# 简体中文 (Simplified Chinese)

**URL:** https://forums.unrealengine.com/c/international/simplified-chinese/61.md?page=45

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**Page:** 46

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## [拼接物体](https://forums.unrealengine.com/t/topic/1329614)

<div class="topic-metadata">

**Author:** [@chenjiebai](https://forums.unrealengine.com/u/chenjiebai)\
**Replies:** 0\
**Last updated:** [October 11, 2023, 6:30pm UTC](https://forums.unrealengine.com/t/topic/1329614 "2023-10-11T18:30:59Z")

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如果我的场景中有一个长方体被分成了4块，如何使用VR将它拼接成一个完整的长方体？

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## [Pixel Streaming Player这个插件有使用示例吗？只看到了Pixel Streaming的示例](https://forums.unrealengine.com/t/pixel-streaming-player-pixel-streaming/1311254)

<div class="topic-metadata">

**Author:** [@RayZ1006](https://forums.unrealengine.com/u/RayZ1006)\
**Replies:** 2\
**Last updated:** [October 9, 2023, 2:33am UTC](https://forums.unrealengine.com/t/pixel-streaming-player-pixel-streaming/1311254 "2023-10-09T02:33:44Z")

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我尝试找了很多Pixel Streaming Player插件的使用方法。看起来是指可以使用UE打包一个客户端，然后直接用客户端远程获得视频流，而不是只能在Web端使用。是这个意思吗？

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## [Bones with parentheses in names are unusable in UE5.2 and 5.21](https://forums.unrealengine.com/t/bones-with-parentheses-in-names-are-unusable-in-ue5-2-and-5-21/1207991)

<div class="topic-metadata">

**Author:** [@aishangliaox1](https://forums.unrealengine.com/u/aishangliaox1)\
**Replies:** 2\
**Last updated:** [October 8, 2023, 10:09pm UTC](https://forums.unrealengine.com/t/bones-with-parentheses-in-names-are-unusable-in-ue5-2-and-5-21/1207991 "2023-10-08T22:09:58Z")

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UE5.2 has a bug that makes bones unusable (no animation) when their names contain parentheses (). For example, the (mirror) function in 3DS max that can copy and flip bones. is invalid in 5.2. This problem still exists i…

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## [ue5.3新创建的项目用rider编译器打开可以看到很多错误](https://forums.unrealengine.com/t/ue5-3-rider/1318741)

<div class="topic-metadata">

**Author:** [@Meawerful](https://forums.unrealengine.com/u/Meawerful)\
**Replies:** 0\
**Last updated:** [October 1, 2023, 1:05pm UTC](https://forums.unrealengine.com/t/ue5-3-rider/1318741 "2023-10-01T13:05:51Z")

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我不清楚我缺少了什么环境导致了这样，我通过错误代码指示进入了.net 6的文档 但是我检查了我的.net 6没有存在任何问题

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## [UE5.3无法创建C++项目，具体错误如下](https://forums.unrealengine.com/t/ue5-3-c/1306147)

<div class="topic-metadata">

**Author:** [@EGUFox](https://forums.unrealengine.com/u/EGUFox)\
**Replies:** 1\
**Last updated:** [September 21, 2023, 9:12am UTC](https://forums.unrealengine.com/t/ue5-3-c/1306147 "2023-09-21T09:12:47Z")

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Running I:/EPCI/Epic Games/UE\_5.3/Engine/Build/BatchFiles/Build.bat -projectfiles -project=“I:/GAME/PJ/xuexi/xuexi.uproject” -game -rocket -progress Using bundled DotNet SDK version: 6.0.302 Running UnrealBuildTool: d…

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## [我是一名外国人住在广州市](https://forums.unrealengine.com/t/topic/590717)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_e4f269d2](https://forums.unrealengine.com/u/anonymous_user_e4f269d2)\
**Replies:** 10\
**Last updated:** [September 21, 2023, 8:40am UTC](https://forums.unrealengine.com/t/topic/590717 "2023-09-21T08:40:18Z")

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我是一名外国人住在广州市。 我有好多空余时间，希望加入一个本地的游戏制作项目， 我会说一些广东话，但不会普通话。 我是一个Unreal C++ 程序员，我专攻单人RPG，尤其是对话/过场动画和 AI/GAS 战斗（例如，我可以在虚幻引擎 5 中实现现代版猎魔人的系统） 你地都可以跟我练习说英文。 DM有兴趣请加我微信。

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## [Freeze no indication The disk usage is 0](https://forums.unrealengine.com/t/freeze-no-indication-the-disk-usage-is-0/1305052)

<div class="topic-metadata">

**Author:** [@bossben18](https://forums.unrealengine.com/u/bossben18)\
**Replies:** 0\
**Last updated:** [September 20, 2023, 3:17pm UTC](https://forums.unrealengine.com/t/freeze-no-indication-the-disk-usage-is-0/1305052 "2023-09-20T15:17:14Z")

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I just reinstalled the system，every time I open the editor ,it will freeze immediately or later for a few minutes.The only thing i can do is to close it from task manger.I download the same driver as I uesd before.Is it…

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## [ue5.2 无法在SplineMeshActor上进行顶点绘制](https://forums.unrealengine.com/t/ue5-2-splinemeshactor/1264531)

<div class="topic-metadata">

**Author:** [@Anonymous\_5cf0c5789b9a7c669d447c44563ca486](https://forums.unrealengine.com/u/Anonymous_5cf0c5789b9a7c669d447c44563ca486)\
**Replies:** 1\
**Last updated:** [September 20, 2023, 6:56am UTC](https://forums.unrealengine.com/t/ue5-2-splinemeshactor/1264531 "2023-09-20T06:56:36Z")

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如题: 网格体顶点颜色绘制的笔刷没有办法在样条线模型上生效,以前的引擎版本中是可以的.有没有大佬帮忙解答一下 ,是不是引擎BUG呢?

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## [UFieldSystemComponent::ApplyPhysicsField](https://forums.unrealengine.com/t/ufieldsystemcomponent-applyphysicsfield/1304200)

<div class="topic-metadata">

**Author:** [@opk8848](https://forums.unrealengine.com/u/opk8848)\
**Replies:** 0\
**Last updated:** [September 20, 2023, 1:43am UTC](https://forums.unrealengine.com/t/ufieldsystemcomponent-applyphysicsfield/1304200 "2023-09-20T01:43:03Z")

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在Field\_LinearForce情况下，如果每帧设置的field是vector类型就会非常影响帧率，如果每帧设置的field是scalar类型的性能就非常快，其实我是想设置vector类型的这样每个位置采样出来的数据是有方向的，但是就是非常慢，为啥呢？ 另外我设置cvar r.PhysicsField.EnableField=1 r.PhysicsField.BuildClipmap=1 r.PhysicsField.Cli…

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## [UE5在制作Metahuman光照时面捕处理镜头](https://forums.unrealengine.com/t/ue5-metahuman/1297173)

<div class="topic-metadata">

**Author:** [@Kong.j.z](https://forums.unrealengine.com/u/Kong.j.z)\
**Replies:** 1\
**Last updated:** [September 18, 2023, 8:07am UTC](https://forums.unrealengine.com/t/ue5-metahuman/1297173 "2023-09-18T08:07:25Z")

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LoginId:0947a4734cbf672a3e4181bf8f1c1931 EpicAccountId:6266a7e3f1824253a06af6cbee856f34 Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x0000000000000000 UnrealEditor\_MetaHumanMeshTracker!titan::api::…

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## [UE5.2.1 Python插件 导入python蓝图节点后重启项目失效的问题](https://forums.unrealengine.com/t/ue5-2-1-python-python/1290673)

<div class="topic-metadata">

**Author:** [@i12cu84](https://forums.unrealengine.com/u/i12cu84)\
**Replies:** 8\
**Last updated:** [September 18, 2023, 6:22am UTC](https://forums.unrealengine.com/t/ue5-2-1-python-python/1290673 "2023-09-18T06:22:46Z")

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如图所示是我python插件的设置,python的脚本以及蓝图中调用了该python蓝图节点, 当我保存后重新启动项目后,该蓝图节点会显示"未找到" 向社区寻求帮助(有什么好的解决方法)

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## [MRQ渲染，不同分辨率下渲染的阴影有缺失是什么问题？lumen、光线追踪都有相同的问题，只有路径追踪的阴影是正常的。](https://forums.unrealengine.com/t/mrq-lumen/1281741)

<div class="topic-metadata">

**Author:** [@user\_912013aca7c7242ca13f89ce146e6d36a98438c5f6625b8bb2501b](https://forums.unrealengine.com/u/user_912013aca7c7242ca13f89ce146e6d36a98438c5f6625b8bb2501b)\
**Replies:** 8\
**Last updated:** [September 18, 2023, 5:23am UTC](https://forums.unrealengine.com/t/mrq-lumen/1281741 "2023-09-18T05:23:11Z")

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## [UE5 渲染序列 蓝屏崩溃后场景关卡打不开 资产加载失败 求大佬解救](https://forums.unrealengine.com/t/ue5/738939)

<div class="topic-metadata">

**Author:** [@binbinxu](https://forums.unrealengine.com/u/binbinxu)\
**Replies:** 1\
**Last updated:** [September 17, 2023, 7:17pm UTC](https://forums.unrealengine.com/t/ue5/738939 "2023-09-17T19:17:48Z")

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UE5 渲染序列 蓝屏崩溃后场景关卡打不开 资产加载失败 求大佬解救

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## [UE4 procedural mesh模型切割相关问题。](https://forums.unrealengine.com/t/ue4-procedural-mesh/1284578)

<div class="topic-metadata">

**Author:** [@Jay2](https://forums.unrealengine.com/u/Jay2)\
**Replies:** 7\
**Last updated:** [September 7, 2023, 7:40am UTC](https://forums.unrealengine.com/t/ue4-procedural-mesh/1284578 "2023-09-07T07:40:43Z")

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我用procedural mesh来实现对模型的实时切割，我现在的需求是将切割后的模型的一部分拿出来展示，希望可以选择展示的大小，类似于截图框一样有一个可以选定的范围，选定范围后将这一部分模型拷贝出来，然后进行观察，不知道用什么方法。

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## [UE4.26 使用highResShot 命令截图的问题](https://forums.unrealengine.com/t/ue4-26-highresshot/1286615)

<div class="topic-metadata">

**Author:** [@Jay2](https://forums.unrealengine.com/u/Jay2)\
**Replies:** 0\
**Last updated:** [September 7, 2023, 7:31am UTC](https://forums.unrealengine.com/t/ue4-26-highresshot/1286615 "2023-09-07T07:31:17Z")

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我用highResShot命令截图，当输入highResShot 2 时，有的时候可以截图成功，有的是会显示LogRenderer: Reallocating scene render targets to support 944x444 Format 10 NumSamples 1 (Frame:5003). LogRenderer: Reallocating scene render targets to support 944x…

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## [Why does my plugin template only have a blank plugin](https://forums.unrealengine.com/t/why-does-my-plugin-template-only-have-a-blank-plugin/1283540)

<div class="topic-metadata">

**Author:** [@ggg12345ggg](https://forums.unrealengine.com/u/ggg12345ggg)\
**Replies:** 1\
**Last updated:** [September 7, 2023, 2:08am UTC](https://forums.unrealengine.com/t/why-does-my-plugin-template-only-have-a-blank-plugin/1283540 "2023-09-07T02:08:14Z")

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## [iOS平台C++代码热更新](https://forums.unrealengine.com/t/ios-c/1283902)

<div class="topic-metadata">

**Author:** [@sotvm](https://forums.unrealengine.com/u/sotvm)\
**Replies:** 1\
**Last updated:** [September 7, 2023, 1:59am UTC](https://forums.unrealengine.com/t/ios-c/1283902 "2023-09-07T01:59:40Z")

</div>

如果有iOS平台的代码热更新技术，欢迎交流一下

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## [求助：一直卡在验证更新，无法安装，谢谢](https://forums.unrealengine.com/t/topic/1283545)

<div class="topic-metadata">

**Author:** [@sweywang](https://forums.unrealengine.com/u/sweywang)\
**Replies:** 0\
**Last updated:** [September 5, 2023, 7:07am UTC](https://forums.unrealengine.com/t/topic/1283545 "2023-09-05T07:07:16Z")

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求助：一直卡在验证更新，无法安装，Mac OS 13.5.1，M1芯片

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## [UE5.2.1C++工程，#include "MeshCardRepresentation.h"后编译错误](https://forums.unrealengine.com/t/ue5-2-1c-include-meshcardrepresentation-h/1280739)

<div class="topic-metadata">

**Author:** [@LiWei.Ren1](https://forums.unrealengine.com/u/LiWei.Ren1)\
**Replies:** 1\
**Last updated:** [September 3, 2023, 1:43am UTC](https://forums.unrealengine.com/t/ue5-2-1c-include-meshcardrepresentation-h/1280739 "2023-09-03T01:43:26Z")

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## [关于ue5.1中metahuman打包后运行出错问题](https://forums.unrealengine.com/t/ue5-1-metahuman/714448)

<div class="topic-metadata">

**Author:** [@cashyong](https://forums.unrealengine.com/u/cashyong)\
**Replies:** 3\
**Last updated:** [September 1, 2023, 7:26am UTC](https://forums.unrealengine.com/t/ue5-1-metahuman/714448 "2023-09-01T07:26:58Z")

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在5.1版本中，只要将metahuman放到地图中，打包后的exe，一旦运行就会提示错误然后自动关闭。 请问有无人出现同样问题？如何解决？

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## [UE5网络通讯问题](https://forums.unrealengine.com/t/ue5/1275991)

<div class="topic-metadata">

**Author:** [@cloupyr](https://forums.unrealengine.com/u/cloupyr)\
**Replies:** 0\
**Last updated:** [August 29, 2023, 1:28am UTC](https://forums.unrealengine.com/t/ue5/1275991 "2023-08-29T01:28:57Z")

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我有现成的ASIO服务器，因为项目是从别的引擎修改过来的。服务器通讯是使用ASIO + openssl实现的，在UE5上面我应该怎么做呢？需要额外添加3方库吗？还是ue5自带功能可以与其通信呢?

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## [RHI设置成DX12时崩溃闪退](https://forums.unrealengine.com/t/rhi-dx12/1266722)

<div class="topic-metadata">

**Author:** [@Skicat412](https://forums.unrealengine.com/u/Skicat412)\
**Replies:** 0\
**Last updated:** [August 20, 2023, 2:27pm UTC](https://forums.unrealengine.com/t/rhi-dx12/1266722 "2023-08-20T14:27:40Z")

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电脑配置：i7-12800HX 3070ti 64G内存 RHI设置成DX11不会崩溃，但DX12就会随机崩 确定电脑支持DX12，且已安装并修复。 也尝试了其他网上能查到的各种方式，依然无解。 求大神指点！ LoginId:b524bd924338f2daea651cb48a5734e9 EpicAccountId:b5c232cef3f74a34bc2b6b46fa9d6863 Unhandled Exception:…

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## [寻找fps动画师](https://forums.unrealengine.com/t/fps/1263753)

<div class="topic-metadata">

**Author:** [@JANZSY](https://forums.unrealengine.com/u/JANZSY)\
**Replies:** 0\
**Last updated:** [August 17, 2023, 8:59am UTC](https://forums.unrealengine.com/t/fps/1263753 "2023-08-17T08:59:35Z")

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正在做一款全身fps恐怖游戏，需要会使用blender或者其他动画软件的fps动画师，有偿 每套枪械动画预算在1000-2000，包括待机，换弹，快速换弹，空仓换弹，快速空仓换弹，弹匣检查等动画

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## [umg控件重叠时如何同时触发鼠标事件](https://forums.unrealengine.com/t/umg/1167333)

<div class="topic-metadata">

**Author:** [@Aikusuodi](https://forums.unrealengine.com/u/Aikusuodi)\
**Replies:** 3\
**Last updated:** [August 16, 2023, 1:58pm UTC](https://forums.unrealengine.com/t/umg/1167333 "2023-08-16T13:58:59Z")

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UMG 多个按钮控件或者边界控件重叠时，鼠标点击时如何触发所有控件的鼠标事件，而不是只触发最上层控件的鼠标事件。

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## [关于World Partition](https://forums.unrealengine.com/t/world-partition/1256573)

<div class="topic-metadata">

**Author:** [@sunqun](https://forums.unrealengine.com/u/sunqun)\
**Replies:** 1\
**Last updated:** [August 11, 2023, 10:19am UTC](https://forums.unrealengine.com/t/world-partition/1256573 "2023-08-11T10:19:16Z")

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Wp.Runtime.ToggleDrawRuntimeHash3D 用上面的指令，可以在执行的时候显示World Partition中的LoadiingRange的具体大小胶囊体 LoadiingRange的位置是由什么来决定的，有大佬帮忙解读下吗

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## [关于世界分区（WP）](https://forums.unrealengine.com/t/wp/1255280)

<div class="topic-metadata">

**Author:** [@sunqun](https://forums.unrealengine.com/u/sunqun)\
**Replies:** 3\
**Last updated:** [August 9, 2023, 8:33am UTC](https://forums.unrealengine.com/t/wp/1255280 "2023-08-09T08:33:13Z")

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我现在在开发一款3d横屏卷轴（参考 空洞骑士）的动作游戏，遇到个问题，请大佬们帮忙解答了 我用WP把一个大地图切割成N个大小的区域。在区域1内放了一个传送门（Actor）。在区域9放了一个LevelInstance。LevelInstance里面放着一个标准的Level（有地板和PlayerStart）、 当玩家进入区域1的传送门范围内的时候，按下特定的按钮后就开始传送。 问题1：怎么知道 传送目的地的LevelInstance是…

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## [UE5.1 HighResShot BUG](https://forums.unrealengine.com/t/ue5-1-highresshot-bug/751018)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_337c001d](https://forums.unrealengine.com/u/anonymous_user_337c001d)\
**Replies:** 1\
**Last updated:** [August 8, 2023, 3:02am UTC](https://forums.unrealengine.com/t/ue5-1-highresshot-bug/751018 "2023-08-08T03:02:39Z")

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I’ve used the r.HighResScreenshotDelay command, but I still occasionally get noisy images when using HighResShot, not necessarily This problem occurs when upgrading to ue5.1

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## [如何将场景中部分资产的参数输出到本地电脑保存？](https://forums.unrealengine.com/t/topic/1249225)

<div class="topic-metadata">

**Author:** [@Darrenshiki](https://forums.unrealengine.com/u/Darrenshiki)\
**Replies:** 2\
**Last updated:** [August 7, 2023, 8:47am UTC](https://forums.unrealengine.com/t/topic/1249225 "2023-08-07T08:47:42Z")

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我在尝试将设置好的场景中的部分资产的参数，给输出到外部然后保存下来。 举例来说，我想将某个场景中的某个灯光的参数（空间坐标、颜色、亮度等）给输出到本地电脑，然后以excel的格式保存下来，有什么可行方法吗？

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## [关于Textuer预览失真问题](https://forums.unrealengine.com/t/textuer/1253239)

<div class="topic-metadata">

**Author:** [@Jary59](https://forums.unrealengine.com/u/Jary59)\
**Replies:** 0\
**Last updated:** [August 7, 2023, 7:11am UTC](https://forums.unrealengine.com/t/textuer/1253239 "2023-08-07T07:11:30Z")

</div>

材质刚点开里面的贴图会模糊分辨率低，甚至相关特效在Sequence里播放预览的时候也会是模糊的情况，但如果点开贴图就又会恢复到正常；这个是Texture Streaming 的问题吗？会不会影响到打包？

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## [sequencer 里如何获得一段视频的RGBA 分层通道数据，通过蓝图方式](https://forums.unrealengine.com/t/sequencer-rgba/1249188)

<div class="topic-metadata">

**Author:** [@edison-Liu](https://forums.unrealengine.com/u/edison-Liu)\
**Replies:** 2\
**Last updated:** [August 4, 2023, 8:45am UTC](https://forums.unrealengine.com/t/sequencer-rgba/1249188 "2023-08-04T08:45:48Z")

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在sequencer里面创建的level sequence ，怎么获得两个keyframe 之间的rgba 码流数据，通过蓝图实现~~~

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