengine.com/t/unable-to-adjust-playrate-for-animation-with-no-root-motion-delta-why/631064)

<div class="topic-metadata">

**Author:** [@YdhseaY](https://forums.unrealengine.com/u/YdhseaY)\
**Replies:** 2\
**Last updated:** [May 15, 2023, 2:24pm UTC](https://forums.unrealengine.com/t/unable-to-adjust-playrate-for-animation-with-no-root-motion-delta-why/631064 "2023-05-15T14:24:40Z")

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UE5 动画重定向后在动画序列里勾选了root motion，但是在使用方向扭曲时会提示Unable to adjust playrate for animation with no root motion delta，同时动画姿势也是不正常的。然而不用重定向的动画序列在使用方向扭曲时却是正常的，难道重定向有问题吗？

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## [如何在半透明的水面材质中添加一个另外材质的mask？](https://forums.unrealengine.com/t/mask/1166171)

<div class="topic-metadata">

**Author:** [@shen12121](https://forums.unrealengine.com/u/shen12121)\
**Replies:** 0\
**Last updated:** [May 15, 2023, 7:15am UTC](https://forums.unrealengine.com/t/mask/1166171 "2023-05-15T07:15:02Z")

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参考内容为 \[中文直播\]第45期 | UE5 Nanite森林雪景制作经验分享 | 覃峰(B.O.W. )\[中文直播\]第45期 | UE5 Nanite森林雪景制作经验分享 | 覃峰(B.O.W. )\_哔哩哔哩\_bilibili 我尝试着理解在水面制作mask遮罩，但是失败了，有高手知道这是怎么制作的吗？

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## [epic games launcher在win11上显示“未达到推荐水平”](https://forums.unrealengine.com/t/epic-games-launcher-win11/1165511)

<div class="topic-metadata">

**Author:** [@zepraconna](https://forums.unrealengine.com/u/zepraconna)\
**Replies:** 0\
**Last updated:** [May 14, 2023, 3:26pm UTC](https://forums.unrealengine.com/t/epic-games-launcher-win11/1165511 "2023-05-14T15:26:12Z")

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{ “EndPointResults”: \[ { “Type”: “Endpoint”, “Result”: “Passed”, “Code”: “”, “Desc”: “Backend Connectivity Tests for https://account-public-service-prod03.ol.epicgames.com” }, { “Type”: “Endpoint”, “Result”: “P…

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## [有无关于Control Rig关于手指绑定的相关学习资料呀？](https://forums.unrealengine.com/t/control-rig/1163345)

<div class="topic-metadata">

**Author:** [@Doser23333](https://forums.unrealengine.com/u/Doser23333)\
**Replies:** 0\
**Last updated:** [May 12, 2023, 8:04am UTC](https://forums.unrealengine.com/t/control-rig/1163345 "2023-05-12T08:04:37Z")

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RT，求一个关于Control Rig手指绑定的学习资料，目前全省都绑定了，就剩下手指不知道怎么才能和官方默认角色的Rig那样的手指了。

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## [谁看湖北武汉虚幻引擎开发岗位嘛？薪资20-40K](https://forums.unrealengine.com/t/20-40k/1160339)

<div class="topic-metadata">

**Author:** [@Booker\_zhang](https://forums.unrealengine.com/u/Booker_zhang)\
**Replies:** 1\
**Last updated:** [May 10, 2023, 4:27am UTC](https://forums.unrealengine.com/t/20-40k/1160339 "2023-05-10T04:27:01Z")

</div>

岗位要求不高3-5年经验就行，做过虚幻引擎开发

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## [blank screen after run FScreenshotRequest::RequestScreenshot 执行截图黑屏](https://forums.unrealengine.com/t/blank-screen-after-run-fscreenshotrequest-requestscreenshot/1160165)

<div class="topic-metadata">

**Author:** [@user\_ae8190c5c434c208024e208a5dc05672cd4f57d6b6fb3516608605](https://forums.unrealengine.com/u/user_ae8190c5c434c208024e208a5dc05672cd4f57d6b6fb3516608605)\
**Replies:** 0\
**Last updated:** [May 9, 2023, 1:35pm UTC](https://forums.unrealengine.com/t/blank-screen-after-run-fscreenshotrequest-requestscreenshot/1160165 "2023-05-09T13:35:13Z")

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blank screen after run FScreenshotRequest::RequestScreenshot 安卓手机上执行截图后会有一段时间黑屏（有的手机是花屏）

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## [How to use Rivermax Plugin with Mallenox](https://forums.unrealengine.com/t/how-to-use-rivermax-plugin-with-mallenox/1159889)

<div class="topic-metadata">

**Author:** [@ZHOUZHIYONG112](https://forums.unrealengine.com/u/ZHOUZHIYONG112)\
**Replies:** 0\
**Last updated:** [May 9, 2023, 8:28am UTC](https://forums.unrealengine.com/t/how-to-use-rivermax-plugin-with-mallenox/1159889 "2023-05-09T08:28:17Z")

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使用rivermax插件时，log中显示 Could not find RivermaxSetup registry key，且不能传送数据

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## [修改了Quixel bridge的下载路径，为什么还是会在C盘中留下下载缓存，如何解决。](https://forums.unrealengine.com/t/quixel-bridge-c/1158737)

<div class="topic-metadata">

**Author:** [@AdopperLin](https://forums.unrealengine.com/u/AdopperLin)\
**Replies:** 0\
**Last updated:** [May 8, 2023, 10:26am UTC](https://forums.unrealengine.com/t/quixel-bridge-c/1158737 "2023-05-08T10:26:42Z")

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如上图所示，我将Quixel bridge插件的Library Path写为我的E盘中，但是结果是在C盘中和E盘中都下载了这一份资产，如何不要让它下载到C盘，空间不够了。

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## [Could not find definition for module 'CesiumForUnreal', (referenced via Target -\> testCesium.Build.cs)](https://forums.unrealengine.com/t/could-not-find-definition-for-module-cesiumforunreal-referenced-via-target-testcesium-build-cs/1158607)

<div class="topic-metadata">

**Author:** [@user\_b2d667e56c8b5d9f4d5fcaef68ba988a59bac7c9e337ab0044f43e](https://forums.unrealengine.com/u/user_b2d667e56c8b5d9f4d5fcaef68ba988a59bac7c9e337ab0044f43e)\
**Replies:** 1\
**Last updated:** [May 8, 2023, 9:52am UTC](https://forums.unrealengine.com/t/could-not-find-definition-for-module-cesiumforunreal-referenced-via-target-testcesium-build-cs/1158607 "2023-05-08T09:52:33Z")

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请教一下大家，我想在c++中想使用类似于#include "Cesium.h"一类的cesium头文件进行开发，我已经安装了cesium for unreal 插件，这是我的uproject文件，已经声明了这个插件并且启用 这是我的modulename.build.cs文件 我目前还没有引入头文件，但是编译报错Could not find definition for module ‘CesiumForUnreal’, (…

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## [关于定序器每次都要添加物体进来的疑问.](https://forums.unrealengine.com/t/topic/805669)

<div class="topic-metadata">

**Author:** [@Anonymous\_af90be2c0ea0f500003b8863ca6b214a](https://forums.unrealengine.com/u/Anonymous_af90be2c0ea0f500003b8863ca6b214a)\
**Replies:** 3\
**Last updated:** [May 8, 2023, 2:24am UTC](https://forums.unrealengine.com/t/topic/805669 "2023-05-08T02:24:05Z")

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举例来讲,我有一个map,然后新建了一个定序器,我需要修改灯光或者物体的位置,那么我需要把灯光和物体拉入到定序器里,添加相应的属性才可以编辑或者移动.但是如果有大量的物体需要编辑和移动,那就需要手动的一个一个添加到定序器里.这样很麻烦. 我在想,为什么不可以开发成,只要打开定序器,默认的就是把map里的所有物体已经添加到了定序器里,可以任意修改编辑,关闭定序器,map里的东西还是会保持原样.这样对动画剧集的制作非常有帮助.

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## [模拟物理的手雷会把人物挤飞，想问问一个手雷碰撞的正确使用姿势](https://forums.unrealengine.com/t/topic/1156297)

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**Author:** [@Forre](https://forums.unrealengine.com/u/Forre)\
**Replies:** 2\
**Last updated:** [May 8, 2023, 2:16am UTC](https://forums.unrealengine.com/t/topic/1156297 "2023-05-08T02:16:03Z")

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如视频所见，我给手雷绑了一个Sphere，人物用的是胶囊体，当扔到脚下的时候，人物会被手雷挤出来，想问问如何解决，或者行业中手雷碰撞的正确姿势都可以。理想效果是想pubg那样，扔到人身上可以反弹，扔脚下可以走过去，或者踢开也行。

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